mirror of
https://github.com/nsnail/spectre.console.git
synced 2025-06-19 13:28:16 +08:00
Clean up Widgets
* Move /Widgets/Live/* to /Live/* * Move /Widgets/Prompt/* to /Prompts/* * Move tests and expectations to match the new locations
This commit is contained in:

committed by
Phil Scott

parent
d532e1011f
commit
fa5a1e88ec
@ -1,126 +0,0 @@
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using System;
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using System.Threading.Tasks;
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using Spectre.Console.Rendering;
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namespace Spectre.Console
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{
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/// <summary>
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/// Represents a live display.
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/// </summary>
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public sealed class LiveDisplay
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{
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private readonly IAnsiConsole _console;
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private readonly IRenderable _target;
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/// <summary>
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/// Gets or sets a value indicating whether or not the live display should
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/// be cleared when it's done.
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/// Defaults to <c>false</c>.
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/// </summary>
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public bool AutoClear { get; set; }
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/// <summary>
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/// Gets or sets the vertical overflow strategy.
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/// </summary>
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public VerticalOverflow Overflow { get; set; } = VerticalOverflow.Ellipsis;
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/// <summary>
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/// Gets or sets the vertical overflow cropping strategy.
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/// </summary>
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public VerticalOverflowCropping Cropping { get; set; } = VerticalOverflowCropping.Top;
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/// <summary>
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/// Initializes a new instance of the <see cref="LiveDisplay"/> class.
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/// </summary>
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/// <param name="console">The console.</param>
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/// <param name="target">The target renderable to update.</param>
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public LiveDisplay(IAnsiConsole console, IRenderable target)
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{
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_console = console ?? throw new ArgumentNullException(nameof(console));
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_target = target ?? throw new ArgumentNullException(nameof(target));
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}
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/// <summary>
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/// Starts the live display.
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/// </summary>
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/// <param name="action">The action to execute.</param>
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public void Start(Action<LiveDisplayContext> action)
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{
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var task = StartAsync(ctx =>
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{
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action(ctx);
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return Task.CompletedTask;
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});
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task.GetAwaiter().GetResult();
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}
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/// <summary>
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/// Starts the live display.
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/// </summary>
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/// <typeparam name="T">The result type.</typeparam>
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/// <param name="func">The action to execute.</param>
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/// <returns>The result.</returns>
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public T Start<T>(Func<LiveDisplayContext, T> func)
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{
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var task = StartAsync(ctx => Task.FromResult(func(ctx)));
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return task.GetAwaiter().GetResult();
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}
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/// <summary>
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/// Starts the live display.
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/// </summary>
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/// <param name="func">The action to execute.</param>
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/// <returns>The result.</returns>
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public async Task StartAsync(Func<LiveDisplayContext, Task> func)
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{
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if (func is null)
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{
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throw new ArgumentNullException(nameof(func));
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}
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_ = await StartAsync<object?>(async ctx =>
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{
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await func(ctx).ConfigureAwait(false);
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return default;
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}).ConfigureAwait(false);
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}
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/// <summary>
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/// Starts the live display.
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/// </summary>
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/// <typeparam name="T">The result type.</typeparam>
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/// <param name="func">The action to execute.</param>
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/// <returns>The result.</returns>
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public async Task<T> StartAsync<T>(Func<LiveDisplayContext, Task<T>> func)
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{
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if (func is null)
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{
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throw new ArgumentNullException(nameof(func));
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}
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return await _console.RunExclusive(async () =>
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{
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var context = new LiveDisplayContext(_console, _target);
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context.SetOverflow(Overflow, Cropping);
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var renderer = new LiveDisplayRenderer(_console, context);
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renderer.Started();
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try
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{
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using (new RenderHookScope(_console, renderer))
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{
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var result = await func(context).ConfigureAwait(false);
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context.Refresh();
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return result;
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}
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}
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finally
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{
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renderer.Completed(AutoClear);
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}
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}).ConfigureAwait(false);
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}
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}
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}
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@ -1,54 +0,0 @@
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using System;
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using Spectre.Console.Rendering;
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namespace Spectre.Console
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{
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/// <summary>
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/// Represents a context that can be used to interact with a <see cref="LiveDisplay"/>.
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/// </summary>
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public sealed class LiveDisplayContext
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{
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private readonly IAnsiConsole _console;
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internal object Lock { get; }
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internal LiveRenderable Live { get; }
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internal LiveDisplayContext(IAnsiConsole console, IRenderable target)
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{
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_console = console ?? throw new ArgumentNullException(nameof(console));
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Live = new LiveRenderable(_console, target);
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Lock = new object();
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}
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/// <summary>
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/// Updates the live display target.
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/// </summary>
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/// <param name="target">The new live display target.</param>
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public void UpdateTarget(IRenderable? target)
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{
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lock (Lock)
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{
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Live.SetRenderable(target);
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Refresh();
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}
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}
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/// <summary>
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/// Refreshes the live display.
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/// </summary>
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public void Refresh()
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{
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lock (Lock)
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{
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_console.Write(new ControlCode(string.Empty));
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}
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}
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internal void SetOverflow(VerticalOverflow overflow, VerticalOverflowCropping cropping)
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{
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Live.Overflow = overflow;
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Live.OverflowCropping = cropping;
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}
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}
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}
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@ -1,62 +0,0 @@
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using System.Collections.Generic;
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using Spectre.Console.Rendering;
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namespace Spectre.Console
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{
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internal sealed class LiveDisplayRenderer : IRenderHook
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{
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private readonly IAnsiConsole _console;
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private readonly LiveDisplayContext _context;
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public LiveDisplayRenderer(IAnsiConsole console, LiveDisplayContext context)
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{
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_console = console;
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_context = context;
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}
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public void Started()
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{
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_console.Cursor.Hide();
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}
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public void Completed(bool autoclear)
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{
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lock (_context.Lock)
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{
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if (autoclear)
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{
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_console.Write(_context.Live.RestoreCursor());
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}
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else
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{
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if (_context.Live.HasRenderable && _context.Live.DidOverflow)
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{
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// Redraw the whole live renderable
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_console.Write(_context.Live.RestoreCursor());
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_context.Live.Overflow = VerticalOverflow.Visible;
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_console.Write(_context.Live.Target);
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}
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_console.WriteLine();
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}
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_console.Cursor.Show();
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}
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}
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public IEnumerable<IRenderable> Process(RenderContext context, IEnumerable<IRenderable> renderables)
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{
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lock (_context.Lock)
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{
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yield return _context.Live.PositionCursor();
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foreach (var renderable in renderables)
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{
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yield return renderable;
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}
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yield return _context.Live;
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}
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}
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}
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}
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using System;
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using System.Globalization;
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using Spectre.Console.Rendering;
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namespace Spectre.Console
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{
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/// <summary>
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/// A column showing download progress.
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/// </summary>
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public sealed class DownloadedColumn : ProgressColumn
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{
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/// <summary>
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/// Gets or sets the <see cref="CultureInfo"/> to use.
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/// </summary>
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public CultureInfo? Culture { get; set; }
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/// <inheritdoc/>
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public override IRenderable Render(RenderContext context, ProgressTask task, TimeSpan deltaTime)
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{
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var total = new FileSize(task.MaxValue);
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if (task.IsFinished)
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{
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return new Markup(string.Format(
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"[green]{0} {1}[/]",
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total.Format(Culture),
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total.Suffix));
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}
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else
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{
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var downloaded = new FileSize(task.Value, total.Unit);
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return new Markup(string.Format(
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"{0}[grey]/[/]{1} [grey]{2}[/]",
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downloaded.Format(Culture),
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total.Format(Culture),
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total.Suffix));
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}
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}
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}
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}
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using System;
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using Spectre.Console.Rendering;
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namespace Spectre.Console
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{
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/// <summary>
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/// A column showing the elapsed time of a task.
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/// </summary>
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public sealed class ElapsedTimeColumn : ProgressColumn
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{
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/// <inheritdoc/>
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protected internal override bool NoWrap => true;
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/// <summary>
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/// Gets or sets the style of the remaining time text.
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/// </summary>
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public Style Style { get; set; } = new Style(foreground: Color.Blue);
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/// <inheritdoc/>
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public override IRenderable Render(RenderContext context, ProgressTask task, TimeSpan deltaTime)
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{
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var elapsed = task.ElapsedTime;
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if (elapsed == null)
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{
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return new Markup("--:--:--");
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}
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if (elapsed.Value.TotalHours > 99)
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{
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return new Markup("**:**:**");
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}
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return new Text($"{elapsed.Value:hh\\:mm\\:ss}", Style ?? Style.Plain);
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}
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/// <inheritdoc/>
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public override int? GetColumnWidth(RenderContext context)
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{
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return 8;
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}
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}
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}
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using System;
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using Spectre.Console.Rendering;
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namespace Spectre.Console
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{
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/// <summary>
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/// A column showing task progress in percentage.
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/// </summary>
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public sealed class PercentageColumn : ProgressColumn
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{
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/// <summary>
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/// Gets or sets the style for a non-complete task.
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/// </summary>
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public Style Style { get; set; } = Style.Plain;
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/// <summary>
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/// Gets or sets the style for a completed task.
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/// </summary>
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public Style CompletedStyle { get; set; } = new Style(foreground: Color.Green);
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/// <inheritdoc/>
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public override IRenderable Render(RenderContext context, ProgressTask task, TimeSpan deltaTime)
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{
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var percentage = (int)task.Percentage;
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var style = percentage == 100 ? CompletedStyle : Style ?? Style.Plain;
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return new Text($"{percentage}%", style).RightAligned();
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}
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/// <inheritdoc/>
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public override int? GetColumnWidth(RenderContext context)
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{
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return 4;
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}
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}
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}
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using System;
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using Spectre.Console.Rendering;
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namespace Spectre.Console
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{
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/// <summary>
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/// A column showing task progress as a progress bar.
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/// </summary>
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public sealed class ProgressBarColumn : ProgressColumn
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{
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/// <summary>
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/// Gets or sets the width of the column.
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/// </summary>
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public int? Width { get; set; } = 40;
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/// <summary>
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/// Gets or sets the style of completed portions of the progress bar.
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/// </summary>
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public Style CompletedStyle { get; set; } = new Style(foreground: Color.Yellow);
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/// <summary>
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/// Gets or sets the style of a finished progress bar.
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/// </summary>
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public Style FinishedStyle { get; set; } = new Style(foreground: Color.Green);
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/// <summary>
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/// Gets or sets the style of remaining portions of the progress bar.
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/// </summary>
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public Style RemainingStyle { get; set; } = new Style(foreground: Color.Grey);
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/// <summary>
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/// Gets or sets the style of an indeterminate progress bar.
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/// </summary>
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public Style IndeterminateStyle { get; set; } = ProgressBar.DefaultPulseStyle;
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/// <inheritdoc/>
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public override IRenderable Render(RenderContext context, ProgressTask task, TimeSpan deltaTime)
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{
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return new ProgressBar
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{
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MaxValue = task.MaxValue,
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Value = task.Value,
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Width = Width,
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CompletedStyle = CompletedStyle,
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FinishedStyle = FinishedStyle,
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RemainingStyle = RemainingStyle,
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IndeterminateStyle = IndeterminateStyle,
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IsIndeterminate = task.IsIndeterminate,
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};
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}
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}
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}
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using System;
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using Spectre.Console.Rendering;
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namespace Spectre.Console
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{
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/// <summary>
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/// A column showing the remaining time of a task.
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/// </summary>
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public sealed class RemainingTimeColumn : ProgressColumn
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{
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/// <inheritdoc/>
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protected internal override bool NoWrap => true;
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/// <summary>
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/// Gets or sets the style of the remaining time text.
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/// </summary>
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public Style Style { get; set; } = new Style(foreground: Color.Blue);
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/// <inheritdoc/>
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public override IRenderable Render(RenderContext context, ProgressTask task, TimeSpan deltaTime)
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{
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var remaining = task.RemainingTime;
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if (remaining == null)
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{
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return new Markup("--:--:--");
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}
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if (remaining.Value.TotalHours > 99)
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{
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return new Markup("**:**:**");
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}
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return new Text($"{remaining.Value:hh\\:mm\\:ss}", Style ?? Style.Plain);
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}
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/// <inheritdoc/>
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public override int? GetColumnWidth(RenderContext context)
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{
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return 8;
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}
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}
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}
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@ -1,155 +0,0 @@
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using System;
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using System.Linq;
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using Spectre.Console.Rendering;
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namespace Spectre.Console
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{
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/// <summary>
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/// A column showing a spinner.
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/// </summary>
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public sealed class SpinnerColumn : ProgressColumn
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{
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private const string ACCUMULATED = "SPINNER_ACCUMULATED";
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private const string INDEX = "SPINNER_INDEX";
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private readonly object _lock;
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private Spinner _spinner;
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private int? _maxWidth;
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private string? _completed;
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private string? _pending;
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/// <inheritdoc/>
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protected internal override bool NoWrap => true;
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/// <summary>
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/// Gets or sets the <see cref="Console.Spinner"/>.
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/// </summary>
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public Spinner Spinner
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{
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get => _spinner;
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set
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{
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lock (_lock)
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{
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_spinner = value ?? Spinner.Known.Default;
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_maxWidth = null;
|
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}
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}
|
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}
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/// <summary>
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/// Gets or sets the text that should be shown instead
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/// of the spinner once a task completes.
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/// </summary>
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public string? CompletedText
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{
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get => _completed;
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set
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{
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_completed = value;
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_maxWidth = null;
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}
|
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}
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|
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/// <summary>
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/// Gets or sets the text that should be shown instead
|
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/// of the spinner before a task begins.
|
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/// </summary>
|
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public string? PendingText
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{
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get => _pending;
|
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set
|
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{
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_pending = value;
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_maxWidth = null;
|
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}
|
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}
|
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|
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/// <summary>
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/// Gets or sets the completed style.
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/// </summary>
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public Style? CompletedStyle { get; set; }
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|
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/// <summary>
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/// Gets or sets the pending style.
