mirror of
https://github.com/nsnail/spectre.console.git
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Add canvas and image support
Adds support for drawing "pixels" and displaying images in the terminal.
This commit is contained in:
parent
4f6eca4fcb
commit
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110
README.md
110
README.md
@ -2,19 +2,17 @@
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_[](https://www.nuget.org/packages/spectre.console)_
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A .NET Standard 2.0 library that makes it easier to create beautiful console applications.
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A .NET 5/.NET Standard 2.0 library that makes it easier to create beautiful, cross platform, console applications.
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It is heavily inspired by the excellent [Rich library](https://github.com/willmcgugan/rich)
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for Python.
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## Table of Contents
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1. [Features](#features)
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2. [Example](#example)
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3. [Installing](#installing)
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4. [Usage](#usage)
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4.1. [Using the static API](#using-the-static-api)
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4.2. [Creating a console](#creating-a-console)
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5. [Running examples](#running-examples)
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2. [Installing](#installing)
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3. [Documentation](#documentation)
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4. [Examples](#examples)
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5. [License](#license)
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## Features
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@ -25,77 +23,27 @@ for Python.
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and blinking text.
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* Supports 3/4/8/24-bit colors in the terminal.
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The library will detect the capabilities of the current terminal
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and downgrade colors as needed.
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and downgrade colors as needed.
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## Example
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## Installing
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The fastest way of getting started using Spectre.Console is to install the NuGet package.
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The fastest way of getting started using `Spectre.Console` is to install the NuGet package.
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```csharp
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dotnet add package Spectre.Console
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```
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## Usage
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## Documentation
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The `Spectre.Console` API is stateful and is not thread-safe.
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If you need to write to the console from different threads, make sure that
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you take appropriate precautions, just like when you use the
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regular `System.Console` API.
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The documentation for `Spectre.Console` can be found at
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https://spectresystems.github.io/spectre.console/
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If the current terminal does not support ANSI escape sequences,
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`Spectre.Console` will fallback to using the `System.Console` API.
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## Examples
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_NOTE: This library is currently under development and APIs
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might change or get removed at any point up until a 1.0 release._
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### Using the static API
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The static API is perfect when you just want to output text
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like you usually do with the `System.Console` API, but prettier.
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```csharp
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AnsiConsole.Foreground = Color.CornflowerBlue;
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AnsiConsole.Decoration = Decoration.Underline | Decoration.Bold;
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AnsiConsole.WriteLine("Hello World!");
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AnsiConsole.Reset();
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AnsiConsole.MarkupLine("[bold yellow on red]{0}[/] [underline]world[/]!", "Goodbye");
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```
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If you want to get a reference to the default `IAnsiConsole`,
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you can access it via `AnsiConsole.Console`.
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### Creating a console
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Sometimes it's useful to explicitly create a console with specific
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capabilities, such as during unit testing when you want control
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over the environment your code runs in.
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It's recommended to not use `AnsiConsole` in code that run as
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part of a unit test.
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```csharp
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IAnsiConsole console = AnsiConsole.Create(
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new AnsiConsoleSettings()
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{
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Ansi = AnsiSupport.Yes,
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ColorSystem = ColorSystemSupport.TrueColor,
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Out = new StringWriter(),
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});
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```
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_NOTE: Even if you can specify a specific color system to use
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when manually creating a console, remember that the user's terminal
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might not be able to use it, so unless you're creating an IAnsiConsole
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for testing, always use `ColorSystemSupport.Detect` and `AnsiSupport.Detect`._
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## Running examples
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To see Spectre.Console in action, install the
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To see `Spectre.Console` in action, install the
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[dotnet-example](https://github.com/patriksvensson/dotnet-example)
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global tool.
