mirror of
https://github.com/nsnail/spectre.console.git
synced 2025-06-19 21:38:16 +08:00
Clean up Widgets
* Move /Widgets/Live/* to /Live/* * Move /Widgets/Prompt/* to /Prompts/* * Move tests and expectations to match the new locations
This commit is contained in:

committed by
Phil Scott

parent
d532e1011f
commit
fa5a1e88ec
126
src/Spectre.Console/Live/LiveDisplay.cs
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126
src/Spectre.Console/Live/LiveDisplay.cs
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@ -0,0 +1,126 @@
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using System;
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using System.Threading.Tasks;
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using Spectre.Console.Rendering;
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namespace Spectre.Console
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{
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/// <summary>
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/// Represents a live display.
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/// </summary>
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public sealed class LiveDisplay
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{
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private readonly IAnsiConsole _console;
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private readonly IRenderable _target;
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/// <summary>
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/// Gets or sets a value indicating whether or not the live display should
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/// be cleared when it's done.
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/// Defaults to <c>false</c>.
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/// </summary>
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public bool AutoClear { get; set; }
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/// <summary>
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/// Gets or sets the vertical overflow strategy.
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/// </summary>
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public VerticalOverflow Overflow { get; set; } = VerticalOverflow.Ellipsis;
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/// <summary>
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/// Gets or sets the vertical overflow cropping strategy.
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/// </summary>
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public VerticalOverflowCropping Cropping { get; set; } = VerticalOverflowCropping.Top;
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/// <summary>
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/// Initializes a new instance of the <see cref="LiveDisplay"/> class.
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/// </summary>
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/// <param name="console">The console.</param>
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/// <param name="target">The target renderable to update.</param>
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public LiveDisplay(IAnsiConsole console, IRenderable target)
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{
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_console = console ?? throw new ArgumentNullException(nameof(console));
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_target = target ?? throw new ArgumentNullException(nameof(target));
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}
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/// <summary>
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/// Starts the live display.
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/// </summary>
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/// <param name="action">The action to execute.</param>
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public void Start(Action<LiveDisplayContext> action)
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{
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var task = StartAsync(ctx =>
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{
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action(ctx);
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return Task.CompletedTask;
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});
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task.GetAwaiter().GetResult();
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}
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/// <summary>
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/// Starts the live display.
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/// </summary>
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/// <typeparam name="T">The result type.</typeparam>
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/// <param name="func">The action to execute.</param>
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/// <returns>The result.</returns>
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public T Start<T>(Func<LiveDisplayContext, T> func)
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{
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var task = StartAsync(ctx => Task.FromResult(func(ctx)));
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return task.GetAwaiter().GetResult();
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}
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/// <summary>
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/// Starts the live display.
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/// </summary>
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/// <param name="func">The action to execute.</param>
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/// <returns>The result.</returns>
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public async Task StartAsync(Func<LiveDisplayContext, Task> func)
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{
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if (func is null)
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{
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throw new ArgumentNullException(nameof(func));
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}
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_ = await StartAsync<object?>(async ctx =>
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{
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await func(ctx).ConfigureAwait(false);
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return default;
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}).ConfigureAwait(false);
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}
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/// <summary>
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/// Starts the live display.
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/// </summary>
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/// <typeparam name="T">The result type.</typeparam>
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/// <param name="func">The action to execute.</param>
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/// <returns>The result.</returns>
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public async Task<T> StartAsync<T>(Func<LiveDisplayContext, Task<T>> func)
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{
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if (func is null)
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{
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throw new ArgumentNullException(nameof(func));
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}
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return await _console.RunExclusive(async () =>
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{
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var context = new LiveDisplayContext(_console, _target);
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context.SetOverflow(Overflow, Cropping);
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var renderer = new LiveDisplayRenderer(_console, context);
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renderer.Started();
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try
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{
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using (new RenderHookScope(_console, renderer))
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{
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var result = await func(context).ConfigureAwait(false);
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context.Refresh();
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return result;
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}
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}
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finally
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{
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renderer.Completed(AutoClear);
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}
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}).ConfigureAwait(false);
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}
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}
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}
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54
src/Spectre.Console/Live/LiveDisplayContext.cs
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54
src/Spectre.Console/Live/LiveDisplayContext.cs
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@ -0,0 +1,54 @@
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using System;
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using Spectre.Console.Rendering;
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namespace Spectre.Console
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{
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/// <summary>
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/// Represents a context that can be used to interact with a <see cref="LiveDisplay"/>.
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/// </summary>
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public sealed class LiveDisplayContext
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{
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private readonly IAnsiConsole _console;
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internal object Lock { get; }
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internal LiveRenderable Live { get; }
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internal LiveDisplayContext(IAnsiConsole console, IRenderable target)
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{
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_console = console ?? throw new ArgumentNullException(nameof(console));
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Live = new LiveRenderable(_console, target);
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Lock = new object();
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}
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/// <summary>
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/// Updates the live display target.
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/// </summary>
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/// <param name="target">The new live display target.</param>
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public void UpdateTarget(IRenderable? target)
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{
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lock (Lock)
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{
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Live.SetRenderable(target);
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Refresh();
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}
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}
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/// <summary>
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/// Refreshes the live display.
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/// </summary>
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public void Refresh()
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{
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lock (Lock)
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{
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_console.Write(new ControlCode(string.Empty));
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}
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}
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internal void SetOverflow(VerticalOverflow overflow, VerticalOverflowCropping cropping)
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{
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Live.Overflow = overflow;
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Live.OverflowCropping = cropping;
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}
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}
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}
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62
src/Spectre.Console/Live/LiveDisplayRenderer.cs
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62
src/Spectre.Console/Live/LiveDisplayRenderer.cs
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@ -0,0 +1,62 @@
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using System.Collections.Generic;
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using Spectre.Console.Rendering;
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namespace Spectre.Console
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{
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internal sealed class LiveDisplayRenderer : IRenderHook
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{
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private readonly IAnsiConsole _console;
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private readonly LiveDisplayContext _context;
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public LiveDisplayRenderer(IAnsiConsole console, LiveDisplayContext context)
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{
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_console = console;
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_context = context;
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}
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public void Started()
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{
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_console.Cursor.Hide();
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}
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public void Completed(bool autoclear)
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{
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lock (_context.Lock)
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{
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if (autoclear)
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{
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_console.Write(_context.Live.RestoreCursor());
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}
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else
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{
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if (_context.Live.HasRenderable && _context.Live.DidOverflow)
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{
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// Redraw the whole live renderable
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_console.Write(_context.Live.RestoreCursor());
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_context.Live.Overflow = VerticalOverflow.Visible;
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_console.Write(_context.Live.Target);
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}
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_console.WriteLine();
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}
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_console.Cursor.Show();
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}
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}
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public IEnumerable<IRenderable> Process(RenderContext context, IEnumerable<IRenderable> renderables)
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{
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lock (_context.Lock)
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{
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yield return _context.Live.PositionCursor();
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foreach (var renderable in renderables)
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{
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yield return renderable;
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}
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yield return _context.Live;
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}
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}
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}
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}
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155
src/Spectre.Console/Live/LiveRenderable.cs
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155
src/Spectre.Console/Live/LiveRenderable.cs
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using static Spectre.Console.AnsiSequences;
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namespace Spectre.Console.Rendering
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{
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internal sealed class LiveRenderable : Renderable
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{
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private readonly object _lock = new object();
