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92 lines
3.5 KiB
C#
92 lines
3.5 KiB
C#
namespace Spectre.Console.Extensions;
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/// <summary>
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/// Provides extension methods for running tasks with a spinner animation.
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/// </summary>
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public static class SpinnerExtensions
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{
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/// <summary>
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/// Runs a task with a spinner animation.
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/// </summary>
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/// <param name="task">The task to run.</param>
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/// <param name="spinner">The spinner to use.</param>
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/// <param name="style">The style to apply to the spinner.</param>
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/// <param name="ansiConsole">The console to write to.</param>
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/// <returns>The result of the task.</returns>
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public static async Task Spinner(this Task task, Spinner? spinner = null, Style? style = null, IAnsiConsole? ansiConsole = null)
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{
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await SpinnerInternal<object>(task, spinner ?? Console.Spinner.Known.Default, style, ansiConsole);
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}
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/// <summary>
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/// Runs a task with a spinner animation.
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/// </summary>
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/// <typeparam name="T">The type of the task result.</typeparam>
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/// <param name="task">The task to run.</param>
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/// <param name="spinner">The spinner to use.</param>
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/// <param name="style">The style to apply to the spinner.</param>
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/// <param name="ansiConsole">The console to write to.</param>
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/// <returns>The result of the task.</returns>
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public static async Task<T> Spinner<T>(this Task<T> task, Spinner? spinner = null, Style? style = null, IAnsiConsole? ansiConsole = null)
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{
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return (await SpinnerInternal<T>(task, spinner ?? Console.Spinner.Known.Default, style, ansiConsole))!;
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}
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private static async Task<T?> SpinnerInternal<T>(Task task, Spinner spinner, Style? style = null, IAnsiConsole? ansiConsole = null)
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{
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ansiConsole ??= AnsiConsole.Console;
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style ??= Style.Plain;
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var currentFrame = 0;
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var cancellationTokenSource = new CancellationTokenSource();
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// Start spinner animation in background
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var spinnerTask = Task.Run(
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async () =>
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{
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while (!cancellationTokenSource.Token.IsCancellationRequested)
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{
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ansiConsole.Cursor.Show(false);
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var spinnerFrame = spinner.Frames[currentFrame];
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// Write the spinner frame
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ansiConsole.Write(new Text(spinnerFrame, style));
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ansiConsole.Write(new ControlCode(AnsiSequences.CUB(spinnerFrame.Length)));
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currentFrame = (currentFrame + 1) % spinner.Frames.Count;
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await Task.Delay(spinner.Interval, cancellationTokenSource.Token);
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}
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}, cancellationTokenSource.Token);
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try
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{
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// Wait for the actual task to complete
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if (task is Task<T> taskWithResult)
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{
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var result = await taskWithResult;
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await cancellationTokenSource.CancelAsync();
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await spinnerTask.ContinueWith(_ => { }, TaskContinuationOptions.OnlyOnCanceled);
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return result;
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}
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else
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{
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await task;
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await cancellationTokenSource.CancelAsync();
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await spinnerTask.ContinueWith(_ => { }, TaskContinuationOptions.OnlyOnCanceled);
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return default;
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}
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}
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finally
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{
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var spinnerFrame = spinner.Frames[currentFrame];
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ansiConsole.Write(new string(' ', spinnerFrame.Length));
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ansiConsole.Write(new ControlCode(AnsiSequences.CUB(spinnerFrame.Length)));
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ansiConsole.Cursor.Show();
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await cancellationTokenSource.CancelAsync();
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}
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}
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} |