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@ -107,34 +55,18 @@ Now you can list available examples in this repository:
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```
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> dotnet example
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╭────────────┬───────────────────────────────────────┬──────────────────────────────────────────────────────╮
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│ Name │ Path │ Description │
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├────────────┼───────────────────────────────────────┼──────────────────────────────────────────────────────┤
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│ Borders │ examples/Borders/Borders.csproj │ Demonstrates the different kind of borders. │
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│ Calendars │ examples/Calendars/Calendars.csproj │ Demonstrates how to render calendars. │
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│ Colors │ examples/Colors/Colors.csproj │ Demonstrates how to use colors in the console. │
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│ Columns │ examples/Columns/Columns.csproj │ Demonstrates how to render data into columns. │
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│ Emojis │ examples/Emojis/Emojis.csproj │ Demonstrates how to render emojis. │
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│ Exceptions │ examples/Exceptions/Exceptions.csproj │ Demonstrates how to render formatted exceptions. │
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│ Grids │ examples/Grids/Grids.csproj │ Demonstrates how to render grids in a console. │
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│ Info │ examples/Info/Info.csproj │ Displays the capabilities of the current console. │
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│ Links │ examples/Links/Links.csproj │ Demonstrates how to render links in a console. │
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│ Panels │ examples/Panels/Panels.csproj │ Demonstrates how to render items in panels. │
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│ Rules │ examples/Rules/Rules.csproj │ Demonstrates how to render horizontal rules (lines). │
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│ Tables │ examples/Tables/Tables.csproj │ Demonstrates how to render tables in a console. │
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╰────────────┴───────────────────────────────────────┴──────────────────────────────────────────────────────╯
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```
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And to run an example:
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```
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> dotnet example tables
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┌──────────┬──────────┬────────┐
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│ Foo │ Bar │ Baz │
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├──────────┼──────────┼────────┤
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│ Hello │ World! │ │
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│ Bonjour │ le │ monde! │
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│ Hej │ Världen! │ │
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└──────────┴──────────┴────────┘
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```
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```
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## License
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Copyright © Spectre Systems.
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Spectre.Console is provided as-is under the MIT license. For more information see LICENSE.
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* For SixLabors.ImageSharp, see https://github.com/SixLabors/ImageSharp/blob/master/LICENSE
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22
examples/Canvas/Canvas.csproj
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22
examples/Canvas/Canvas.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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<IsPackable>false</IsPackable>
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<Title>Canvas</Title>
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<Description>Demonstrates how to render pixels and images.</Description>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\src\Spectre.Console.ImageSharp\Spectre.Console.ImageSharp.csproj" />
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<ProjectReference Include="..\..\src\Spectre.Console\Spectre.Console.csproj" />
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</ItemGroup>
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<ItemGroup>
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<None Update="cake.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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</Project>
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87
examples/Canvas/Mandelbrot.cs
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87
examples/Canvas/Mandelbrot.cs
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/*
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Ported from: https://rosettacode.org/wiki/Mandelbrot_set#C.23
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Licensed under GNU Free Documentation License 1.2
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*/
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using System;
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using Spectre.Console;
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namespace CanvasExample
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{
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public static class Mandelbrot
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{
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private const double MaxValueExtent = 2.0;
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private struct ComplexNumber
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{
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public double Real { get; }
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public double Imaginary { get; }
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public ComplexNumber(double real, double imaginary)
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{
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Real = real;
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Imaginary = imaginary;
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}
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public static ComplexNumber operator +(ComplexNumber x, ComplexNumber y)
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{
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return new ComplexNumber(x.Real + y.Real, x.Imaginary + y.Imaginary);
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}
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public static ComplexNumber operator *(ComplexNumber x, ComplexNumber y)
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{
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return new ComplexNumber(x.Real * y.Real - x.Imaginary * y.Imaginary,
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x.Real * y.Imaginary + x.Imaginary * y.Real);
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}
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public double Abs()
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{
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return Real * Real + Imaginary * Imaginary;
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}
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}
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public static Canvas Generate(int width, int height)
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{
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var canvas = new Canvas(width, height);
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var scale = 2 * MaxValueExtent / Math.Min(canvas.Width, canvas.Height);
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for (var i = 0; i < canvas.Height; i++)
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{
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var y = (canvas.Height / 2 - i) * scale;
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for (var j = 0; j < canvas.Width; j++)
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{
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var x = (j - canvas.Width / 2) * scale;
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var value = Calculate(new ComplexNumber(x, y));
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canvas.SetPixel(j, i, GetColor(value));
