Patrik Svensson 7d6104ace4 Add padder widget
This commit adds a padder can be use to pad other IRenderable
objects such as tables, panels, grids, text, etc.
2020-09-17 10:58:50 +02:00

134 lines
4.1 KiB
C#

using System;
namespace Spectre.Console
{
/// <summary>
/// Represents padding.
/// </summary>
public struct Padding : IEquatable<Padding>
{
/// <summary>
/// Gets the left padding.
/// </summary>
public int Left { get; }
/// <summary>
/// Gets the top padding.
/// </summary>
public int Top { get; }
/// <summary>
/// Gets the right padding.
/// </summary>
public int Right { get; }
/// <summary>
/// Gets the bottom padding.
/// </summary>
public int Bottom { get; }
/// <summary>
/// Initializes a new instance of the <see cref="Padding"/> struct.
/// </summary>
/// <param name="size">The padding for all sides.</param>
public Padding(int size)
: this(size, size, size, size)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="Padding"/> struct.
/// </summary>
/// <param name="horizontal">The left and right padding.</param>
/// <param name="vertical">The top and bottom padding.</param>
public Padding(int horizontal, int vertical)
: this(horizontal, vertical, horizontal, vertical)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="Padding"/> struct.
/// </summary>
/// <param name="left">The left padding.</param>
/// <param name="top">The top padding.</param>
/// <param name="right">The right padding.</param>
/// <param name="bottom">The bottom padding.</param>
public Padding(int left, int top, int right, int bottom)
{
Left = left;
Top = top;
Right = right;
Bottom = bottom;
}
/// <inheritdoc/>
public override bool Equals(object? obj)
{
return obj is Padding padding && Equals(padding);
}
/// <inheritdoc/>
public override int GetHashCode()
{
unchecked
{
var hash = (int)2166136261;
hash = (hash * 16777619) ^ Left.GetHashCode();
hash = (hash * 16777619) ^ Top.GetHashCode();
hash = (hash * 16777619) ^ Right.GetHashCode();
hash = (hash * 16777619) ^ Bottom.GetHashCode();
return hash;
}
}
/// <inheritdoc/>
public bool Equals(Padding other)
{
return Left == other.Left
&& Top == other.Top
&& Right == other.Right
&& Bottom == other.Bottom;
}
/// <summary>
/// Checks if two <see cref="Padding"/> instances are equal.
/// </summary>
/// <param name="left">The first <see cref="Padding"/> instance to compare.</param>
/// <param name="right">The second <see cref="Padding"/> instance to compare.</param>
/// <returns><c>true</c> if the two instances are equal, otherwise <c>false</c>.</returns>
public static bool operator ==(Padding left, Padding right)
{
return left.Equals(right);
}
/// <summary>
/// Checks if two <see cref="Padding"/> instances are not equal.
/// </summary>
/// <param name="left">The first <see cref="Padding"/> instance to compare.</param>
/// <param name="right">The second <see cref="Padding"/> instance to compare.</param>
/// <returns><c>true</c> if the two instances are not equal, otherwise <c>false</c>.</returns>
public static bool operator !=(Padding left, Padding right)
{
return !(left == right);
}
/// <summary>
/// Gets the padding width.
/// </summary>
/// <returns>The padding width.</returns>
public int GetWidth()
{
return Left + Right;
}
/// <summary>
/// Gets the padding height.
/// </summary>
/// <returns>The padding height.</returns>
public int GetHeight()
{
return Top + Bottom;
}
}
}