using System;
using System.Collections.Generic;
using Spectre.Console.Rendering;
namespace Spectre.Console
{
    /// 
    /// Represents a renderable canvas.
    /// 
    public sealed class Canvas : Renderable
    {
        private readonly Color?[,] _pixels;
        /// 
        /// Gets the width of the canvas.
        /// 
        public int Width { get; }
        /// 
        /// Gets the height of the canvas.
        /// 
        public int Height { get; }
        /// 
        /// Gets or sets the render width of the canvas.
        /// 
        public int? MaxWidth { get; set; }
        /// 
        /// Gets or sets a value indicating whether or not
        /// to scale the canvas when rendering.
        /// 
        public bool Scale { get; set; } = true;
        /// 
        /// Gets or sets the pixel width.
        /// 
        public int PixelWidth { get; set; } = 2;
        /// 
        /// Initializes a new instance of the  class.
        /// 
        /// The canvas width.
        /// The canvas height.
        public Canvas(int width, int height)
        {
            if (width < 1)
            {
                throw new ArgumentException("Must be > 1", nameof(width));
            }
            if (height < 1)
            {
                throw new ArgumentException("Must be > 1", nameof(height));
            }
            Width = width;
            Height = height;
            _pixels = new Color?[Width, Height];
        }
        /// 
        /// Sets a pixel with the specified color in the canvas at the specified location.
        /// 
        /// The X coordinate for the pixel.
        /// The Y coordinate for the pixel.
        /// The pixel color.
        /// The same  instance so that multiple calls can be chained.
        public Canvas SetPixel(int x, int y, Color color)
        {
            _pixels[x, y] = color;
            return this;
        }
        /// 
        protected override Measurement Measure(RenderContext context, int maxWidth)
        {
            if (PixelWidth < 0)
            {
                throw new InvalidOperationException("Pixel width must be greater than zero.");
            }
            var width = MaxWidth ?? Width;
            if (maxWidth < width * PixelWidth)
            {
                return new Measurement(maxWidth, maxWidth);
            }
            return new Measurement(width * PixelWidth, width * PixelWidth);
        }
        /// 
        protected override IEnumerable Render(RenderContext context, int maxWidth)
        {
            if (PixelWidth < 0)
            {
                throw new InvalidOperationException("Pixel width must be greater than zero.");
            }
            var pixels = _pixels;
            var pixel = new string(' ', PixelWidth);
            var width = Width;
            var height = Height;
            // Got a max width?
            if (MaxWidth != null)
            {
                height = (int)(height * ((float)MaxWidth.Value) / Width);
                width = MaxWidth.Value;
            }
            // Exceed the max width when we take pixel width into account?
            if (width * PixelWidth > maxWidth)
            {
                height = (int)(height * (maxWidth / (float)(width * PixelWidth)));
                width = maxWidth / PixelWidth;
                // If it's not possible to scale the canvas sufficiently, it's too small to render.
                if (height == 0)
                {
                    yield break;
                }
            }
            // Need to rescale the pixel buffer?
            if (Scale && (width != Width || height != Height))
            {
                pixels = ScaleDown(width, height);
            }
            for (var y = 0; y < height; y++)
            {
                for (var x = 0; x < width; x++)
                {
                    var color = pixels[x, y];
                    if (color != null)
                    {
                        yield return new Segment(pixel, new Style(background: color));
                    }
                    else
                    {
                        yield return new Segment(pixel);
                    }
                }
                yield return Segment.LineBreak;
            }
        }
        private Color?[,] ScaleDown(int newWidth, int newHeight)
        {
            var buffer = new Color?[newWidth, newHeight];
            var xRatio = ((Width << 16) / newWidth) + 1;
            var yRatio = ((Height << 16) / newHeight) + 1;
            for (var i = 0; i < newHeight; i++)
            {
                for (var j = 0; j < newWidth; j++)
                {
                    buffer[j, i] = _pixels[(j * xRatio) >> 16, (i * yRatio) >> 16];
                }
            }
            return buffer;
        }
    }
}