Phil Scott fc0b553a4a Revert "Fixed render issue where writeline inside status caused corrupt output #415 #694"
This reverts commit 71a5d830671220e601e4e6ab4d4c352ae0e0a64a.

The commit introduced major flickering when working with LiveRenderables

Fixes #1466
2024-04-01 19:47:20 +02:00

52 lines
1.4 KiB
C#

namespace Spectre.Console.Tests.Unit;
[ExpectationPath("Live/Status")]
public sealed class StatusTests
{
public sealed class DummySpinner1 : Spinner
{
public override TimeSpan Interval => TimeSpan.FromMilliseconds(100);
public override bool IsUnicode => true;
public override IReadOnlyList<string> Frames => new List<string> { "*", };
}
public sealed class DummySpinner2 : Spinner
{
public override TimeSpan Interval => TimeSpan.FromMilliseconds(100);
public override bool IsUnicode => true;
public override IReadOnlyList<string> Frames => new List<string> { "-", };
}
[Fact]
[Expectation("Render")]
public Task Should_Render_Status_Correctly()
{
// Given
var console = new TestConsole()
.Colors(ColorSystem.TrueColor)
.Width(10)
.Interactive()
.EmitAnsiSequences();
var status = new Status(console)
{
AutoRefresh = false,
Spinner = new DummySpinner1(),
};
// When
status.Start("foo", ctx =>
{
ctx.Refresh();
ctx.Spinner(new DummySpinner2());
ctx.Status("bar");
ctx.Refresh();
ctx.Spinner(new DummySpinner1());
ctx.Status("baz");
});
// Then
return Verifier.Verify(console.Output);
}
}