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Add status support
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43
docs/input/appendix/spinners.md
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43
docs/input/appendix/spinners.md
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@ -0,0 +1,43 @@
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Title: Spinners
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Order: 4
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---
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For all available spinners, see https://jsfiddle.net/sindresorhus/2eLtsbey/embedded/result/
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# Usage
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Spinners can be used with [Progress](xref:progress) and [Status](xref:status).
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```csharp
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AnsiConsole.Status()
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.Spinner(Spinner.Known.Star)
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.Start("Thinking...", ctx => {
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// Omitted
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});
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```
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# Implementing a spinner
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To implement your own spinner, all you have to do is
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inherit from the `Spinner` base class.
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In the example below, the spinner will alterate between
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the characters `A`, `B` and `C` every 100 ms.
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```csharp
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public sealed class MySpinner : Spinner
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{
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// The interval for each frame
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public override TimeSpan Interval => TimeSpan.FromMilliseconds(100);
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// Whether or not the spinner contains unicode characters
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public override bool IsUnicode => false;
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// The individual frames of the spinner
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public override IReadOnlyList<string> Frames =>
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new List<string>
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{
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"A", "B", "C",
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};
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}
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```
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BIN
docs/input/assets/images/status.gif
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BIN
docs/input/assets/images/status.gif
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Binary file not shown.
After Width: | Height: | Size: 257 KiB |
@ -31,5 +31,4 @@ $(document).ready(function () {
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}; // keyup
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})
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}); // ready
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60
docs/input/status.md
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60
docs/input/status.md
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@ -0,0 +1,60 @@
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Title: Status
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Order: 6
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---
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Spectre.Console can display information about long running tasks in the console.
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<img src="assets/images/status.gif" style="max-width: 100%;margin-bottom:20px;">
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If the current terminal isn't considered "interactive", such as when running
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in a continuous integration system, or the terminal can't display
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ANSI control sequence, any progress will be displayed in a simpler way.
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# Usage
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```csharp
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// Synchronous
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AnsiConsole.Status()
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.Start("Thinking...", ctx =>
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{
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// Simulate some work
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AnsiConsole.MarkupLine("Doing some work...");
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Thread.Sleep(1000);
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// Update the status and spinner
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ctx.Status("Thinking some more");
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ctx.Spinner(Spinner.Known.Star);
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ctx.SpinnerStyle(Style.Parse("green"));
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// Simulate some work
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AnsiConsole.MarkupLine("Doing some more work...");
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Thread.Sleep(2000);
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});
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```
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## Asynchronous progress
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If you prefer to use async/await, you can use `StartAsync` instead of `Start`.
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```csharp
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// Asynchronous
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await AnsiConsole.Status()
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.StartAsync("Thinking...", async ctx =>
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{
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// Omitted
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});
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```
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# Configure
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```csharp
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AnsiConsole.Status()
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.AutoRefresh(false)
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.Spinner(Spinner.Known.Star)
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.SpinnerStyle(Style.Parse("green bold"))
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.Start("Thinking...", ctx =>
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{
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// Omitted
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ctx.Refresh();
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});
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```
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70
examples/Status/Program.cs
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70
examples/Status/Program.cs
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@ -0,0 +1,70 @@
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using System.Threading;
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using Spectre.Console;
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namespace ProgressExample
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{
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public static class Program
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{
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public static void Main()
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{
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AnsiConsole.Status()
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.AutoRefresh(true)
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.Spinner(Spinner.Known.Default)
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.Start("[yellow]Initializing warp drive[/]", ctx =>
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{
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// Initialize
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Thread.Sleep(3000);
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WriteLogMessage("Starting gravimetric field displacement manifold");
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Thread.Sleep(1000);
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WriteLogMessage("Warming up deuterium chamber");
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Thread.Sleep(2000);
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WriteLogMessage("Generating antideuterium");
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// Warp nacelles
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Thread.Sleep(3000);
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ctx.Spinner(Spinner.Known.BouncingBar);
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ctx.Status("[bold blue]Unfolding warp nacelles[/]");
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WriteLogMessage("Unfolding left warp nacelle");
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Thread.Sleep(2000);
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WriteLogMessage("Left warp nacelle [green]online[/]");
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WriteLogMessage("Unfolding right warp nacelle");
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Thread.Sleep(1000);
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WriteLogMessage("Right warp nacelle [green]online[/]");
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// Warp bubble
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Thread.Sleep(3000);
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ctx.Spinner(Spinner.Known.Star2);
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ctx.Status("[bold blue]Generating warp bubble[/]");
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Thread.Sleep(3000);
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ctx.Spinner(Spinner.Known.Star);
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ctx.Status("[bold blue]Stabilizing warp bubble[/]");
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// Safety
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ctx.Spinner(Spinner.Known.Monkey);
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ctx.Status("[bold blue]Performing safety checks[/]");
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WriteLogMessage("Enabling interior dampening");
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Thread.Sleep(2000);
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WriteLogMessage("Interior dampening [green]enabled[/]");
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// Warp!