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private readonly IAnsiConsole _console;
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private IRenderable? _renderable;
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private SegmentShape? _shape;
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public IRenderable? Target => _renderable;
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public bool DidOverflow { get; private set; }
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[MemberNotNullWhen(true, nameof(Target))]
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public bool HasRenderable => _renderable != null;
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public VerticalOverflow Overflow { get; set; }
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public VerticalOverflowCropping OverflowCropping { get; set; }
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public LiveRenderable(IAnsiConsole console)
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{
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_console = console ?? throw new ArgumentNullException(nameof(console));
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Overflow = VerticalOverflow.Ellipsis;
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OverflowCropping = VerticalOverflowCropping.Top;
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}
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public LiveRenderable(IAnsiConsole console, IRenderable renderable)
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: this(console)
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{
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_renderable = renderable ?? throw new ArgumentNullException(nameof(renderable));
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}
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public void SetRenderable(IRenderable? renderable)
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{
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lock (_lock)
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{
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_renderable = renderable;
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}
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}
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public IRenderable PositionCursor()
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{
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lock (_lock)
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{
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if (_shape == null)
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{
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return new ControlCode(string.Empty);
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}
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var linesToMoveUp = _shape.Value.Height - 1;
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return new ControlCode("\r" + CUU(linesToMoveUp));
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}
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}
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public IRenderable RestoreCursor()
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{
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lock (_lock)
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{
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if (_shape == null)
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{
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return new ControlCode(string.Empty);
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}
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var linesToClear = _shape.Value.Height - 1;
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return new ControlCode("\r" + EL(2) + (CUU(1) + EL(2)).Repeat(linesToClear));
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}
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}
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protected override IEnumerable<Segment> Render(RenderContext context, int maxWidth)
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{
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lock (_lock)
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{
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DidOverflow = false;
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if (_renderable != null)
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{
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var segments = _renderable.Render(context, maxWidth);
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var lines = Segment.SplitLines(segments);
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var shape = SegmentShape.Calculate(context, lines);
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if (shape.Height > _console.Profile.Height)
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{
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if (Overflow == VerticalOverflow.Crop)
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{
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if (OverflowCropping == VerticalOverflowCropping.Bottom)
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{
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// Remove bottom lines
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var index = Math.Min(_console.Profile.Height, lines.Count);
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var count = lines.Count - index;
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lines.RemoveRange(index, count);
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}
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else
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{
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// Remove top lines
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var start = lines.Count - _console.Profile.Height;
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lines.RemoveRange(0, start);
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}
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shape = SegmentShape.Calculate(context, lines);
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}
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else if (Overflow == VerticalOverflow.Ellipsis)
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{
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var ellipsisText = _console.Profile.Capabilities.Unicode ? "…" : "...";
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var ellipsis = new SegmentLine(((IRenderable)new Markup($"[yellow]{ellipsisText}[/]")).Render(context, maxWidth));
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if (OverflowCropping == VerticalOverflowCropping.Bottom)
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{
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// Remove bottom lines
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var index = Math.Min(_console.Profile.Height - 1, lines.Count);
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var count = lines.Count - index;
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lines.RemoveRange(index, count);
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lines.Add(ellipsis);
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}
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else
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{
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// Remove top lines
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var start = lines.Count - _console.Profile.Height;
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lines.RemoveRange(0, start + 1);
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lines.Insert(0, ellipsis);
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}
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shape = SegmentShape.Calculate(context, lines);
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}
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DidOverflow = true;
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}
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_shape = _shape == null ? shape : _shape.Value.Inflate(shape);
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_shape.Value.Apply(context, ref lines);
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foreach (var (_, _, last, line) in lines.Enumerate())
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{
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foreach (var item in line)
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{
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yield return item;
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}
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if (!last)
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{
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yield return Segment.LineBreak;
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}
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}
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yield break;
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}
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_shape = null;
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}
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}
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}
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}
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using System;
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using System.Globalization;
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using Spectre.Console.Rendering;
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namespace Spectre.Console
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{
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/// <summary>
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/// A column showing download progress.
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/// </summary>
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public sealed class DownloadedColumn : ProgressColumn
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{
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/// <summary>
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/// Gets or sets the <see cref="CultureInfo"/> to use.
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/// </summary>
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public CultureInfo? Culture { get; set; }
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/// <inheritdoc/>
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public override IRenderable Render(RenderContext context, ProgressTask task, TimeSpan deltaTime)
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{
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var total = new FileSize(task.MaxValue);
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if (task.IsFinished)
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{
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return new Markup(string.Format(
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"[green]{0} {1}[/]",
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total.Format(Culture),
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total.Suffix));
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}
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else
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{
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var downloaded = new FileSize(task.Value, total.Unit);
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return new Markup(string.Format(
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"{0}[grey]/[/]{1} [grey]{2}[/]",
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downloaded.Format(Culture),
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total.Format(Culture),
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total.Suffix));
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}
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}
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}
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}
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using System;
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using Spectre.Console.Rendering;
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namespace Spectre.Console
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{
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/// <summary>
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/// A column showing the elapsed time of a task.
|
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/// </summary>
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public sealed class ElapsedTimeColumn : ProgressColumn
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{
|
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/// <inheritdoc/>
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protected internal override bool NoWrap => true;
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/// <summary>
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/// Gets or sets the style of the remaining time text.
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/// </summary>
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public Style Style { get; set; } = new Style(foreground: Color.Blue);
|
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|
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/// <inheritdoc/>
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public override IRenderable Render(RenderContext context, ProgressTask task, TimeSpan deltaTime)
|
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{
|
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var elapsed = task.ElapsedTime;
|
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if (elapsed == null)
|
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{
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return new Markup("--:--:--");
|
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}
|
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|
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if (elapsed.Value.TotalHours > 99)
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{
|
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return new Markup("**:**:**");
|
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}
|
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|
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return new Text($"{elapsed.Value:hh\\:mm\\:ss}", Style ?? Style.Plain);
|
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}
|
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|
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/// <inheritdoc/>
|
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public override int? GetColumnWidth(RenderContext context)
|
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{
|
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return 8;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,35 @@
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using System;
|
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using Spectre.Console.Rendering;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
/// <summary>
|
||||
/// A column showing task progress in percentage.
|
||||
/// </summary>
|
||||
public sealed class PercentageColumn : ProgressColumn
|
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{
|
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/// <summary>
|
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/// Gets or sets the style for a non-complete task.
|
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/// </summary>
|
||||
public Style Style { get; set; } = Style.Plain;
|
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|
||||
/// <summary>
|
||||
/// Gets or sets the style for a completed task.
|
||||
/// </summary>
|
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public Style CompletedStyle { get; set; } = new Style(foreground: Color.Green);
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override IRenderable Render(RenderContext context, ProgressTask task, TimeSpan deltaTime)
|
||||
{
|
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var percentage = (int)task.Percentage;
|
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var style = percentage == 100 ? CompletedStyle : Style ?? Style.Plain;
|
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return new Text($"{percentage}%", style).RightAligned();
|
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}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override int? GetColumnWidth(RenderContext context)
|
||||
{
|
||||
return 4;
|
||||
}
|
||||
}
|
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}
|
@ -0,0 +1,52 @@
|
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using System;
|
||||
using Spectre.Console.Rendering;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
/// <summary>
|
||||
/// A column showing task progress as a progress bar.
|
||||
/// </summary>
|
||||
public sealed class ProgressBarColumn : ProgressColumn
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets or sets the width of the column.
|
||||
/// </summary>
|
||||
public int? Width { get; set; } = 40;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the style of completed portions of the progress bar.
|
||||
/// </summary>
|
||||
public Style CompletedStyle { get; set; } = new Style(foreground: Color.Yellow);
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the style of a finished progress bar.
|
||||
/// </summary>
|
||||
public Style FinishedStyle { get; set; } = new Style(foreground: Color.Green);
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the style of remaining portions of the progress bar.
|
||||
/// </summary>
|
||||
public Style RemainingStyle { get; set; } = new Style(foreground: Color.Grey);
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the style of an indeterminate progress bar.
