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Updating test and Ratio calculation
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@ -9,7 +9,17 @@ internal static class Ratio
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{
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static (int Div, float Mod) DivMod(float x, float y)
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{
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return ((int)(x / y), x % y);
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var (div, mod) = ((int)(x / y), x % y);
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// If remainder is withing .0001 of 1 then we round up
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if (!(mod > 0.9999))
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{
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return (div, mod);
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}
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div++;
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mod = 0;
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return (div, mod);
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}
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static int? GetEdgeWidth(IRatioResolvable edge)
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@ -46,7 +56,8 @@ internal static class Ratio
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.ToList();
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}
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var portion = (float)remaining / flexibleEdges.Sum(x => Math.Max(1, x.Edge.Ratio));
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var r = flexibleEdges.Sum(x => Math.Max(1, x.Edge.Ratio));
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var portion = (float)remaining / r;
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var invalidate = false;
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foreach (var (index, size, edge) in flexibleEdges)
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@ -463,8 +463,14 @@ public class Segment
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var result = new List<Segment>();
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var segmentBuilder = (SegmentBuilder?)null;
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var c = 0;
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foreach (var segment in segments)
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{
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if (c == 163)
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{
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System.Console.Write("test");
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}
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c++;
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if (segmentBuilder == null)
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{
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segmentBuilder = new SegmentBuilder(segment);
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@ -264,4 +264,37 @@ public sealed class LayoutTests
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// Then
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return Verifier.Verify(console.Output);
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}
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[Fact]
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[Expectation("Render_Layout_With_Three_And_One_Columns")]
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public Task Should_Render_Layout_With_Three_And_One_Columns()
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{
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// Given
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var console = new TestConsole().Size(new Size(40, 17));
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var layout = new Layout();
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var col1 = new Layout();
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var col1Row1 = new Layout();
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var col1Row2 = new Layout();
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var col1Row3 = new Layout();
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col1.SplitRows(col1Row1, col1Row2, col1Row3);
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var col2 = new Layout();
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layout.SplitColumns(col1, col2);
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var panel = new Panel("Hello, World!") { Expand = true };
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List<Layout> layouts = [col1Row1, col1Row2, col1Row3, col2];
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foreach (var l in layouts)
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{
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l.Update(panel);
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}
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// When
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console.Write(layout);
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// Then
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return Verifier.Verify(console.Output);
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}
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}
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