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}
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}
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return canvas;
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}
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private static double Calculate(ComplexNumber c)
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{
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const int MaxIterations = 1000;
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const double MaxNorm = MaxValueExtent * MaxValueExtent;
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var iteration = 0;
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var z = new ComplexNumber();
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do
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{
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z = z * z + c;
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iteration++;
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} while (z.Abs() < MaxNorm && iteration < MaxIterations);
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return iteration < MaxIterations
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? (double)iteration / MaxIterations
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: 0;
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}
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private static Color GetColor(double value)
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{
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const double MaxColor = 256;
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const double ContrastValue = 0.2;
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return new Color(0, 0, (byte)(MaxColor * Math.Pow(value, ContrastValue)));
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}
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}
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}
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36
examples/Canvas/Program.cs
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36
examples/Canvas/Program.cs
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@ -0,0 +1,36 @@
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using SixLabors.ImageSharp.Processing;
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using Spectre.Console;
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using Spectre.Console.Rendering;
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namespace CanvasExample
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{
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public static class Program
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{
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public static void Main()
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{
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// Draw a mandelbrot set using a Canvas
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var mandelbrot = Mandelbrot.Generate(32, 32);
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Render(mandelbrot, "Mandelbrot");
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// Draw an image using CanvasImage powered by ImageSharp.
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// This requires the "Spectre.Console.ImageSharp" NuGet package.
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var image = new CanvasImage("cake.png");
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image.BilinearResampler();
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image.MaxWidth(16);
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Render(image, "Image from file (16 wide)");
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// Draw image again, but without render width
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image.NoMaxWidth();
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image.Mutate(ctx => ctx.Grayscale().Rotate(-45).EntropyCrop());
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Render(image, "Image from file (fit, greyscale, rotated)");
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}
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private static void Render(IRenderable canvas, string title)
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{
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AnsiConsole.WriteLine();
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AnsiConsole.Render(new Rule($"[yellow]{title}[/]").LeftAligned().RuleStyle("grey"));
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AnsiConsole.WriteLine();
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AnsiConsole.Render(canvas);
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}
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}
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}
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examples/Canvas/cake.png
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BIN
examples/Canvas/cake.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 52 KiB |
@ -7,34 +7,34 @@ namespace EmojiExample
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public static void Main(string[] args)
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{
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// No title
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WrapInPanel(
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Render(
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new Rule()
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.RuleStyle(Style.Parse("yellow"))
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.AsciiBorder()
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.LeftAligned());
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// Left aligned title
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WrapInPanel(
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Render(
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new Rule("[blue]Left aligned[/]")
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.RuleStyle(Style.Parse("red"))
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.DoubleBorder()
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.LeftAligned());
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// Centered title
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WrapInPanel(
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Render(
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new Rule("[green]Centered[/]")
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.RuleStyle(Style.Parse("green"))
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.HeavyBorder()
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.Centered());
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// Right aligned title
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WrapInPanel(
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Render(
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new Rule("[red]Right aligned[/]")
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.RuleStyle(Style.Parse("blue"))
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.RightAligned());
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}
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private static void WrapInPanel(Rule rule)
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private static void Render(Rule rule)
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{
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AnsiConsole.Render(rule);
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AnsiConsole.WriteLine();
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125
src/Spectre.Console.ImageSharp/CanvasImage.cs
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125
src/Spectre.Console.ImageSharp/CanvasImage.cs
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@ -0,0 +1,125 @@
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using System;
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using System.Collections.Generic;
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using SixLabors.ImageSharp.PixelFormats;
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using SixLabors.ImageSharp.Processing;
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using SixLabors.ImageSharp.Processing.Processors.Transforms;
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using Spectre.Console.Rendering;
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namespace Spectre.Console
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{
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/// <summary>
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/// Represents a renderable image.
