mirror of
https://github.com/nsnail/spectre.console.git
synced 2025-12-26 19:05:48 +08:00
Add convenience methods for writing values to the Console (#1)
* Remove IAnsiConsole.WriteLine * Add WriteLine extensions for IAnsiConsole * Add Write extensions for IAnsiConsole * Add Write and WriteLine method for AnsiConsole
This commit is contained in:
committed by
Patrik Svensson
parent
36e2034a1c
commit
6a7733cabf
@@ -11,13 +11,13 @@ namespace Spectre.Console.Tests
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public string Output => _writer.ToString();
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public AnsiConsoleFixture(ColorSystem system)
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public AnsiConsoleFixture(ColorSystem system, AnsiSupport ansi = AnsiSupport.Yes)
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{
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_writer = new StringWriter();
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Console = AnsiConsole.Create(new AnsiConsoleSettings
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{
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Ansi = AnsiSupport.Yes,
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Ansi = ansi,
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ColorSystem = (ColorSystemSupport)system,
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Out = _writer,
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});
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@@ -1,3 +1,5 @@
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using System;
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using System.Globalization;
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using Shouldly;
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using Xunit;
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@@ -68,5 +70,351 @@ namespace Spectre.Console.Tests
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// Then
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fixture.Output.ShouldBe("\u001b[90;47mHello\u001b[0m");
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}
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public sealed class Write
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{
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[Theory]
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[InlineData(AnsiSupport.Yes)]
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[InlineData(AnsiSupport.No)]
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public void Should_Write_Int32_With_Format_Provider(AnsiSupport ansi)
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{
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// Given
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var fixture = new AnsiConsoleFixture(ColorSystem.Standard, ansi);
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// When
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fixture.Console.Write(CultureInfo.InvariantCulture, 32);
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// Then
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fixture.Output.ShouldBe("32");
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}
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[Theory]
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[InlineData(AnsiSupport.Yes)]
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[InlineData(AnsiSupport.No)]
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public void Should_Write_UInt32_With_Format_Provider(AnsiSupport ansi)
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{
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// Given
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var fixture = new AnsiConsoleFixture(ColorSystem.Standard, ansi);
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// When
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fixture.Console.Write(CultureInfo.InvariantCulture, 32U);
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// Then
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fixture.Output.ShouldBe("32");
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}
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[Theory]
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[InlineData(AnsiSupport.Yes)]
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[InlineData(AnsiSupport.No)]
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public void Should_Write_Int64_With_Format_Provider(AnsiSupport ansi)
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{
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// Given
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var fixture = new AnsiConsoleFixture(ColorSystem.Standard, ansi);
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// When
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fixture.Console.Write(CultureInfo.InvariantCulture, 32L);
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// Then
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fixture.Output.ShouldBe("32");
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}
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[Theory]
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[InlineData(AnsiSupport.Yes)]
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[InlineData(AnsiSupport.No)]
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public void Should_Write_UInt64_With_Format_Provider(AnsiSupport ansi)
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{
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// Given
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var fixture = new AnsiConsoleFixture(ColorSystem.Standard, ansi);
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// When
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fixture.Console.Write(CultureInfo.InvariantCulture, 32UL);
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// Then
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fixture.Output.ShouldBe("32");
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}
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[Theory]
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[InlineData(AnsiSupport.Yes)]
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[InlineData(AnsiSupport.No)]
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public void Should_Write_Single_With_Format_Provider(AnsiSupport ansi)
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{
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// Given
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var fixture = new AnsiConsoleFixture(ColorSystem.Standard, ansi);
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// When
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fixture.Console.Write(CultureInfo.InvariantCulture, 32.432F);
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// Then
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fixture.Output.ShouldBe("32.432");
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}
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[Theory]
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[InlineData(AnsiSupport.Yes)]
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[InlineData(AnsiSupport.No)]
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public void Should_Write_Double_With_Format_Provider(AnsiSupport ansi)
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{
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// Given
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var fixture = new AnsiConsoleFixture(ColorSystem.Standard, ansi);
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// When
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fixture.Console.Write(CultureInfo.InvariantCulture, (double)32.432);
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// Then
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fixture.Output.ShouldBe("32.432");
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}
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[Theory]
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[InlineData(AnsiSupport.Yes)]
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[InlineData(AnsiSupport.No)]
