spectre.console/src/Spectre.Console/AnsiConsoleFactory.cs
Patrik Svensson 3e2eea730b Add output abstraction and reorganize profile
* Moves ColorSystem from Profile to Capabilities
* Renames Tty to IsTerminal
* Adds IAnsiConsoleOutput to make output more flexible

Closes #343
Closes #359
Closes #369
2021-04-13 21:39:54 -04:00

112 lines
4.5 KiB
C#

using System;
using System.Runtime.InteropServices;
using Spectre.Console.Enrichment;
using Spectre.Console.Internal;
namespace Spectre.Console
{
/// <summary>
/// Factory for creating an ANSI console.
/// </summary>
public sealed class AnsiConsoleFactory
{
/// <summary>
/// Creates an ANSI console.
/// </summary>
/// <param name="settings">The settings.</param>
/// <returns>An implementation of <see cref="IAnsiConsole"/>.</returns>
public IAnsiConsole Create(AnsiConsoleSettings settings)
{
if (settings is null)
{
throw new ArgumentNullException(nameof(settings));
}
var output = settings.Out ?? new AnsiConsoleOutput(System.Console.Out);
if (output.Writer == null)
{
throw new InvalidOperationException("Output writer was null");
}
// Detect if the terminal support ANSI or not
var (supportsAnsi, legacyConsole) = DetectAnsi(settings, output.Writer);
// Use console encoding or fall back to provided encoding
var encoding = output.Writer.IsStandardOut() || output.Writer.IsStandardError()
? System.Console.OutputEncoding : output.Writer.Encoding;
// Get the color system
var colorSystem = settings.ColorSystem == ColorSystemSupport.Detect
? ColorSystemDetector.Detect(supportsAnsi)
: (ColorSystem)settings.ColorSystem;
// Get whether or not we consider the terminal interactive
var interactive = settings.Interactive == InteractionSupport.Yes;
if (settings.Interactive == InteractionSupport.Detect)
{
interactive = Environment.UserInteractive;
}
var profile = new Profile(output, encoding);
profile.Capabilities.ColorSystem = colorSystem;
profile.Capabilities.Ansi = supportsAnsi;
profile.Capabilities.Links = supportsAnsi && !legacyConsole;
profile.Capabilities.Legacy = legacyConsole;
profile.Capabilities.Interactive = interactive;
profile.Capabilities.Unicode = encoding.EncodingName.ContainsExact("Unicode");
// Enrich the profile
ProfileEnricher.Enrich(
profile,
settings.Enrichment,
settings.EnvironmentVariables);
return new AnsiConsoleFacade(
profile,
settings.ExclusivityMode ?? new DefaultExclusivityMode());
}
private static (bool Ansi, bool Legacy) DetectAnsi(AnsiConsoleSettings settings, System.IO.TextWriter buffer)
{
var supportsAnsi = settings.Ansi == AnsiSupport.Yes;
var legacyConsole = false;
if (settings.Ansi == AnsiSupport.Detect)
{
(supportsAnsi, legacyConsole) = AnsiDetector.Detect(buffer.IsStandardError(), true);
// Check whether or not this is a legacy console from the existing instance (if any).
// We need to do this because once we upgrade the console to support ENABLE_VIRTUAL_TERMINAL_PROCESSING
// on Windows, there is no way of detecting whether or not we're running on a legacy console or not.
if (AnsiConsole.Created && !legacyConsole && (buffer.IsStandardOut() || buffer.IsStandardError()) && AnsiConsole.Profile.Capabilities.Legacy)
{
legacyConsole = AnsiConsole.Profile.Capabilities.Legacy;
}
}
else
{
if (buffer.IsStandardOut() || buffer.IsStandardError())
{
// Are we running on Windows?
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
// Not the first console we're creating?
if (AnsiConsole.Created)
{
legacyConsole = AnsiConsole.Profile.Capabilities.Legacy;
}
else
{
// Try detecting whether or not this is a legacy console
(_, legacyConsole) = AnsiDetector.Detect(buffer.IsStandardError(), false);
}
}
}
}
return (supportsAnsi, legacyConsole);
}
}
}