|
||||
/// </summary>
|
||||
public Style IndeterminateStyle { get; set; } = ProgressBar.DefaultPulseStyle;
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override IRenderable Render(RenderContext context, ProgressTask task, TimeSpan deltaTime)
|
||||
{
|
||||
return new ProgressBar
|
||||
{
|
||||
MaxValue = task.MaxValue,
|
||||
Value = task.Value,
|
||||
Width = Width,
|
||||
CompletedStyle = CompletedStyle,
|
||||
FinishedStyle = FinishedStyle,
|
||||
RemainingStyle = RemainingStyle,
|
||||
IndeterminateStyle = IndeterminateStyle,
|
||||
IsIndeterminate = task.IsIndeterminate,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,42 @@
|
||||
using System;
|
||||
using Spectre.Console.Rendering;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
/// <summary>
|
||||
/// A column showing the remaining time of a task.
|
||||
/// </summary>
|
||||
public sealed class RemainingTimeColumn : ProgressColumn
|
||||
{
|
||||
/// <inheritdoc/>
|
||||
protected internal override bool NoWrap => true;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the style of the remaining time text.
|
||||
/// </summary>
|
||||
public Style Style { get; set; } = new Style(foreground: Color.Blue);
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override IRenderable Render(RenderContext context, ProgressTask task, TimeSpan deltaTime)
|
||||
{
|
||||
var remaining = task.RemainingTime;
|
||||
if (remaining == null)
|
||||
{
|
||||
return new Markup("--:--:--");
|
||||
}
|
||||
|
||||
if (remaining.Value.TotalHours > 99)
|
||||
{
|
||||
return new Markup("**:**:**");
|
||||
}
|
||||
|
||||
return new Text($"{remaining.Value:hh\\:mm\\:ss}", Style ?? Style.Plain);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override int? GetColumnWidth(RenderContext context)
|
||||
{
|
||||
return 8;
|
||||
}
|
||||
}
|
||||
}
|
155
src/Spectre.Console/Live/Progress/Columns/SpinnerColumn.cs
Normal file
155
src/Spectre.Console/Live/Progress/Columns/SpinnerColumn.cs
Normal file
@ -0,0 +1,155 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Spectre.Console.Rendering;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
/// <summary>
|
||||
/// A column showing a spinner.
|
||||
/// </summary>
|
||||
public sealed class SpinnerColumn : ProgressColumn
|
||||
{
|
||||
private const string ACCUMULATED = "SPINNER_ACCUMULATED";
|
||||
private const string INDEX = "SPINNER_INDEX";
|
||||
|
||||
private readonly object _lock;
|
||||
private Spinner _spinner;
|
||||
private int? _maxWidth;
|
||||
private string? _completed;
|
||||
private string? _pending;
|
||||
|
||||
/// <inheritdoc/>
|
||||
protected internal override bool NoWrap => true;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the <see cref="Console.Spinner"/>.
|
||||
/// </summary>
|
||||
public Spinner Spinner
|
||||
{
|
||||
get => _spinner;
|
||||
set
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
_spinner = value ?? Spinner.Known.Default;
|
||||
_maxWidth = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the text that should be shown instead
|
||||
/// of the spinner once a task completes.
|
||||
/// </summary>
|
||||
public string? CompletedText
|
||||
{
|
||||
get => _completed;
|
||||
set
|
||||
{
|
||||
_completed = value;
|
||||
_maxWidth = null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the text that should be shown instead
|
||||
/// of the spinner before a task begins.
|
||||
/// </summary>
|
||||
public string? PendingText
|
||||
{
|
||||
get => _pending;
|
||||
set
|
||||
{
|
||||
_pending = value;
|
||||
_maxWidth = null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the completed style.
|
||||
/// </summary>
|
||||
public Style? CompletedStyle { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the pending style.
|
||||
/// </summary>
|
||||
public Style? PendingStyle { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the style of the spinner.
|
||||
/// </summary>
|
||||
public Style? Style { get; set; } = new Style(foreground: Color.Yellow);
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="SpinnerColumn"/> class.
|
||||
/// </summary>
|
||||
public SpinnerColumn()
|
||||
: this(Spinner.Known.Default)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="SpinnerColumn"/> class.
|
||||
/// </summary>
|
||||
/// <param name="spinner">The spinner to use.</param>
|
||||
public SpinnerColumn(Spinner spinner)
|
||||
{
|
||||
_spinner = spinner ?? throw new ArgumentNullException(nameof(spinner));
|
||||
_lock = new object();
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override IRenderable Render(RenderContext context, ProgressTask task, TimeSpan deltaTime)
|
||||
{
|
||||
var useAscii = !context.Unicode && _spinner.IsUnicode;
|
||||
var spinner = useAscii ? Spinner.Known.Ascii : _spinner ?? Spinner.Known.Default;
|
||||
|
||||
if (!task.IsStarted)
|
||||
{
|
||||
return new Markup(PendingText ?? " ", PendingStyle ?? Style.Plain);
|
||||
}
|
||||
|
||||
if (task.IsFinished)
|
||||
{
|
||||
return new Markup(CompletedText ?? " ", CompletedStyle ?? Style.Plain);
|
||||
}
|
||||
|
||||
var accumulated = task.State.Update<double>(ACCUMULATED, acc => acc + deltaTime.TotalMilliseconds);
|
||||
if (accumulated >= spinner.Interval.TotalMilliseconds)
|
||||
{
|
||||
task.State.Update<double>(ACCUMULATED, _ => 0);
|
||||
task.State.Update<int>(INDEX, index => index + 1);
|
||||
}
|
||||
|
||||
var index = task.State.Get<int>(INDEX);
|
||||
var frame = spinner.Frames[index % spinner.Frames.Count];
|
||||
return new Markup(frame.EscapeMarkup(), Style ?? Style.Plain);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override int? GetColumnWidth(RenderContext context)
|
||||
{
|
||||
return GetMaxWidth(context);
|
||||
}
|
||||
|
||||
private int GetMaxWidth(RenderContext context)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (_maxWidth == null)
|
||||
{
|
||||
var useAscii = !context.Unicode && _spinner.IsUnicode;
|
||||
var spinner = useAscii ? Spinner.Known.Ascii : _spinner ?? Spinner.Known.Default;
|
||||
|
||||
_maxWidth = Math.Max(
|
||||
Math.Max(
|
||||
((IRenderable)new Markup(PendingText ?? " ")).Measure(context, int.MaxValue).Max,
|
||||
((IRenderable)new Markup(CompletedText ?? " ")).Measure(context, int.MaxValue).Max),
|
||||
spinner.Frames.Max(frame => Cell.GetCellLength(frame)));
|
||||
}
|
||||
|
||||
return _maxWidth.Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,26 @@
|
||||
using System;
|
||||
using Spectre.Console.Rendering;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
/// <summary>
|
||||
/// A column showing the task description.
|
||||
/// </summary>
|
||||
public sealed class TaskDescriptionColumn : ProgressColumn
|
||||
{
|
||||
/// <inheritdoc/>
|
||||
protected internal override bool NoWrap => true;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the alignment of the task description.
|
||||
/// </summary>
|
||||
public Justify Alignment { get; set; } = Justify.Right;
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override IRenderable Render(RenderContext context, ProgressTask task, TimeSpan deltaTime)
|
||||
{
|
||||
var text = task.Description?.RemoveNewLines()?.Trim();
|
||||
return new Markup(text ?? string.Empty).Overflow(Overflow.Ellipsis).Alignment(Alignment);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,29 @@
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using Spectre.Console.Rendering;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
/// <summary>
|
||||
/// A column showing transfer speed.
|
||||
/// </summary>
|
||||
public sealed class TransferSpeedColumn : ProgressColumn
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets or sets the <see cref="CultureInfo"/> to use.
