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The style parameter is actually nullable. Also, the documentation of the style parameter has been made explicit that `Style.Plain` is used when a `null` style is passed.
111 lines
3.7 KiB
C#
111 lines
3.7 KiB
C#
using System;
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namespace Spectre.Console
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{
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/// <summary>
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/// Contains extension methods for <see cref="IAnsiConsole"/>.
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/// </summary>
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public static partial class AnsiConsoleExtensions
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{
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/// <summary>
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/// Creates a recorder for the specified console.
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/// </summary>
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/// <param name="console">The console to record.</param>
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/// <returns>A recorder for the specified console.</returns>
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public static Recorder CreateRecorder(this IAnsiConsole console)
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{
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return new Recorder(console);
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}
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/// <summary>
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/// Clears the console.
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/// </summary>
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/// <param name="console">The console to clear.</param>
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public static void Clear(this IAnsiConsole console)
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{
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if (console is null)
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{
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throw new ArgumentNullException(nameof(console));
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}
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console.Clear(true);
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}
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/// <summary>
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/// Writes the specified string value to the console.
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/// </summary>
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/// <param name="console">The console to write to.</param>
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/// <param name="text">The text to write.</param>
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public static void Write(this IAnsiConsole console, string text)
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{
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if (console is null)
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{
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throw new ArgumentNullException(nameof(console));
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}
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console.Write(new Text(text, Style.Plain));
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}
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/// <summary>
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/// Writes the specified string value to the console.
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/// </summary>
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/// <param name="console">The console to write to.</param>
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/// <param name="text">The text to write.</param>
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/// <param name="style">The text style or <see cref="Style.Plain"/> if <see langword="null"/>.</param>
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public static void Write(this IAnsiConsole console, string text, Style? style)
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{
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if (console is null)
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{
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throw new ArgumentNullException(nameof(console));
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}
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console.Write(new Text(text, style));
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}
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/// <summary>
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/// Writes an empty line to the console.
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/// </summary>
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/// <param name="console">The console to write to.</param>
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public static void WriteLine(this IAnsiConsole console)
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{
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if (console is null)
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{
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throw new ArgumentNullException(nameof(console));
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}
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console.Write(Text.NewLine);
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}
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/// <summary>
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/// Writes the specified string value, followed by the current line terminator, to the console.
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/// </summary>
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/// <param name="console">The console to write to.</param>
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/// <param name="text">The text to write.</param>
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public static void WriteLine(this IAnsiConsole console, string text)
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{
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WriteLine(console, text, Style.Plain);
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}
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/// <summary>
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/// Writes the specified string value, followed by the current line terminator, to the console.
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/// </summary>
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/// <param name="console">The console to write to.</param>
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/// <param name="text">The text to write.</param>
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/// <param name="style">The text style or <see cref="Style.Plain"/> if <see langword="null"/>.</param>
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public static void WriteLine(this IAnsiConsole console, string text, Style? style)
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{
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if (console is null)
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{
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throw new ArgumentNullException(nameof(console));
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}
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if (text is null)
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{
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throw new ArgumentNullException(nameof(text));
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}
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console.Write(text + Environment.NewLine, style);
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}
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}
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}
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