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Thread.Sleep(3000);
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ctx.Spinner(Spinner.Known.Moon);
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WriteLogMessage("Preparing for warp");
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Thread.Sleep(1000);
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for (var warp = 1; warp < 10; warp++)
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{
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ctx.Status($"[bold blue]Warp {warp}[/]");
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Thread.Sleep(500);
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}
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});
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// Done
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AnsiConsole.MarkupLine("[bold green]Crusing at Warp 9.8[/]");
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}
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private static void WriteLogMessage(string message)
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{
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AnsiConsole.MarkupLine($"[grey]LOG:[/] {message}[grey]...[/]");
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}
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}
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}
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19
examples/Status/Status.csproj
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19
examples/Status/Status.csproj
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@ -0,0 +1,19 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net5.0</TargetFramework>
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<IsPackable>false</IsPackable>
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<Title>Status</Title>
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<Description>Demonstrates how to show status updates.</Description>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\src\Spectre.Console\Spectre.Console.csproj" />
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</ItemGroup>
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</Project>
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@ -19,4 +19,4 @@ if(!$?) {
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Pop-Location
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# Copy the files to the correct location
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Copy-Item (Join-Path "$Output" "ProgressSpinner.Generated.cs") -Destination "$Source/Progress/ProgressSpinner.Generated.cs"
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Copy-Item (Join-Path "$Output" "Spinner.Generated.cs") -Destination "$Source/Progress/Spinner.Generated.cs"
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@ -21,8 +21,8 @@ namespace Generator.Commands
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{
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// Read the spinner model.
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var spinners = new List<Spinner>();
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spinners.AddRange(Spinner.Parse(File.ReadAllText("Data/spinners.json")));
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spinners.AddRange(Spinner.Parse(File.ReadAllText("Data/spinners_default.json")));
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spinners.AddRange(Spinner.Parse(File.ReadAllText("Data/spinners_sindresorhus.json")));
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var output = new DirectoryPath(settings.Output);
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if (!_fileSystem.Directory.Exists(settings.Output))
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@ -31,7 +31,7 @@ namespace Generator.Commands
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}
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// Parse the Scriban template.
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var templatePath = new FilePath("Templates/ProgressSpinner.Generated.template");
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var templatePath = new FilePath("Templates/Spinner.Generated.template");
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var template = Template.Parse(File.ReadAllText(templatePath.FullPath));
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// Render the template with the model.
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<None Update="Data\colors.json">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Update="Data\spinners.json">
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<None Update="Data\spinners_default.json">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Update="Data\spinners_sindresorhus.json">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Update="Templates\ColorTable.Generated.template">
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@ -27,7 +30,7 @@
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<None Update="Templates\ColorPalette.Generated.template">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Update="Templates\ProgressSpinner.Generated.template">
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<None Update="Templates\Spinner.Generated.template">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Update="Templates\Emoji.Json.template">
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@ -2,7 +2,6 @@
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// <auto-generated>
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// This code was generated by a tool.
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// Generated {{ date.now | date.to_string `%F %R` }}
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// Generated from https://github.com/sindresorhus/cli-spinners/blob/master/spinners.json
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// This code was generated by a tool.
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// Generated {{ date.now | date.to_string `%F %R` }}
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//
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// Partly generated from
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// https://github.com/sindresorhus/cli-spinners/blob/master/spinners.json
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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@ -13,10 +16,10 @@ using System.Collections.Generic;
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namespace Spectre.Console
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{
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public abstract partial class ProgressSpinner
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public abstract partial class Spinner
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{
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{{~ for spinner in spinners ~}}
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private sealed class {{ spinner.normalized_name }}Spinner : ProgressSpinner
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private sealed class {{ spinner.normalized_name }}Spinner : Spinner
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{
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public override TimeSpan Interval => TimeSpan.FromMilliseconds({{ spinner.interval }});
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public override bool IsUnicode => {{ spinner.unicode }};
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@ -38,7 +41,7 @@ namespace Spectre.Console
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/// <summary>
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/// Gets the "{{ spinner.name }}" spinner.
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/// </summary>
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public static ProgressSpinner {{ spinner.normalized_name }} { get; } = new {{ spinner.normalized_name }}Spinner();
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public static Spinner {{ spinner.normalized_name }} { get; } = new {{ spinner.normalized_name }}Spinner();
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{{~ end ~}}
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}
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}
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25
src/Spectre.Console.Tests/Tools/DummySpinners.cs
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25
src/Spectre.Console.Tests/Tools/DummySpinners.cs
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using System;
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using System.Collections.Generic;
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namespace Spectre.Console.Tests
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{
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public sealed class DummySpinner1 : Spinner
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{
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public override TimeSpan Interval => TimeSpan.FromMilliseconds(100);
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public override bool IsUnicode => true;
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public override IReadOnlyList<string> Frames => new List<string>
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{
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"*",
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};
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}
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public sealed class DummySpinner2 : Spinner
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{
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public override TimeSpan Interval => TimeSpan.FromMilliseconds(100);
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public override bool IsUnicode => true;
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public override IReadOnlyList<string> Frames => new List<string>
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{
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"-",
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};
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}
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}
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42
src/Spectre.Console.Tests/Unit/StatusTests.cs
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42
src/Spectre.Console.Tests/Unit/StatusTests.cs
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@ -0,0 +1,42 @@
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using Shouldly;
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using Xunit;