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/// </summary>
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public Style? PendingStyle { get; set; }
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|
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/// <summary>
|
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/// Gets or sets the style of the spinner.
|
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/// </summary>
|
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public Style? Style { get; set; } = new Style(foreground: Color.Yellow);
|
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|
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/// <summary>
|
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/// Initializes a new instance of the <see cref="SpinnerColumn"/> class.
|
||||
/// </summary>
|
||||
public SpinnerColumn()
|
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: this(Spinner.Known.Default)
|
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{
|
||||
}
|
||||
|
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/// <summary>
|
||||
/// Initializes a new instance of the <see cref="SpinnerColumn"/> class.
|
||||
/// </summary>
|
||||
/// <param name="spinner">The spinner to use.</param>
|
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public SpinnerColumn(Spinner spinner)
|
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{
|
||||
_spinner = spinner ?? throw new ArgumentNullException(nameof(spinner));
|
||||
_lock = new object();
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override IRenderable Render(RenderContext context, ProgressTask task, TimeSpan deltaTime)
|
||||
{
|
||||
var useAscii = !context.Unicode && _spinner.IsUnicode;
|
||||
var spinner = useAscii ? Spinner.Known.Ascii : _spinner ?? Spinner.Known.Default;
|
||||
|
||||
if (!task.IsStarted)
|
||||
{
|
||||
return new Markup(PendingText ?? " ", PendingStyle ?? Style.Plain);
|
||||
}
|
||||
|
||||
if (task.IsFinished)
|
||||
{
|
||||
return new Markup(CompletedText ?? " ", CompletedStyle ?? Style.Plain);
|
||||
}
|
||||
|
||||
var accumulated = task.State.Update<double>(ACCUMULATED, acc => acc + deltaTime.TotalMilliseconds);
|
||||
if (accumulated >= spinner.Interval.TotalMilliseconds)
|
||||
{
|
||||
task.State.Update<double>(ACCUMULATED, _ => 0);
|
||||
task.State.Update<int>(INDEX, index => index + 1);
|
||||
}
|
||||
|
||||
var index = task.State.Get<int>(INDEX);
|
||||
var frame = spinner.Frames[index % spinner.Frames.Count];
|
||||
return new Markup(frame.EscapeMarkup(), Style ?? Style.Plain);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override int? GetColumnWidth(RenderContext context)
|
||||
{
|
||||
return GetMaxWidth(context);
|
||||
}
|
||||
|
||||
private int GetMaxWidth(RenderContext context)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (_maxWidth == null)
|
||||
{
|
||||
var useAscii = !context.Unicode && _spinner.IsUnicode;
|
||||
var spinner = useAscii ? Spinner.Known.Ascii : _spinner ?? Spinner.Known.Default;
|
||||
|
||||
_maxWidth = Math.Max(
|
||||
Math.Max(
|
||||
((IRenderable)new Markup(PendingText ?? " ")).Measure(context, int.MaxValue).Max,
|
||||
((IRenderable)new Markup(CompletedText ?? " ")).Measure(context, int.MaxValue).Max),
|
||||
spinner.Frames.Max(frame => Cell.GetCellLength(frame)));
|
||||
}
|
||||
|
||||
return _maxWidth.Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,26 +0,0 @@
|
||||
using System;
|
||||
using Spectre.Console.Rendering;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
/// <summary>
|
||||
/// A column showing the task description.
|
||||
/// </summary>
|
||||
public sealed class TaskDescriptionColumn : ProgressColumn
|
||||
{
|
||||
/// <inheritdoc/>
|
||||
protected internal override bool NoWrap => true;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the alignment of the task description.
|
||||
/// </summary>
|
||||
public Justify Alignment { get; set; } = Justify.Right;
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override IRenderable Render(RenderContext context, ProgressTask task, TimeSpan deltaTime)
|
||||
{
|
||||
var text = task.Description?.RemoveNewLines()?.Trim();
|
||||
return new Markup(text ?? string.Empty).Overflow(Overflow.Ellipsis).Alignment(Alignment);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,29 +0,0 @@
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using Spectre.Console.Rendering;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
/// <summary>
|
||||
/// A column showing transfer speed.
|
||||
/// </summary>
|
||||
public sealed class TransferSpeedColumn : ProgressColumn
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets or sets the <see cref="CultureInfo"/> to use.
|
||||
/// </summary>
|
||||
public CultureInfo? Culture { get; set; }
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override IRenderable Render(RenderContext context, ProgressTask task, TimeSpan deltaTime)
|
||||
{
|
||||
if (task.Speed == null)
|
||||
{
|
||||
return new Text("?/s");
|
||||
}
|
||||
|
||||
var size = new FileSize(task.Speed.Value);
|
||||
return new Markup(string.Format("{0}/s", size.ToString(suffix: true, Culture)));
|
||||
}
|
||||
}
|
||||
}
|
@ -1,174 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using Spectre.Console.Rendering;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a task list.
|
||||
/// </summary>
|
||||
public sealed class Progress
|
||||
{
|
||||
private readonly IAnsiConsole _console;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether or not task list should auto refresh.
|
||||
/// Defaults to <c>true</c>.
|
||||
/// </summary>
|
||||
public bool AutoRefresh { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether or not the task list should
|
||||
/// be cleared once it completes.
|
||||
/// Defaults to <c>false</c>.
|
||||
/// </summary>
|
||||
public bool AutoClear { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether or not the task list should
|
||||
/// only include tasks not completed
|
||||
/// Defaults to <c>false</c>.
|
||||
/// </summary>
|
||||
public bool HideCompleted { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the refresh rate if <c>AutoRefresh</c> is enabled.
|
||||
/// Defaults to 10 times/second.
|
||||
/// </summary>
|
||||
public TimeSpan RefreshRate { get; set; } = TimeSpan.FromMilliseconds(100);
|
||||
|
||||
internal List<ProgressColumn> Columns { get; }
|
||||
|
||||
internal ProgressRenderer? FallbackRenderer { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="Progress"/> class.
|
||||
/// </summary>
|
||||
/// <param name="console">The console to render to.</param>
|
||||
public Progress(IAnsiConsole console)
|
||||
{
|
||||
_console = console ?? throw new ArgumentNullException(nameof(console));
|
||||
|
||||
// Initialize with default columns
|
||||
Columns = new List<ProgressColumn>
|
||||
{
|
||||
new TaskDescriptionColumn(),
|
||||
new ProgressBarColumn(),
|
||||
new PercentageColumn(),
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts the progress task list.
|
||||
/// </summary>
|
||||
/// <param name="action">The action to execute.</param>
|
||||
public void Start(Action<ProgressContext> action)
|
||||
{
|
||||
var task = StartAsync(ctx =>
|
||||
{
|
||||
action(ctx);
|
||||
return Task.CompletedTask;
|
||||
});
|
||||
|
||||
task.GetAwaiter().GetResult();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts the progress task list and returns a result.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The result type.</typeparam>
|
||||
/// <param name="func">he action to execute.</param>
|
||||
/// <returns>The result.</returns>
|
||||
public T Start<T>(Func<ProgressContext, T> func)
|
||||
{
|
||||
var task = StartAsync(ctx => Task.FromResult(func(ctx)));
|
||||
return task.GetAwaiter().GetResult();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts the progress task list.
|
||||
/// </summary>
|
||||
/// <param name="action">The action to execute.</param>
|
||||
/// <returns>A <see cref="Task"/> representing the asynchronous operation.</returns>
|
||||
public async Task StartAsync(Func<ProgressContext, Task> action)
|
||||
{
|
||||
if (action is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(action));
|
||||
}
|
||||
|
||||
_ = await StartAsync<object?>(async progressContext =>
|
||||
{
|
||||
await action(progressContext).ConfigureAwait(false);
|
||||
return default;
|
||||
}).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts the progress task list and returns a result.
|
||||
/// </summary>
|
||||
/// <param name="action">The action to execute.</param>
|
||||
/// <typeparam name="T">The result type of task.</typeparam>
|
||||
/// <returns>A <see cref="Task{T}"/> representing the asynchronous operation.</returns>
|
||||
public async Task<T> StartAsync<T>(Func<ProgressContext, Task<T>> action)
|
||||
{
|
||||
if (action is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(action));
|
||||
}
|
||||
|
||||
return await _console.RunExclusive(async () =>
|
||||
{
|
||||
var renderer = CreateRenderer();
|
||||
renderer.Started();
|
||||
|
||||
T result;
|
||||
|
||||
try
|
||||
{
|
||||
using (new RenderHookScope(_console, renderer))
|
||||
{
|
||||
var context = new ProgressContext(_console, renderer);
|
||||
|
||||
if (AutoRefresh)
|
||||
{
|
||||
using (var thread = new ProgressRefreshThread(context, renderer.RefreshRate))
|
||||
{
|
||||
result = await action(context).ConfigureAwait(false);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
result = await action(context).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
context.Refresh();
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
renderer.Completed(AutoClear);
|
||||
}
|
||||
|
||||
return result;
|
||||
}).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
private ProgressRenderer CreateRenderer()
|
||||
{
|
||||
var caps = _console.Profile.Capabilities;
|
||||
var interactive = caps.Interactive && caps.Ansi;
|
||||
|
||||
if (interactive)
|
||||
{
|
||||
var columns = new List<ProgressColumn>(Columns);
|
||||
return new DefaultProgressRenderer(_console, columns, RefreshRate, HideCompleted);
|
||||
}
|
||||
else
|
||||
{
|
||||
return FallbackRenderer ?? new FallbackProgressRenderer();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,35 +0,0 @@
|
||||
using System;
|
||||
using Spectre.Console.Rendering;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a progress column.
|
||||
/// </summary>
|
||||
public abstract class ProgressColumn
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether or not content should not wrap.
|
||||
/// </summary>
|
||||
protected internal virtual bool NoWrap { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a renderable representing the column.
|
||||
/// </summary>
|
||||
/// <param name="context">The render context.</param>
|
||||
/// <param name="task">The task.</param>
|
||||
/// <param name="deltaTime">The elapsed time since last call.</param>
|
||||
/// <returns>A renderable representing the column.</returns>
|
||||
public abstract IRenderable Render(RenderContext context, ProgressTask task, TimeSpan deltaTime);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the width of the column.
|
||||
/// </summary>
|
||||
/// <param name="context">The context.</param>
|
||||
/// <returns>The width of the column, or <c>null</c> to calculate.</returns>
|
||||
public virtual int? GetColumnWidth(RenderContext context)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,87 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a context that can be used to interact with a <see cref="Progress"/>.
|
||||
/// </summary>
|
||||
public sealed class ProgressContext
|
||||
{
|
||||
private readonly List<ProgressTask> _tasks;
|
||||
private readonly object _taskLock;
|
||||
private readonly IAnsiConsole _console;
|
||||
private readonly ProgressRenderer _renderer;
|
||||
private int _taskId;
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether or not all started tasks have completed.
|
||||
/// </summary>
|
||||
public bool IsFinished => _tasks.Where(x => x.IsStarted).All(task => task.IsFinished);
|
||||
|
||||
internal ProgressContext(IAnsiConsole console, ProgressRenderer renderer)
|
||||
{
|
||||
_tasks = new List<ProgressTask>();
|
||||
_taskLock = new object();
|
||||
_console = console ?? throw new ArgumentNullException(nameof(console));
|
||||
_renderer = renderer ?? throw new ArgumentNullException(nameof(renderer));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a task.
|
||||
/// </summary>
|
||||
/// <param name="description">The task description.</param>
|
||||
/// <param name="autoStart">Whether or not the task should start immediately.</param>
|
||||
/// <param name="maxValue">The task's max value.</param>
|
||||
/// <returns>The newly created task.</returns>
|
||||
public ProgressTask AddTask(string description, bool autoStart = true, double maxValue = 100)
|
||||
{
|
||||
return AddTask(description, new ProgressTaskSettings
|
||||
{
|
||||
AutoStart = autoStart,
|
||||
MaxValue = maxValue,
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a task.
|
||||
/// </summary>
|
||||
/// <param name="description">The task description.</param>
|
||||
/// <param name="settings">The task settings.</param>
|
||||
/// <returns>The newly created task.</returns>
|
||||
public ProgressTask AddTask(string description, ProgressTaskSettings settings)
|
||||
{
|
||||
if (settings is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(settings));
|
||||
}
|
||||
|
||||
lock (_taskLock)
|
||||
{
|
||||
var task = new ProgressTask(_taskId++, description, settings.MaxValue, settings.AutoStart);
|
||||
|
||||
_tasks.Add(task);
|
||||
|
||||
return task;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Refreshes the current progress.
|
||||
/// </summary>
|
||||
public void Refresh()
|
||||
{
|
||||
_renderer.Update(this);
|
||||
_console.Write(new ControlCode(string.Empty));
|
||||
}
|
||||
|
||||
internal IReadOnlyList<ProgressTask> GetTasks()
|
||||
{
|
||||
lock (_taskLock)
|
||||
{
|
||||
return new List<ProgressTask>(_tasks);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,58 +0,0 @@
|
||||
using System;
|
||||
using System.Threading;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
internal sealed class ProgressRefreshThread : IDisposable
|
||||
{
|
||||
private readonly ProgressContext _context;
|
||||
private readonly TimeSpan _refreshRate;
|
||||
private readonly ManualResetEvent _running;
|
||||
private readonly ManualResetEvent _stopped;
|
||||
private readonly Thread? _thread;
|
||||
|
||||
public ProgressRefreshThread(ProgressContext context, TimeSpan refreshRate)
|
||||
{
|
||||
_context = context ?? throw new ArgumentNullException(nameof(context));
|
||||
_refreshRate = refreshRate;
|
||||
_running = new ManualResetEvent(false);
|
||||
_stopped = new ManualResetEvent(false);
|
||||
|
||||
_thread = new Thread(Run);
|
||||
_thread.IsBackground = true;
|
||||
_thread.Start();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_thread == null || !_running.WaitOne(0))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_stopped.Set();
|
||||
_thread.Join();
|
||||
|
||||
_stopped.Dispose();
|
||||
_running.Dispose();
|
||||
}
|
||||
|
||||
private void Run()
|
||||
{
|
||||
_running.Set();
|
||||
|
||||
try
|
||||
{
|
||||
while (!_stopped.WaitOne(_refreshRate))
|
||||
{
|
||||
_context.Refresh();
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
_stopped.Reset();
|
||||
_running.Reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,22 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Spectre.Console.Rendering;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
internal abstract class ProgressRenderer : IRenderHook
|
||||
{
|
||||
public abstract TimeSpan RefreshRate { get; }
|
||||
|
||||
public virtual void Started()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void Completed(bool clear)
|
||||
{
|
||||
}
|
||||
|
||||
public abstract void Update(ProgressContext context);
|
||||
public abstract IEnumerable<IRenderable> Process(RenderContext context, IEnumerable<IRenderable> renderables);
|
||||
}
|
||||
}
|
@ -1,16 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
internal readonly struct ProgressSample
|
||||
{
|
||||
public double Value { get; }
|
||||
public DateTime Timestamp { get; }
|
||||
|
||||
public ProgressSample(DateTime timestamp, double value)
|
||||
{
|
||||
Timestamp = timestamp;
|
||||
Value = value;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,313 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a progress task.