|
||||
/// </summary>
|
||||
public CultureInfo? Culture { get; set; }
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override IRenderable Render(RenderContext context, ProgressTask task, TimeSpan deltaTime)
|
||||
{
|
||||
if (task.Speed == null)
|
||||
{
|
||||
return new Text("?/s");
|
||||
}
|
||||
|
||||
var size = new FileSize(task.Speed.Value);
|
||||
return new Markup(string.Format("{0}/s", size.ToString(suffix: true, Culture)));
|
||||
}
|
||||
}
|
||||
}
|
174
src/Spectre.Console/Live/Progress/Progress.cs
Normal file
174
src/Spectre.Console/Live/Progress/Progress.cs
Normal file
@ -0,0 +1,174 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using Spectre.Console.Rendering;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a task list.
|
||||
/// </summary>
|
||||
public sealed class Progress
|
||||
{
|
||||
private readonly IAnsiConsole _console;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether or not task list should auto refresh.
|
||||
/// Defaults to <c>true</c>.
|
||||
/// </summary>
|
||||
public bool AutoRefresh { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether or not the task list should
|
||||
/// be cleared once it completes.
|
||||
/// Defaults to <c>false</c>.
|
||||
/// </summary>
|
||||
public bool AutoClear { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether or not the task list should
|
||||
/// only include tasks not completed
|
||||
/// Defaults to <c>false</c>.
|
||||
/// </summary>
|
||||
public bool HideCompleted { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the refresh rate if <c>AutoRefresh</c> is enabled.
|
||||
/// Defaults to 10 times/second.
|
||||
/// </summary>
|
||||
public TimeSpan RefreshRate { get; set; } = TimeSpan.FromMilliseconds(100);
|
||||
|
||||
internal List<ProgressColumn> Columns { get; }
|
||||
|
||||
internal ProgressRenderer? FallbackRenderer { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="Progress"/> class.
|
||||
/// </summary>
|
||||
/// <param name="console">The console to render to.</param>
|
||||
public Progress(IAnsiConsole console)
|
||||
{
|
||||
_console = console ?? throw new ArgumentNullException(nameof(console));
|
||||
|
||||
// Initialize with default columns
|
||||
Columns = new List<ProgressColumn>
|
||||
{
|
||||
new TaskDescriptionColumn(),
|
||||
new ProgressBarColumn(),
|
||||
new PercentageColumn(),
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts the progress task list.
|
||||
/// </summary>
|
||||
/// <param name="action">The action to execute.</param>
|
||||
public void Start(Action<ProgressContext> action)
|
||||
{
|
||||
var task = StartAsync(ctx =>
|
||||
{
|
||||
action(ctx);
|
||||
return Task.CompletedTask;
|
||||
});
|
||||
|
||||
task.GetAwaiter().GetResult();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts the progress task list and returns a result.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The result type.</typeparam>
|
||||
/// <param name="func">he action to execute.</param>
|
||||
/// <returns>The result.</returns>
|
||||
public T Start<T>(Func<ProgressContext, T> func)
|
||||
{
|
||||
var task = StartAsync(ctx => Task.FromResult(func(ctx)));
|
||||
return task.GetAwaiter().GetResult();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts the progress task list.
|
||||
/// </summary>
|
||||
/// <param name="action">The action to execute.</param>
|
||||
/// <returns>A <see cref="Task"/> representing the asynchronous operation.</returns>
|
||||
public async Task StartAsync(Func<ProgressContext, Task> action)
|
||||
{
|
||||
if (action is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(action));
|
||||
}
|
||||
|
||||
_ = await StartAsync<object?>(async progressContext =>
|
||||
{
|
||||
await action(progressContext).ConfigureAwait(false);
|
||||
return default;
|
||||
}).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts the progress task list and returns a result.
|
||||
/// </summary>
|
||||
/// <param name="action">The action to execute.</param>
|
||||
/// <typeparam name="T">The result type of task.</typeparam>
|
||||
/// <returns>A <see cref="Task{T}"/> representing the asynchronous operation.</returns>
|
||||
public async Task<T> StartAsync<T>(Func<ProgressContext, Task<T>> action)
|
||||
{
|
||||
if (action is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(action));
|
||||
}
|
||||
|
||||
return await _console.RunExclusive(async () =>
|
||||
{
|
||||
var renderer = CreateRenderer();
|
||||
renderer.Started();
|
||||
|
||||
T result;
|
||||
|
||||
try
|
||||
{
|
||||
using (new RenderHookScope(_console, renderer))
|
||||
{
|
||||
var context = new ProgressContext(_console, renderer);
|
||||
|
||||
if (AutoRefresh)
|
||||
{
|
||||
using (var thread = new ProgressRefreshThread(context, renderer.RefreshRate))
|
||||
{
|
||||
result = await action(context).ConfigureAwait(false);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
result = await action(context).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
context.Refresh();
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
renderer.Completed(AutoClear);
|
||||
}
|
||||
|
||||
return result;
|
||||
}).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
private ProgressRenderer CreateRenderer()
|
||||
{
|
||||
var caps = _console.Profile.Capabilities;
|
||||
var interactive = caps.Interactive && caps.Ansi;
|
||||
|
||||
if (interactive)
|
||||
{
|
||||
var columns = new List<ProgressColumn>(Columns);
|
||||
return new DefaultProgressRenderer(_console, columns, RefreshRate, HideCompleted);
|
||||
}
|
||||
else
|
||||
{
|
||||
return FallbackRenderer ?? new FallbackProgressRenderer();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
35
src/Spectre.Console/Live/Progress/ProgressColumn.cs
Normal file
35
src/Spectre.Console/Live/Progress/ProgressColumn.cs
Normal file
@ -0,0 +1,35 @@
|
||||
using System;
|
||||
using Spectre.Console.Rendering;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a progress column.
|
||||
/// </summary>
|
||||
public abstract class ProgressColumn
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether or not content should not wrap.
|
||||
/// </summary>
|
||||
protected internal virtual bool NoWrap { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a renderable representing the column.
|
||||
/// </summary>
|
||||
/// <param name="context">The render context.</param>
|
||||
/// <param name="task">The task.</param>
|
||||
/// <param name="deltaTime">The elapsed time since last call.</param>
|
||||
/// <returns>A renderable representing the column.</returns>
|
||||
public abstract IRenderable Render(RenderContext context, ProgressTask task, TimeSpan deltaTime);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the width of the column.
|
||||
/// </summary>
|
||||
/// <param name="context">The context.</param>
|
||||
/// <returns>The width of the column, or <c>null</c> to calculate.</returns>
|
||||
public virtual int? GetColumnWidth(RenderContext context)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
87
src/Spectre.Console/Live/Progress/ProgressContext.cs
Normal file
87
src/Spectre.Console/Live/Progress/ProgressContext.cs
Normal file
@ -0,0 +1,87 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a context that can be used to interact with a <see cref="Progress"/>.
|
||||
/// </summary>
|
||||
public sealed class ProgressContext
|
||||
{
|
||||
private readonly List<ProgressTask> _tasks;
|
||||
private readonly object _taskLock;
|
||||
private readonly IAnsiConsole _console;
|
||||
private readonly ProgressRenderer _renderer;
|
||||
private int _taskId;
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether or not all started tasks have completed.
|
||||
/// </summary>
|
||||
public bool IsFinished => _tasks.Where(x => x.IsStarted).All(task => task.IsFinished);
|
||||
|
||||
internal ProgressContext(IAnsiConsole console, ProgressRenderer renderer)
|
||||
{
|
||||
_tasks = new List<ProgressTask>();
|
||||
_taskLock = new object();
|
||||
_console = console ?? throw new ArgumentNullException(nameof(console));
|
||||
_renderer = renderer ?? throw new ArgumentNullException(nameof(renderer));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a task.
