This commit also changes the behavior of ProgressContext.IsFinished.
Only tasks that have been started will be taken into consideration,
and not indeterminate tasks.
Closes#329Closes#331
This makes it possible for encoders to output better representation
of the actual objects instead of working with chopped up segments.
* IAnsiConsole.Write now takes an IRenderable instead of segments
* Calculating cell width does no longer require a render context
* Removed RenderContext.LegacyConsole
* Removed RenderContext.Encoding
* Added Capabilities.Unicode
Makes the Report method an explicit implementation to allow for better interoperability with standard .NET progress functionality while keeping backwards compatibility with existing ProgressTask functionality.
Closes#285
Previous behavior was that the only way to get a task to a finished state was to artificially set the Value to MaxValue.
With this change StopTask() will also complete the task with the change that a task cannot be restarted.
Fixes some tree rendering problems where lines were not properly drawn
at some levels during some circumstances.
* Change the API back to only allow one root.
* Now uses a stack based approach to rendering instead of recursion.
* Removes the need for measuring the whole tree in advance.
Leave this up to each child to render.
The bug might occur if there are wide characters such as emojis
at the end of a line. The SplitLines method mixed cell width
and text length, which might give incorrect results. This commit
makes sure that comparison and calculation is done using cell width
where it's appropriate.