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https://github.com/nsnail/spectre.console.git
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Progress bar header and footer (#1262)
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parent
3bee7212b7
commit
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@ -1,7 +1,9 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using Spectre.Console;
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using Spectre.Console.Rendering;
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namespace Progress;
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@ -22,35 +24,36 @@ public static class Program
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new RemainingTimeColumn(), // Remaining time
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new SpinnerColumn(), // Spinner
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})
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.UseRenderHook((renderable, tasks) => RenderHook(tasks, renderable))
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.Start(ctx =>
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{
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var random = new Random(DateTime.Now.Millisecond);
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// Create some tasks
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var tasks = CreateTasks(ctx, random);
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// Create some tasks
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var tasks = CreateTasks(ctx, random);
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var warpTask = ctx.AddTask("Going to warp", autoStart: false).IsIndeterminate();
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// Wait for all tasks (except the indeterminate one) to complete
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while (!ctx.IsFinished)
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while (!ctx.IsFinished)
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{
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// Increment progress
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foreach (var (task, increment) in tasks)
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// Increment progress
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foreach (var (task, increment) in tasks)
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{
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task.Increment(random.NextDouble() * increment);
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}
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// Write some random things to the terminal
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if (random.NextDouble() < 0.1)
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// Write some random things to the terminal
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if (random.NextDouble() < 0.1)
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{
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WriteLogMessage();
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}
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// Simulate some delay
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Thread.Sleep(100);
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// Simulate some delay
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Thread.Sleep(100);
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}
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// Now start the "warp" task
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warpTask.StartTask();
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warpTask.StartTask();
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warpTask.IsIndeterminate(false);
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while (!ctx.IsFinished)
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{
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@ -65,6 +68,35 @@ public static class Program
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AnsiConsole.MarkupLine("[green]Done![/]");
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}
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private static IRenderable RenderHook(IReadOnlyList<ProgressTask> tasks, IRenderable renderable)
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{
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var header = new Panel("Going on a :rocket:, we're going to the :crescent_moon:").Expand().RoundedBorder();
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var footer = new Rows(
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new Rule(),
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new Markup(
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$"[blue]{tasks.Count}[/] total tasks. [green]{tasks.Count(i => i.IsFinished)}[/] complete.")
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);
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const string ESC = "\u001b";
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string escapeSequence;
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if (tasks.All(i => i.IsFinished))
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{
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escapeSequence = $"{ESC}]]9;4;0;100{ESC}\\";
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}
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else
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{
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var total = tasks.Sum(i => i.MaxValue);
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var done = tasks.Sum(i => i.Value);
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var percent = (int)(done / total * 100);
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escapeSequence = $"{ESC}]]9;4;1;{percent}{ESC}\\";
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}
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var middleContent = new Grid().AddColumns(new GridColumn(), new GridColumn().Width(20));
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middleContent.AddRow(renderable, new FigletText(tasks.Count(i => i.IsFinished == false).ToString()));
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return new Rows(header, middleContent, footer, new ControlCode(escapeSequence));
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}
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private static List<(ProgressTask Task, int Delay)> CreateTasks(ProgressContext progress, Random random)
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{
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var tasks = new List<(ProgressTask, int)>();
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@ -34,6 +34,19 @@ public static class ProgressExtensions
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return progress;
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}
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/// <summary>
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/// Sets an optional hook to intercept rendering.
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/// </summary>
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/// <param name="progress">The <see cref="Progress"/> instance.</param>
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/// <param name="renderHook">The custom render function.</param>
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/// <returns>The same instance so that multiple calls can be chained.</returns>
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public static Progress UseRenderHook(this Progress progress, Func<IRenderable, IReadOnlyList<ProgressTask>, IRenderable> renderHook)
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{
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progress.RenderHook = renderHook;
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return progress;
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}
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/// <summary>
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/// Sets whether or not auto refresh is enabled.
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/// If disabled, you will manually have to refresh the progress.