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namespace Spectre.Console.Tests.Unit
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{
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public sealed partial class StatusTests
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{
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[Fact]
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public void Should_Render_Status_Correctly()
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{
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// Given
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var console = new TestableAnsiConsole(ColorSystem.TrueColor, width: 10);
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var status = new Status(console);
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status.AutoRefresh = false;
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status.Spinner = new DummySpinner1();
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// When
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status.Start("foo", ctx =>
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{
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ctx.Refresh();
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ctx.Spinner(new DummySpinner2());
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ctx.Status("bar");
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ctx.Refresh();
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ctx.Spinner(new DummySpinner1());
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ctx.Status("baz");
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});
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// Then
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console.Output
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.NormalizeLineEndings()
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.ShouldBe(
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"[?25l \n" +
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"[38;5;11m*[0m foo\n" +
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" [1A[1A \n" +
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"[38;5;11m-[0m bar\n" +
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" [1A[1A \n" +
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"[38;5;11m*[0m baz\n" +
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" [2K[1A[2K[1A[2K[?25h");
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}
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}
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}
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@ -60,6 +60,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Spectre.Console.ImageSharp"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Progress", "..\examples\Progress\Progress.csproj", "{2B712A52-40F1-4C1C-833E-7C869ACA91F3}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Status", "..\examples\Status\Status.csproj", "{3716AFDF-0904-4635-8422-86E6B9356840}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@ -310,6 +312,18 @@ Global
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{2B712A52-40F1-4C1C-833E-7C869ACA91F3}.Release|x64.Build.0 = Release|Any CPU
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{2B712A52-40F1-4C1C-833E-7C869ACA91F3}.Release|x86.ActiveCfg = Release|Any CPU
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{2B712A52-40F1-4C1C-833E-7C869ACA91F3}.Release|x86.Build.0 = Release|Any CPU
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{3716AFDF-0904-4635-8422-86E6B9356840}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{3716AFDF-0904-4635-8422-86E6B9356840}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{3716AFDF-0904-4635-8422-86E6B9356840}.Debug|x64.ActiveCfg = Debug|Any CPU
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{3716AFDF-0904-4635-8422-86E6B9356840}.Debug|x64.Build.0 = Debug|Any CPU
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||||
{3716AFDF-0904-4635-8422-86E6B9356840}.Debug|x86.ActiveCfg = Debug|Any CPU
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{3716AFDF-0904-4635-8422-86E6B9356840}.Debug|x86.Build.0 = Debug|Any CPU
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||||
{3716AFDF-0904-4635-8422-86E6B9356840}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{3716AFDF-0904-4635-8422-86E6B9356840}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{3716AFDF-0904-4635-8422-86E6B9356840}.Release|x64.ActiveCfg = Release|Any CPU
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||||
{3716AFDF-0904-4635-8422-86E6B9356840}.Release|x64.Build.0 = Release|Any CPU
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||||
{3716AFDF-0904-4635-8422-86E6B9356840}.Release|x86.ActiveCfg = Release|Any CPU
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{3716AFDF-0904-4635-8422-86E6B9356840}.Release|x86.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -333,6 +347,7 @@ Global
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||||
{45BF6302-6553-4E52-BF0F-B10D1AA9A6D1} = {F0575243-121F-4DEE-9F6B-246E26DC0844}
|
||||
{5693761A-754A-40A8-9144-36510D6A4D69} = {F0575243-121F-4DEE-9F6B-246E26DC0844}
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||||
{2B712A52-40F1-4C1C-833E-7C869ACA91F3} = {F0575243-121F-4DEE-9F6B-246E26DC0844}
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{3716AFDF-0904-4635-8422-86E6B9356840} = {F0575243-121F-4DEE-9F6B-246E26DC0844}
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EndGlobalSection
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||||
GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {5729B071-67A0-48FB-8B1B-275E6822086C}
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|
@ -13,5 +13,14 @@ namespace Spectre.Console
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{
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return Console.Progress();
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}
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/// <summary>
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/// Creates a new <see cref="Status"/> instance.
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/// </summary>
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/// <returns>A <see cref="Status"/> instance.</returns>
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public static Status Status()
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{
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return Console.Status();
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}
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}
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||||
}
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||||
|
@ -21,5 +21,20 @@ namespace Spectre.Console
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||||
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||||
return new Progress(console);
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}
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||||
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||||
/// <summary>
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||||
/// Creates a new <see cref="Status"/> instance for the console.
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||||
/// </summary>
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||||
/// <param name="console">The console.</param>
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/// <returns>A <see cref="Status"/> instance.</returns>
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public static Status Status(this IAnsiConsole console)
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{
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if (console is null)
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{
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throw new ArgumentNullException(nameof(console));
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}
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||||
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||||
return new Status(console);
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||||
}
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||||
}
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||||
}
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|
@ -13,19 +13,18 @@ namespace Spectre.Console
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/// <param name="column">The column.</param>
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||||
/// <param name="style">The style.</param>
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||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
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||||
public static SpinnerColumn Style(this SpinnerColumn column, Style style)
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||||
public static SpinnerColumn Style(this SpinnerColumn column, Style? style)
|
||||
{
|
||||
if (column is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(column));
|
||||
}
|
||||
|
||||
if (style is null)
|
||||
if (style != null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(style));
|
||||
column.Style = style;
|
||||
}
|
||||
|
||||
column.Style = style;
|
||||
return column;
|
||||
}
|
||||
}
|
||||
|
61
src/Spectre.Console/Extensions/StatusContextExtensions.cs
Normal file
61
src/Spectre.Console/Extensions/StatusContextExtensions.cs
Normal file
@ -0,0 +1,61 @@
|
||||
using System;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
/// <summary>
|
||||
/// Contains extension methods for <see cref="StatusContext"/>.
|
||||
/// </summary>
|
||||
public static class StatusContextExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Sets the status message.
|
||||
/// </summary>
|
||||
/// <param name="context">The status context.</param>
|
||||
/// <param name="status">The status message.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static StatusContext Status(this StatusContext context, string status)
|
||||
{
|
||||
if (context is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(context));
|
||||
}
|
||||
|
||||
context.Status = status;
|
||||
return context;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the spinner.
|
||||
/// </summary>
|
||||
/// <param name="context">The status context.</param>
|
||||
/// <param name="spinner">The spinner.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static StatusContext Spinner(this StatusContext context, Spinner spinner)
|
||||
{
|
||||
if (context is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(context));
|
||||
}
|
||||
|
||||
context.Spinner = spinner;
|
||||
return context;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the spinner style.