|
||||
/// </summary>
|
||||
public sealed class ProgressTask : IProgress<double>
|
||||
{
|
||||
private readonly List<ProgressSample> _samples;
|
||||
private readonly object _lock;
|
||||
|
||||
private double _maxValue;
|
||||
private string _description;
|
||||
private double _value;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the task ID.
|
||||
/// </summary>
|
||||
public int Id { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the task description.
|
||||
/// </summary>
|
||||
public string Description
|
||||
{
|
||||
get => _description;
|
||||
set => Update(description: value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the max value of the task.
|
||||
/// </summary>
|
||||
public double MaxValue
|
||||
{
|
||||
get => _maxValue;
|
||||
set => Update(maxValue: value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the value of the task.
|
||||
/// </summary>
|
||||
public double Value
|
||||
{
|
||||
get => _value;
|
||||
set => Update(value: value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the start time of the task.
|
||||
/// </summary>
|
||||
public DateTime? StartTime { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the stop time of the task.
|
||||
/// </summary>
|
||||
public DateTime? StopTime { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the task state.
|
||||
/// </summary>
|
||||
public ProgressTaskState State { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether or not the task has started.
|
||||
/// </summary>
|
||||
public bool IsStarted => StartTime != null;
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether or not the task has finished.
|
||||
/// </summary>
|
||||
public bool IsFinished => StopTime != null || Value >= MaxValue;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the percentage done of the task.
|
||||
/// </summary>
|
||||
public double Percentage => GetPercentage();
|
||||
|
||||
/// <summary>
|
||||
/// Gets the speed measured in steps/second.
|
||||
/// </summary>
|
||||
public double? Speed => GetSpeed();
|
||||
|
||||
/// <summary>
|
||||
/// Gets the elapsed time.
|
||||
/// </summary>
|
||||
public TimeSpan? ElapsedTime => GetElapsedTime();
|
||||
|
||||
/// <summary>
|
||||
/// Gets the remaining time.
|
||||
/// </summary>
|
||||
public TimeSpan? RemainingTime => GetRemainingTime();
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether the ProgressBar shows
|
||||
/// actual values or generic, continuous progress feedback.
|
||||
/// </summary>
|
||||
public bool IsIndeterminate { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="ProgressTask"/> class.
|
||||
/// </summary>
|
||||
/// <param name="id">The task ID.</param>
|
||||
/// <param name="description">The task description.</param>
|
||||
/// <param name="maxValue">The task max value.</param>
|
||||
/// <param name="autoStart">Whether or not the task should start automatically.</param>
|
||||
public ProgressTask(int id, string description, double maxValue, bool autoStart = true)
|
||||
{
|
||||
_samples = new List<ProgressSample>();
|
||||
_lock = new object();
|
||||
_maxValue = maxValue;
|
||||
_value = 0;
|
||||
|
||||
_description = description?.RemoveNewLines()?.Trim() ??
|
||||
throw new ArgumentNullException(nameof(description));
|
||||
if (string.IsNullOrWhiteSpace(_description))
|
||||
{
|
||||
throw new ArgumentException("Task name cannot be empty", nameof(description));
|
||||
}
|
||||
|
||||
Id = id;
|
||||
State = new ProgressTaskState();
|
||||
StartTime = autoStart ? DateTime.Now : null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts the task.
|
||||
/// </summary>
|
||||
public void StartTask()
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (StopTime != null)
|
||||
{
|
||||
throw new InvalidOperationException("Stopped tasks cannot be restarted");
|
||||
}
|
||||
|
||||
StartTime = DateTime.Now;
|
||||
StopTime = null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stops and marks the task as finished.
|
||||
/// </summary>
|
||||
public void StopTask()
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
var now = DateTime.Now;
|
||||
StartTime ??= now;
|
||||
|
||||
StopTime = now;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Increments the task's value.
|
||||
/// </summary>
|
||||
/// <param name="value">The value to increment with.</param>
|
||||
public void Increment(double value)
|
||||
{
|
||||
Update(increment: value);
|
||||
}
|
||||
|
||||
private void Update(
|
||||
string? description = null,
|
||||
double? maxValue = null,
|
||||
double? increment = null,
|
||||
double? value = null)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
var startValue = Value;
|
||||
|
||||
if (description != null)
|
||||
{
|
||||
description = description?.RemoveNewLines()?.Trim();
|
||||
if (string.IsNullOrWhiteSpace(description))
|
||||
{
|
||||
throw new InvalidOperationException("Task name cannot be empty.");
|
||||
}
|
||||
|
||||
_description = description;
|
||||
}
|
||||
|
||||
if (maxValue != null)
|
||||
{
|
||||
_maxValue = maxValue.Value;
|
||||
}
|
||||
|
||||
if (increment != null)
|
||||
{
|
||||
_value += increment.Value;
|
||||
}
|
||||
|
||||
if (value != null)
|
||||
{
|
||||
_value = value.Value;
|
||||
}
|
||||
|
||||
// Need to cap the max value?
|
||||
if (_value > _maxValue)
|
||||
{
|
||||
_value = _maxValue;
|
||||
}
|
||||
|
||||
var timestamp = DateTime.Now;
|
||||
var threshold = timestamp - TimeSpan.FromSeconds(30);
|
||||
|
||||
// Remove samples that's too old
|
||||
while (_samples.Count > 0 && _samples[0].Timestamp < threshold)
|
||||
{
|
||||
_samples.RemoveAt(0);
|
||||
}
|
||||
|
||||
// Keep maximum of 1000 samples
|
||||
while (_samples.Count > 1000)
|
||||
{
|
||||
_samples.RemoveAt(0);
|
||||
}
|
||||
|
||||
_samples.Add(new ProgressSample(timestamp, Value - startValue));
|
||||
}
|
||||
}
|
||||
|
||||
private double GetPercentage()
|
||||
{
|
||||
var percentage = (Value / MaxValue) * 100;
|
||||
percentage = Math.Min(100, Math.Max(0, percentage));
|
||||
return percentage;
|
||||
}
|
||||
|
||||
private double? GetSpeed()
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (StartTime == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
if (_samples.Count == 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
var totalTime = _samples.Last().Timestamp - _samples[0].Timestamp;
|
||||
if (totalTime == TimeSpan.Zero)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
var totalCompleted = _samples.Sum(x => x.Value);
|
||||
return totalCompleted / totalTime.TotalSeconds;
|
||||
}
|
||||
}
|
||||
|
||||
private TimeSpan? GetElapsedTime()
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (StartTime == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
if (StopTime != null)
|
||||
{
|
||||
return StopTime - StartTime;
|
||||
}
|
||||
|
||||
return DateTime.Now - StartTime;
|
||||
}
|
||||
}
|
||||
|
||||
private TimeSpan? GetRemainingTime()
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (IsFinished)
|
||||
{
|
||||
return TimeSpan.Zero;
|
||||
}
|
||||
|
||||
var speed = GetSpeed();
|
||||
if (speed == null || speed == 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// If the speed is near zero, the estimate below causes the
|
||||
// TimeSpan creation to throw an OverflowException. Just return
|
||||
// the maximum possible remaining time instead of overflowing.
|
||||
var estimate = (MaxValue - Value) / speed.Value;
|
||||
if (estimate > TimeSpan.MaxValue.TotalSeconds)
|
||||
{
|
||||
return TimeSpan.MaxValue;
|
||||
}
|
||||
|
||||
return TimeSpan.FromSeconds(estimate);
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
void IProgress<double>.Report(double value)
|
||||
{
|
||||
Update(increment: value - Value);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,25 +0,0 @@
|
||||
namespace Spectre.Console
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents settings for a progress task.
|
||||
/// </summary>
|
||||
public sealed class ProgressTaskSettings
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets or sets the task's max value.
|
||||
/// Defaults to <c>100</c>.
|
||||
/// </summary>
|
||||
public double MaxValue { get; set; } = 100;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether or not the task
|
||||
/// will be auto started. Defaults to <c>true</c>.
|
||||
/// </summary>
|
||||
public bool AutoStart { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the default progress task settings.
|
||||
/// </summary>
|
||||
internal static ProgressTaskSettings Default { get; } = new ProgressTaskSettings();
|
||||
}
|
||||
}
|
@ -1,81 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents progress task state.
|
||||
/// </summary>
|
||||
public sealed class ProgressTaskState
|
||||
{
|
||||
private readonly Dictionary<string, object> _state;
|
||||
private readonly object _lock;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="ProgressTaskState"/> class.
|
||||
/// </summary>
|
||||
public ProgressTaskState()
|
||||
{
|
||||
_state = new Dictionary<string, object>();
|
||||
_lock = new object();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the state value for the specified key.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The state value type.</typeparam>
|
||||
/// <param name="key">The state key.</param>
|
||||
/// <returns>The value for the specified key.</returns>
|
||||
public T Get<T>(string key)
|
||||
where T : struct
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (!_state.TryGetValue(key, out var value))
|
||||
{
|
||||
return default;
|
||||
}
|
||||
|
||||
if (!(value is T))
|
||||
{
|
||||
throw new InvalidOperationException("State value is of the wrong type.");
|
||||
}
|
||||
|
||||
return (T)value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates a task state value.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The state value type.</typeparam>
|
||||
/// <param name="key">The key.</param>
|
||||
/// <param name="func">The transformation function.</param>
|
||||
/// <returns>The updated value.</returns>
|
||||
public T Update<T>(string key, Func<T, T> func)
|
||||
where T : struct
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (func is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(func));
|
||||
}
|
||||
|
||||
var old = default(T);
|
||||
if (_state.TryGetValue(key, out var value))
|
||||
{
|
||||
if (!(value is T))
|
||||
{
|
||||
throw new InvalidOperationException("State value is of the wrong type.");
|
||||
}
|
||||
|
||||
old = (T)value;
|
||||
}
|
||||
|
||||
_state[key] = func(old);
|
||||
return (T)_state[key];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,129 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using Spectre.Console.Rendering;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
internal sealed class DefaultProgressRenderer : ProgressRenderer
|
||||
{
|
||||
private readonly IAnsiConsole _console;
|
||||
private readonly List<ProgressColumn> _columns;
|
||||
private readonly LiveRenderable _live;
|
||||
private readonly object _lock;
|
||||
private readonly Stopwatch _stopwatch;
|
||||
private readonly bool _hideCompleted;
|
||||
private TimeSpan _lastUpdate;
|
||||
|
||||
public override TimeSpan RefreshRate { get; }
|
||||
|
||||
public DefaultProgressRenderer(IAnsiConsole console, List<ProgressColumn> columns, TimeSpan refreshRate, bool hideCompleted)
|
||||
{
|
||||
_console = console ?? throw new ArgumentNullException(nameof(console));
|
||||
_columns = columns ?? throw new ArgumentNullException(nameof(columns));
|
||||
_live = new LiveRenderable(console);
|
||||
_lock = new object();
|
||||
_stopwatch = new Stopwatch();
|
||||
_lastUpdate = TimeSpan.Zero;
|
||||
_hideCompleted = hideCompleted;
|
||||
|
||||
RefreshRate = refreshRate;
|
||||
}
|
||||
|
||||
public override void Started()
|
||||
{
|
||||
_console.Cursor.Hide();
|
||||
}
|
||||
|
||||
public override void Completed(bool clear)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (clear)
|
||||
{
|
||||
_console.Write(_live.RestoreCursor());
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_live.HasRenderable && _live.DidOverflow)
|
||||
{
|
||||
// Redraw the whole live renderable
|
||||
_console.Write(_live.RestoreCursor());
|
||||
_live.Overflow = VerticalOverflow.Visible;
|
||||
_console.Write(_live.Target);
|
||||
}
|
||||
|
||||
_console.WriteLine();
|
||||
}
|
||||
|
||||
_console.Cursor.Show();
|
||||
}
|
||||
}
|
||||
|
||||
public override void Update(ProgressContext context)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (!_stopwatch.IsRunning)
|
||||
{
|
||||
_stopwatch.Start();
|
||||
}
|
||||
|
||||
var renderContext = new RenderContext(_console.Profile.Capabilities);
|
||||
|
||||
var delta = _stopwatch.Elapsed - _lastUpdate;
|
||||
_lastUpdate = _stopwatch.Elapsed;
|
||||
|
||||
var grid = new Grid();
|
||||
for (var columnIndex = 0; columnIndex < _columns.Count; columnIndex++)
|
||||
{
|
||||
var column = new GridColumn().PadRight(1);
|
||||
|
||||
var columnWidth = _columns[columnIndex].GetColumnWidth(renderContext);
|
||||
if (columnWidth != null)
|
||||
{
|
||||
column.Width = columnWidth;
|
||||
}
|
||||
|
||||
if (_columns[columnIndex].NoWrap)
|
||||
{
|
||||
column.NoWrap();
|
||||
}
|
||||
|
||||
// Last column?
