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Updating test and Ratio calculation
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@@ -9,7 +9,17 @@ internal static class Ratio
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{
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static (int Div, float Mod) DivMod(float x, float y)
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{
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return ((int)(x / y), x % y);
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var (div, mod) = ((int)(x / y), x % y);
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// If remainder is withing .0001 of 1 then we round up
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if (!(mod > 0.9999))
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{
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return (div, mod);
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}
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div++;
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mod = 0;
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return (div, mod);
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}
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static int? GetEdgeWidth(IRatioResolvable edge)
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@@ -46,7 +56,8 @@ internal static class Ratio
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.ToList();
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}
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var portion = (float)remaining / flexibleEdges.Sum(x => Math.Max(1, x.Edge.Ratio));
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var r = flexibleEdges.Sum(x => Math.Max(1, x.Edge.Ratio));
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var portion = (float)remaining / r;
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var invalidate = false;
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foreach (var (index, size, edge) in flexibleEdges)
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