//------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace Dot.Lang {
using System;
///
/// A strongly-typed resource class, for looking up localized strings, etc.
///
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class Strings {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Strings() {
}
///
/// Returns the cached ResourceManager instance used by this class.
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Dot.Lang.Strings", typeof(Strings).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
///
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
///
/// Looks up a localized string similar to 转换换行符为LF.
///
public static string ConvertEndOfLineToLF {
get {
return ResourceManager.GetString("ConvertEndOfLineToLF", resourceCulture);
}
}
///
/// Looks up a localized string similar to {0}(已复制到剪贴板).
///
public static string Copied {
get {
return ResourceManager.GetString("Copied", resourceCulture);
}
}
///
/// Looks up a localized string similar to 文件通配符.
///
public static string FileSearchPattern {
get {
return ResourceManager.GetString("FileSearchPattern", resourceCulture);
}
}
///
/// Looks up a localized string similar to 要处理的目录路径.
///
public static string FolderPath {
get {
return ResourceManager.GetString("FolderPath", resourceCulture);
}
}
///
/// Looks up a localized string similar to GUID工具.
///
public static string GuidTool {
get {
return ResourceManager.GetString("GuidTool", resourceCulture);
}
}
///
/// Looks up a localized string similar to 文本编码工具.
///
public static string HelpForText {
get {
return ResourceManager.GetString("HelpForText", resourceCulture);
}
}
///
/// Looks up a localized string similar to 输入文本为空.
///
public static string InputTextIsEmpty {
get {
return ResourceManager.GetString("InputTextIsEmpty", resourceCulture);
}
}
///
/// Looks up a localized string similar to 连接NTP服务器: {0} <{1}> ... .
///
public static string Main_GetUtc_ {
get {
return ResourceManager.GetString("Main_GetUtc_", resourceCulture);
}
}
///
/// Looks up a localized string similar to {0} ms.
///
public static string Main_GetUtc__0_us {
get {
return ResourceManager.GetString("Main_GetUtc__0_us", resourceCulture);
}
}
///
/// Looks up a localized string similar to 发送请求... .
///
public static string Main_GetUtc_sdf {
get {
return ResourceManager.GetString("Main_GetUtc_sdf", resourceCulture);
}
}
///
/// Looks up a localized string similar to 接收数据... .
///
public static string Main_GetUtc_接收请求___ {
get {
return ResourceManager.GetString("Main_GetUtc_接收请求___", resourceCulture);
}
}
///
/// Looks up a localized string similar to NTP服务器时间: {0}.
///
public static string Main_Run_NTP服务器时间___0_ {
get {
return ResourceManager.GetString("Main_Run_NTP服务器时间___0_", resourceCulture);
}
}
///
/// Looks up a localized string similar to 按"y"同步系统时钟, 其它按键退出程序.
///
public static string Main_Run_SyncClock {
get {
return ResourceManager.GetString("Main_Run_SyncClock", resourceCulture);
}
}
///
/// Looks up a localized string similar to 同步完成, 开始复检....
///
public static string Main_Run_SyncDone {
get {
return ResourceManager.GetString("Main_Run_SyncDone", resourceCulture);
}
}
///
/// Looks up a localized string similar to 本地时钟快: {0} ms.
///
public static string Main_Run_时差___0__ms {
get {
return ResourceManager.GetString("Main_Run_时差___0__ms", resourceCulture);
}
}
///
/// Looks up a localized string similar to 本地时钟慢: {0} ms.
///
public static string Main_Run_时差___1__ms {
get {
return ResourceManager.GetString("Main_Run_时差___1__ms", resourceCulture);
}
}
///
/// Looks up a localized string similar to 本地时间: {0}.
///
public static string Main_Run_本地时间___0_ {
get {
return ResourceManager.GetString("Main_Run_本地时间___0_", resourceCulture);
}
}
///
/// Looks up a localized string similar to 没有需要处理的文件.
///
public static string NoFileToBeProcessed {
get {
return ResourceManager.GetString("NoFileToBeProcessed", resourceCulture);
}
}
///
/// Looks up a localized string similar to 所有服务均不可用.
///
public static string NoService {
get {
return ResourceManager.GetString("NoService", resourceCulture);
}
}
///
/// Looks up a localized string similar to OK.
///
public static string OK {
get {
return ResourceManager.GetString("OK", resourceCulture);
}
}
///
/// Looks up a localized string similar to 指定的路径“{0}”不存在.
///
public static string PathNotFound {
get {
return ResourceManager.GetString("PathNotFound", resourceCulture);
}
}
///
/// Looks up a localized string similar to 按下任意键继续....
///
public static string PressAnyKey {
get {
return ResourceManager.GetString("PressAnyKey", resourceCulture);
}
}
///
/// Looks up a localized string similar to BitSet 1:[0-9],2:[a-z],4:[A-Z],8:[ascii.0x21-0x2F].
///
public static string PwdGenerateTypes {
get {
return ResourceManager.GetString("PwdGenerateTypes", resourceCulture);
}
}
///
/// Looks up a localized string similar to 密码长度.
///
public static string PwdLength {
get {
return ResourceManager.GetString("PwdLength", resourceCulture);
}
}
///
/// Looks up a localized string similar to 随机密码生成器.
///
public static string RandomPasswordGenerator {
get {
return ResourceManager.GetString("RandomPasswordGenerator", resourceCulture);
}
}
///
/// Looks up a localized string similar to 只读模式(仅做测试,不实际修改).
///
public static string ReadOnly {
get {
return ResourceManager.GetString("ReadOnly", resourceCulture);
}
}
///
/// Looks up a localized string similar to 移除文件尾部换行和空格.
///
public static string RemoveTrailingWhiteSpaces {
get {
return ResourceManager.GetString("RemoveTrailingWhiteSpaces", resourceCulture);
}
}
///
/// Looks up a localized string similar to 查找文件....
///
public static string SearchingFile {
get {
return ResourceManager.GetString("SearchingFile", resourceCulture);
}
}
///
/// Looks up a localized string similar to {0} 个文件.
///
public static string SearchingFileOK {
get {
return ResourceManager.GetString("SearchingFileOK", resourceCulture);
}
}
///
/// Looks up a localized string similar to 已读取:{0}/{1},处理:{2},跳过:{3}.
///
public static string ShowMessageTemp {
get {
return ResourceManager.GetString("ShowMessageTemp", resourceCulture);
}
}
///
/// Looks up a localized string similar to 要处理的文本(默认取取剪贴板值).
///
public static string TextTobeProcessed {
get {
return ResourceManager.GetString("TextTobeProcessed", resourceCulture);
}
}
///
/// Looks up a localized string similar to 超时.
///
public static string Timeout {
get {
return ResourceManager.GetString("Timeout", resourceCulture);
}
}
///
/// Looks up a localized string similar to 移除文件的uf8 bom.
///
public static string TrimUtf8Bom {
get {
return ResourceManager.GetString("TrimUtf8Bom", resourceCulture);
}
}
///
/// Looks up a localized string similar to 使用大写输出.
///
public static string UseUppercase {
get {
return ResourceManager.GetString("UseUppercase", resourceCulture);
}
}
}
}