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/// </summary>
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public sealed class CanvasImage : Renderable
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{
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private static readonly IResampler _defaultResampler = KnownResamplers.Bicubic;
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/// <summary>
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/// Gets the image width.
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/// </summary>
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public int Width => Image.Width;
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/// <summary>
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/// Gets the image height.
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/// </summary>
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public int Height => Image.Height;
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/// <summary>
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/// Gets or sets the render width of the canvas.
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/// </summary>
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public int? MaxWidth { get; set; }
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/// <summary>
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/// Gets or sets the render width of the canvas.
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/// </summary>
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public int PixelWidth { get; set; } = 2;
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/// <summary>
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/// Gets or sets the <see cref="IResampler"/> that should
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/// be used when scaling the image. Defaults to bicubic sampling.
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/// </summary>
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public IResampler? Resampler { get; set; }
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internal SixLabors.ImageSharp.Image<Rgba32> Image { get; }
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/// <summary>
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/// Initializes a new instance of the <see cref="CanvasImage"/> class.
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/// </summary>
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/// <param name="filename">The image filename.</param>
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public CanvasImage(string filename)
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{
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Image = SixLabors.ImageSharp.Image.Load<Rgba32>(filename);
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}
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/// <inheritdoc/>
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protected override Measurement Measure(RenderContext context, int maxWidth)
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{
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if (PixelWidth < 0)
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{
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throw new InvalidOperationException("Pixel width must be greater than zero.");
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}
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var width = MaxWidth ?? Width;
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if (maxWidth < width * PixelWidth)
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{
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return new Measurement(maxWidth, maxWidth);
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}
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return new Measurement(width * PixelWidth, width * PixelWidth);
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}
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/// <inheritdoc/>
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protected override IEnumerable<Segment> Render(RenderContext context, int maxWidth)
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{
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var image = Image;
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var width = Width;
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var height = Height;
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// Got a max width?
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if (MaxWidth != null)
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{
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height = (int)(height * ((float)MaxWidth.Value) / Width);
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width = MaxWidth.Value;
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}
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// Exceed the max width when we take pixel width into account?
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if (width * PixelWidth > maxWidth)
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{
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height = (int)(height * (maxWidth / (float)(width * PixelWidth)));
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width = maxWidth / PixelWidth;
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}
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// Need to rescale the pixel buffer?
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if (width != Width || height != Height)
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{
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var resampler = Resampler ?? _defaultResampler;
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image = image.Clone(); // Clone the original image
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image.Mutate(i => i.Resize(width, height, resampler));
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}
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var canvas = new Canvas(width, height)
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{
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MaxWidth = MaxWidth,
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PixelWidth = PixelWidth,
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Scale = false,
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};
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for (var y = 0; y < image.Height; y++)
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{
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for (var x = 0; x < image.Width; x++)
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{
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if (image[x, y].A == 0)
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{
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continue;
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}
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canvas.SetPixel(x, y, new Color(
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image[x, y].R, image[x, y].G, image[x, y].B));
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}
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}
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return ((IRenderable)canvas).Render(context, maxWidth);
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}
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}
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}
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135
src/Spectre.Console.ImageSharp/CanvasImageExtensions.cs
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135
src/Spectre.Console.ImageSharp/CanvasImageExtensions.cs
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using System;
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using SixLabors.ImageSharp.Processing;
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namespace Spectre.Console
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{
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/// <summary>
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/// Contains extension methods for <see cref="CanvasImage"/>.
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/// </summary>
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public static class CanvasImageExtensions
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{
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/// <summary>
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/// Sets the maximum width of the rendered image.