|
||||
if (columnIndex == _columns.Count - 1)
|
||||
{
|
||||
column.PadRight(0);
|
||||
}
|
||||
|
||||
grid.AddColumn(column);
|
||||
}
|
||||
|
||||
// Add rows
|
||||
foreach (var task in context.GetTasks().Where(tsk => !(_hideCompleted && tsk.IsFinished)))
|
||||
{
|
||||
var columns = _columns.Select(column => column.Render(renderContext, task, delta));
|
||||
grid.AddRow(columns.ToArray());
|
||||
}
|
||||
|
||||
_live.SetRenderable(new Padder(grid, new Padding(0, 1)));
|
||||
}
|
||||
}
|
||||
|
||||
public override IEnumerable<IRenderable> Process(RenderContext context, IEnumerable<IRenderable> renderables)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
yield return _live.PositionCursor();
|
||||
|
||||
foreach (var renderable in renderables)
|
||||
{
|
||||
yield return renderable;
|
||||
}
|
||||
|
||||
yield return _live;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,125 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Spectre.Console.Rendering;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
internal sealed class FallbackProgressRenderer : ProgressRenderer
|
||||
{
|
||||
private const double FirstMilestone = 25;
|
||||
private static readonly double?[] _milestones = new double?[] { FirstMilestone, 50, 75, 95, 96, 97, 98, 99, 100 };
|
||||
|
||||
private readonly Dictionary<int, double> _taskMilestones;
|
||||
private readonly object _lock;
|
||||
private IRenderable? _renderable;
|
||||
private DateTime _lastUpdate;
|
||||
|
||||
public override TimeSpan RefreshRate => TimeSpan.FromSeconds(1);
|
||||
|
||||
public FallbackProgressRenderer()
|
||||
{
|
||||
_taskMilestones = new Dictionary<int, double>();
|
||||
_lock = new object();
|
||||
}
|
||||
|
||||
public override void Update(ProgressContext context)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
var hasStartedTasks = false;
|
||||
var updates = new List<(string, double)>();
|
||||
|
||||
foreach (var task in context.GetTasks())
|
||||
{
|
||||
if (!task.IsStarted || task.IsFinished)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
hasStartedTasks = true;
|
||||
|
||||
if (TryAdvance(task.Id, task.Percentage))
|
||||
{
|
||||
updates.Add((task.Description, task.Percentage));
|
||||
}
|
||||
}
|
||||
|
||||
// Got started tasks but no updates for 30 seconds?
|
||||
if (hasStartedTasks && updates.Count == 0 && (DateTime.Now - _lastUpdate) > TimeSpan.FromSeconds(30))
|
||||
{
|
||||
foreach (var task in context.GetTasks())
|
||||
{
|
||||
updates.Add((task.Description, task.Percentage));
|
||||
}
|
||||
}
|
||||
|
||||
if (updates.Count > 0)
|
||||
{
|
||||
_lastUpdate = DateTime.Now;
|
||||
}
|
||||
|
||||
_renderable = BuildTaskGrid(updates);
|
||||
}
|
||||
}
|
||||
|
||||
public override IEnumerable<IRenderable> Process(RenderContext context, IEnumerable<IRenderable> renderables)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
var result = new List<IRenderable>();
|
||||
result.AddRange(renderables);
|
||||
|
||||
if (_renderable != null)
|
||||
{
|
||||
result.Add(_renderable);
|
||||
}
|
||||
|
||||
_renderable = null;
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
private bool TryAdvance(int task, double percentage)
|
||||
{
|
||||
if (!_taskMilestones.TryGetValue(task, out var milestone))
|
||||
{
|
||||
_taskMilestones.Add(task, FirstMilestone);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (percentage > milestone)
|
||||
{
|
||||
var nextMilestone = GetNextMilestone(percentage);
|
||||
if (nextMilestone != null && _taskMilestones[task] != nextMilestone)
|
||||
{
|
||||
_taskMilestones[task] = nextMilestone.Value;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static double? GetNextMilestone(double percentage)
|
||||
{
|
||||
return Array.Find(_milestones, p => p > percentage);
|
||||
}
|
||||
|
||||
private static IRenderable? BuildTaskGrid(List<(string Name, double Percentage)> updates)
|
||||
{
|
||||
if (updates.Count > 0)
|
||||
{
|
||||
var renderables = new List<IRenderable>();
|
||||
foreach (var (name, percentage) in updates)
|
||||
{
|
||||
renderables.Add(new Markup($"[blue]{name}[/]: {(int)percentage}%"));
|
||||
}
|
||||
|
||||
return new Rows(renderables);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,60 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Spectre.Console.Rendering;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
internal sealed class FallbackStatusRenderer : ProgressRenderer
|
||||
{
|
||||
private readonly object _lock;
|
||||
private IRenderable? _renderable;
|
||||
private string? _lastStatus;
|
||||
|
||||
public override TimeSpan RefreshRate => TimeSpan.FromMilliseconds(100);
|
||||
|
||||
public FallbackStatusRenderer()
|
||||
{
|
||||
_lock = new object();
|
||||
}
|
||||
|
||||
public override void Update(ProgressContext context)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
var task = context.GetTasks().SingleOrDefault();
|
||||
if (task != null)
|
||||
{
|
||||
// Not same description?
|
||||
if (_lastStatus != task.Description)
|
||||
{
|
||||
_lastStatus = task.Description;
|
||||
_renderable = new Markup(task.Description + Environment.NewLine);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
_renderable = null;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public override IEnumerable<IRenderable> Process(RenderContext context, IEnumerable<IRenderable> renderables)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
var result = new List<IRenderable>();
|
||||
result.AddRange(renderables);
|
||||
|
||||
if (_renderable != null)
|
||||
{
|
||||
result.Add(_renderable);
|
||||
}
|
||||
|
||||
_renderable = null;
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load Diff
@ -1,27 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a spinner used in a <see cref="SpinnerColumn"/>.
|
||||
/// </summary>
|
||||
public abstract partial class Spinner
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the update interval for the spinner.
|
||||
/// </summary>
|
||||
public abstract TimeSpan Interval { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether or not the spinner
|
||||
/// uses Unicode characters.
|
||||
/// </summary>
|
||||
public abstract bool IsUnicode { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the spinner frames.
|
||||
/// </summary>
|
||||
public abstract IReadOnlyList<string> Frames { get; }
|
||||
}
|
||||
}
|
@ -1,127 +0,0 @@
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a status display.
|
||||
/// </summary>
|
||||
public sealed class Status
|
||||
{
|
||||
private readonly IAnsiConsole _console;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the spinner.
|
||||
/// </summary>
|
||||
public Spinner? Spinner { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the spinner style.
|
||||
/// </summary>
|
||||
public Style? SpinnerStyle { get; set; } = new Style(foreground: Color.Yellow);
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether or not status
|
||||
/// should auto refresh. Defaults to <c>true</c>.
|
||||
/// </summary>
|
||||
public bool AutoRefresh { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="Status"/> class.
|
||||
/// </summary>
|
||||
/// <param name="console">The console.</param>
|
||||
public Status(IAnsiConsole console)
|
||||
{
|
||||
_console = console ?? throw new ArgumentNullException(nameof(console));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts a new status display.
|
||||
/// </summary>
|
||||
/// <param name="status">The status to display.</param>
|
||||
/// <param name="action">The action to execute.</param>
|
||||
public void Start(string status, Action<StatusContext> action)
|
||||
{
|
||||
var task = StartAsync(status, ctx =>
|
||||
{
|
||||
action(ctx);
|
||||
return Task.CompletedTask;
|
||||
});
|
||||
|
||||
task.GetAwaiter().GetResult();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts a new status display.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The result type.</typeparam>
|
||||
/// <param name="status">The status to display.</param>
|
||||
/// <param name="func">The action to execute.</param>
|
||||
/// <returns>The result.</returns>
|
||||
public T Start<T>(string status, Func<StatusContext, T> func)
|
||||
{
|
||||
var task = StartAsync(status, ctx => Task.FromResult(func(ctx)));
|
||||
return task.GetAwaiter().GetResult();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts a new status display.
|
||||
/// </summary>
|
||||
/// <param name="status">The status to display.</param>
|
||||
/// <param name="action">The action to execute.</param>
|
||||
/// <returns>A <see cref="Task"/> representing the asynchronous operation.</returns>
|
||||
public async Task StartAsync(string status, Func<StatusContext, Task> action)
|
||||
{
|
||||
if (action is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(action));
|
||||
}
|
||||
|
||||
_ = await StartAsync<object?>(status, async statusContext =>
|
||||
{
|
||||
await action(statusContext).ConfigureAwait(false);
|
||||
return default;
|
||||
}).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts a new status display and returns a result.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The result type of task.</typeparam>
|
||||
/// <param name="status">The status to display.</param>
|
||||
/// <param name="func">The action to execute.</param>
|
||||
/// <returns>A <see cref="Task{T}"/> representing the asynchronous operation.</returns>
|
||||
public async Task<T> StartAsync<T>(string status, Func<StatusContext, Task<T>> func)
|
||||
{
|
||||
if (func is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(func));
|
||||
}
|
||||
|
||||
// Set the progress columns
|
||||
var spinnerColumn = new SpinnerColumn(Spinner ?? Spinner.Known.Default)
|
||||
{
|
||||
Style = SpinnerStyle ?? Style.Plain,
|
||||
};
|
||||
|
||||
var progress = new Progress(_console)
|
||||
{
|
||||
FallbackRenderer = new FallbackStatusRenderer(),
|
||||
AutoClear = true,
|
||||
AutoRefresh = AutoRefresh,
|
||||
};
|
||||
|
||||
progress.Columns(new ProgressColumn[]
|
||||
{
|
||||
spinnerColumn,
|
||||
new TaskDescriptionColumn(),
|
||||
});
|
||||
|
||||
return await progress.StartAsync(async ctx =>
|
||||
{
|
||||
var statusContext = new StatusContext(ctx, ctx.AddTask(status), spinnerColumn);
|
||||
return await func(statusContext).ConfigureAwait(false);
|
||||
}).ConfigureAwait(false);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,76 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a context that can be used to interact with a <see cref="Status"/>.
|
||||
/// </summary>
|
||||
public sealed class StatusContext
|
||||
{
|
||||
private readonly ProgressContext _context;
|
||||
private readonly ProgressTask _task;
|
||||
private readonly SpinnerColumn _spinnerColumn;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the current status.
|
||||
/// </summary>
|
||||
public string Status
|
||||
{
|
||||
get => _task.Description;
|
||||
set => SetStatus(value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the current spinner.
|
||||
/// </summary>
|
||||
public Spinner Spinner
|
||||
{
|
||||
get => _spinnerColumn.Spinner;
|
||||
set => SetSpinner(value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the current spinner style.
|
||||
/// </summary>
|
||||
public Style? SpinnerStyle
|
||||
{
|
||||
get => _spinnerColumn.Style;
|
||||
set => _spinnerColumn.Style = value;
|
||||
}
|
||||
|
||||
internal StatusContext(ProgressContext context, ProgressTask task, SpinnerColumn spinnerColumn)
|
||||
{
|
||||
_context = context ?? throw new ArgumentNullException(nameof(context));
|
||||
_task = task ?? throw new ArgumentNullException(nameof(task));
|
||||
_spinnerColumn = spinnerColumn ?? throw new ArgumentNullException(nameof(spinnerColumn));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Refreshes the status.
|
||||
/// </summary>
|
||||
public void Refresh()
|
||||
{
|
||||
_context.Refresh();
|
||||
}
|
||||
|
||||
private void SetStatus(string status)
|
||||
{
|
||||
if (status is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(status));
|
||||
}
|
||||
|
||||
_task.Description = status;
|
||||
}
|
||||
|
||||
private void SetSpinner(Spinner spinner)
|
||||
{
|
||||
if (spinner is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(spinner));
|
||||
}
|
||||
|
||||
_spinnerColumn.Spinner = spinner;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,76 +0,0 @@
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
/// <summary>
|
||||
/// A prompt that is answered with a yes or no.
|
||||
/// </summary>
|
||||
public sealed class ConfirmationPrompt : IPrompt<bool>
|
||||
{
|
||||
private readonly string _prompt;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the character that represents "yes".
|
||||
/// </summary>
|
||||
public char Yes { get; set; } = 'y';
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the character that represents "no".
|
||||
/// </summary>
|
||||
public char No { get; set; } = 'n';
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether "yes" is the default answer.
|
||||
/// </summary>
|
||||
public bool DefaultValue { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the message for invalid choices.
|
||||
/// </summary>
|
||||
public string InvalidChoiceMessage { get; set; } = "[red]Please select one of the available options[/]";
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether or not
|
||||
/// choices should be shown.
|
||||
/// </summary>
|
||||
public bool ShowChoices { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether or not
|
||||
/// default values should be shown.
|
||||
/// </summary>
|
||||
public bool ShowDefaultValue { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="ConfirmationPrompt"/> class.
|
||||
/// </summary>
|
||||
/// <param name="prompt">The prompt markup text.</param>
|
||||
public ConfirmationPrompt(string prompt)
|
||||
{
|
||||
_prompt = prompt ?? throw new System.ArgumentNullException(nameof(prompt));
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public bool Show(IAnsiConsole console)
|
||||
{
|
||||
return ShowAsync(console, CancellationToken.None).GetAwaiter().GetResult();
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public async Task<bool> ShowAsync(IAnsiConsole console, CancellationToken cancellationToken)
|
||||
{
|
||||
var prompt = new TextPrompt<char>(_prompt)
|
||||
.InvalidChoiceMessage(InvalidChoiceMessage)
|
||||
.ValidationErrorMessage(InvalidChoiceMessage)
|
||||
.ShowChoices(ShowChoices)
|
||||
.ShowDefaultValue(ShowDefaultValue)
|
||||
.DefaultValue(DefaultValue ? Yes : No)
|
||||
.AddChoice(Yes)
|
||||
.AddChoice(No);
|
||||
|
||||
var result = await prompt.ShowAsync(console, cancellationToken).ConfigureAwait(false);
|
||||
return result == Yes;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,12 +0,0 @@
|
||||
namespace Spectre.Console
|
||||
{
|
||||
internal sealed class DefaultPromptValue<T>
|
||||
{
|
||||
public T Value { get; }
|
||||
|
||||
public DefaultPromptValue(T value)
|
||||
{
|
||||
Value = value;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,21 +0,0 @@
|
||||
namespace Spectre.Console
|
||||
{
|
||||
/// <summary>
|
||||
/// Represent a multi selection prompt item.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The data type.</typeparam>
|
||||
public interface IMultiSelectionItem<T> : ISelectionItem<T>
|
||||
where T : notnull
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether or not this item is selected.
|
||||
/// </summary>
|
||||
bool IsSelected { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Selects the item.