|
||||
/// </summary>
|
||||
/// <param name="description">The task description.</param>
|
||||
/// <param name="autoStart">Whether or not the task should start immediately.</param>
|
||||
/// <param name="maxValue">The task's max value.</param>
|
||||
/// <returns>The newly created task.</returns>
|
||||
public ProgressTask AddTask(string description, bool autoStart = true, double maxValue = 100)
|
||||
{
|
||||
return AddTask(description, new ProgressTaskSettings
|
||||
{
|
||||
AutoStart = autoStart,
|
||||
MaxValue = maxValue,
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a task.
|
||||
/// </summary>
|
||||
/// <param name="description">The task description.</param>
|
||||
/// <param name="settings">The task settings.</param>
|
||||
/// <returns>The newly created task.</returns>
|
||||
public ProgressTask AddTask(string description, ProgressTaskSettings settings)
|
||||
{
|
||||
if (settings is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(settings));
|
||||
}
|
||||
|
||||
lock (_taskLock)
|
||||
{
|
||||
var task = new ProgressTask(_taskId++, description, settings.MaxValue, settings.AutoStart);
|
||||
|
||||
_tasks.Add(task);
|
||||
|
||||
return task;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Refreshes the current progress.
|
||||
/// </summary>
|
||||
public void Refresh()
|
||||
{
|
||||
_renderer.Update(this);
|
||||
_console.Write(new ControlCode(string.Empty));
|
||||
}
|
||||
|
||||
internal IReadOnlyList<ProgressTask> GetTasks()
|
||||
{
|
||||
lock (_taskLock)
|
||||
{
|
||||
return new List<ProgressTask>(_tasks);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
58
src/Spectre.Console/Live/Progress/ProgressRefreshThread.cs
Normal file
58
src/Spectre.Console/Live/Progress/ProgressRefreshThread.cs
Normal file
@ -0,0 +1,58 @@
|
||||
using System;
|
||||
using System.Threading;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
internal sealed class ProgressRefreshThread : IDisposable
|
||||
{
|
||||
private readonly ProgressContext _context;
|
||||
private readonly TimeSpan _refreshRate;
|
||||
private readonly ManualResetEvent _running;
|
||||
private readonly ManualResetEvent _stopped;
|
||||
private readonly Thread? _thread;
|
||||
|
||||
public ProgressRefreshThread(ProgressContext context, TimeSpan refreshRate)
|
||||
{
|
||||
_context = context ?? throw new ArgumentNullException(nameof(context));
|
||||
_refreshRate = refreshRate;
|
||||
_running = new ManualResetEvent(false);
|
||||
_stopped = new ManualResetEvent(false);
|
||||
|
||||
_thread = new Thread(Run);
|
||||
_thread.IsBackground = true;
|
||||
_thread.Start();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_thread == null || !_running.WaitOne(0))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_stopped.Set();
|
||||
_thread.Join();
|
||||
|
||||
_stopped.Dispose();
|
||||
_running.Dispose();
|
||||
}
|
||||
|
||||
private void Run()
|
||||
{
|
||||
_running.Set();
|
||||
|
||||
try
|
||||
{
|
||||
while (!_stopped.WaitOne(_refreshRate))
|
||||
{
|
||||
_context.Refresh();
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
_stopped.Reset();
|
||||
_running.Reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
22
src/Spectre.Console/Live/Progress/ProgressRenderer.cs
Normal file
22
src/Spectre.Console/Live/Progress/ProgressRenderer.cs
Normal file
@ -0,0 +1,22 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Spectre.Console.Rendering;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
internal abstract class ProgressRenderer : IRenderHook
|
||||
{
|
||||
public abstract TimeSpan RefreshRate { get; }
|
||||
|
||||
public virtual void Started()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void Completed(bool clear)
|
||||
{
|
||||
}
|
||||
|
||||
public abstract void Update(ProgressContext context);
|
||||
public abstract IEnumerable<IRenderable> Process(RenderContext context, IEnumerable<IRenderable> renderables);
|
||||
}
|
||||
}
|
16
src/Spectre.Console/Live/Progress/ProgressSample.cs
Normal file
16
src/Spectre.Console/Live/Progress/ProgressSample.cs
Normal file
@ -0,0 +1,16 @@
|
||||
using System;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
internal readonly struct ProgressSample
|
||||
{
|
||||
public double Value { get; }
|
||||
public DateTime Timestamp { get; }
|
||||
|
||||
public ProgressSample(DateTime timestamp, double value)
|
||||
{
|
||||
Timestamp = timestamp;
|
||||
Value = value;
|
||||
}
|
||||
}
|
||||
}
|
313
src/Spectre.Console/Live/Progress/ProgressTask.cs
Normal file
313
src/Spectre.Console/Live/Progress/ProgressTask.cs
Normal file
@ -0,0 +1,313 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a progress task.
|
||||
/// </summary>
|
||||
public sealed class ProgressTask : IProgress<double>
|
||||
{
|
||||
private readonly List<ProgressSample> _samples;
|
||||
private readonly object _lock;
|
||||
|
||||
private double _maxValue;
|
||||
private string _description;
|
||||
private double _value;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the task ID.
|
||||
/// </summary>
|
||||
public int Id { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the task description.
|
||||
/// </summary>
|
||||
public string Description
|
||||
{
|
||||
get => _description;
|
||||
set => Update(description: value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the max value of the task.
|
||||
/// </summary>
|
||||
public double MaxValue
|
||||
{
|
||||
get => _maxValue;
|
||||
set => Update(maxValue: value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the value of the task.
|
||||
/// </summary>
|
||||
public double Value
|
||||
{
|
||||
get => _value;
|
||||
set => Update(value: value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the start time of the task.
|
||||
/// </summary>
|
||||
public DateTime? StartTime { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the stop time of the task.
|
||||
/// </summary>
|
||||
public DateTime? StopTime { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the task state.
|
||||
/// </summary>
|
||||
public ProgressTaskState State { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether or not the task has started.
|
||||
/// </summary>
|
||||
public bool IsStarted => StartTime != null;
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether or not the task has finished.
|
||||
/// </summary>
|
||||
public bool IsFinished => StopTime != null || Value >= MaxValue;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the percentage done of the task.
|
||||
/// </summary>
|
||||
public double Percentage => GetPercentage();
|
||||
|
||||
/// <summary>
|
||||
/// Gets the speed measured in steps/second.
|
||||
/// </summary>
|
||||
public double? Speed => GetSpeed();
|
||||
|
||||
/// <summary>
|
||||
/// Gets the elapsed time.
|
||||
/// </summary>
|
||||
public TimeSpan? ElapsedTime => GetElapsedTime();
|
||||
|
||||
/// <summary>
|
||||
/// Gets the remaining time.
|
||||
/// </summary>
|
||||
public TimeSpan? RemainingTime => GetRemainingTime();
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether the ProgressBar shows
|
||||
/// actual values or generic, continuous progress feedback.
|
||||
/// </summary>
|
||||
public bool IsIndeterminate { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="ProgressTask"/> class.
|
||||
/// </summary>
|
||||
/// <param name="id">The task ID.</param>
|
||||
/// <param name="description">The task description.</param>
|
||||
/// <param name="maxValue">The task max value.</param>
|
||||
/// <param name="autoStart">Whether or not the task should start automatically.</param>
|
||||
public ProgressTask(int id, string description, double maxValue, bool autoStart = true)
|
||||
{
|
||||
_samples = new List<ProgressSample>();
|
||||
_lock = new object();
|
||||
_maxValue = maxValue;
|
||||
_value = 0;
|
||||
|
||||
_description = description?.RemoveNewLines()?.Trim() ??
