//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace Dot.Lang { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] public class Strings { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Strings() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] public static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Dot.Lang.Strings", typeof(Strings).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] public static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to 转换换行符为LF. /// public static string ConvertEndOfLineToLF { get { return ResourceManager.GetString("ConvertEndOfLineToLF", resourceCulture); } } /// /// Looks up a localized string similar to {0}(已复制到剪贴板). /// public static string Copied { get { return ResourceManager.GetString("Copied", resourceCulture); } } /// /// Looks up a localized string similar to 文件通配符. /// public static string FileSearchPattern { get { return ResourceManager.GetString("FileSearchPattern", resourceCulture); } } /// /// Looks up a localized string similar to 要处理的目录路径. /// public static string FolderPath { get { return ResourceManager.GetString("FolderPath", resourceCulture); } } /// /// Looks up a localized string similar to GUID工具. /// public static string GuidTool { get { return ResourceManager.GetString("GuidTool", resourceCulture); } } /// /// Looks up a localized string similar to 文本编码工具. /// public static string HelpForText { get { return ResourceManager.GetString("HelpForText", resourceCulture); } } /// /// Looks up a localized string similar to 输入文本为空. /// public static string InputTextIsEmpty { get { return ResourceManager.GetString("InputTextIsEmpty", resourceCulture); } } /// /// Looks up a localized string similar to 连接NTP服务器: {0} <{1}> ... . /// public static string Main_GetUtc_ { get { return ResourceManager.GetString("Main_GetUtc_", resourceCulture); } } /// /// Looks up a localized string similar to {0} ms. /// public static string Main_GetUtc__0_us { get { return ResourceManager.GetString("Main_GetUtc__0_us", resourceCulture); } } /// /// Looks up a localized string similar to 发送请求... . /// public static string Main_GetUtc_sdf { get { return ResourceManager.GetString("Main_GetUtc_sdf", resourceCulture); } } /// /// Looks up a localized string similar to 接收数据... . /// public static string Main_GetUtc_接收请求___ { get { return ResourceManager.GetString("Main_GetUtc_接收请求___", resourceCulture); } } /// /// Looks up a localized string similar to NTP服务器时间: {0}. /// public static string Main_Run_NTP服务器时间___0_ { get { return ResourceManager.GetString("Main_Run_NTP服务器时间___0_", resourceCulture); } } /// /// Looks up a localized string similar to 按"y"同步系统时钟, 其它按键退出程序. /// public static string Main_Run_SyncClock { get { return ResourceManager.GetString("Main_Run_SyncClock", resourceCulture); } } /// /// Looks up a localized string similar to 同步完成, 开始复检.... /// public static string Main_Run_SyncDone { get { return ResourceManager.GetString("Main_Run_SyncDone", resourceCulture); } } /// /// Looks up a localized string similar to 本地时钟快: {0} ms. /// public static string Main_Run_时差___0__ms { get { return ResourceManager.GetString("Main_Run_时差___0__ms", resourceCulture); } } /// /// Looks up a localized string similar to 本地时钟慢: {0} ms. /// public static string Main_Run_时差___1__ms { get { return ResourceManager.GetString("Main_Run_时差___1__ms", resourceCulture); } } /// /// Looks up a localized string similar to 本地时间: {0}. /// public static string Main_Run_本地时间___0_ { get { return ResourceManager.GetString("Main_Run_本地时间___0_", resourceCulture); } } /// /// Looks up a localized string similar to 没有需要处理的文件. /// public static string NoFileToBeProcessed { get { return ResourceManager.GetString("NoFileToBeProcessed", resourceCulture); } } /// /// Looks up a localized string similar to 所有服务均不可用. /// public static string NoService { get { return ResourceManager.GetString("NoService", resourceCulture); } } /// /// Looks up a localized string similar to OK. /// public static string OK { get { return ResourceManager.GetString("OK", resourceCulture); } } /// /// Looks up a localized string similar to 指定的路径“{0}”不存在. /// public static string PathNotFound { get { return ResourceManager.GetString("PathNotFound", resourceCulture); } } /// /// Looks up a localized string similar to 按下任意键继续.... /// public static string PressAnyKey { get { return ResourceManager.GetString("PressAnyKey", resourceCulture); } } /// /// Looks up a localized string similar to BitSet 1:[0-9],2:[a-z],4:[A-Z],8:[ascii.0x21-0x2F]. /// public static string PwdGenerateTypes { get { return ResourceManager.GetString("PwdGenerateTypes", resourceCulture); } } /// /// Looks up a localized string similar to 密码长度. /// public static string PwdLength { get { return ResourceManager.GetString("PwdLength", resourceCulture); } } /// /// Looks up a localized string similar to 随机密码生成器. /// public static string RandomPasswordGenerator { get { return ResourceManager.GetString("RandomPasswordGenerator", resourceCulture); } } /// /// Looks up a localized string similar to 只读模式(仅做测试,不实际修改). /// public static string ReadOnly { get { return ResourceManager.GetString("ReadOnly", resourceCulture); } } /// /// Looks up a localized string similar to 移除文件尾部换行和空格. /// public static string RemoveTrailingWhiteSpaces { get { return ResourceManager.GetString("RemoveTrailingWhiteSpaces", resourceCulture); } } /// /// Looks up a localized string similar to 查找文件.... /// public static string SearchingFile { get { return ResourceManager.GetString("SearchingFile", resourceCulture); } } /// /// Looks up a localized string similar to {0} 个文件. /// public static string SearchingFileOK { get { return ResourceManager.GetString("SearchingFileOK", resourceCulture); } } /// /// Looks up a localized string similar to 已读取:{0}/{1},处理:{2},跳过:{3}. /// public static string ShowMessageTemp { get { return ResourceManager.GetString("ShowMessageTemp", resourceCulture); } } /// /// Looks up a localized string similar to 要处理的文本(默认取取剪贴板值). /// public static string TextTobeProcessed { get { return ResourceManager.GetString("TextTobeProcessed", resourceCulture); } } /// /// Looks up a localized string similar to 超时. /// public static string Timeout { get { return ResourceManager.GetString("Timeout", resourceCulture); } } /// /// Looks up a localized string similar to 移除文件的uf8 bom. /// public static string TrimUtf8Bom { get { return ResourceManager.GetString("TrimUtf8Bom", resourceCulture); } } /// /// Looks up a localized string similar to 使用大写输出. /// public static string UseUppercase { get { return ResourceManager.GetString("UseUppercase", resourceCulture); } } } }