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/// </summary>
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/// <param name="image">The canvas image.</param>
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/// <param name="maxWidth">The maximum width.</param>
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/// <returns>The same instance so that multiple calls can be chained.</returns>
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public static CanvasImage MaxWidth(this CanvasImage image, int? maxWidth)
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{
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if (image is null)
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{
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throw new ArgumentNullException(nameof(image));
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}
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|
||||
image.MaxWidth = maxWidth;
|
||||
return image;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Disables the maximum width of the rendered image.
|
||||
/// </summary>
|
||||
/// <param name="image">The canvas image.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static CanvasImage NoMaxWidth(this CanvasImage image)
|
||||
{
|
||||
if (image is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(image));
|
||||
}
|
||||
|
||||
image.MaxWidth = null;
|
||||
return image;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the pixel width.
|
||||
/// </summary>
|
||||
/// <param name="image">The canvas image.</param>
|
||||
/// <param name="width">The pixel width.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static CanvasImage PixelWidth(this CanvasImage image, int width)
|
||||
{
|
||||
if (image is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(image));
|
||||
}
|
||||
|
||||
image.PixelWidth = width;
|
||||
return image;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Mutates the underlying image.
|
||||
/// </summary>
|
||||
/// <param name="image">The canvas image.</param>
|
||||
/// <param name="action">The action that mutates the underlying image.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static CanvasImage Mutate(this CanvasImage image, Action<IImageProcessingContext> action)
|
||||
{
|
||||
if (image is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(image));
|
||||
}
|
||||
|
||||
if (action is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(action));
|
||||
}
|
||||
|
||||
image.Image.Mutate(action);
|
||||
return image;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Uses a bicubic sampler that implements the bicubic kernel algorithm W(x).
|
||||
/// </summary>
|
||||
/// <param name="image">The canvas image.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static CanvasImage BicubicResampler(this CanvasImage image)
|
||||
{
|
||||
if (image is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(image));
|
||||
}
|
||||
|
||||
image.Resampler = KnownResamplers.Bicubic;
|
||||
return image;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Uses a bilinear sampler. This interpolation algorithm
|
||||
/// can be used where perfect image transformation with pixel matching is impossible,
|
||||
/// so that one can calculate and assign appropriate intensity values to pixels.
|
||||
/// </summary>
|
||||
/// <param name="image">The canvas image.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static CanvasImage BilinearResampler(this CanvasImage image)
|
||||
{
|
||||
if (image is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(image));
|
||||
}
|
||||
|
||||
image.Resampler = KnownResamplers.Triangle;
|
||||
return image;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Uses a Nearest-Neighbour sampler that implements the nearest neighbor algorithm.
|
||||
/// This uses a very fast, unscaled filter which will select the closest pixel to
|
||||
/// the new pixels position.
|
||||
/// </summary>
|
||||
/// <param name="image">The canvas image.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static CanvasImage NearestNeighborResampler(this CanvasImage image)
|
||||
{
|
||||
if (image is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(image));
|
||||
}
|
||||
|
||||
image.Resampler = KnownResamplers.NearestNeighbor;
|
||||
return image;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,22 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFrameworks>netstandard2.0</TargetFrameworks>
|
||||
<Nullable>enable</Nullable>
|
||||
<Description>A library that extends Spectre.Console with ImageSharp super powers.</Description>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<AdditionalFiles Include="..\stylecop.json" Link="Properties/stylecop.json" />
|
||||
