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https://github.com/nsnail/spectre.console.git
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124 lines
3.0 KiB
C#
124 lines
3.0 KiB
C#
using System;
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using System.Collections.Generic;
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using Spectre.Console.Rendering;
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namespace Spectre.Console.Examples;
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public sealed class ColorBox : Renderable
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{
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private readonly int _height;
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private int? _width;
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public ColorBox(int height)
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{
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_height = height;
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}
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public ColorBox(int width, int height)
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: this(height)
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{
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_width = width;
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}
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protected override Measurement Measure(RenderContext context, int maxWidth)
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{
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return new Measurement(1, GetWidth(maxWidth));
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}
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protected override IEnumerable<Segment> Render(RenderContext context, int maxWidth)
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{
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maxWidth = GetWidth(maxWidth);
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for (var y = 0; y < _height; y++)
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{
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for (var x = 0; x < maxWidth; x++)
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{
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var h = x / (float)maxWidth;
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var l = 0.1f + ((y / (float)_height) * 0.7f);
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var (r1, g1, b1) = ColorFromHSL(h, l, 1.0f);
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var (r2, g2, b2) = ColorFromHSL(h, l + (0.7f / 10), 1.0f);
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var background = new Color((byte)(r1 * 255), (byte)(g1 * 255), (byte)(b1 * 255));
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var foreground = new Color((byte)(r2 * 255), (byte)(g2 * 255), (byte)(b2 * 255));
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yield return new Segment("▄", new Style(foreground, background));
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}
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yield return Segment.LineBreak;
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}
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}
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private int GetWidth(int maxWidth)
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{
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var width = maxWidth;
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if (_width != null)
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{
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width = Math.Min(_width.Value, width);
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}
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return width;
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}
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private static (float, float, float) ColorFromHSL(double h, double l, double s)
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{
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double r = 0, g = 0, b = 0;
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if (l != 0)
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{
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if (s == 0)
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{
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r = g = b = l;
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}
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else
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{
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double temp2;
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if (l < 0.5)
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{
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temp2 = l * (1.0 + s);
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}
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else
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{
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temp2 = l + s - (l * s);
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}
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var temp1 = 2.0 * l - temp2;
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r = GetColorComponent(temp1, temp2, h + 1.0 / 3.0);
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g = GetColorComponent(temp1, temp2, h);
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b = GetColorComponent(temp1, temp2, h - 1.0 / 3.0);
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}
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}
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return ((float)r, (float)g, (float)b);
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}
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private static double GetColorComponent(double temp1, double temp2, double temp3)
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{
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if (temp3 < 0.0)
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{
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temp3 += 1.0;
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}
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else if (temp3 > 1.0)
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{
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temp3 -= 1.0;
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}
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if (temp3 < 1.0 / 6.0)
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{
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return temp1 + (temp2 - temp1) * 6.0 * temp3;
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}
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else if (temp3 < 0.5)
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{
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return temp2;
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}
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else if (temp3 < 2.0 / 3.0)
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{
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return temp1 + ((temp2 - temp1) * ((2.0 / 3.0) - temp3) * 6.0);
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}
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else
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{
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return temp1;
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}
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}
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}
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