|
||||
/// </summary>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
IMultiSelectionItem<T> Select();
|
||||
}
|
||||
}
|
@ -1,27 +0,0 @@
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a prompt.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The prompt result type.</typeparam>
|
||||
public interface IPrompt<T>
|
||||
{
|
||||
/// <summary>
|
||||
/// Shows the prompt.
|
||||
/// </summary>
|
||||
/// <param name="console">The console.</param>
|
||||
/// <returns>The prompt input result.</returns>
|
||||
T Show(IAnsiConsole console);
|
||||
|
||||
/// <summary>
|
||||
/// Shows the prompt asynchronously.
|
||||
/// </summary>
|
||||
/// <param name="console">The console.</param>
|
||||
/// <param name="cancellationToken">The token to monitor for cancellation requests.</param>
|
||||
/// <returns>The prompt input result.</returns>
|
||||
Task<T> ShowAsync(IAnsiConsole console, CancellationToken cancellationToken);
|
||||
}
|
||||
}
|
@ -1,17 +0,0 @@
|
||||
namespace Spectre.Console
|
||||
{
|
||||
/// <summary>
|
||||
/// Represent a selection item.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The data type.</typeparam>
|
||||
public interface ISelectionItem<T>
|
||||
where T : notnull
|
||||
{
|
||||
/// <summary>
|
||||
/// Adds a child to the item.
|
||||
/// </summary>
|
||||
/// <param name="child">The child to add.</param>
|
||||
/// <returns>A new <see cref="ISelectionItem{T}"/> instance representing the child.</returns>
|
||||
ISelectionItem<T> AddChild(T child);
|
||||
}
|
||||
}
|
@ -1,41 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Spectre.Console.Rendering;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a strategy for a list prompt.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The list data type.</typeparam>
|
||||
internal interface IListPromptStrategy<T>
|
||||
where T : notnull
|
||||
{
|
||||
/// <summary>
|
||||
/// Handles any input received from the user.
|
||||
/// </summary>
|
||||
/// <param name="key">The key that was pressed.</param>
|
||||
/// <param name="state">The current state.</param>
|
||||
/// <returns>A result representing an action.</returns>
|
||||
ListPromptInputResult HandleInput(ConsoleKeyInfo key, ListPromptState<T> state);
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the page size.
|
||||
/// </summary>
|
||||
/// <param name="console">The console.</param>
|
||||
/// <param name="totalItemCount">The total number of items.</param>
|
||||
/// <param name="requestedPageSize">The requested number of items to show.</param>
|
||||
/// <returns>The page size that should be used.</returns>
|
||||
public int CalculatePageSize(IAnsiConsole console, int totalItemCount, int requestedPageSize);
|
||||
|
||||
/// <summary>
|
||||
/// Builds a <see cref="IRenderable"/> from the current state.
|
||||
/// </summary>
|
||||
/// <param name="console">The console.</param>
|
||||
/// <param name="scrollable">Whether or not the list is scrollable.</param>
|
||||
/// <param name="cursorIndex">The cursor index.</param>
|
||||
/// <param name="items">The visible items.</param>
|
||||
/// <returns>A <see cref="IRenderable"/> representing the items.</returns>
|
||||
public IRenderable Render(IAnsiConsole console, bool scrollable, int cursorIndex, IEnumerable<(int Index, ListPromptItem<T> Node)> items);
|
||||
}
|
||||
}
|
@ -1,120 +0,0 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Spectre.Console.Rendering;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
internal sealed class ListPrompt<T>
|
||||
where T : notnull
|
||||
{
|
||||
private readonly IAnsiConsole _console;
|
||||
private readonly IListPromptStrategy<T> _strategy;
|
||||
|
||||
public ListPrompt(IAnsiConsole console, IListPromptStrategy<T> strategy)
|
||||
{
|
||||
_console = console ?? throw new ArgumentNullException(nameof(console));
|
||||
_strategy = strategy ?? throw new ArgumentNullException(nameof(strategy));
|
||||
}
|
||||
|
||||
public async Task<ListPromptState<T>> Show(
|
||||
ListPromptTree<T> tree,
|
||||
CancellationToken cancellationToken,
|
||||
int requestedPageSize = 15)
|
||||
{
|
||||
if (tree is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(tree));
|
||||
}
|
||||
|
||||
if (!_console.Profile.Capabilities.Interactive)
|
||||
{
|
||||
throw new NotSupportedException(
|
||||
"Cannot show selection prompt since the current " +
|
||||
"terminal isn't interactive.");
|
||||
}
|
||||
|
||||
if (!_console.Profile.Capabilities.Ansi)
|
||||
{
|
||||
throw new NotSupportedException(
|
||||
"Cannot show selection prompt since the current " +
|
||||
"terminal does not support ANSI escape sequences.");
|
||||
}
|
||||
|
||||
var nodes = tree.Traverse().ToList();
|
||||
var state = new ListPromptState<T>(nodes, _strategy.CalculatePageSize(_console, nodes.Count, requestedPageSize));
|
||||
var hook = new ListPromptRenderHook<T>(_console, () => BuildRenderable(state));
|
||||
|
||||
using (new RenderHookScope(_console, hook))
|
||||
{
|
||||
_console.Cursor.Hide();
|
||||
hook.Refresh();
|
||||
|
||||
while (true)
|
||||
{
|
||||
var rawKey = await _console.Input.ReadKeyAsync(true, cancellationToken).ConfigureAwait(false);
|
||||
if (rawKey == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var key = rawKey.Value;
|
||||
var result = _strategy.HandleInput(key, state);
|
||||
if (result == ListPromptInputResult.Submit)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (state.Update(key.Key) || result == ListPromptInputResult.Refresh)
|
||||
{
|
||||
hook.Refresh();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
hook.Clear();
|
||||
_console.Cursor.Show();
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
private IRenderable BuildRenderable(ListPromptState<T> state)
|
||||
{
|
||||
var pageSize = state.PageSize;
|
||||
var middleOfList = pageSize / 2;
|
||||
|
||||
var skip = 0;
|
||||
var take = state.ItemCount;
|
||||
var cursorIndex = state.Index;
|
||||
|
||||
var scrollable = state.ItemCount > pageSize;
|
||||
if (scrollable)
|
||||
{
|
||||
skip = Math.Max(0, state.Index - middleOfList);
|
||||
take = Math.Min(pageSize, state.ItemCount - skip);
|
||||
|
||||
if (state.ItemCount - state.Index < middleOfList)
|
||||
{
|
||||
// Pointer should be below the end of the list
|
||||
var diff = middleOfList - (state.ItemCount - state.Index);
|
||||
skip -= diff;
|
||||
take += diff;
|
||||
cursorIndex = middleOfList + diff;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Take skip into account
|
||||
cursorIndex -= skip;
|
||||
}
|
||||
}
|
||||
|
||||
// Build the renderable
|
||||
return _strategy.Render(
|
||||
_console,
|
||||
scrollable, cursorIndex,
|
||||
state.Items.Skip(skip).Take(take)
|
||||
.Select((node, index) => (index, node)));
|
||||
}
|
||||
}
|
||||
}
|
@ -1,12 +0,0 @@
|
||||
namespace Spectre.Console
|
||||
{
|
||||
internal sealed class ListPromptConstants
|
||||
{
|
||||
public const string Arrow = ">";
|
||||
public const string Checkbox = "[[ ]]";
|
||||
public const string SelectedCheckbox = "[[[blue]X[/]]]";
|
||||
public const string GroupSelectedCheckbox = "[[[grey]X[/]]]";
|
||||
public const string InstructionsMarkup = "[grey](Press <space> to select, <enter> to accept)[/]";
|
||||
public const string MoreChoicesMarkup = "[grey](Move up and down to reveal more choices)[/]";
|
||||
}
|
||||
}
|
@ -1,10 +0,0 @@
|
||||
namespace Spectre.Console
|
||||
{
|
||||
internal enum ListPromptInputResult
|
||||
{
|
||||
None = 0,
|
||||
Refresh = 1,
|
||||
Submit = 2,
|
||||
Abort = 3,
|
||||
}
|
||||
}
|
@ -1,80 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
internal sealed class ListPromptItem<T> : IMultiSelectionItem<T>
|
||||
where T : notnull
|
||||
{
|
||||
public T Data { get; }
|
||||
public ListPromptItem<T>? Parent { get; }
|
||||
public List<ListPromptItem<T>> Children { get; }
|
||||
public int Depth { get; }
|
||||
public bool IsSelected { get; set; }
|
||||
|
||||
public bool IsGroup => Children.Count > 0;
|
||||
|
||||
public ListPromptItem(T data, ListPromptItem<T>? parent = null)
|
||||
{
|
||||
Data = data;
|
||||
Parent = parent;
|
||||
Children = new List<ListPromptItem<T>>();
|
||||
Depth = CalculateDepth(parent);
|
||||
}
|
||||
|
||||
public IMultiSelectionItem<T> Select()
|
||||
{
|
||||
IsSelected = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
public ISelectionItem<T> AddChild(T item)
|
||||
{
|
||||
var node = new ListPromptItem<T>(item, this);
|
||||
Children.Add(node);
|
||||
return node;
|
||||
}
|
||||
|
||||
public IEnumerable<ListPromptItem<T>> Traverse(bool includeSelf)
|
||||
{
|
||||
var stack = new Stack<ListPromptItem<T>>();
|
||||
|
||||
if (includeSelf)
|
||||
{
|
||||
stack.Push(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var child in Children)
|
||||
{
|
||||
stack.Push(child);
|
||||
}
|
||||
}
|
||||
|
||||
while (stack.Count > 0)
|
||||
{
|
||||
var current = stack.Pop();
|
||||
yield return current;
|
||||
|
||||
if (current.Children.Count > 0)
|
||||
{
|
||||
foreach (var child in current.Children.ReverseEnumerable())
|
||||
{
|
||||
stack.Push(child);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static int CalculateDepth(ListPromptItem<T>? parent)
|
||||
{
|
||||
var level = 0;
|
||||
while (parent != null)
|
||||
{
|
||||
level++;
|
||||
parent = parent.Parent;
|
||||
}
|
||||
|
||||
return level;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,60 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Spectre.Console.Rendering;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
internal sealed class ListPromptRenderHook<T> : IRenderHook
|
||||
where T : notnull
|
||||
{
|
||||
private readonly IAnsiConsole _console;
|
||||
private readonly Func<IRenderable> _builder;
|
||||
private readonly LiveRenderable _live;
|
||||
private readonly object _lock;
|
||||
private bool _dirty;
|
||||
|
||||
public ListPromptRenderHook(
|
||||
IAnsiConsole console,
|
||||
Func<IRenderable> builder)
|
||||
{
|
||||
_console = console ?? throw new ArgumentNullException(nameof(console));
|
||||
_builder = builder ?? throw new ArgumentNullException(nameof(builder));
|
||||
|
||||
_live = new LiveRenderable(console);
|
||||
_lock = new object();
|
||||
_dirty = true;
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
_console.Write(_live.RestoreCursor());
|
||||
}
|
||||
|
||||
public void Refresh()
|
||||
{
|
||||
_dirty = true;
|
||||
_console.Write(new ControlCode(string.Empty));
|
||||
}
|
||||
|
||||
public IEnumerable<IRenderable> Process(RenderContext context, IEnumerable<IRenderable> renderables)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (!_live.HasRenderable || _dirty)
|
||||
{
|
||||
_live.SetRenderable(_builder());
|
||||
_dirty = false;
|
||||
}
|
||||
|
||||
yield return _live.PositionCursor();
|
||||
|
||||
foreach (var renderable in renderables)
|
||||
{
|
||||
yield return renderable;
|
||||
}
|
||||
|
||||
yield return _live;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,46 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
internal sealed class ListPromptState<T>
|
||||
where T : notnull
|
||||
{
|
||||
public int Index { get; private set; }
|
||||
public int ItemCount => Items.Count;
|
||||
public int PageSize { get; }
|
||||
public IReadOnlyList<ListPromptItem<T>> Items { get; }
|
||||
|
||||
public ListPromptItem<T> Current => Items[Index];
|
||||
|
||||
public ListPromptState(IReadOnlyList<ListPromptItem<T>> items, int pageSize)
|
||||
{
|
||||
Index = 0;
|
||||
Items = items;
|
||||
PageSize = pageSize;
|
||||
}
|
||||
|
||||
public bool Update(ConsoleKey key)
|
||||
{
|
||||
var index = key switch
|
||||
{
|
||||
ConsoleKey.UpArrow => Index - 1,
|
||||
ConsoleKey.DownArrow => Index + 1,
|
||||
ConsoleKey.Home => 0,
|
||||
ConsoleKey.End => ItemCount - 1,
|
||||
ConsoleKey.PageUp => Index - PageSize,
|
||||
ConsoleKey.PageDown => Index + PageSize,
|
||||
_ => Index,
|
||||
};
|
||||
|
||||
index = index.Clamp(0, ItemCount - 1);
|
||||
if (index != Index)
|
||||
{
|
||||
Index = index;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,60 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
internal sealed class ListPromptTree<T>
|
||||
where T : notnull
|
||||
{
|
||||
private readonly List<ListPromptItem<T>> _roots;
|
||||
private readonly IEqualityComparer<T> _comparer;
|
||||
|
||||
public ListPromptTree(IEqualityComparer<T> comparer)
|
||||
{
|
||||
_roots = new List<ListPromptItem<T>>();
|
||||
_comparer = comparer ?? throw new ArgumentNullException(nameof(comparer));
|
||||
}
|
||||
|
||||
public ListPromptItem<T>? Find(T item)
|
||||
{
|
||||
var stack = new Stack<ListPromptItem<T>>(_roots);
|
||||
while (stack.Count > 0)
|
||||
{
|
||||
var current = stack.Pop();
|
||||
if (_comparer.Equals(item, current.Data))
|
||||
{
|
||||
return current;
|
||||
}
|
||||
|
||||
stack.PushRange(current.Children);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public void Add(ListPromptItem<T> node)
|
||||
{
|
||||
_roots.Add(node);
|
||||
}
|
||||
|
||||
public IEnumerable<ListPromptItem<T>> Traverse()
|
||||
{
|
||||
foreach (var root in _roots)
|
||||
{
|
||||
var stack = new Stack<ListPromptItem<T>>();
|
||||
stack.Push(root);
|
||||
|
||||
while (stack.Count > 0)
|
||||
{
|
||||
var current = stack.Pop();
|
||||
yield return current;
|
||||
|
||||
foreach (var child in current.Children.ReverseEnumerable())
|
||||
{
|
||||
stack.Push(child);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,248 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Spectre.Console.Rendering;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a multi selection list prompt.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The prompt result type.</typeparam>
|
||||
public sealed class MultiSelectionPrompt<T> : IPrompt<List<T>>, IListPromptStrategy<T>
|
||||
where T : notnull
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets or sets the title.