<None Include="../../resources/gfx/small-logo.png" Pack="true" PackagePath="\" Link="Properties/small-logo.png" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="SixLabors.ImageSharp" Version="1.0.2" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Spectre.Console\Spectre.Console.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
@ -54,6 +54,10 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Prompt", "..\examples\Promp
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Figlet", "..\examples\Figlet\Figlet.csproj", "{45BF6302-6553-4E52-BF0F-B10D1AA9A6D1}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Canvas", "..\examples\Canvas\Canvas.csproj", "{5693761A-754A-40A8-9144-36510D6A4D69}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Spectre.Console.ImageSharp", "Spectre.Console.ImageSharp\Spectre.Console.ImageSharp.csproj", "{0EFE694D-0770-4E71-BF4E-EC2B41362F79}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
@ -268,6 +272,30 @@ Global
|
||||
{45BF6302-6553-4E52-BF0F-B10D1AA9A6D1}.Release|x64.Build.0 = Release|Any CPU
|
||||
{45BF6302-6553-4E52-BF0F-B10D1AA9A6D1}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{45BF6302-6553-4E52-BF0F-B10D1AA9A6D1}.Release|x86.Build.0 = Release|Any CPU
|
||||
{5693761A-754A-40A8-9144-36510D6A4D69}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{5693761A-754A-40A8-9144-36510D6A4D69}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{5693761A-754A-40A8-9144-36510D6A4D69}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{5693761A-754A-40A8-9144-36510D6A4D69}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{5693761A-754A-40A8-9144-36510D6A4D69}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{5693761A-754A-40A8-9144-36510D6A4D69}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{5693761A-754A-40A8-9144-36510D6A4D69}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{5693761A-754A-40A8-9144-36510D6A4D69}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{5693761A-754A-40A8-9144-36510D6A4D69}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{5693761A-754A-40A8-9144-36510D6A4D69}.Release|x64.Build.0 = Release|Any CPU
|
||||
{5693761A-754A-40A8-9144-36510D6A4D69}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{5693761A-754A-40A8-9144-36510D6A4D69}.Release|x86.Build.0 = Release|Any CPU
|
||||
{0EFE694D-0770-4E71-BF4E-EC2B41362F79}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{0EFE694D-0770-4E71-BF4E-EC2B41362F79}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{0EFE694D-0770-4E71-BF4E-EC2B41362F79}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{0EFE694D-0770-4E71-BF4E-EC2B41362F79}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{0EFE694D-0770-4E71-BF4E-EC2B41362F79}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{0EFE694D-0770-4E71-BF4E-EC2B41362F79}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{0EFE694D-0770-4E71-BF4E-EC2B41362F79}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{0EFE694D-0770-4E71-BF4E-EC2B41362F79}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{0EFE694D-0770-4E71-BF4E-EC2B41362F79}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{0EFE694D-0770-4E71-BF4E-EC2B41362F79}.Release|x64.Build.0 = Release|Any CPU
|
||||
{0EFE694D-0770-4E71-BF4E-EC2B41362F79}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{0EFE694D-0770-4E71-BF4E-EC2B41362F79}.Release|x86.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
@ -289,6 +317,7 @@ Global
|
||||
{75C608C3-ABB4-4168-A229-7F8250B946D1} = {F0575243-121F-4DEE-9F6B-246E26DC0844}
|
||||
{6351C70F-F368-46DB-BAED-9B87CCD69353} = {F0575243-121F-4DEE-9F6B-246E26DC0844}
|
||||
{45BF6302-6553-4E52-BF0F-B10D1AA9A6D1} = {F0575243-121F-4DEE-9F6B-246E26DC0844}
|
||||
{5693761A-754A-40A8-9144-36510D6A4D69} = {F0575243-121F-4DEE-9F6B-246E26DC0844}
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {5729B071-67A0-48FB-8B1B-275E6822086C}
|
||||
|
151
src/Spectre.Console/Widgets/Canvas.cs
Normal file
151
src/Spectre.Console/Widgets/Canvas.cs
Normal file
@ -0,0 +1,151 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Spectre.Console.Rendering;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a renderable canvas.
|
||||
/// </summary>
|
||||
public sealed class Canvas : Renderable
|
||||
{
|
||||
private readonly Color?[,] _pixels;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the width of the canvas.
|
||||
/// </summary>
|
||||
public int Width { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the height of the canvas.
|
||||
/// </summary>
|
||||
public int Height { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the render width of the canvas.
|
||||
/// </summary>
|
||||
public int? MaxWidth { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether or not
|
||||
/// to scale the canvas when rendering.