|
||||
/// </summary>
|
||||
/// <param name="context">The status context.</param>
|
||||
/// <param name="style">The spinner style.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static StatusContext SpinnerStyle(this StatusContext context, Style? style)
|
||||
{
|
||||
if (context is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(context));
|
||||
}
|
||||
|
||||
context.SpinnerStyle = style;
|
||||
return context;
|
||||
}
|
||||
}
|
||||
}
|
62
src/Spectre.Console/Extensions/StatusExtensions.cs
Normal file
62
src/Spectre.Console/Extensions/StatusExtensions.cs
Normal file
@ -0,0 +1,62 @@
|
||||
using System;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
/// <summary>
|
||||
/// Contains extension methods for <see cref="Status"/>.
|
||||
/// </summary>
|
||||
public static class StatusExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Sets whether or not auto refresh is enabled.
|
||||
/// If disabled, you will manually have to refresh the progress.
|
||||
/// </summary>
|
||||
/// <param name="status">The <see cref="Status"/> instance.</param>
|
||||
/// <param name="enabled">Whether or not auto refresh is enabled.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static Status AutoRefresh(this Status status, bool enabled)
|
||||
{
|
||||
if (status is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(status));
|
||||
}
|
||||
|
||||
status.AutoRefresh = enabled;
|
||||
return status;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the spinner.
|
||||
/// </summary>
|
||||
/// <param name="status">The <see cref="Status"/> instance.</param>
|
||||
/// <param name="spinner">The spinner.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static Status Spinner(this Status status, Spinner spinner)
|
||||
{
|
||||
if (status is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(status));
|
||||
}
|
||||
|
||||
status.Spinner = spinner;
|
||||
return status;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the spinner style.
|
||||
/// </summary>
|
||||
/// <param name="status">The <see cref="Status"/> instance.</param>
|
||||
/// <param name="style">The spinner style.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static Status SpinnerStyle(this Status status, Style? style)
|
||||
{
|
||||
if (status is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(status));
|
||||
}
|
||||
|
||||
status.SpinnerStyle = style;
|
||||
return status;
|
||||
}
|
||||
}
|
||||
}
|
@ -8,9 +8,6 @@ namespace Spectre.Console
|
||||
/// </summary>
|
||||
public sealed class PercentageColumn : ProgressColumn
|
||||
{
|
||||
/// <inheritdoc/>
|
||||
protected internal override int? ColumnWidth => 4;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the style for a non-complete task.
|
||||
/// </summary>
|
||||
@ -28,5 +25,11 @@ namespace Spectre.Console
|
||||
var style = percentage == 100 ? CompletedStyle : Style ?? Style.Plain;
|
||||
return new Text($"{percentage}%", style).RightAligned();
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override int? GetColumnWidth(RenderContext context)
|
||||
{
|
||||
return 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8,9 +8,6 @@ namespace Spectre.Console
|
||||
/// </summary>
|
||||
public sealed class RemainingTimeColumn : ProgressColumn
|
||||
{
|
||||
/// <inheritdoc/>
|
||||
protected internal override int? ColumnWidth => 7;
|
||||
|
||||
/// <inheritdoc/>
|
||||
protected internal override bool NoWrap => true;
|
||||
|
||||
@ -30,5 +27,11 @@ namespace Spectre.Console
|
||||
|
||||
return new Text($"{remaining.Value:h\\:mm\\:ss}", Style ?? Style.Plain);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override int? GetColumnWidth(RenderContext context)
|
||||
{
|
||||
return 7;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -13,25 +13,39 @@ namespace Spectre.Console
|
||||
private const string ACCUMULATED = "SPINNER_ACCUMULATED";
|
||||
private const string INDEX = "SPINNER_INDEX";
|
||||
|
||||
private readonly ProgressSpinner _spinner;
|
||||
private int? _maxLength;
|
||||
|
||||
/// <inheritdoc/>
|
||||
protected internal override int? ColumnWidth => 1;
|
||||
private readonly object _lock;
|
||||
private Spinner _spinner;
|
||||
private int? _maxWidth;
|
||||
|
||||
/// <inheritdoc/>
|
||||
protected internal override bool NoWrap => true;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the <see cref="Console.Spinner"/>.
|
||||
/// </summary>
|
||||
public Spinner Spinner
|
||||
{
|
||||
get => _spinner;
|
||||
set
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
_spinner = value ?? Spinner.Known.Default;
|
||||
_maxWidth = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the style of the spinner.
|
||||
/// </summary>
|
||||
public Style Style { get; set; } = new Style(foreground: Color.Yellow);
|
||||
public Style? Style { get; set; } = new Style(foreground: Color.Yellow);
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="SpinnerColumn"/> class.
|
||||
/// </summary>
|
||||
public SpinnerColumn()
|
||||
: this(ProgressSpinner.Known.Default)
|
||||
: this(Spinner.Known.Default)
|
||||
{
|
||||
}
|
||||
|
||||
@ -39,36 +53,55 @@ namespace Spectre.Console
|
||||
/// Initializes a new instance of the <see cref="SpinnerColumn"/> class.