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public void Should_Write_Decimal_With_Format_Provider(AnsiSupport ansi)
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{
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// Given
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var fixture = new AnsiConsoleFixture(ColorSystem.Standard, ansi);
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// When
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fixture.Console.Write(CultureInfo.InvariantCulture, 32.432M);
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// Then
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fixture.Output.ShouldBe("32.432");
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}
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[Theory]
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[InlineData(AnsiSupport.Yes)]
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[InlineData(AnsiSupport.No)]
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public void Should_Write_Boolean_With_Format_Provider(AnsiSupport ansi)
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{
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// Given
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var fixture = new AnsiConsoleFixture(ColorSystem.Standard, ansi);
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// When
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fixture.Console.Write(CultureInfo.InvariantCulture, true);
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// Then
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fixture.Output.ShouldBe("True");
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}
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[Theory]
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[InlineData(AnsiSupport.Yes)]
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[InlineData(AnsiSupport.No)]
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public void Should_Write_Char_With_Format_Provider(AnsiSupport ansi)
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{
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// Given
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var fixture = new AnsiConsoleFixture(ColorSystem.Standard, ansi);
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// When
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fixture.Console.Write(CultureInfo.InvariantCulture, 'P');
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// Then
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fixture.Output.ShouldBe("P");
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}
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[Theory]
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[InlineData(AnsiSupport.Yes)]
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[InlineData(AnsiSupport.No)]
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public void Should_Write_Char_Array_With_Format_Provider(AnsiSupport ansi)
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{
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// Given
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var fixture = new AnsiConsoleFixture(ColorSystem.Standard, ansi);
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// When
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fixture.Console.Write(
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CultureInfo.InvariantCulture,
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new[] { 'P', 'a', 't', 'r', 'i', 'k' });
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// Then
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fixture.Output.ShouldBe("Patrik");
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}
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[Theory]
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[InlineData(AnsiSupport.Yes)]
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[InlineData(AnsiSupport.No)]
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public void Should_Write_Formatted_String_With_Format_Provider(AnsiSupport ansi)
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{
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// Given
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var fixture = new AnsiConsoleFixture(ColorSystem.Standard, ansi);
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// When
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fixture.Console.Write(
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CultureInfo.InvariantCulture,
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"Hello {0}! {1}",
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"World", 32);
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// Then
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fixture.Output.ShouldBe("Hello World! 32");
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}
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}
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public sealed class WriteLine
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{
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[Theory]
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[InlineData(AnsiSupport.Yes)]
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[InlineData(AnsiSupport.No)]
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public void Should_Write_Int32_With_Format_Provider(AnsiSupport ansi)
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{
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// Given
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var fixture = new AnsiConsoleFixture(ColorSystem.Standard, ansi);
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// When
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fixture.Console.WriteLine(CultureInfo.InvariantCulture, 32);
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// Then
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fixture.Output.ShouldBe("32" + Environment.NewLine);
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}
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[Theory]
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[InlineData(AnsiSupport.Yes)]
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[InlineData(AnsiSupport.No)]
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public void Should_Write_UInt32_With_Format_Provider(AnsiSupport ansi)
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{
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// Given
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var fixture = new AnsiConsoleFixture(ColorSystem.Standard, ansi);
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// When
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fixture.Console.WriteLine(CultureInfo.InvariantCulture, 32U);
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// Then
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fixture.Output.ShouldBe("32" + Environment.NewLine);
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}
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[Theory]
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[InlineData(AnsiSupport.Yes)]
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[InlineData(AnsiSupport.No)]
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public void Should_Write_Int64_With_Format_Provider(AnsiSupport ansi)
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{
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// Given
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var fixture = new AnsiConsoleFixture(ColorSystem.Standard, ansi);
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// When
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fixture.Console.WriteLine(CultureInfo.InvariantCulture, 32L);
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// Then
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fixture.Output.ShouldBe("32" + Environment.NewLine);
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}
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[Theory]
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[InlineData(AnsiSupport.Yes)]
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[InlineData(AnsiSupport.No)]