|
||||
/// </summary>
|
||||
public string? Title { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the page size.
|
||||
/// Defaults to <c>10</c>.
|
||||
/// </summary>
|
||||
public int PageSize { get; set; } = 10;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the highlight style of the selected choice.
|
||||
/// </summary>
|
||||
public Style? HighlightStyle { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the converter to get the display string for a choice. By default
|
||||
/// the corresponding <see cref="TypeConverter"/> is used.
|
||||
/// </summary>
|
||||
public Func<T, string>? Converter { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether or not
|
||||
/// at least one selection is required.
|
||||
/// </summary>
|
||||
public bool Required { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the text that will be displayed if there are more choices to show.
|
||||
/// </summary>
|
||||
public string? MoreChoicesText { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the text that instructs the user of how to select items.
|
||||
/// </summary>
|
||||
public string? InstructionsText { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the selection mode.
|
||||
/// Defaults to <see cref="SelectionMode.Leaf"/>.
|
||||
/// </summary>
|
||||
public SelectionMode Mode { get; set; } = SelectionMode.Leaf;
|
||||
|
||||
internal ListPromptTree<T> Tree { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="MultiSelectionPrompt{T}"/> class.
|
||||
/// </summary>
|
||||
/// <param name="comparer">
|
||||
/// The <see cref="IEqualityComparer{T}"/> implementation to use when comparing items,
|
||||
/// or <c>null</c> to use the default <see cref="IEqualityComparer{T}"/> for the type of the item.
|
||||
/// </param>
|
||||
public MultiSelectionPrompt(IEqualityComparer<T>? comparer = null)
|
||||
{
|
||||
Tree = new ListPromptTree<T>(comparer ?? EqualityComparer<T>.Default);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a choice.
|
||||
/// </summary>
|
||||
/// <param name="item">The item to add.</param>
|
||||
/// <returns>A <see cref="IMultiSelectionItem{T}"/> so that multiple calls can be chained.</returns>
|
||||
public IMultiSelectionItem<T> AddChoice(T item)
|
||||
{
|
||||
var node = new ListPromptItem<T>(item);
|
||||
Tree.Add(node);
|
||||
return node;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public List<T> Show(IAnsiConsole console)
|
||||
{
|
||||
return ShowAsync(console, CancellationToken.None).GetAwaiter().GetResult();
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public async Task<List<T>> ShowAsync(IAnsiConsole console, CancellationToken cancellationToken)
|
||||
{
|
||||
// Create the list prompt
|
||||
var prompt = new ListPrompt<T>(console, this);
|
||||
var result = await prompt.Show(Tree, cancellationToken, PageSize).ConfigureAwait(false);
|
||||
|
||||
if (Mode == SelectionMode.Leaf)
|
||||
{
|
||||
return result.Items
|
||||
.Where(x => x.IsSelected && x.Children.Count == 0)
|
||||
.Select(x => x.Data)
|
||||
.ToList();
|
||||
}
|
||||
|
||||
return result.Items
|
||||
.Where(x => x.IsSelected)
|
||||
.Select(x => x.Data)
|
||||
.ToList();
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
ListPromptInputResult IListPromptStrategy<T>.HandleInput(ConsoleKeyInfo key, ListPromptState<T> state)
|
||||
{
|
||||
if (key.Key == ConsoleKey.Enter)
|
||||
{
|
||||
if (Required && state.Items.None(x => x.IsSelected))
|
||||
{
|
||||
// Selection not permitted
|
||||
return ListPromptInputResult.None;
|
||||
}
|
||||
|
||||
// Submit
|
||||
return ListPromptInputResult.Submit;
|
||||
}
|
||||
|
||||
if (key.Key == ConsoleKey.Spacebar)
|
||||
{
|
||||
var current = state.Items[state.Index];
|
||||
var select = !current.IsSelected;
|
||||
|
||||
if (Mode == SelectionMode.Leaf)
|
||||
{
|
||||
// Select the node and all it's children
|
||||
foreach (var item in current.Traverse(includeSelf: true))
|
||||
{
|
||||
item.IsSelected = select;
|
||||
}
|
||||
|
||||
// Visit every parent and evaluate if it's selection
|
||||
// status need to be updated
|
||||
var parent = current.Parent;
|
||||
while (parent != null)
|
||||
{
|
||||
parent.IsSelected = parent.Traverse(includeSelf: false).All(x => x.IsSelected);
|
||||
parent = parent.Parent;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
current.IsSelected = !current.IsSelected;
|
||||
}
|
||||
|
||||
// Refresh the list
|
||||
return ListPromptInputResult.Refresh;
|
||||
}
|
||||
|
||||
return ListPromptInputResult.None;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
int IListPromptStrategy<T>.CalculatePageSize(IAnsiConsole console, int totalItemCount, int requestedPageSize)
|
||||
{
|
||||
// The instructions take up two rows including a blank line
|
||||
var extra = 2;
|
||||
if (Title != null)
|
||||
{
|
||||
// Title takes up two rows including a blank line
|
||||
extra += 2;
|
||||
}
|
||||
|
||||
// Scrolling?
|
||||
if (totalItemCount > requestedPageSize)
|
||||
{
|
||||
// The scrolling instructions takes up one row
|
||||
extra++;
|
||||
}
|
||||
|
||||
var pageSize = requestedPageSize;
|
||||
if (pageSize > console.Profile.Height - extra)
|
||||
{
|
||||
pageSize = console.Profile.Height - extra;
|
||||
}
|
||||
|
||||
return pageSize;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
IRenderable IListPromptStrategy<T>.Render(IAnsiConsole console, bool scrollable, int cursorIndex, IEnumerable<(int Index, ListPromptItem<T> Node)> items)
|
||||
{
|
||||
var list = new List<IRenderable>();
|
||||
var highlightStyle = HighlightStyle ?? new Style(foreground: Color.Blue);
|
||||
|
||||
if (Title != null)
|
||||
{
|
||||
list.Add(new Markup(Title));
|
||||
}
|
||||
|
||||
var grid = new Grid();
|
||||
grid.AddColumn(new GridColumn().Padding(0, 0, 1, 0).NoWrap());
|
||||
|
||||
if (Title != null)
|
||||
{
|
||||
grid.AddEmptyRow();
|
||||
}
|
||||
|
||||
foreach (var item in items)
|
||||
{
|
||||
var current = item.Index == cursorIndex;
|
||||
var style = current ? highlightStyle : Style.Plain;
|
||||
|
||||
var indent = new string(' ', item.Node.Depth * 2);
|
||||
var prompt = item.Index == cursorIndex ? ListPromptConstants.Arrow : new string(' ', ListPromptConstants.Arrow.Length);
|
||||
|
||||
var text = (Converter ?? TypeConverterHelper.ConvertToString)?.Invoke(item.Node.Data) ?? item.Node.Data.ToString() ?? "?";
|
||||
if (current)
|
||||
{
|
||||
text = text.RemoveMarkup();
|
||||
}
|
||||
|
||||
var checkbox = item.Node.IsSelected
|
||||
? (item.Node.IsGroup && Mode == SelectionMode.Leaf
|
||||
? ListPromptConstants.GroupSelectedCheckbox : ListPromptConstants.SelectedCheckbox)
|
||||
: ListPromptConstants.Checkbox;
|
||||
|
||||
grid.AddRow(new Markup(indent + prompt + " " + checkbox + " " + text, style));
|
||||
}
|
||||
|
||||
list.Add(grid);
|
||||
list.Add(Text.Empty);
|
||||
|
||||
if (scrollable)
|
||||
{
|
||||
// There are more choices
|
||||
list.Add(new Markup(MoreChoicesText ?? ListPromptConstants.MoreChoicesMarkup));
|
||||
}
|
||||
|
||||
// Instructions
|
||||
list.Add(new Markup(InstructionsText ?? ListPromptConstants.InstructionsMarkup));
|
||||
|
||||
// Combine all items
|
||||
return new Rows(list);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,311 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
/// <summary>
|
||||
/// Contains extension methods for <see cref="MultiSelectionPrompt{T}"/>.
|
||||
/// </summary>
|
||||
public static class MultiSelectionPromptExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Sets the selection mode.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The prompt result type.</typeparam>
|
||||
/// <param name="obj">The prompt.</param>
|
||||
/// <param name="mode">The selection mode.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static MultiSelectionPrompt<T> Mode<T>(this MultiSelectionPrompt<T> obj, SelectionMode mode)
|
||||
where T : notnull
|
||||
{
|
||||
if (obj is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(obj));
|
||||
}
|
||||
|
||||
obj.Mode = mode;
|
||||
return obj;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a choice.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The prompt result type.</typeparam>
|
||||
/// <param name="obj">The prompt.</param>
|
||||
/// <param name="choice">The choice to add.</param>
|
||||
/// <param name="configurator">The configurator for the choice.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static MultiSelectionPrompt<T> AddChoices<T>(this MultiSelectionPrompt<T> obj, T choice, Action<IMultiSelectionItem<T>> configurator)
|
||||
where T : notnull
|
||||
{
|
||||
if (obj is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(obj));
|
||||
}
|
||||
|
||||
if (configurator is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(configurator));
|
||||
}
|
||||
|
||||
var result = obj.AddChoice(choice);
|
||||
configurator(result);
|
||||
|
||||
return obj;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds multiple choices.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The prompt result type.</typeparam>
|
||||
/// <param name="obj">The prompt.</param>
|
||||
/// <param name="choices">The choices to add.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static MultiSelectionPrompt<T> AddChoices<T>(this MultiSelectionPrompt<T> obj, params T[] choices)
|
||||
where T : notnull
|
||||
{
|
||||
if (obj is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(obj));
|
||||
}
|
||||
|
||||
foreach (var choice in choices)
|
||||
{
|
||||
obj.AddChoice(choice);
|
||||
}
|
||||
|
||||
return obj;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds multiple choices.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The prompt result type.</typeparam>
|
||||
/// <param name="obj">The prompt.</param>
|
||||
/// <param name="choices">The choices to add.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static MultiSelectionPrompt<T> AddChoices<T>(this MultiSelectionPrompt<T> obj, IEnumerable<T> choices)
|
||||
where T : notnull
|
||||
{
|
||||
if (obj is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(obj));
|
||||
}
|
||||
|
||||
foreach (var choice in choices)
|
||||
{
|
||||
obj.AddChoice(choice);
|
||||
}
|
||||
|
||||
return obj;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds multiple grouped choices.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The prompt result type.</typeparam>
|
||||
/// <param name="obj">The prompt.</param>
|
||||
/// <param name="group">The group.</param>
|
||||
/// <param name="choices">The choices to add.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static MultiSelectionPrompt<T> AddChoiceGroup<T>(this MultiSelectionPrompt<T> obj, T group, IEnumerable<T> choices)
|
||||
where T : notnull
|
||||
{
|
||||
if (obj is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(obj));
|
||||
}
|
||||
|
||||
var root = obj.AddChoice(group);
|
||||
foreach (var choice in choices)
|
||||
{
|
||||
root.AddChild(choice);
|
||||
}
|
||||
|
||||
return obj;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Marks an item as selected.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The prompt result type.</typeparam>
|
||||
/// <param name="obj">The prompt.</param>
|
||||
/// <param name="item">The item to select.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static MultiSelectionPrompt<T> Select<T>(this MultiSelectionPrompt<T> obj, T item)
|
||||
where T : notnull
|
||||
{
|
||||
if (obj is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(obj));
|
||||
}
|
||||
|
||||
var node = obj.Tree.Find(item);
|
||||
node?.Select();
|
||||
|
||||
return obj;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the title.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The prompt result type.</typeparam>
|
||||
/// <param name="obj">The prompt.</param>
|
||||
/// <param name="title">The title markup text.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static MultiSelectionPrompt<T> Title<T>(this MultiSelectionPrompt<T> obj, string? title)
|
||||
where T : notnull
|
||||
{
|
||||
if (obj is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(obj));
|
||||
}
|
||||
|
||||
obj.Title = title;
|
||||
return obj;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets how many choices that are displayed to the user.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The prompt result type.</typeparam>
|
||||
/// <param name="obj">The prompt.</param>
|
||||
/// <param name="pageSize">The number of choices that are displayed to the user.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static MultiSelectionPrompt<T> PageSize<T>(this MultiSelectionPrompt<T> obj, int pageSize)
|
||||
where T : notnull
|
||||
{
|
||||
if (obj is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(obj));
|
||||
}
|
||||
|
||||
if (pageSize <= 2)
|
||||
{
|
||||
throw new ArgumentException("Page size must be greater or equal to 3.", nameof(pageSize));
|
||||
}
|
||||
|
||||
obj.PageSize = pageSize;
|
||||
return obj;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the highlight style of the selected choice.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The prompt result type.</typeparam>
|
||||
/// <param name="obj">The prompt.</param>
|
||||
/// <param name="highlightStyle">The highlight style of the selected choice.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static MultiSelectionPrompt<T> HighlightStyle<T>(this MultiSelectionPrompt<T> obj, Style highlightStyle)
|
||||
where T : notnull
|
||||
{
|
||||
if (obj is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(obj));
|
||||
}
|
||||
|
||||
obj.HighlightStyle = highlightStyle;
|
||||
return obj;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the text that will be displayed if there are more choices to show.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The prompt result type.</typeparam>
|
||||
/// <param name="obj">The prompt.</param>
|
||||
/// <param name="text">The text to display.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static MultiSelectionPrompt<T> MoreChoicesText<T>(this MultiSelectionPrompt<T> obj, string? text)
|
||||
where T : notnull
|
||||
{
|
||||
if (obj is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(obj));
|
||||
}
|
||||
|
||||
obj.MoreChoicesText = text;
|
||||
return obj;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the text that instructs the user of how to select items.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The prompt result type.</typeparam>
|
||||
/// <param name="obj">The prompt.</param>
|
||||
/// <param name="text">The text to display.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static MultiSelectionPrompt<T> InstructionsText<T>(this MultiSelectionPrompt<T> obj, string? text)
|
||||
where T : notnull
|
||||
{
|
||||
if (obj is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(obj));
|
||||
}
|
||||
|
||||
obj.InstructionsText = text;
|
||||
return obj;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Requires no choice to be selected.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The prompt result type.</typeparam>
|
||||
/// <param name="obj">The prompt.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static MultiSelectionPrompt<T> NotRequired<T>(this MultiSelectionPrompt<T> obj)
|
||||
where T : notnull
|
||||
{
|
||||
return Required(obj, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Requires a choice to be selected.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The prompt result type.</typeparam>
|
||||
/// <param name="obj">The prompt.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static MultiSelectionPrompt<T> Required<T>(this MultiSelectionPrompt<T> obj)
|
||||
where T : notnull
|
||||
{
|
||||
return Required(obj, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets a value indicating whether or not at least one choice must be selected.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The prompt result type.</typeparam>
|
||||
/// <param name="obj">The prompt.</param>
|
||||
/// <param name="required">Whether or not at least one choice must be selected.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static MultiSelectionPrompt<T> Required<T>(this MultiSelectionPrompt<T> obj, bool required)
|
||||
where T : notnull
|
||||
{
|
||||
if (obj is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(obj));
|
||||
}
|
||||
|
||||
obj.Required = required;
|
||||
return obj;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the function to create a display string for a given choice.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The prompt type.</typeparam>
|
||||
/// <param name="obj">The prompt.</param>
|
||||
/// <param name="displaySelector">The function to get a display string for a given choice.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static MultiSelectionPrompt<T> UseConverter<T>(this MultiSelectionPrompt<T> obj, Func<T, string>? displaySelector)
|
||||
where T : notnull
|
||||
{
|
||||
if (obj is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(obj));
|
||||
}
|
||||
|
||||
obj.Converter = displaySelector;
|
||||
return obj;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,188 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Spectre.Console.Rendering;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a single list prompt.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The prompt result type.</typeparam>
|
||||
public sealed class SelectionPrompt<T> : IPrompt<T>, IListPromptStrategy<T>
|
||||
where T : notnull
|
||||
{
|
||||
private readonly ListPromptTree<T> _tree;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the title.