|
||||
/// </summary>
|
||||
/// <param name="spinner">The spinner to use.</param>
|
||||
public SpinnerColumn(ProgressSpinner spinner)
|
||||
public SpinnerColumn(Spinner spinner)
|
||||
{
|
||||
_spinner = spinner ?? throw new ArgumentNullException(nameof(spinner));
|
||||
_lock = new object();
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override IRenderable Render(RenderContext context, ProgressTask task, TimeSpan deltaTime)
|
||||
{
|
||||
var useAscii = (context.LegacyConsole || !context.Unicode) && _spinner.IsUnicode;
|
||||
var spinner = useAscii ? ProgressSpinner.Known.Ascii : _spinner;
|
||||
var spinner = useAscii ? Spinner.Known.Ascii : _spinner ?? Spinner.Known.Default;
|
||||
|
||||
if (!task.IsStarted || task.IsFinished)
|
||||
{
|
||||
if (_maxLength == null)
|
||||
{
|
||||
_maxLength = _spinner.Frames.Max(frame => Cell.GetCellLength(context, frame));
|
||||
}
|
||||
|
||||
return new Markup(new string(' ', _maxLength.Value));
|
||||
return new Markup(new string(' ', GetMaxWidth(context)));
|
||||
}
|
||||
|
||||
var accumulated = task.State.Update<double>(ACCUMULATED, acc => acc + deltaTime.TotalMilliseconds);
|
||||
if (accumulated >= _spinner.Interval.TotalMilliseconds)
|
||||
if (accumulated >= spinner.Interval.TotalMilliseconds)
|
||||
{
|
||||
task.State.Update<double>(ACCUMULATED, _ => 0);
|
||||
task.State.Update<int>(INDEX, index => index + 1);
|
||||
}
|
||||
|
||||
var index = task.State.Get<int>(INDEX);
|
||||
return new Markup(spinner.Frames[index % spinner.Frames.Count], Style ?? Style.Plain);
|
||||
var frame = spinner.Frames[index % spinner.Frames.Count];
|
||||
return new Markup(frame.EscapeMarkup(), Style ?? Style.Plain);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override int? GetColumnWidth(RenderContext context)
|
||||
{
|
||||
return GetMaxWidth(context);
|
||||
}
|
||||
|
||||
private int GetMaxWidth(RenderContext context)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (_maxWidth == null)
|
||||
{
|
||||
var useAscii = (context.LegacyConsole || !context.Unicode) && _spinner.IsUnicode;
|
||||
var spinner = useAscii ? Spinner.Known.Ascii : _spinner ?? Spinner.Known.Default;
|
||||
|
||||
_maxWidth = spinner.Frames.Max(frame => Cell.GetCellLength(context, frame));
|
||||
}
|
||||
|
||||
return _maxWidth.Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -34,6 +34,8 @@ namespace Spectre.Console
|
||||
|
||||
internal List<ProgressColumn> Columns { get; }
|
||||
|
||||
internal ProgressRenderer? FallbackRenderer { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="Progress"/> class.
|
||||
/// </summary>
|
||||
@ -116,11 +118,11 @@ namespace Spectre.Console
|
||||
if (interactive)
|
||||
{
|
||||
var columns = new List<ProgressColumn>(Columns);
|
||||
return new InteractiveProgressRenderer(_console, columns, RefreshRate);
|
||||
return new DefaultProgressRenderer(_console, columns, RefreshRate);
|
||||
}
|
||||
else
|
||||
{
|
||||
return new NonInteractiveProgressRenderer();
|
||||
return FallbackRenderer ?? new FallbackProgressRenderer();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -13,11 +13,6 @@ namespace Spectre.Console
|
||||
/// </summary>
|
||||
protected internal virtual bool NoWrap { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the requested column width for the column.
|
||||
/// </summary>
|
||||
protected internal virtual int? ColumnWidth { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a renderable representing the column.
|
||||
/// </summary>
|
||||
@ -26,5 +21,15 @@ namespace Spectre.Console
|
||||
/// <param name="deltaTime">The elapsed time since last call.</param>
|
||||
/// <returns>A renderable representing the column.</returns>
|
||||
public abstract IRenderable Render(RenderContext context, ProgressTask task, TimeSpan deltaTime);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the width of the column.
|
||||
/// </summary>
|
||||
/// <param name="context">The context.</param>
|
||||
/// <returns>The width of the column, or <c>null</c> to calculate.</returns>
|
||||
public virtual int? GetColumnWidth(RenderContext context)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Spectre.Console.Internal;
|
||||
|
||||
namespace Spectre.Console
|
||||
@ -21,6 +22,8 @@ namespace Spectre.Console
|
||||
/// </summary>
|
||||
public bool IsFinished => _tasks.All(task => task.IsFinished);
|
||||
|
||||
internal Encoding Encoding => _console.Encoding;
|
||||
|
||||
internal ProgressContext(IAnsiConsole console, ProgressRenderer renderer)
|
||||
{
|
||||
_tasks = new List<ProgressTask>();
|
||||
@ -56,14 +59,11 @@ namespace Spectre.Console
|
||||
_console.Render(new ControlSequence(string.Empty));
|
||||
}
|
||||
|
||||
internal void EnumerateTasks(Action<ProgressTask> action)
|
||||
internal IReadOnlyList<ProgressTask> GetTasks()
|
||||
{
|
||||
lock (_taskLock)
|
||||
{
|
||||
foreach (var task in _tasks)
|
||||
{
|
||||
action(task);
|
||||
}
|
||||
return new List<ProgressTask>(_tasks);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,7 +6,7 @@ using Spectre.Console.Rendering;
|
||||
|
||||
namespace Spectre.Console.Internal
|
||||
{
|
||||
internal sealed class InteractiveProgressRenderer : ProgressRenderer
|
||||
internal sealed class DefaultProgressRenderer : ProgressRenderer
|
||||
{
|
||||
private readonly IAnsiConsole _console;
|
||||