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public void Should_Write_UInt64_With_Format_Provider(AnsiSupport ansi)
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{
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// Given
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var fixture = new AnsiConsoleFixture(ColorSystem.Standard, ansi);
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// When
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fixture.Console.WriteLine(CultureInfo.InvariantCulture, 32UL);
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// Then
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fixture.Output.ShouldBe("32" + Environment.NewLine);
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}
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[Theory]
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[InlineData(AnsiSupport.Yes)]
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[InlineData(AnsiSupport.No)]
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public void Should_Write_Single_With_Format_Provider(AnsiSupport ansi)
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{
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// Given
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var fixture = new AnsiConsoleFixture(ColorSystem.Standard, ansi);
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// When
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fixture.Console.WriteLine(CultureInfo.InvariantCulture, 32.432F);
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// Then
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fixture.Output.ShouldBe("32.432" + Environment.NewLine);
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}
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[Theory]
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[InlineData(AnsiSupport.Yes)]
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[InlineData(AnsiSupport.No)]
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public void Should_Write_Double_With_Format_Provider(AnsiSupport ansi)
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{
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// Given
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var fixture = new AnsiConsoleFixture(ColorSystem.Standard, ansi);
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// When
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fixture.Console.WriteLine(CultureInfo.InvariantCulture, (double)32.432);
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// Then
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fixture.Output.ShouldBe("32.432" + Environment.NewLine);
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}
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[Theory]
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[InlineData(AnsiSupport.Yes)]
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[InlineData(AnsiSupport.No)]
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public void Should_Write_Decimal_With_Format_Provider(AnsiSupport ansi)
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{
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// Given
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var fixture = new AnsiConsoleFixture(ColorSystem.Standard, ansi);
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// When
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fixture.Console.WriteLine(CultureInfo.InvariantCulture, 32.432M);
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// Then
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fixture.Output.ShouldBe("32.432" + Environment.NewLine);
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}
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[Theory]
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[InlineData(AnsiSupport.Yes)]
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[InlineData(AnsiSupport.No)]
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public void Should_Write_Boolean_With_Format_Provider(AnsiSupport ansi)
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{
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// Given
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var fixture = new AnsiConsoleFixture(ColorSystem.Standard, ansi);
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// When
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fixture.Console.WriteLine(CultureInfo.InvariantCulture, true);
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// Then
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fixture.Output.ShouldBe("True" + Environment.NewLine);
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}
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[Theory]
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[InlineData(AnsiSupport.Yes)]
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[InlineData(AnsiSupport.No)]
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public void Should_Write_Char_With_Format_Provider(AnsiSupport ansi)
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{
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// Given
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var fixture = new AnsiConsoleFixture(ColorSystem.Standard, ansi);
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// When
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fixture.Console.WriteLine(CultureInfo.InvariantCulture, 'P');
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// Then
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fixture.Output.ShouldBe("P" + Environment.NewLine);
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}
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[Theory]
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[InlineData(AnsiSupport.Yes)]
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[InlineData(AnsiSupport.No)]
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public void Should_Write_Char_Array_With_Format_Provider(AnsiSupport ansi)
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{
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// Given
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var fixture = new AnsiConsoleFixture(ColorSystem.Standard, ansi);
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// When
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fixture.Console.WriteLine(
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CultureInfo.InvariantCulture,
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new[] { 'P', 'a', 't', 'r', 'i', 'k' });
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// Then
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fixture.Output.ShouldBe("Patrik" + Environment.NewLine);
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}
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[Theory]
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[InlineData(AnsiSupport.Yes)]
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[InlineData(AnsiSupport.No)]
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public void Should_Write_Formatted_String_With_Format_Provider(AnsiSupport ansi)
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{
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// Given
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var fixture = new AnsiConsoleFixture(ColorSystem.Standard, ansi);
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// When
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fixture.Console.WriteLine(
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CultureInfo.InvariantCulture,
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"Hello {0}! {1}",
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"World", 32);
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// Then
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fixture.Output.ShouldBe("Hello World! 32" + Environment.NewLine);
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}
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}
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}
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}
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