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@ -7,6 +7,11 @@ public sealed class Progress
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{
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private readonly IAnsiConsole _console;
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/// <summary>
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/// Gets or sets a optional custom render function.
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/// </summary>
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public Func<IRenderable, IReadOnlyList<ProgressTask>, IRenderable> RenderHook { get; set; } = (renderable, _) => renderable;
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/// <summary>
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/// Gets or sets a value indicating whether or not task list should auto refresh.
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/// Defaults to <c>true</c>.
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@ -158,7 +163,7 @@ public sealed class Progress
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if (interactive)
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{
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var columns = new List<ProgressColumn>(Columns);
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return new DefaultProgressRenderer(_console, columns, RefreshRate, HideCompleted);
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return new DefaultProgressRenderer(_console, columns, RefreshRate, HideCompleted, RenderHook);
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}
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else
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{
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@ -8,11 +8,12 @@ internal sealed class DefaultProgressRenderer : ProgressRenderer
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private readonly object _lock;
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private readonly Stopwatch _stopwatch;
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private readonly bool _hideCompleted;
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private readonly Func<IRenderable, IReadOnlyList<ProgressTask>, IRenderable> _renderHook;
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private TimeSpan _lastUpdate;
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public override TimeSpan RefreshRate { get; }
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public DefaultProgressRenderer(IAnsiConsole console, List<ProgressColumn> columns, TimeSpan refreshRate, bool hideCompleted)
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public DefaultProgressRenderer(IAnsiConsole console, List<ProgressColumn> columns, TimeSpan refreshRate, bool hideCompleted, Func<IRenderable, IReadOnlyList<ProgressTask>, IRenderable> renderHook)
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{
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_console = console ?? throw new ArgumentNullException(nameof(console));
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_columns = columns ?? throw new ArgumentNullException(nameof(columns));
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@ -21,6 +22,7 @@ internal sealed class DefaultProgressRenderer : ProgressRenderer
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_stopwatch = new Stopwatch();
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_lastUpdate = TimeSpan.Zero;
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_hideCompleted = hideCompleted;
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_renderHook = renderHook;
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RefreshRate = refreshRate;
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}
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@ -95,13 +97,20 @@ internal sealed class DefaultProgressRenderer : ProgressRenderer
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}
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// Add rows
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foreach (var task in context.GetTasks().Where(tsk => !(_hideCompleted && tsk.IsFinished)))
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var tasks = context.GetTasks();
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var layout = new Grid();
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layout.AddColumn();
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foreach (var task in tasks.Where(tsk => !(_hideCompleted && tsk.IsFinished)))
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{
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var columns = _columns.Select(column => column.Render(renderContext, task, delta));
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grid.AddRow(columns.ToArray());
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}
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_live.SetRenderable(new Padder(grid, new Padding(0, 1)));
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layout.AddRow(grid);
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_live.SetRenderable(new Padder(_renderHook(layout, tasks), new Padding(0, 1)));
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}
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}
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@ -1,19 +1,28 @@
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namespace Spectre.Console;
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internal sealed class ControlCode : Renderable
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/// <summary>
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/// A control code.
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/// </summary>
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public sealed class ControlCode : Renderable
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{
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private readonly Segment _segment;
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/// <summary>
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/// Initializes a new instance of the <see cref="ControlCode"/> class.
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/// </summary>
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/// <param name="control">The control code.</param>
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public ControlCode(string control)
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{
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_segment = Segment.Control(control);
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}
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/// <inheritdoc />
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protected override Measurement Measure(RenderOptions options, int maxWidth)
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{
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return new Measurement(0, 0);
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}
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/// <inheritdoc />
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protected override IEnumerable<Segment> Render(RenderOptions options, int maxWidth)
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{
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if (options.Ansi)
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@ -63,7 +63,7 @@ public sealed class Rows : Renderable, IExpandable
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if (last)
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{
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if (!segment.IsLineBreak)
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if (!segment.IsLineBreak && child is not ControlCode)
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{
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result.Add(Segment.LineBreak);
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}
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