private readonly List<ProgressColumn> _columns;
|
||||
@ -17,7 +17,7 @@ namespace Spectre.Console.Internal
|
||||
|
||||
public override TimeSpan RefreshRate { get; }
|
||||
|
||||
public InteractiveProgressRenderer(IAnsiConsole console, List<ProgressColumn> columns, TimeSpan refreshRate)
|
||||
public DefaultProgressRenderer(IAnsiConsole console, List<ProgressColumn> columns, TimeSpan refreshRate)
|
||||
{
|
||||
_console = console ?? throw new ArgumentNullException(nameof(console));
|
||||
_columns = columns ?? throw new ArgumentNullException(nameof(columns));
|
||||
@ -60,6 +60,8 @@ namespace Spectre.Console.Internal
|
||||
_stopwatch.Start();
|
||||
}
|
||||
|
||||
var renderContext = new RenderContext(_console.Encoding, _console.Capabilities.LegacyConsole);
|
||||
|
||||
var delta = _stopwatch.Elapsed - _lastUpdate;
|
||||
_lastUpdate = _stopwatch.Elapsed;
|
||||
|
||||
@ -68,9 +70,10 @@ namespace Spectre.Console.Internal
|
||||
{
|
||||
var column = new GridColumn().PadRight(1);
|
||||
|
||||
if (_columns[columnIndex].ColumnWidth != null)
|
||||
var columnWidth = _columns[columnIndex].GetColumnWidth(renderContext);
|
||||
if (columnWidth != null)
|
||||
{
|
||||
column.Width = _columns[columnIndex].ColumnWidth;
|
||||
column.Width = columnWidth;
|
||||
}
|
||||
|
||||
if (_columns[columnIndex].NoWrap)
|
||||
@ -88,12 +91,11 @@ namespace Spectre.Console.Internal
|
||||
}
|
||||
|
||||
// Add rows
|
||||
var renderContext = new RenderContext(_console.Encoding, _console.Capabilities.LegacyConsole);
|
||||
context.EnumerateTasks(task =>
|
||||
foreach (var task in context.GetTasks())
|
||||
{
|
||||
var columns = _columns.Select(column => column.Render(renderContext, task, delta));
|
||||
grid.AddRow(columns.ToArray());
|
||||
});
|
||||
}
|
||||
|
||||
_live.SetRenderable(new Padder(grid, new Padding(0, 1)));
|
||||
}
|
@ -4,7 +4,7 @@ using Spectre.Console.Rendering;
|
||||
|
||||
namespace Spectre.Console.Internal
|
||||
{
|
||||
internal sealed class NonInteractiveProgressRenderer : ProgressRenderer
|
||||
internal sealed class FallbackProgressRenderer : ProgressRenderer
|
||||
{
|
||||
private const double FirstMilestone = 25;
|
||||
private static readonly double?[] _milestones = new double?[] { FirstMilestone, 50, 75, 95, 96, 97, 98, 99, 100 };
|
||||
@ -16,7 +16,7 @@ namespace Spectre.Console.Internal
|
||||
|
||||
public override TimeSpan RefreshRate => TimeSpan.FromSeconds(1);
|
||||
|
||||
public NonInteractiveProgressRenderer()
|
||||
public FallbackProgressRenderer()
|
||||
{
|
||||
_taskMilestones = new Dictionary<int, double>();
|
||||
_lock = new object();
|
||||
@ -29,7 +29,7 @@ namespace Spectre.Console.Internal
|
||||
var hasStartedTasks = false;
|
||||
var updates = new List<(string, double)>();
|
||||
|
||||
context.EnumerateTasks(task =>
|
||||
foreach (var task in context.GetTasks())
|
||||
{
|
||||
if (!task.IsStarted || task.IsFinished)
|
||||
{
|
||||
@ -42,12 +42,15 @@ namespace Spectre.Console.Internal
|
||||
{
|
||||
updates.Add((task.Description, task.Percentage));
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Got started tasks but no updates for 30 seconds?
|
||||
if (hasStartedTasks && updates.Count == 0 && (DateTime.Now - _lastUpdate) > TimeSpan.FromSeconds(30))
|
||||
{
|
||||
context.EnumerateTasks(task => updates.Add((task.Description, task.Percentage)));
|
||||
foreach (var task in context.GetTasks())
|
||||
{
|
||||
updates.Add((task.Description, task.Percentage));
|
||||
}
|
||||
}
|
||||
|
||||
if (updates.Count > 0)
|
@ -0,0 +1,60 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Spectre.Console.Rendering;
|
||||
|
||||
namespace Spectre.Console.Internal
|
||||
{
|
||||
internal sealed class StatusFallbackRenderer : ProgressRenderer
|
||||
{
|
||||
private readonly object _lock;
|
||||
private IRenderable? _renderable;
|
||||
private string? _lastStatus;
|
||||
|
||||
public override TimeSpan RefreshRate => TimeSpan.FromSeconds(1);
|
||||
|
||||
public StatusFallbackRenderer()
|
||||
{
|
||||
_lock = new object();
|
||||
}
|
||||
|
||||
public override void Update(ProgressContext context)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
var task = context.GetTasks().SingleOrDefault();
|
||||
if (task != null)
|
||||
{
|
||||
// Not same description?
|
||||
if (_lastStatus != task.Description)
|
||||
{
|
||||
_lastStatus = task.Description;
|
||||
_renderable = new Markup(task.Description + Environment.NewLine);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
_renderable = null;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public override IEnumerable<IRenderable> Process(RenderContext context, IEnumerable<IRenderable> renderables)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
var result = new List<IRenderable>();
|
||||
result.AddRange(renderables);
|
||||
|
||||
if (_renderable != null)
|
||||
{
|
||||
result.Add(_renderable);
|
||||
}
|
||||
|
||||
_renderable = null;
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load Diff
@ -6,7 +6,7 @@ namespace Spectre.Console
|
||||
/// <summary>
|
||||
/// Represents a spinner used in a <see cref="SpinnerColumn"/>.
|
||||
/// </summary>
|
||||
public abstract partial class ProgressSpinner
|
||||
public abstract partial class Spinner
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the update interval for the spinner.
