spectre.console/src/Spectre.Console/Extensions/AnsiConsoleExtensions.Async.cs

92 lines
3.5 KiB
C#

namespace Spectre.Console.Extensions;
/// <summary>
/// Provides extension methods for running tasks with a spinner animation.
/// </summary>
public static class SpinnerExtensions
{
/// <summary>
/// Runs a task with a spinner animation.
/// </summary>
/// <param name="task">The task to run.</param>
/// <param name="spinner">The spinner to use.</param>
/// <param name="style">The style to apply to the spinner.</param>
/// <param name="ansiConsole">The console to write to.</param>
/// <returns>The result of the task.</returns>
public static async Task Spinner(this Task task, Spinner? spinner = null, Style? style = null, IAnsiConsole? ansiConsole = null)
{
await SpinnerInternal<object>(task, spinner ?? Console.Spinner.Known.Default, style, ansiConsole);
}
/// <summary>
/// Runs a task with a spinner animation.
/// </summary>
/// <typeparam name="T">The type of the task result.</typeparam>
/// <param name="task">The task to run.</param>
/// <param name="spinner">The spinner to use.</param>
/// <param name="style">The style to apply to the spinner.</param>
/// <param name="ansiConsole">The console to write to.</param>
/// <returns>The result of the task.</returns>
public static async Task<T> Spinner<T>(this Task<T> task, Spinner? spinner = null, Style? style = null, IAnsiConsole? ansiConsole = null)
{
return (await SpinnerInternal<T>(task, spinner ?? Console.Spinner.Known.Default, style, ansiConsole))!;
}
private static async Task<T?> SpinnerInternal<T>(Task task, Spinner spinner, Style? style = null, IAnsiConsole? ansiConsole = null)
{
ansiConsole ??= AnsiConsole.Console;
style ??= Style.Plain;
var currentFrame = 0;
var cancellationTokenSource = new CancellationTokenSource();
// Start spinner animation in background
var spinnerTask = Task.Run(
async () =>
{
while (!cancellationTokenSource.Token.IsCancellationRequested)
{
ansiConsole.Cursor.Show(false);
var spinnerFrame = spinner.Frames[currentFrame];
// Write the spinner frame
ansiConsole.Write(new Text(spinnerFrame, style));
ansiConsole.Write(new ControlCode(AnsiSequences.CUB(spinnerFrame.Length)));
currentFrame = (currentFrame + 1) % spinner.Frames.Count;
await Task.Delay(spinner.Interval, cancellationTokenSource.Token);
}
}, cancellationTokenSource.Token);
try
{
// Wait for the actual task to complete
if (task is Task<T> taskWithResult)
{
var result = await taskWithResult;
await cancellationTokenSource.CancelAsync();
await spinnerTask.ContinueWith(_ => { }, TaskContinuationOptions.OnlyOnCanceled);
return result;
}
else
{
await task;
await cancellationTokenSource.CancelAsync();
await spinnerTask.ContinueWith(_ => { }, TaskContinuationOptions.OnlyOnCanceled);
return default;
}
}
finally
{
var spinnerFrame = spinner.Frames[currentFrame];
ansiConsole.Write(new string(' ', spinnerFrame.Length));
ansiConsole.Write(new ControlCode(AnsiSequences.CUB(spinnerFrame.Length)));
ansiConsole.Cursor.Show();
await cancellationTokenSource.CancelAsync();
}
}
}