|
||||
throw new ArgumentNullException(nameof(description));
|
||||
if (string.IsNullOrWhiteSpace(_description))
|
||||
{
|
||||
throw new ArgumentException("Task name cannot be empty", nameof(description));
|
||||
}
|
||||
|
||||
Id = id;
|
||||
State = new ProgressTaskState();
|
||||
StartTime = autoStart ? DateTime.Now : null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts the task.
|
||||
/// </summary>
|
||||
public void StartTask()
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (StopTime != null)
|
||||
{
|
||||
throw new InvalidOperationException("Stopped tasks cannot be restarted");
|
||||
}
|
||||
|
||||
StartTime = DateTime.Now;
|
||||
StopTime = null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stops and marks the task as finished.
|
||||
/// </summary>
|
||||
public void StopTask()
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
var now = DateTime.Now;
|
||||
StartTime ??= now;
|
||||
|
||||
StopTime = now;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Increments the task's value.
|
||||
/// </summary>
|
||||
/// <param name="value">The value to increment with.</param>
|
||||
public void Increment(double value)
|
||||
{
|
||||
Update(increment: value);
|
||||
}
|
||||
|
||||
private void Update(
|
||||
string? description = null,
|
||||
double? maxValue = null,
|
||||
double? increment = null,
|
||||
double? value = null)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
var startValue = Value;
|
||||
|
||||
if (description != null)
|
||||
{
|
||||
description = description?.RemoveNewLines()?.Trim();
|
||||
if (string.IsNullOrWhiteSpace(description))
|
||||
{
|
||||
throw new InvalidOperationException("Task name cannot be empty.");
|
||||
}
|
||||
|
||||
_description = description;
|
||||
}
|
||||
|
||||
if (maxValue != null)
|
||||
{
|
||||
_maxValue = maxValue.Value;
|
||||
}
|
||||
|
||||
if (increment != null)
|
||||
{
|
||||
_value += increment.Value;
|
||||
}
|
||||
|
||||
if (value != null)
|
||||
{
|
||||
_value = value.Value;
|
||||
}
|
||||
|
||||
// Need to cap the max value?
|
||||
if (_value > _maxValue)
|
||||
{
|
||||
_value = _maxValue;
|
||||
}
|
||||
|
||||
var timestamp = DateTime.Now;
|
||||
var threshold = timestamp - TimeSpan.FromSeconds(30);
|
||||
|
||||
// Remove samples that's too old
|
||||
while (_samples.Count > 0 && _samples[0].Timestamp < threshold)
|
||||
{
|
||||
_samples.RemoveAt(0);
|
||||
}
|
||||
|
||||
// Keep maximum of 1000 samples
|
||||
while (_samples.Count > 1000)
|
||||
{
|
||||
_samples.RemoveAt(0);
|
||||
}
|
||||
|
||||
_samples.Add(new ProgressSample(timestamp, Value - startValue));
|
||||
}
|
||||
}
|
||||
|
||||
private double GetPercentage()
|
||||
{
|
||||
var percentage = (Value / MaxValue) * 100;
|
||||
percentage = Math.Min(100, Math.Max(0, percentage));
|
||||
return percentage;
|
||||
}
|
||||
|
||||
private double? GetSpeed()
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (StartTime == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
if (_samples.Count == 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
var totalTime = _samples.Last().Timestamp - _samples[0].Timestamp;
|
||||
if (totalTime == TimeSpan.Zero)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
var totalCompleted = _samples.Sum(x => x.Value);
|
||||
return totalCompleted / totalTime.TotalSeconds;
|
||||
}
|
||||
}
|
||||
|
||||
private TimeSpan? GetElapsedTime()
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (StartTime == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
if (StopTime != null)
|
||||
{
|
||||
return StopTime - StartTime;
|
||||
}
|
||||
|
||||
return DateTime.Now - StartTime;
|
||||
}
|
||||
}
|
||||
|
||||
private TimeSpan? GetRemainingTime()
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (IsFinished)
|
||||
{
|
||||
return TimeSpan.Zero;
|
||||
}
|
||||
|
||||
var speed = GetSpeed();
|
||||
if (speed == null || speed == 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// If the speed is near zero, the estimate below causes the
|
||||
// TimeSpan creation to throw an OverflowException. Just return
|
||||
// the maximum possible remaining time instead of overflowing.
|
||||
var estimate = (MaxValue - Value) / speed.Value;
|
||||
if (estimate > TimeSpan.MaxValue.TotalSeconds)
|
||||
{
|
||||
return TimeSpan.MaxValue;
|
||||
}
|
||||
|
||||
return TimeSpan.FromSeconds(estimate);
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
void IProgress<double>.Report(double value)
|
||||
{
|
||||
Update(increment: value - Value);
|
||||
}
|
||||
}
|
||||
}
|
25
src/Spectre.Console/Live/Progress/ProgressTaskSettings.cs
Normal file
25
src/Spectre.Console/Live/Progress/ProgressTaskSettings.cs
Normal file
@ -0,0 +1,25 @@
|
||||
namespace Spectre.Console
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents settings for a progress task.
|
||||
/// </summary>
|
||||
public sealed class ProgressTaskSettings
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets or sets the task's max value.
|
||||
/// Defaults to <c>100</c>.
|
||||
/// </summary>
|
||||
public double MaxValue { get; set; } = 100;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether or not the task
|
||||
/// will be auto started. Defaults to <c>true</c>.
|
||||
/// </summary>
|
||||
public bool AutoStart { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the default progress task settings.
|
||||
/// </summary>
|
||||
internal static ProgressTaskSettings Default { get; } = new ProgressTaskSettings();
|
||||
}
|
||||
}
|
81
src/Spectre.Console/Live/Progress/ProgressTaskState.cs
Normal file
81
src/Spectre.Console/Live/Progress/ProgressTaskState.cs
Normal file
@ -0,0 +1,81 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents progress task state.
|
||||
/// </summary>
|
||||
public sealed class ProgressTaskState
|
||||
{
|
||||
private readonly Dictionary<string, object> _state;
|
||||
private readonly object _lock;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="ProgressTaskState"/> class.
