Phil Scott 223642b797
Add blog to docs (#484)
* Adding social card infrastructure
* Upgrades doc project to .NET 6
* Adds Playwright
* Changes the console to a web project for Playwright
* Adds social card template
* Added blog content
* Parallelized social image processing
* Updating CI to use .NET 6 for docs build
2021-07-15 19:53:01 +02:00

1.8 KiB

Title: Status Order: 10 RedirectFrom: status Description: "Spectre.Console can display information about long running tasks in the console with the Status control." Highlights: - Custom spinner control for running tasks. - Fallback for non-interactive consoles such as CI runners.

Spectre.Console can display information about long running tasks in the console.

The status display is not thread safe, and using it together with other interactive components such as prompts, progress displays or other status displays are not supported.

If the current terminal isn't considered "interactive", such as when running in a continuous integration system, or the terminal can't display ANSI control sequence, any progress will be displayed in a simpler way.

Usage

// Synchronous
AnsiConsole.Status()
    .Start("Thinking...", ctx => 
    {
        // Simulate some work
        AnsiConsole.MarkupLine("Doing some work...");
        Thread.Sleep(1000);
        
        // Update the status and spinner
        ctx.Status("Thinking some more");
        ctx.Spinner(Spinner.Known.Star);
        ctx.SpinnerStyle(Style.Parse("green"));

        // Simulate some work
        AnsiConsole.MarkupLine("Doing some more work...");
        Thread.Sleep(2000);
    });

Asynchronous progress

If you prefer to use async/await, you can use StartAsync instead of Start.

// Asynchronous
await AnsiConsole.Status()
    .StartAsync("Thinking...", async ctx => 
    {
        // Omitted
    });

Configure

AnsiConsole.Status()
    .AutoRefresh(false)
    .Spinner(Spinner.Known.Star)
    .SpinnerStyle(Style.Parse("green bold"))
    .Start("Thinking...", ctx => 
    {
        // Omitted
        ctx.Refresh();
    });