|
||||
/// </summary>
|
||||
public bool Scale { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the pixel width.
|
||||
/// </summary>
|
||||
public int PixelWidth { get; set; } = 2;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="Canvas"/> class.
|
||||
/// </summary>
|
||||
/// <param name="width">The canvas width.</param>
|
||||
/// <param name="height">The canvas height.</param>
|
||||
public Canvas(int width, int height)
|
||||
{
|
||||
Width = width;
|
||||
Height = height;
|
||||
|
||||
_pixels = new Color?[Width, Height];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets a pixel with the specified color in the canvas at the specified location.
|
||||
/// </summary>
|
||||
/// <param name="x">The X coordinate for the pixel.</param>
|
||||
/// <param name="y">The Y coordinate for the pixel.</param>
|
||||
/// <param name="color">The pixel color.</param>
|
||||
public void SetPixel(int x, int y, Color color)
|
||||
{
|
||||
_pixels[x, y] = color;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
protected override Measurement Measure(RenderContext context, int maxWidth)
|
||||
{
|
||||
if (PixelWidth < 0)
|
||||
{
|
||||
throw new InvalidOperationException("Pixel width must be greater than zero.");
|
||||
}
|
||||
|
||||
var width = MaxWidth ?? Width;
|
||||
|
||||
if (maxWidth < width * PixelWidth)
|
||||
{
|
||||
return new Measurement(maxWidth, maxWidth);
|
||||
}
|
||||
|
||||
return new Measurement(width * PixelWidth, width * PixelWidth);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
protected override IEnumerable<Segment> Render(RenderContext context, int maxWidth)
|
||||
{
|
||||
if (PixelWidth < 0)
|
||||
{
|
||||
throw new InvalidOperationException("Pixel width must be greater than zero.");
|
||||
}
|
||||
|
||||
var pixels = _pixels;
|
||||
var pixel = new string(' ', PixelWidth);
|
||||
var width = Width;
|
||||
var height = Height;
|
||||
|
||||
// Got a max width?
|
||||
if (MaxWidth != null)
|
||||
{
|
||||
height = (int)(height * ((float)MaxWidth.Value) / Width);
|
||||
width = MaxWidth.Value;
|
||||
}
|
||||
|
||||
// Exceed the max width when we take pixel width into account?
|
||||
if (width * PixelWidth > maxWidth)
|
||||
{
|
||||
height = (int)(height * (maxWidth / (float)(width * PixelWidth)));
|
||||
width = maxWidth / PixelWidth;
|
||||
}
|
||||
|
||||
// Need to rescale the pixel buffer?
|
||||
if (Scale && (width != Width || height != Height))
|
||||
{
|
||||
pixels = ScaleDown(width, height);
|
||||
}
|
||||
|
||||
for (var y = 0; y < height; y++)
|
||||
{
|
||||
for (var x = 0; x < width; x++)
|
||||
{
|
||||
var color = pixels[x, y];
|
||||
if (color != null)
|
||||
{
|
||||
yield return new Segment(pixel, new Style(background: color));
|
||||
}
|
||||
else
|
||||
{
|
||||
yield return new Segment(pixel);
|
||||
}
|
||||
}
|
||||
|
||||
yield return Segment.LineBreak;
|
||||
}
|
||||
}
|
||||
|
||||
private Color?[,] ScaleDown(int newWidth, int newHeight)
|
||||
{
|
||||
var buffer = new Color?[newWidth, newHeight];
|
||||
var xRatio = ((Width << 16) / newWidth) + 1;
|
||||
var yRatio = ((Height << 16) / newHeight) + 1;
|
||||
|
||||
for (var i = 0; i < newHeight; i++)
|
||||
{
|
||||
for (var j = 0; j < newWidth; j++)
|
||||
{
|
||||
buffer[j, i] = _pixels[(j * xRatio) >> 16, (i * yRatio) >> 16];
|
||||
}
|
||||
}
|
||||
|
||||
return buffer;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user