|
||||
/// </summary>
|
||||
public ProgressTaskState()
|
||||
{
|
||||
_state = new Dictionary<string, object>();
|
||||
_lock = new object();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the state value for the specified key.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The state value type.</typeparam>
|
||||
/// <param name="key">The state key.</param>
|
||||
/// <returns>The value for the specified key.</returns>
|
||||
public T Get<T>(string key)
|
||||
where T : struct
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (!_state.TryGetValue(key, out var value))
|
||||
{
|
||||
return default;
|
||||
}
|
||||
|
||||
if (!(value is T))
|
||||
{
|
||||
throw new InvalidOperationException("State value is of the wrong type.");
|
||||
}
|
||||
|
||||
return (T)value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates a task state value.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The state value type.</typeparam>
|
||||
/// <param name="key">The key.</param>
|
||||
/// <param name="func">The transformation function.</param>
|
||||
/// <returns>The updated value.</returns>
|
||||
public T Update<T>(string key, Func<T, T> func)
|
||||
where T : struct
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (func is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(func));
|
||||
}
|
||||
|
||||
var old = default(T);
|
||||
if (_state.TryGetValue(key, out var value))
|
||||
{
|
||||
if (!(value is T))
|
||||
{
|
||||
throw new InvalidOperationException("State value is of the wrong type.");
|
||||
}
|
||||
|
||||
old = (T)value;
|
||||
}
|
||||
|
||||
_state[key] = func(old);
|
||||
return (T)_state[key];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,129 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using Spectre.Console.Rendering;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
internal sealed class DefaultProgressRenderer : ProgressRenderer
|
||||
{
|
||||
private readonly IAnsiConsole _console;
|
||||
private readonly List<ProgressColumn> _columns;
|
||||
private readonly LiveRenderable _live;
|
||||
private readonly object _lock;
|
||||
private readonly Stopwatch _stopwatch;
|
||||
private readonly bool _hideCompleted;
|
||||
private TimeSpan _lastUpdate;
|
||||
|
||||
public override TimeSpan RefreshRate { get; }
|
||||
|
||||
public DefaultProgressRenderer(IAnsiConsole console, List<ProgressColumn> columns, TimeSpan refreshRate, bool hideCompleted)
|
||||
{
|
||||
_console = console ?? throw new ArgumentNullException(nameof(console));
|
||||
_columns = columns ?? throw new ArgumentNullException(nameof(columns));
|
||||
_live = new LiveRenderable(console);
|
||||
_lock = new object();
|
||||
_stopwatch = new Stopwatch();
|
||||
_lastUpdate = TimeSpan.Zero;
|
||||
_hideCompleted = hideCompleted;
|
||||
|
||||
RefreshRate = refreshRate;
|
||||
}
|
||||
|
||||
public override void Started()
|
||||
{
|
||||
_console.Cursor.Hide();
|
||||
}
|
||||
|
||||
public override void Completed(bool clear)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (clear)
|
||||
{
|
||||
_console.Write(_live.RestoreCursor());
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_live.HasRenderable && _live.DidOverflow)
|
||||
{
|
||||
// Redraw the whole live renderable
|
||||
_console.Write(_live.RestoreCursor());
|
||||
_live.Overflow = VerticalOverflow.Visible;
|
||||
_console.Write(_live.Target);
|
||||
}
|
||||
|
||||
_console.WriteLine();
|
||||
}
|
||||
|
||||
_console.Cursor.Show();
|
||||
}
|
||||
}
|
||||
|
||||
public override void Update(ProgressContext context)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (!_stopwatch.IsRunning)
|
||||
{
|
||||
_stopwatch.Start();
|
||||
}
|
||||
|
||||
var renderContext = new RenderContext(_console.Profile.Capabilities);
|
||||
|
||||
var delta = _stopwatch.Elapsed - _lastUpdate;
|
||||
_lastUpdate = _stopwatch.Elapsed;
|
||||
|
||||
var grid = new Grid();
|
||||
for (var columnIndex = 0; columnIndex < _columns.Count; columnIndex++)
|
||||
{
|
||||
var column = new GridColumn().PadRight(1);
|
||||
|
||||
var columnWidth = _columns[columnIndex].GetColumnWidth(renderContext);
|
||||
if (columnWidth != null)
|
||||
{
|
||||
column.Width = columnWidth;
|
||||
}
|
||||
|
||||
if (_columns[columnIndex].NoWrap)
|
||||
{
|
||||
column.NoWrap();
|
||||
}
|
||||
|
||||
// Last column?
|
||||
if (columnIndex == _columns.Count - 1)
|
||||
{
|
||||
column.PadRight(0);
|
||||
}
|
||||
|
||||
grid.AddColumn(column);
|
||||
}
|
||||
|
||||
// Add rows
|
||||
foreach (var task in context.GetTasks().Where(tsk => !(_hideCompleted && tsk.IsFinished)))
|
||||
{
|
||||
var columns = _columns.Select(column => column.Render(renderContext, task, delta));
|
||||
grid.AddRow(columns.ToArray());
|
||||
}
|
||||
|
||||
_live.SetRenderable(new Padder(grid, new Padding(0, 1)));
|
||||
}
|
||||
}
|
||||
|
||||
public override IEnumerable<IRenderable> Process(RenderContext context, IEnumerable<IRenderable> renderables)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
yield return _live.PositionCursor();
|
||||
|
||||
foreach (var renderable in renderables)
|
||||
{
|
||||
yield return renderable;
|
||||
}
|
||||
|
||||
yield return _live;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,125 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Spectre.Console.Rendering;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
internal sealed class FallbackProgressRenderer : ProgressRenderer
|
||||
{
|
||||
private const double FirstMilestone = 25;
|
||||
private static readonly double?[] _milestones = new double?[] { FirstMilestone, 50, 75, 95, 96, 97, 98, 99, 100 };
|
||||
|
||||
private readonly Dictionary<int, double> _taskMilestones;
|
||||
private readonly object _lock;
|
||||
private IRenderable? _renderable;
|
||||
private DateTime _lastUpdate;
|
||||
|
||||
public override TimeSpan RefreshRate => TimeSpan.FromSeconds(1);
|
||||
|
||||
public FallbackProgressRenderer()
|
||||
{
|
||||
_taskMilestones = new Dictionary<int, double>();
|
||||
_lock = new object();
|
||||
}
|
||||
|
||||
public override void Update(ProgressContext context)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
var hasStartedTasks = false;
|
||||
var updates = new List<(string, double)>();
|
||||
|
||||
foreach (var task in context.GetTasks())
|
||||
{
|
||||
if (!task.IsStarted || task.IsFinished)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
hasStartedTasks = true;
|
||||
|
||||
if (TryAdvance(task.Id, task.Percentage))
|
||||
{
|
||||
updates.Add((task.Description, task.Percentage));
|
||||
}
|
||||
}
|
||||
|
||||
// Got started tasks but no updates for 30 seconds?
|
||||
if (hasStartedTasks && updates.Count == 0 && (DateTime.Now - _lastUpdate) > TimeSpan.FromSeconds(30))
|
||||
{
|
||||
foreach (var task in context.GetTasks())
|
||||
{
|
||||
updates.Add((task.Description, task.Percentage));
|
||||
}
|
||||
}
|
||||
|
||||
if (updates.Count > 0)
|
||||
{
|
||||
_lastUpdate = DateTime.Now;
|
||||
}
|
||||
|
||||
_renderable = BuildTaskGrid(updates);
|
||||
}
|
||||
}
|
||||
|
||||
public override IEnumerable<IRenderable> Process(RenderContext context, IEnumerable<IRenderable> renderables)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
var result = new List<IRenderable>();
|
||||
result.AddRange(renderables);
|
||||
|
||||
if (_renderable != null)
|
||||
{
|
||||
result.Add(_renderable);
|
||||
}
|
||||
|
||||
_renderable = null;
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
private bool TryAdvance(int task, double percentage)
|
||||
{
|
||||
if (!_taskMilestones.TryGetValue(task, out var milestone))
|
||||
{
|
||||
_taskMilestones.Add(task, FirstMilestone);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (percentage > milestone)
|
||||
{
|
||||
var nextMilestone = GetNextMilestone(percentage);
|
||||
if (nextMilestone != null && _taskMilestones[task] != nextMilestone)
|
||||
{
|
||||
_taskMilestones[task] = nextMilestone.Value;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static double? GetNextMilestone(double percentage)
|
||||
{
|
||||
return Array.Find(_milestones, p => p > percentage);
|
||||
}
|
||||
|
||||
private static IRenderable? BuildTaskGrid(List<(string Name, double Percentage)> updates)
|
||||
{
|
||||
if (updates.Count > 0)
|
||||
{
|
||||
var renderables = new List<IRenderable>();
|
||||
foreach (var (name, percentage) in updates)
|
||||
{
|
||||
renderables.Add(new Markup($"[blue]{name}[/]: {(int)percentage}%"));
|
||||
}
|
||||
|
||||
return new Rows(renderables);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,60 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Spectre.Console.Rendering;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
internal sealed class FallbackStatusRenderer : ProgressRenderer
|
||||
{
|
||||
private readonly object _lock;
|
||||
private IRenderable? _renderable;
|
||||
private string? _lastStatus;
|
||||
|
||||
public override TimeSpan RefreshRate => TimeSpan.FromMilliseconds(100);
|
||||
|
||||
public FallbackStatusRenderer()
|
||||
{
|
||||
_lock = new object();
|
||||
}
|
||||
|
||||
public override void Update(ProgressContext context)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
var task = context.GetTasks().SingleOrDefault();
|
||||
if (task != null)
|
||||
{
|
||||
// Not same description?
