Phil Scott c2da268129
Docs redesign (#728)
* Adding a dark mode
* Adding reference for types to summary pages
* Adding API Reference
* Adding modifiers to methods/fields/etc
* Minimizing files input
* Caching a lot of the output pages
* Cache only for each execution
* Adding API references to existing docs
2022-02-14 18:44:25 +01:00

919 B

Title: Canvas Order: 60 Description: "Canvas is a widget that allows you to render arbitrary pixels to the console." Reference: T:Spectre.Console.Canvas

Canvas is a widget that allows you to render arbitrary "pixels" (or coxels, as Simon Cropp suggested we should call them).

Drawing primitives

// Create a canvas
var canvas = new Canvas(16, 16);

// Draw some shapes
for(var i = 0; i < canvas.Width; i++)
{
    // Cross
    canvas.SetPixel(i, i, Color.White);
    canvas.SetPixel(canvas.Width - i - 1, i, Color.White);

    // Border
    canvas.SetPixel(i, 0, Color.Red);
    canvas.SetPixel(0, i, Color.Green);
    canvas.SetPixel(i, canvas.Height - 1, Color.Blue);
    canvas.SetPixel(canvas.Width - 1, i, Color.Yellow);
}

// Render the canvas
AnsiConsole.Write(canvas);

Result