|
||||
/// </summary>
|
||||
public string? Title { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the page size.
|
||||
/// Defaults to <c>10</c>.
|
||||
/// </summary>
|
||||
public int PageSize { get; set; } = 10;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the highlight style of the selected choice.
|
||||
/// </summary>
|
||||
public Style? HighlightStyle { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the style of a disabled choice.
|
||||
/// </summary>
|
||||
public Style? DisabledStyle { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the converter to get the display string for a choice. By default
|
||||
/// the corresponding <see cref="TypeConverter"/> is used.
|
||||
/// </summary>
|
||||
public Func<T, string>? Converter { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the text that will be displayed if there are more choices to show.
|
||||
/// </summary>
|
||||
public string? MoreChoicesText { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the selection mode.
|
||||
/// Defaults to <see cref="SelectionMode.Leaf"/>.
|
||||
/// </summary>
|
||||
public SelectionMode Mode { get; set; } = SelectionMode.Leaf;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="SelectionPrompt{T}"/> class.
|
||||
/// </summary>
|
||||
public SelectionPrompt()
|
||||
{
|
||||
_tree = new ListPromptTree<T>(EqualityComparer<T>.Default);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a choice.
|
||||
/// </summary>
|
||||
/// <param name="item">The item to add.</param>
|
||||
/// <returns>A <see cref="ISelectionItem{T}"/> so that multiple calls can be chained.</returns>
|
||||
public ISelectionItem<T> AddChoice(T item)
|
||||
{
|
||||
var node = new ListPromptItem<T>(item);
|
||||
_tree.Add(node);
|
||||
return node;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public T Show(IAnsiConsole console)
|
||||
{
|
||||
return ShowAsync(console, CancellationToken.None).GetAwaiter().GetResult();
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public async Task<T> ShowAsync(IAnsiConsole console, CancellationToken cancellationToken)
|
||||
{
|
||||
// Create the list prompt
|
||||
var prompt = new ListPrompt<T>(console, this);
|
||||
var result = await prompt.Show(_tree, cancellationToken, PageSize).ConfigureAwait(false);
|
||||
|
||||
// Return the selected item
|
||||
return result.Items[result.Index].Data;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
ListPromptInputResult IListPromptStrategy<T>.HandleInput(ConsoleKeyInfo key, ListPromptState<T> state)
|
||||
{
|
||||
if (key.Key == ConsoleKey.Enter || key.Key == ConsoleKey.Spacebar)
|
||||
{
|
||||
// Selecting a non leaf in "leaf mode" is not allowed
|
||||
if (state.Current.IsGroup && Mode == SelectionMode.Leaf)
|
||||
{
|
||||
return ListPromptInputResult.None;
|
||||
}
|
||||
|
||||
return ListPromptInputResult.Submit;
|
||||
}
|
||||
|
||||
return ListPromptInputResult.None;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
int IListPromptStrategy<T>.CalculatePageSize(IAnsiConsole console, int totalItemCount, int requestedPageSize)
|
||||
{
|
||||
var extra = 0;
|
||||
|
||||
if (Title != null)
|
||||
{
|
||||
// Title takes up two rows including a blank line
|
||||
extra += 2;
|
||||
}
|
||||
|
||||
// Scrolling?
|
||||
if (totalItemCount > requestedPageSize)
|
||||
{
|
||||
// The scrolling instructions takes up two rows
|
||||
extra += 2;
|
||||
}
|
||||
|
||||
if (requestedPageSize > console.Profile.Height - extra)
|
||||
{
|
||||
return console.Profile.Height - extra;
|
||||
}
|
||||
|
||||
return requestedPageSize;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
IRenderable IListPromptStrategy<T>.Render(IAnsiConsole console, bool scrollable, int cursorIndex, IEnumerable<(int Index, ListPromptItem<T> Node)> items)
|
||||
{
|
||||
var list = new List<IRenderable>();
|
||||
var disabledStyle = DisabledStyle ?? new Style(foreground: Color.Grey);
|
||||
var highlightStyle = HighlightStyle ?? new Style(foreground: Color.Blue);
|
||||
|
||||
if (Title != null)
|
||||
{
|
||||
list.Add(new Markup(Title));
|
||||
}
|
||||
|
||||
var grid = new Grid();
|
||||
grid.AddColumn(new GridColumn().Padding(0, 0, 1, 0).NoWrap());
|
||||
|
||||
if (Title != null)
|
||||
{
|
||||
grid.AddEmptyRow();
|
||||
}
|
||||
|
||||
foreach (var item in items)
|
||||
{
|
||||
var current = item.Index == cursorIndex;
|
||||
var prompt = item.Index == cursorIndex ? ListPromptConstants.Arrow : new string(' ', ListPromptConstants.Arrow.Length);
|
||||
var style = item.Node.IsGroup && Mode == SelectionMode.Leaf
|
||||
? disabledStyle
|
||||
: current ? highlightStyle : Style.Plain;
|
||||
|
||||
var indent = new string(' ', item.Node.Depth * 2);
|
||||
|
||||
var text = (Converter ?? TypeConverterHelper.ConvertToString)?.Invoke(item.Node.Data) ?? item.Node.Data.ToString() ?? "?";
|
||||
if (current)
|
||||
{
|
||||
text = text.RemoveMarkup();
|
||||
}
|
||||
|
||||
grid.AddRow(new Markup(indent + prompt + " " + text, style));
|
||||
}
|
||||
|
||||
list.Add(grid);
|
||||
|
||||
if (scrollable)
|
||||
{
|
||||
// (Move up and down to reveal more choices)
|
||||
list.Add(Text.Empty);
|
||||
list.Add(new Markup(MoreChoicesText ?? ListPromptConstants.MoreChoicesMarkup));
|
||||
}
|
||||
|
||||
return new Rows(list);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,201 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
/// <summary>
|
||||
/// Contains extension methods for <see cref="SelectionPrompt{T}"/>.
|
||||
/// </summary>
|
||||
public static class SelectionPromptExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Sets the selection mode.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The prompt result type.</typeparam>
|
||||
/// <param name="obj">The prompt.</param>
|
||||
/// <param name="mode">The selection mode.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static SelectionPrompt<T> Mode<T>(this SelectionPrompt<T> obj, SelectionMode mode)
|
||||
where T : notnull
|
||||
{
|
||||
if (obj is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(obj));
|
||||
}
|
||||
|
||||
obj.Mode = mode;
|
||||
return obj;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds multiple choices.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The prompt result type.</typeparam>
|
||||
/// <param name="obj">The prompt.</param>
|
||||
/// <param name="choices">The choices to add.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static SelectionPrompt<T> AddChoices<T>(this SelectionPrompt<T> obj, params T[] choices)
|
||||
where T : notnull
|
||||
{
|
||||
if (obj is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(obj));
|
||||
}
|
||||
|
||||
foreach (var choice in choices)
|
||||
{
|
||||
obj.AddChoice(choice);
|
||||
}
|
||||
|
||||
return obj;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds multiple choices.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The prompt result type.</typeparam>
|
||||
/// <param name="obj">The prompt.</param>
|
||||
/// <param name="choices">The choices to add.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static SelectionPrompt<T> AddChoices<T>(this SelectionPrompt<T> obj, IEnumerable<T> choices)
|
||||
where T : notnull
|
||||
{
|
||||
if (obj is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(obj));
|
||||
}
|
||||
|
||||
foreach (var choice in choices)
|
||||
{
|
||||
obj.AddChoice(choice);
|
||||
}
|
||||
|
||||
return obj;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds multiple grouped choices.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The prompt result type.</typeparam>
|
||||
/// <param name="obj">The prompt.</param>
|
||||
/// <param name="group">The group.</param>
|
||||
/// <param name="choices">The choices to add.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static SelectionPrompt<T> AddChoiceGroup<T>(this SelectionPrompt<T> obj, T group, IEnumerable<T> choices)
|
||||
where T : notnull
|
||||
{
|
||||
if (obj is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(obj));
|
||||
}
|
||||
|
||||
var root = obj.AddChoice(group);
|
||||
foreach (var choice in choices)
|
||||
{
|
||||
root.AddChild(choice);
|
||||
}
|
||||
|
||||
return obj;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the title.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The prompt result type.</typeparam>
|
||||
/// <param name="obj">The prompt.</param>
|
||||
/// <param name="title">The title markup text.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static SelectionPrompt<T> Title<T>(this SelectionPrompt<T> obj, string? title)
|
||||
where T : notnull
|
||||
{
|
||||
if (obj is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(obj));
|
||||
}
|
||||
|
||||
obj.Title = title;
|
||||
return obj;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets how many choices that are displayed to the user.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The prompt result type.</typeparam>
|
||||
/// <param name="obj">The prompt.</param>
|
||||
/// <param name="pageSize">The number of choices that are displayed to the user.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static SelectionPrompt<T> PageSize<T>(this SelectionPrompt<T> obj, int pageSize)
|
||||
where T : notnull
|
||||
{
|
||||
if (obj is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(obj));
|
||||
}
|
||||
|
||||
if (pageSize <= 2)
|
||||
{
|
||||
throw new ArgumentException("Page size must be greater or equal to 3.", nameof(pageSize));
|
||||
}
|
||||
|
||||
obj.PageSize = pageSize;
|
||||
return obj;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the highlight style of the selected choice.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The prompt result type.</typeparam>
|
||||
/// <param name="obj">The prompt.</param>
|
||||
/// <param name="highlightStyle">The highlight style of the selected choice.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static SelectionPrompt<T> HighlightStyle<T>(this SelectionPrompt<T> obj, Style highlightStyle)
|
||||
where T : notnull
|
||||
{
|
||||
if (obj is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(obj));
|
||||
}
|
||||
|
||||
obj.HighlightStyle = highlightStyle;
|
||||
return obj;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the text that will be displayed if there are more choices to show.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The prompt result type.</typeparam>
|
||||
/// <param name="obj">The prompt.</param>
|
||||
/// <param name="text">The text to display.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static SelectionPrompt<T> MoreChoicesText<T>(this SelectionPrompt<T> obj, string? text)
|
||||
where T : notnull
|
||||
{
|
||||
if (obj is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(obj));
|
||||
}
|
||||
|
||||
obj.MoreChoicesText = text;
|
||||
return obj;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the function to create a display string for a given choice.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The prompt type.</typeparam>
|
||||
/// <param name="obj">The prompt.</param>
|
||||
/// <param name="displaySelector">The function to get a display string for a given choice.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static SelectionPrompt<T> UseConverter<T>(this SelectionPrompt<T> obj, Func<T, string>? displaySelector)
|
||||
where T : notnull
|
||||
{
|
||||
if (obj is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(obj));
|
||||
}
|
||||
|
||||
obj.Converter = displaySelector;
|
||||
return obj;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,19 +0,0 @@
|
||||
namespace Spectre.Console
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents how selections are made in a hierarchical prompt.
|
||||
/// </summary>
|
||||
public enum SelectionMode
|
||||
{
|
||||
/// <summary>
|
||||
/// Will only return lead nodes in results.
|
||||
/// </summary>
|
||||
Leaf = 0,
|
||||
|
||||
/// <summary>
|
||||
/// Allows selection of parent nodes, but each node
|
||||
/// is independent of its parent and children.
|
||||
/// </summary>
|
||||
Independent = 1,
|
||||
}
|
||||
}
|
@ -1,234 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a prompt.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The prompt result type.</typeparam>
|
||||
public sealed class TextPrompt<T> : IPrompt<T>
|
||||
{
|
||||
private readonly string _prompt;
|
||||
private readonly StringComparer? _comparer;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the prompt style.
|
||||
/// </summary>
|
||||
public Style? PromptStyle { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the list of choices.
|
||||
/// </summary>
|
||||
public List<T> Choices { get; } = new List<T>();
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the message for invalid choices.
