Jonathan Sheely 574ead6d46
Added hex color conversion (#1432)
* Added hex color conversion

---------

Co-authored-by: Frank Ray <52075808+FrankRay78@users.noreply.github.com>
Co-authored-by: Nils Andresen <nils@nils-andresen.de>
2024-11-13 13:35:26 +01:00

331 lines
10 KiB
C#

namespace Spectre.Console;
/// <summary>
/// Represents a color.
/// </summary>
public partial struct Color : IEquatable<Color>
{
/// <summary>
/// Gets the default color.
/// </summary>
public static Color Default { get; }
static Color()
{
Default = new Color(0, 0, 0, 0, true);
}
/// <summary>
/// Gets the red component.
/// </summary>
public byte R { get; }
/// <summary>
/// Gets the green component.
/// </summary>
public byte G { get; }
/// <summary>
/// Gets the blue component.
/// </summary>
public byte B { get; }
/// <summary>
/// Gets the number of the color, if any.
/// </summary>
internal byte? Number { get; }
/// <summary>
/// Gets a value indicating whether or not this is the default color.
/// </summary>
internal bool IsDefault { get; }
/// <summary>
/// Initializes a new instance of the <see cref="Color"/> struct.
/// </summary>
/// <param name="red">The red component.</param>
/// <param name="green">The green component.</param>
/// <param name="blue">The blue component.</param>
public Color(byte red, byte green, byte blue)
{
R = red;
G = green;
B = blue;
IsDefault = false;
Number = null;
}
/// <summary>
/// Blends two colors.
/// </summary>
/// <param name="other">The other color.</param>
/// <param name="factor">The blend factor.</param>
/// <returns>The resulting color.</returns>
public Color Blend(Color other, float factor)
{
// https://github.com/willmcgugan/rich/blob/f092b1d04252e6f6812021c0f415dd1d7be6a16a/rich/color.py#L494
return new Color(
(byte)(R + ((other.R - R) * factor)),
(byte)(G + ((other.G - G) * factor)),
(byte)(B + ((other.B - B) * factor)));
}
/// <summary>
/// Gets the hexadecimal representation of the color.
/// </summary>
/// <returns>The hexadecimal representation of the color.</returns>
public string ToHex()
{
return string.Format(
CultureInfo.InvariantCulture,
"{0}{1}{2}",
R.ToString("X2", CultureInfo.InvariantCulture),
G.ToString("X2", CultureInfo.InvariantCulture),
B.ToString("X2", CultureInfo.InvariantCulture));
}
/// <inheritdoc/>
public override int GetHashCode()
{
unchecked
{
var hash = (int)2166136261;
hash = (hash * 16777619) ^ R.GetHashCode();
hash = (hash * 16777619) ^ G.GetHashCode();
hash = (hash * 16777619) ^ B.GetHashCode();
return hash;
}
}
/// <inheritdoc/>
public override bool Equals(object? obj)
{
return obj is Color color && Equals(color);
}
/// <inheritdoc/>
public bool Equals(Color other)
{
return (IsDefault && other.IsDefault) ||
(IsDefault == other.IsDefault && R == other.R && G == other.G && B == other.B);
}
/// <summary>
/// Checks if two <see cref="Color"/> instances are equal.
/// </summary>
/// <param name="left">The first color instance to compare.</param>
/// <param name="right">The second color instance to compare.</param>
/// <returns><c>true</c> if the two colors are equal, otherwise <c>false</c>.</returns>
public static bool operator ==(Color left, Color right)
{
return left.Equals(right);
}
/// <summary>
/// Checks if two <see cref="Color"/> instances are not equal.
/// </summary>
/// <param name="left">The first color instance to compare.</param>
/// <param name="right">The second color instance to compare.</param>
/// <returns><c>true</c> if the two colors are not equal, otherwise <c>false</c>.</returns>
public static bool operator !=(Color left, Color right)
{
return !(left == right);
}
/// <summary>
/// Converts a <see cref="int"/> to a <see cref="Color"/>.
/// </summary>
/// <param name="number">The color number to convert.</param>
public static implicit operator Color(int number)
{
return FromInt32(number);
}
/// <summary>
/// Converts a <see cref="ConsoleColor"/> to a <see cref="Color"/>.
/// </summary>
/// <param name="color">The color to convert.</param>
public static implicit operator Color(ConsoleColor color)
{
return FromConsoleColor(color);
}
/// <summary>
/// Converts a <see cref="Color"/> to a <see cref="ConsoleColor"/>.
/// </summary>
/// <param name="color">The console color to convert.</param>
public static implicit operator ConsoleColor(Color color)
{
return ToConsoleColor(color);
}