|
||||
if (_lastStatus != task.Description)
|
||||
{
|
||||
_lastStatus = task.Description;
|
||||
_renderable = new Markup(task.Description + Environment.NewLine);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
_renderable = null;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public override IEnumerable<IRenderable> Process(RenderContext context, IEnumerable<IRenderable> renderables)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
var result = new List<IRenderable>();
|
||||
result.AddRange(renderables);
|
||||
|
||||
if (_renderable != null)
|
||||
{
|
||||
result.Add(_renderable);
|
||||
}
|
||||
|
||||
_renderable = null;
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
1872
src/Spectre.Console/Live/Progress/Spinner.Generated.cs
Normal file
1872
src/Spectre.Console/Live/Progress/Spinner.Generated.cs
Normal file
File diff suppressed because it is too large
Load Diff
27
src/Spectre.Console/Live/Progress/Spinner.cs
Normal file
27
src/Spectre.Console/Live/Progress/Spinner.cs
Normal file
@ -0,0 +1,27 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a spinner used in a <see cref="SpinnerColumn"/>.
|
||||
/// </summary>
|
||||
public abstract partial class Spinner
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the update interval for the spinner.
|
||||
/// </summary>
|
||||
public abstract TimeSpan Interval { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether or not the spinner
|
||||
/// uses Unicode characters.
|
||||
/// </summary>
|
||||
public abstract bool IsUnicode { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the spinner frames.
|
||||
/// </summary>
|
||||
public abstract IReadOnlyList<string> Frames { get; }
|
||||
}
|
||||
}
|
127
src/Spectre.Console/Live/Status/Status.cs
Normal file
127
src/Spectre.Console/Live/Status/Status.cs
Normal file
@ -0,0 +1,127 @@
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a status display.
|
||||
/// </summary>
|
||||
public sealed class Status
|
||||
{
|
||||
private readonly IAnsiConsole _console;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the spinner.
|
||||
/// </summary>
|
||||
public Spinner? Spinner { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the spinner style.
|
||||
/// </summary>
|
||||
public Style? SpinnerStyle { get; set; } = new Style(foreground: Color.Yellow);
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether or not status
|
||||
/// should auto refresh. Defaults to <c>true</c>.
|
||||
/// </summary>
|
||||
public bool AutoRefresh { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="Status"/> class.
|
||||
/// </summary>
|
||||
/// <param name="console">The console.</param>
|
||||
public Status(IAnsiConsole console)
|
||||
{
|
||||
_console = console ?? throw new ArgumentNullException(nameof(console));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts a new status display.
|
||||
/// </summary>
|
||||
/// <param name="status">The status to display.</param>
|
||||
/// <param name="action">The action to execute.</param>
|
||||
public void Start(string status, Action<StatusContext> action)
|
||||
{
|
||||
var task = StartAsync(status, ctx =>
|
||||
{
|
||||
action(ctx);
|
||||
return Task.CompletedTask;
|
||||
});
|
||||
|
||||
task.GetAwaiter().GetResult();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts a new status display.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The result type.</typeparam>
|
||||
/// <param name="status">The status to display.</param>
|
||||
/// <param name="func">The action to execute.</param>
|
||||
/// <returns>The result.</returns>
|
||||
public T Start<T>(string status, Func<StatusContext, T> func)
|
||||
{
|
||||
var task = StartAsync(status, ctx => Task.FromResult(func(ctx)));
|
||||
return task.GetAwaiter().GetResult();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts a new status display.
|
||||
/// </summary>
|
||||
/// <param name="status">The status to display.</param>
|
||||
/// <param name="action">The action to execute.</param>
|
||||
/// <returns>A <see cref="Task"/> representing the asynchronous operation.</returns>
|
||||
public async Task StartAsync(string status, Func<StatusContext, Task> action)
|
||||
{
|
||||
if (action is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(action));
|
||||
}
|
||||
|
||||
_ = await StartAsync<object?>(status, async statusContext =>
|
||||
{
|
||||
await action(statusContext).ConfigureAwait(false);
|
||||
return default;
|
||||
}).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts a new status display and returns a result.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The result type of task.</typeparam>
|
||||
/// <param name="status">The status to display.</param>
|
||||
/// <param name="func">The action to execute.</param>
|
||||
/// <returns>A <see cref="Task{T}"/> representing the asynchronous operation.</returns>
|
||||
public async Task<T> StartAsync<T>(string status, Func<StatusContext, Task<T>> func)
|
||||
{
|
||||
if (func is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(func));
|
||||
}
|
||||
|
||||
// Set the progress columns
|
||||
var spinnerColumn = new SpinnerColumn(Spinner ?? Spinner.Known.Default)
|
||||
{
|
||||
Style = SpinnerStyle ?? Style.Plain,
|
||||
};
|
||||
|
||||
var progress = new Progress(_console)
|
||||
{
|
||||
FallbackRenderer = new FallbackStatusRenderer(),
|
||||
AutoClear = true,
|
||||
AutoRefresh = AutoRefresh,
|
||||
};
|
||||
|
||||
progress.Columns(new ProgressColumn[]
|
||||
{
|
||||
spinnerColumn,
|
||||
new TaskDescriptionColumn(),
|
||||
});
|
||||
|
||||
return await progress.StartAsync(async ctx =>
|
||||
{
|
||||
var statusContext = new StatusContext(ctx, ctx.AddTask(status), spinnerColumn);
|
||||
return await func(statusContext).ConfigureAwait(false);
|
||||
}).ConfigureAwait(false);
|
||||
}
|
||||
}
|
||||
}
|
76
src/Spectre.Console/Live/Status/StatusContext.cs
Normal file
76
src/Spectre.Console/Live/Status/StatusContext.cs
Normal file
@ -0,0 +1,76 @@
|
||||
using System;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a context that can be used to interact with a <see cref="Status"/>.
|
||||
/// </summary>
|
||||
public sealed class StatusContext
|
||||
{
|
||||
private readonly ProgressContext _context;
|
||||
private readonly ProgressTask _task;
|
||||
private readonly SpinnerColumn _spinnerColumn;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the current status.
|
||||
/// </summary>
|
||||
public string Status
|
||||
{
|
||||
get => _task.Description;
|
||||
set => SetStatus(value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the current spinner.
|
||||
/// </summary>
|
||||
public Spinner Spinner
|
||||
{
|
||||
get => _spinnerColumn.Spinner;
|
||||
set => SetSpinner(value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the current spinner style.
|
||||
/// </summary>
|
||||
public Style? SpinnerStyle
|
||||
{
|
||||
get => _spinnerColumn.Style;
|
||||
set => _spinnerColumn.Style = value;
|
||||
}
|
||||
|
||||
internal StatusContext(ProgressContext context, ProgressTask task, SpinnerColumn spinnerColumn)
|
||||
{
|
||||
_context = context ?? throw new ArgumentNullException(nameof(context));
|
||||
_task = task ?? throw new ArgumentNullException(nameof(task));
|
||||
_spinnerColumn = spinnerColumn ?? throw new ArgumentNullException(nameof(spinnerColumn));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Refreshes the status.
|
||||
/// </summary>
|
||||
public void Refresh()
|
||||
{
|
||||
_context.Refresh();
|
||||
}
|
||||
|
||||
private void SetStatus(string status)
|
||||
{
|
||||
if (status is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(status));
|
||||
}
|
||||
|
||||
_task.Description = status;
|
||||
}
|
||||
|
||||
private void SetSpinner(Spinner spinner)
|
||||
{
|
||||
if (spinner is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(spinner));
|
||||
}
|
||||
|
||||
_spinnerColumn.Spinner = spinner;
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user