|
89
src/Spectre.Console/Progress/Status.cs
Normal file
89
src/Spectre.Console/Progress/Status.cs
Normal file
@ -0,0 +1,89 @@
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
using Spectre.Console.Internal;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a status display.
|
||||
/// </summary>
|
||||
public sealed class Status
|
||||
{
|
||||
private readonly IAnsiConsole _console;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the spinner.
|
||||
/// </summary>
|
||||
public Spinner? Spinner { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the spinner style.
|
||||
/// </summary>
|
||||
public Style? SpinnerStyle { get; set; } = new Style(foreground: Color.Yellow);
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether or not status
|
||||
/// should auto refresh. Defaults to <c>true</c>.
|
||||
/// </summary>
|
||||
public bool AutoRefresh { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="Status"/> class.
|
||||
/// </summary>
|
||||
/// <param name="console">The console.</param>
|
||||
public Status(IAnsiConsole console)
|
||||
{
|
||||
_console = console ?? throw new ArgumentNullException(nameof(console));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts a new status display.
|
||||
/// </summary>
|
||||
/// <param name="status">The status to display.</param>
|
||||
/// <param name="action">he action to execute.</param>
|
||||
public void Start(string status, Action<StatusContext> action)
|
||||
{
|
||||
var task = StartAsync(status, ctx =>
|
||||
{
|
||||
action(ctx);
|
||||
return Task.CompletedTask;
|
||||
});
|
||||
|
||||
task.GetAwaiter().GetResult();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts a new status display.
|
||||
/// </summary>
|
||||
/// <param name="status">The status to display.</param>
|
||||
/// <param name="action">he action to execute.</param>
|
||||
/// <returns>A <see cref="Task"/> representing the asynchronous operation.</returns>
|
||||
public async Task StartAsync(string status, Func<StatusContext, Task> action)
|
||||
{
|
||||
// Set the progress columns
|
||||
var spinnerColumn = new SpinnerColumn(Spinner ?? Spinner.Known.Default)
|
||||
{
|
||||
Style = SpinnerStyle ?? Style.Plain,
|
||||
};
|
||||
|
||||
var progress = new Progress(_console)
|
||||
{
|
||||
FallbackRenderer = new StatusFallbackRenderer(),
|
||||
AutoClear = true,
|
||||
AutoRefresh = AutoRefresh,
|
||||
};
|
||||
|
||||
progress.Columns(new ProgressColumn[]
|
||||
{
|
||||
spinnerColumn,
|
||||
new TaskDescriptionColumn(),
|
||||
});
|
||||
|
||||
await progress.StartAsync(async ctx =>
|
||||
{
|
||||
var statusContext = new StatusContext(ctx, ctx.AddTask(status), spinnerColumn);
|
||||
await action(statusContext).ConfigureAwait(false);
|
||||
}).ConfigureAwait(false);
|
||||
}
|
||||
}
|
||||
}
|
76
src/Spectre.Console/Progress/StatusContext.cs
Normal file
76
src/Spectre.Console/Progress/StatusContext.cs
Normal file
@ -0,0 +1,76 @@
|
||||
using System;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a context that can be used to interact with a <see cref="Status"/>.
|
||||
/// </summary>
|
||||
public sealed class StatusContext
|
||||
{
|
||||
private readonly ProgressContext _context;
|
||||
private readonly ProgressTask _task;
|
||||
private readonly SpinnerColumn _spinnerColumn;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the current status.
|
||||
/// </summary>
|
||||
public string Status
|
||||
{
|
||||
get => _task.Description;
|
||||
set => SetStatus(value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the current spinner.
|
||||
/// </summary>
|
||||
public Spinner Spinner
|
||||
{
|
||||
get => _spinnerColumn.Spinner;
|
||||
set => SetSpinner(value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the current spinner style.
|
||||
/// </summary>
|
||||
public Style? SpinnerStyle
|
||||
{
|
||||
get => _spinnerColumn.Style;
|
||||
set => _spinnerColumn.Style = value;
|
||||
}
|
||||
|
||||
internal StatusContext(ProgressContext context, ProgressTask task, SpinnerColumn spinnerColumn)
|
||||
{
|
||||
_context = context ?? throw new ArgumentNullException(nameof(context));
|
||||
_task = task ?? throw new ArgumentNullException(nameof(task));
|
||||
_spinnerColumn = spinnerColumn ?? throw new ArgumentNullException(nameof(spinnerColumn));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Refreshes the status.