/// <summary>
/// Converts a <see cref="Color"/> to a <see cref="ConsoleColor"/>.
/// </summary>
/// <param name="color">The color to convert.</param>
/// <returns>A <see cref="ConsoleColor"/> representing the <see cref="Color"/>.</returns>
public static ConsoleColor ToConsoleColor(Color color)
{
if (color.IsDefault)
{
return (ConsoleColor)(-1);
}
if (color.Number == null || color.Number.Value >= 16)
{
color = ColorPalette.ExactOrClosest(ColorSystem.Standard, color);
}
// Should not happen, but this will make things easier if we mess things up...
Debug.Assert(
color.Number >= 0 && color.Number < 16,
"Color does not fall inside the standard palette range.");
return color.Number.Value switch
{
0 => ConsoleColor.Black,
1 => ConsoleColor.DarkRed,
2 => ConsoleColor.DarkGreen,
3 => ConsoleColor.DarkYellow,
4 => ConsoleColor.DarkBlue,
5 => ConsoleColor.DarkMagenta,
6 => ConsoleColor.DarkCyan,
7 => ConsoleColor.Gray,
8 => ConsoleColor.DarkGray,
9 => ConsoleColor.Red,
10 => ConsoleColor.Green,
11 => ConsoleColor.Yellow,
12 => ConsoleColor.Blue,
13 => ConsoleColor.Magenta,
14 => ConsoleColor.Cyan,
15 => ConsoleColor.White,
_ => throw new InvalidOperationException("Cannot convert color to console color."),
};
}
/// <summary>
/// Converts a color number into a <see cref="Color"/>.
/// </summary>
/// <param name="number">The color number.</param>
/// <returns>The color representing the specified color number.</returns>
public static Color FromInt32(int number)
{
return ColorTable.GetColor(number);
}
/// <summary>
/// Creates a color from a hexadecimal string representation.
/// </summary>
/// <param name="hex">The hexadecimal string representation of the color.</param>
/// <returns>The color created from the hexadecimal string.</returns>
public static Color FromHex(string hex)
{
if (hex is null)
{
throw new ArgumentNullException(nameof(hex));
}
if (hex.StartsWith("#"))
{
hex = hex.Substring(1);
}
var r = byte.Parse(hex.Substring(0, 2), NumberStyles.HexNumber);
var g = byte.Parse(hex.Substring(2, 2), NumberStyles.HexNumber);
var b = byte.Parse(hex.Substring(4, 2), NumberStyles.HexNumber);
return new Color(r, g, b);
}
/// <summary>
/// Tries to convert a hexadecimal color code to a <see cref="Color"/> object.
/// </summary>
/// <param name="hex">The hexadecimal color code.</param>
/// <param name="color">When this method returns, contains the <see cref="Color"/> equivalent of the hexadecimal color code, if the conversion succeeded, or <see cref="Color.Default"/> if the conversion failed.</param>
/// <returns><c>true</c> if the conversion succeeded; otherwise, <c>false</c>.</returns>
public static bool TryFromHex(string hex, out Color color)
{
try
{
color = FromHex(hex);
return true;
}
catch
{
color = Color.Default;
return false;
}
}
/// <summary>
/// Converts a <see cref="ConsoleColor"/> to a <see cref="Color"/>.
/// </summary>
/// <param name="color">The color to convert.</param>
/// <returns>A <see cref="Color"/> representing the <see cref="ConsoleColor"/>.</returns>
public static Color FromConsoleColor(ConsoleColor color)
{
return color switch
{
ConsoleColor.Black => Black,
ConsoleColor.Blue => Blue,
ConsoleColor.Cyan => Aqua,
ConsoleColor.DarkBlue => Navy,
ConsoleColor.DarkCyan => Teal,
ConsoleColor.DarkGray => Grey,
ConsoleColor.DarkGreen => Green,
ConsoleColor.DarkMagenta => Purple,
ConsoleColor.DarkRed => Maroon,
ConsoleColor.DarkYellow => Olive,
ConsoleColor.Gray => Silver,
ConsoleColor.Green => Lime,
ConsoleColor.Magenta => Fuchsia,
ConsoleColor.Red => Red,
ConsoleColor.White => White,
ConsoleColor.Yellow => Yellow,
_ => Default,
};
}
/// <summary>
/// Converts the color to a markup string.
/// </summary>
/// <returns>A <see cref="string"/> representing the color as markup.</returns>
public string ToMarkup()
{
if (IsDefault)
{
return "default";
}
if (Number != null)
{
var name = ColorTable.GetName(Number.Value);
if (!string.IsNullOrWhiteSpace(name))
{
return name;
}
}
return string.Format(CultureInfo.InvariantCulture, "#{0:X2}{1:X2}{2:X2}", R, G, B);
}
/// <inheritdoc/>
public override string ToString()
{
if (IsDefault)
{
return "default";
}
if (Number != null)
{
var name = ColorTable.GetName(Number.Value);
if (!string.IsNullOrWhiteSpace(name))
{
return name;
}
}
return string.Format(CultureInfo.InvariantCulture, "#{0:X2}{1:X2}{2:X2} (RGB={0},{1},{2})", R, G, B);
}
}