mirror of
https://github.com/nsnail/dot.git
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368 lines
13 KiB
C#
368 lines
13 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace Dot.Lang {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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public class Strings {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Strings() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Dot.Lang.Strings", typeof(Strings).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 转换换行符为LF.
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/// </summary>
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public static string ConvertEndOfLineToLF {
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get {
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return ResourceManager.GetString("ConvertEndOfLineToLF", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to {0}(已复制到剪贴板).
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/// </summary>
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public static string Copied {
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get {
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return ResourceManager.GetString("Copied", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 文件通配符.
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/// </summary>
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public static string FileSearchPattern {
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get {
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return ResourceManager.GetString("FileSearchPattern", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 要处理的目录路径.
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/// </summary>
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public static string FolderPath {
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get {
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return ResourceManager.GetString("FolderPath", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to GUID工具.
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/// </summary>
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public static string GuidTool {
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get {
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return ResourceManager.GetString("GuidTool", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 文本编码工具.
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/// </summary>
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public static string HelpForText {
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get {
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return ResourceManager.GetString("HelpForText", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 输入文本为空.
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/// </summary>
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public static string InputTextIsEmpty {
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get {
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return ResourceManager.GetString("InputTextIsEmpty", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 连接NTP服务器: {0} <{1}> ... .
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/// </summary>
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public static string Main_GetUtc_ {
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get {
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return ResourceManager.GetString("Main_GetUtc_", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to {0} ms.
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/// </summary>
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public static string Main_GetUtc__0_us {
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get {
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return ResourceManager.GetString("Main_GetUtc__0_us", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 发送请求... .
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/// </summary>
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public static string Main_GetUtc_sdf {
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get {
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return ResourceManager.GetString("Main_GetUtc_sdf", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 接收数据... .
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/// </summary>
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public static string Main_GetUtc_接收请求___ {
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get {
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return ResourceManager.GetString("Main_GetUtc_接收请求___", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to NTP服务器时间: {0}.
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/// </summary>
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public static string Main_Run_NTP服务器时间___0_ {
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get {
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return ResourceManager.GetString("Main_Run_NTP服务器时间___0_", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 按"y"同步系统时钟, 其它按键退出程序.
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/// </summary>
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public static string Main_Run_SyncClock {
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get {
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return ResourceManager.GetString("Main_Run_SyncClock", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 同步完成, 开始复检....
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/// </summary>
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public static string Main_Run_SyncDone {
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get {
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return ResourceManager.GetString("Main_Run_SyncDone", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 本地时钟快: {0} ms.
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/// </summary>
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public static string Main_Run_时差___0__ms {
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get {
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return ResourceManager.GetString("Main_Run_时差___0__ms", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 本地时钟慢: {0} ms.
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/// </summary>
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public static string Main_Run_时差___1__ms {
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get {
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return ResourceManager.GetString("Main_Run_时差___1__ms", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 本地时间: {0}.
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/// </summary>
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public static string Main_Run_本地时间___0_ {
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get {
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return ResourceManager.GetString("Main_Run_本地时间___0_", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 没有需要处理的文件.
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/// </summary>
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public static string NoFileToBeProcessed {
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get {
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return ResourceManager.GetString("NoFileToBeProcessed", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 所有服务均不可用.
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/// </summary>
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public static string NoService {
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get {
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return ResourceManager.GetString("NoService", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to OK.
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/// </summary>
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public static string OK {
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get {
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return ResourceManager.GetString("OK", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 指定的路径“{0}”不存在.
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/// </summary>
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public static string PathNotFound {
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get {
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return ResourceManager.GetString("PathNotFound", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 按下任意键继续....
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/// </summary>
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public static string PressAnyKey {
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get {
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return ResourceManager.GetString("PressAnyKey", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to BitSet 1:[0-9],2:[a-z],4:[A-Z],8:[ascii.0x21-0x2F].
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/// </summary>
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public static string PwdGenerateTypes {
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get {
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return ResourceManager.GetString("PwdGenerateTypes", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 密码长度.
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/// </summary>
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public static string PwdLength {
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get {
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return ResourceManager.GetString("PwdLength", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 随机密码生成器.
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/// </summary>
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public static string RandomPasswordGenerator {
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get {
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return ResourceManager.GetString("RandomPasswordGenerator", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 只读模式(仅做测试,不实际修改).
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/// </summary>
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public static string ReadOnly {
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get {
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return ResourceManager.GetString("ReadOnly", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 移除文件尾部换行和空格.
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/// </summary>
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public static string RemoveTrailingWhiteSpaces {
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get {
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return ResourceManager.GetString("RemoveTrailingWhiteSpaces", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 查找文件....
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/// </summary>
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public static string SearchingFile {
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get {
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return ResourceManager.GetString("SearchingFile", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to {0} 个文件.
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/// </summary>
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public static string SearchingFileOK {
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get {
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return ResourceManager.GetString("SearchingFileOK", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 已读取:{0}/{1},处理:{2},跳过:{3}.
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/// </summary>
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public static string ShowMessageTemp {
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get {
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return ResourceManager.GetString("ShowMessageTemp", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 要处理的文本(默认取取剪贴板值).
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/// </summary>
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public static string TextTobeProcessed {
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get {
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return ResourceManager.GetString("TextTobeProcessed", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 超时.
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/// </summary>
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public static string Timeout {
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get {
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return ResourceManager.GetString("Timeout", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 移除文件的uf8 bom.
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/// </summary>
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public static string TrimUtf8Bom {
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get {
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return ResourceManager.GetString("TrimUtf8Bom", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 使用大写输出.
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/// </summary>
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public static string UseUppercase {
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get {
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return ResourceManager.GetString("UseUppercase", resourceCulture);
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}
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}
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}
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} |