|
||||
/// </summary>
|
||||
public void Refresh()
|
||||
{
|
||||
_context.Refresh();
|
||||
}
|
||||
|
||||
private void SetStatus(string status)
|
||||
{
|
||||
if (status is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(status));
|
||||
}
|
||||
|
||||
_task.Description = status;
|
||||
}
|
||||
|
||||
private void SetSpinner(Spinner spinner)
|
||||
{
|
||||
if (spinner is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(spinner));
|
||||
}
|
||||
|
||||
_spinnerColumn.Spinner = spinner;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,5 +1,4 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Spectre.Console.Internal;
|
||||
|
||||
namespace Spectre.Console.Rendering
|
||||
@ -8,7 +7,7 @@ namespace Spectre.Console.Rendering
|
||||
{
|
||||
private readonly object _lock = new object();
|
||||
private IRenderable? _renderable;
|
||||
private int? _height;
|
||||
private SegmentShape? _shape;
|
||||
|
||||
public void SetRenderable(IRenderable renderable)
|
||||
{
|
||||
@ -22,12 +21,12 @@ namespace Spectre.Console.Rendering
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (_height == null)
|
||||
if (_shape == null)
|
||||
{
|
||||
return new ControlSequence(string.Empty);
|
||||
}
|
||||
|
||||
return new ControlSequence("\r" + "\u001b[1A".Repeat(_height.Value - 1));
|
||||
return new ControlSequence("\r" + "\u001b[1A".Repeat(_shape.Value.Height - 1));
|
||||
}
|
||||
}
|
||||
|
||||
@ -35,12 +34,12 @@ namespace Spectre.Console.Rendering
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (_height == null)
|
||||
if (_shape == null)
|
||||
{
|
||||
return new ControlSequence(string.Empty);
|
||||
}
|
||||
|
||||
return new ControlSequence("\r\u001b[2K" + "\u001b[1A\u001b[2K".Repeat(_height.Value - 1));
|
||||
return new ControlSequence("\r\u001b[2K" + "\u001b[1A\u001b[2K".Repeat(_shape.Value.Height - 1));
|
||||
}
|
||||
}
|
||||
|
||||
@ -53,27 +52,27 @@ namespace Spectre.Console.Rendering
|
||||
var segments = _renderable.Render(context, maxWidth);
|
||||
var lines = Segment.SplitLines(context, segments);
|
||||
|
||||
_height = lines.Count;
|
||||
var shape = SegmentShape.Calculate(context, lines);
|
||||
_shape = _shape == null ? shape : _shape.Value.Inflate(shape);
|
||||
_shape.Value.SetShape(context, lines);
|
||||
|
||||
var result = new List<Segment>();
|
||||
foreach (var (_, _, last, line) in lines.Enumerate())
|
||||
{
|
||||
foreach (var item in line)
|
||||
{
|
||||
result.Add(item);
|
||||
yield return item;
|
||||
}
|
||||
|
||||
if (!last)
|
||||
{
|
||||
result.Add(Segment.LineBreak);
|
||||
yield return Segment.LineBreak;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
yield break;
|
||||
}
|
||||
|
||||
_height = 0;
|
||||
return Enumerable.Empty<Segment>();
|
||||
_shape = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -599,6 +599,7 @@ namespace Spectre.Console.Rendering
|
||||
return stack.ToList();
|
||||
}
|
||||
|
||||
// TODO: Move this to Table
|
||||
internal static List<List<SegmentLine>> MakeSameHeight(int cellHeight, List<List<SegmentLine>> cells)
|
||||
{
|
||||
if (cells is null)
|
||||
@ -619,5 +620,49 @@ namespace Spectre.Console.Rendering
|
||||
|
||||
return cells;
|
||||
}
|
||||
|
||||
internal static (int Width, int Height) GetShape(RenderContext context, List<SegmentLine> lines)
|
||||
{
|
||||
if (context is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(context));
|
||||
}
|
||||
|
||||
if (lines is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(lines));
|
||||
}
|
||||
|
||||
var height = lines.Count;
|
||||
var width = lines.Max(l => CellCount(context, l));
|
||||
|
||||
return (width, height);
|
||||
}
|
||||
|
||||
internal static List<SegmentLine> SetShape(RenderContext context, List<SegmentLine> lines, (int Width, int Height) shape)
|
||||
{
|
||||
foreach (var line in lines)
|
||||
{
|
||||
var length = CellCount(context, line);
|
||||
var missing = shape.Width - length;
|
||||
if (missing > 0)
|
||||
{
|
||||
line.Add(new Segment(new string(' ', missing)));
|
||||
}
|
||||
}
|
||||
|
||||
if (lines.Count < shape.Height)
|
||||
{
|
||||
var missing = shape.Height - lines.Count;
|
||||
for (int i = 0; i < missing; i++)
|
||||
{
|
||||
var line = new SegmentLine();
|
||||
line.Add(new Segment(new string(' ', shape.Width)));
|
||||
lines.Add(line);
|
||||
}
|
||||
}
|
||||
|
||||
return lines;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
67
src/Spectre.Console/Rendering/SegmentShape.cs
Normal file
67
src/Spectre.Console/Rendering/SegmentShape.cs
Normal file
@ -0,0 +1,67 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Spectre.Console.Rendering
|
||||
{
|
||||
internal readonly struct SegmentShape
|
||||
{
|
||||
public int Width { get; }
|
||||
public int Height { get; }
|
||||
|
||||
public SegmentShape(int width, int height)
|
||||
{
|
||||
Width = width;
|
||||
Height = height;
|
||||
}
|
||||
|
||||
public static SegmentShape Calculate(RenderContext context, List<SegmentLine> lines)
|
||||
{
|
||||
if (context is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(context));
|
||||
}
|
||||
|
||||
if (lines is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(lines));
|
||||
}
|
||||
|
||||
var height = lines.Count;
|
||||
var width = lines.Max(l => Segment.CellCount(context, l));
|
||||
|
||||
return new SegmentShape(width, height);
|
||||
}
|
||||
|
||||
public SegmentShape Inflate(SegmentShape other)
|
||||
{
|
||||
return new SegmentShape(
|
||||
Math.Max(Width, other.Width),
|
||||
Math.Max(Height, other.Height));
|
||||
}
|
||||
|
||||
public void SetShape(RenderContext context, List<SegmentLine> lines)
|
||||
{
|
||||
foreach (var line in lines)
|
||||
{
|
||||
var length = Segment.CellCount(context, line);
|
||||
var missing = Width - length;
|
||||
if (missing > 0)
|
||||
{
|
||||
line.Add(new Segment(new string(' ', missing)));
|
||||
}
|
||||
}
|
||||
|
||||
if (lines.Count < Height)
|
||||
{
|
||||
var missing = Height - lines.Count;
|
||||
for (var i = 0; i < missing; i++)
|
||||
{
|
||||
var line = new SegmentLine();
|
||||
line.Add(new Segment(new string(' ', Width)));
|
||||
lines.Add(line);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user