|
||||
/// </summary>
|
||||
public string InvalidChoiceMessage { get; set; } = "[red]Please select one of the available options[/]";
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether input should
|
||||
/// be hidden in the console.
|
||||
/// </summary>
|
||||
public bool IsSecret { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the validation error message.
|
||||
/// </summary>
|
||||
public string ValidationErrorMessage { get; set; } = "[red]Invalid input[/]";
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether or not
|
||||
/// choices should be shown.
|
||||
/// </summary>
|
||||
public bool ShowChoices { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether or not
|
||||
/// default values should be shown.
|
||||
/// </summary>
|
||||
public bool ShowDefaultValue { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether or not an empty result is valid.
|
||||
/// </summary>
|
||||
public bool AllowEmpty { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the converter to get the display string for a choice. By default
|
||||
/// the corresponding <see cref="TypeConverter"/> is used.
|
||||
/// </summary>
|
||||
public Func<T, string>? Converter { get; set; } = TypeConverterHelper.ConvertToString;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the validator.
|
||||
/// </summary>
|
||||
public Func<T, ValidationResult>? Validator { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the default value.
|
||||
/// </summary>
|
||||
internal DefaultPromptValue<T>? DefaultValue { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="TextPrompt{T}"/> class.
|
||||
/// </summary>
|
||||
/// <param name="prompt">The prompt markup text.</param>
|
||||
/// <param name="comparer">The comparer used for choices.</param>
|
||||
public TextPrompt(string prompt, StringComparer? comparer = null)
|
||||
{
|
||||
_prompt = prompt;
|
||||
_comparer = comparer;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shows the prompt and requests input from the user.
|
||||
/// </summary>
|
||||
/// <param name="console">The console to show the prompt in.</param>
|
||||
/// <returns>The user input converted to the expected type.</returns>
|
||||
/// <inheritdoc/>
|
||||
public T Show(IAnsiConsole console)
|
||||
{
|
||||
return ShowAsync(console, CancellationToken.None).GetAwaiter().GetResult();
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public async Task<T> ShowAsync(IAnsiConsole console, CancellationToken cancellationToken)
|
||||
{
|
||||
if (console is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(console));
|
||||
}
|
||||
|
||||
return await console.RunExclusive(async () =>
|
||||
{
|
||||
var promptStyle = PromptStyle ?? Style.Plain;
|
||||
var converter = Converter ?? TypeConverterHelper.ConvertToString;
|
||||
var choices = Choices.Select(choice => converter(choice)).ToList();
|
||||
var choiceMap = Choices.ToDictionary(choice => converter(choice), choice => choice, _comparer);
|
||||
|
||||
WritePrompt(console);
|
||||
|
||||
while (true)
|
||||
{
|
||||
var input = await console.ReadLine(promptStyle, IsSecret, choices, cancellationToken).ConfigureAwait(false);
|
||||
|
||||
// Nothing entered?
|
||||
if (string.IsNullOrWhiteSpace(input))
|
||||
{
|
||||
if (DefaultValue != null)
|
||||
{
|
||||
console.Write(IsSecret ? "******" : converter(DefaultValue.Value), promptStyle);
|
||||
console.WriteLine();
|
||||
return DefaultValue.Value;
|
||||
}
|
||||
|
||||
if (!AllowEmpty)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
console.WriteLine();
|
||||
|
||||
T? result;
|
||||
if (Choices.Count > 0)
|
||||
{
|
||||
if (choiceMap.TryGetValue(input, out result) && result != null)
|
||||
{
|
||||
return result;
|
||||
}
|
||||
else
|
||||
{
|
||||
console.MarkupLine(InvalidChoiceMessage);
|
||||
WritePrompt(console);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else if (!TypeConverterHelper.TryConvertFromString<T>(input, out result) || result == null)
|
||||
{
|
||||
console.MarkupLine(ValidationErrorMessage);
|
||||
WritePrompt(console);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Run all validators
|
||||
if (!ValidateResult(result, out var validationMessage))
|
||||
{
|
||||
console.MarkupLine(validationMessage);
|
||||
WritePrompt(console);
|
||||
continue;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes the prompt to the console.
|
||||
/// </summary>
|
||||
/// <param name="console">The console to write the prompt to.</param>
|
||||
private void WritePrompt(IAnsiConsole console)
|
||||
{
|
||||
if (console is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(console));
|
||||
}
|
||||
|
||||
var builder = new StringBuilder();
|
||||
builder.Append(_prompt.TrimEnd());
|
||||
|
||||
var appendSuffix = false;
|
||||
if (ShowChoices && Choices.Count > 0)
|
||||
{
|
||||
appendSuffix = true;
|
||||
var converter = Converter ?? TypeConverterHelper.ConvertToString;
|
||||
var choices = string.Join("/", Choices.Select(choice => converter(choice)));
|
||||
builder.AppendFormat(CultureInfo.InvariantCulture, " [blue][[{0}]][/]", choices);
|
||||
}
|
||||
|
||||
if (ShowDefaultValue && DefaultValue != null)
|
||||
{
|
||||
appendSuffix = true;
|
||||
var converter = Converter ?? TypeConverterHelper.ConvertToString;
|
||||
builder.AppendFormat(
|
||||
CultureInfo.InvariantCulture,
|
||||
" [green]({0})[/]",
|
||||
IsSecret ? "******" : converter(DefaultValue.Value));
|
||||
}
|
||||
|
||||
var markup = builder.ToString().Trim();
|
||||
if (appendSuffix)
|
||||
{
|
||||
markup += ":";
|
||||
}
|
||||
|
||||
console.Markup(markup + " ");
|
||||
}
|
||||
|
||||
private bool ValidateResult(T value, [NotNullWhen(false)] out string? message)
|
||||
{
|
||||
if (Validator != null)
|
||||
{
|
||||
var result = Validator(value);
|
||||
if (!result.Successful)
|
||||
{
|
||||
message = result.Message ?? ValidationErrorMessage;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
message = null;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,312 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Spectre.Console
|
||||
{
|
||||
/// <summary>
|
||||
/// Contains extension methods for <see cref="TextPrompt{T}"/>.
|
||||
/// </summary>
|
||||
public static class TextPromptExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Allow empty input.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The prompt result type.</typeparam>
|
||||
/// <param name="obj">The prompt.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static TextPrompt<T> AllowEmpty<T>(this TextPrompt<T> obj)
|
||||
{
|
||||
if (obj is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(obj));
|
||||
}
|
||||
|
||||
obj.AllowEmpty = true;
|
||||
return obj;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the prompt style.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The prompt result type.</typeparam>
|
||||
/// <param name="obj">The prompt.</param>
|
||||
/// <param name="style">The prompt style.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static TextPrompt<T> PromptStyle<T>(this TextPrompt<T> obj, Style style)
|
||||
{
|
||||
if (obj is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(obj));
|
||||
}
|
||||
|
||||
if (style is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(style));
|
||||
}
|
||||
|
||||
obj.PromptStyle = style;
|
||||
return obj;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Show or hide choices.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The prompt result type.</typeparam>
|
||||
/// <param name="obj">The prompt.</param>
|
||||
/// <param name="show">Whether or not choices should be visible.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static TextPrompt<T> ShowChoices<T>(this TextPrompt<T> obj, bool show)
|
||||
{
|
||||
if (obj is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(obj));
|
||||
}
|
||||
|
||||
obj.ShowChoices = show;
|
||||
return obj;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shows choices.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The prompt result type.</typeparam>
|
||||
/// <param name="obj">The prompt.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static TextPrompt<T> ShowChoices<T>(this TextPrompt<T> obj)
|
||||
{
|
||||
return ShowChoices(obj, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Hides choices.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The prompt result type.</typeparam>
|
||||
/// <param name="obj">The prompt.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static TextPrompt<T> HideChoices<T>(this TextPrompt<T> obj)
|
||||
{
|
||||
return ShowChoices(obj, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Show or hide the default value.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The prompt result type.</typeparam>
|
||||
/// <param name="obj">The prompt.</param>
|
||||
/// <param name="show">Whether or not the default value should be visible.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static TextPrompt<T> ShowDefaultValue<T>(this TextPrompt<T> obj, bool show)
|
||||
{
|
||||
if (obj is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(obj));
|
||||
}
|
||||
|
||||
obj.ShowDefaultValue = show;
|
||||
return obj;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shows the default value.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The prompt result type.</typeparam>
|
||||
/// <param name="obj">The prompt.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static TextPrompt<T> ShowDefaultValue<T>(this TextPrompt<T> obj)
|
||||
{
|
||||
return ShowDefaultValue(obj, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Hides the default value.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The prompt result type.</typeparam>
|
||||
/// <param name="obj">The prompt.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static TextPrompt<T> HideDefaultValue<T>(this TextPrompt<T> obj)
|
||||
{
|
||||
return ShowDefaultValue(obj, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the validation error message for the prompt.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The prompt result type.</typeparam>
|
||||
/// <param name="obj">The prompt.</param>
|
||||
/// <param name="message">The validation error message.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static TextPrompt<T> ValidationErrorMessage<T>(this TextPrompt<T> obj, string message)
|
||||
{
|
||||
if (obj is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(obj));
|
||||
}
|
||||
|
||||
obj.ValidationErrorMessage = message;
|
||||
return obj;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the "invalid choice" message for the prompt.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The prompt result type.</typeparam>
|
||||
/// <param name="obj">The prompt.</param>
|
||||
/// <param name="message">The "invalid choice" message.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static TextPrompt<T> InvalidChoiceMessage<T>(this TextPrompt<T> obj, string message)
|
||||
{
|
||||
if (obj is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(obj));
|
||||
}
|
||||
|
||||
obj.InvalidChoiceMessage = message;
|
||||
return obj;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the default value of the prompt.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The prompt result type.</typeparam>
|
||||
/// <param name="obj">The prompt.</param>
|
||||
/// <param name="value">The default value.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static TextPrompt<T> DefaultValue<T>(this TextPrompt<T> obj, T value)
|
||||
{
|
||||
if (obj is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(obj));
|
||||
}
|
||||
|
||||
obj.DefaultValue = new DefaultPromptValue<T>(value);
|
||||
return obj;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the validation criteria for the prompt.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The prompt result type.</typeparam>
|
||||
/// <param name="obj">The prompt.</param>
|
||||
/// <param name="validator">The validation criteria.</param>
|
||||
/// <param name="message">The validation error message.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static TextPrompt<T> Validate<T>(this TextPrompt<T> obj, Func<T, bool> validator, string? message = null)
|
||||
{
|
||||
if (obj is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(obj));
|
||||
}
|
||||
|
||||
obj.Validator = result =>
|
||||
{
|
||||
if (validator(result))
|
||||
{
|
||||
return ValidationResult.Success();
|
||||
}
|
||||
|
||||
return ValidationResult.Error(message);
|
||||
};
|
||||
|
||||
return obj;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the validation criteria for the prompt.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The prompt result type.</typeparam>
|
||||
/// <param name="obj">The prompt.</param>
|
||||
/// <param name="validator">The validation criteria.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static TextPrompt<T> Validate<T>(this TextPrompt<T> obj, Func<T, ValidationResult> validator)
|
||||
{
|
||||
if (obj is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(obj));
|
||||
}
|
||||
|
||||
obj.Validator = validator;
|
||||
|
||||
return obj;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a choice to the prompt.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The prompt result type.</typeparam>
|
||||
/// <param name="obj">The prompt.</param>
|
||||
/// <param name="choice">The choice to add.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static TextPrompt<T> AddChoice<T>(this TextPrompt<T> obj, T choice)
|
||||
{
|
||||
if (obj is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(obj));
|
||||
}
|
||||
|
||||
obj.Choices.Add(choice);
|
||||
return obj;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds multiple choices to the prompt.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The prompt result type.</typeparam>
|
||||
/// <param name="obj">The prompt.</param>
|
||||
/// <param name="choices">The choices to add.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static TextPrompt<T> AddChoices<T>(this TextPrompt<T> obj, IEnumerable<T> choices)
|
||||
{
|
||||
if (obj is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(obj));
|
||||
}
|
||||
|
||||
if (choices is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(choices));
|
||||
}
|
||||
|
||||
foreach (var choice in choices)
|
||||
{
|
||||
obj.Choices.Add(choice);
|
||||
}
|
||||
|
||||
return obj;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Replaces prompt user input with asterixes in the console.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The prompt type.</typeparam>
|
||||
/// <param name="obj">The prompt.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static TextPrompt<T> Secret<T>(this TextPrompt<T> obj)
|
||||
{
|
||||
if (obj is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(obj));
|
||||
}
|
||||
|
||||
obj.IsSecret = true;
|
||||
return obj;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the function to create a display string for a given choice.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The prompt type.</typeparam>
|
||||
/// <param name="obj">The prompt.</param>
|
||||
/// <param name="displaySelector">The function to get a display string for a given choice.</param>
|
||||
/// <returns>The same instance so that multiple calls can be chained.</returns>
|
||||
public static TextPrompt<T> WithConverter<T>(this TextPrompt<T> obj, Func<T, string>? displaySelector)
|
||||
{
|
||||
if (obj is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(obj));
|
||||
}
|
||||
|
||||
obj.Converter = displaySelector;
|
||||
return obj;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,43 +0,0 @@
|
||||
namespace Spectre.Console
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a prompt validation result.
|
||||
/// </summary>
|
||||
public sealed class ValidationResult
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether or not validation was successful.
|
||||
/// </summary>
|
||||
public bool Successful { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the validation error message.
|
||||
/// </summary>
|
||||
public string? Message { get; }
|
||||
|
||||
private ValidationResult(bool successful, string? message)
|
||||
{
|
||||
Successful = successful;
|
||||
Message = message;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a <see cref="ValidationResult"/> representing successful validation.
|
||||
/// </summary>
|
||||
/// <returns>The validation result.</returns>
|
||||
public static ValidationResult Success()
|
||||
{
|
||||
return new ValidationResult(true, null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a <see cref="ValidationResult"/> representing a validation error.
|
||||
/// </summary>
|
||||
/// <param name="message">The validation error message, or <c>null</c> to show the default validation error message.</param>
|
||||
/// <returns>The validation result.</returns>
|
||||
public static ValidationResult Error(string? message = null)
|
||||
{
|
||||
return new ValidationResult(false, message);
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user