Clean up Widgets

* Move /Widgets/Live/* to /Live/*
* Move /Widgets/Prompt/* to /Prompts/*
* Move tests and expectations to match the new locations
This commit is contained in:
Patrik Svensson
2021-07-12 09:39:20 +02:00
committed by Phil Scott
parent d532e1011f
commit fa5a1e88ec
114 changed files with 5 additions and 5 deletions

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using System.Threading;
using System.Threading.Tasks;
namespace Spectre.Console
{
/// <summary>
/// A prompt that is answered with a yes or no.
/// </summary>
public sealed class ConfirmationPrompt : IPrompt<bool>
{
private readonly string _prompt;
/// <summary>
/// Gets or sets the character that represents "yes".
/// </summary>
public char Yes { get; set; } = 'y';
/// <summary>
/// Gets or sets the character that represents "no".
/// </summary>
public char No { get; set; } = 'n';
/// <summary>
/// Gets or sets a value indicating whether "yes" is the default answer.
/// </summary>
public bool DefaultValue { get; set; } = true;
/// <summary>
/// Gets or sets the message for invalid choices.
/// </summary>
public string InvalidChoiceMessage { get; set; } = "[red]Please select one of the available options[/]";
/// <summary>
/// Gets or sets a value indicating whether or not
/// choices should be shown.
/// </summary>
public bool ShowChoices { get; set; } = true;
/// <summary>
/// Gets or sets a value indicating whether or not
/// default values should be shown.
/// </summary>
public bool ShowDefaultValue { get; set; } = true;
/// <summary>
/// Initializes a new instance of the <see cref="ConfirmationPrompt"/> class.
/// </summary>
/// <param name="prompt">The prompt markup text.</param>
public ConfirmationPrompt(string prompt)
{
_prompt = prompt ?? throw new System.ArgumentNullException(nameof(prompt));
}
/// <inheritdoc/>
public bool Show(IAnsiConsole console)
{
return ShowAsync(console, CancellationToken.None).GetAwaiter().GetResult();
}
/// <inheritdoc/>
public async Task<bool> ShowAsync(IAnsiConsole console, CancellationToken cancellationToken)
{
var prompt = new TextPrompt<char>(_prompt)
.InvalidChoiceMessage(InvalidChoiceMessage)
.ValidationErrorMessage(InvalidChoiceMessage)
.ShowChoices(ShowChoices)
.ShowDefaultValue(ShowDefaultValue)
.DefaultValue(DefaultValue ? Yes : No)
.AddChoice(Yes)
.AddChoice(No);
var result = await prompt.ShowAsync(console, cancellationToken).ConfigureAwait(false);
return result == Yes;
}
}
}

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namespace Spectre.Console
{
internal sealed class DefaultPromptValue<T>
{
public T Value { get; }
public DefaultPromptValue(T value)
{
Value = value;
}
}
}

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namespace Spectre.Console
{
/// <summary>
/// Represent a multi selection prompt item.
/// </summary>
/// <typeparam name="T">The data type.</typeparam>
public interface IMultiSelectionItem<T> : ISelectionItem<T>
where T : notnull
{
/// <summary>
/// Gets a value indicating whether or not this item is selected.
/// </summary>
bool IsSelected { get; }
/// <summary>
/// Selects the item.
/// </summary>
/// <returns>The same instance so that multiple calls can be chained.</returns>
IMultiSelectionItem<T> Select();
}
}

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using System.Threading;
using System.Threading.Tasks;
namespace Spectre.Console
{
/// <summary>
/// Represents a prompt.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
public interface IPrompt<T>
{
/// <summary>
/// Shows the prompt.
/// </summary>
/// <param name="console">The console.</param>
/// <returns>The prompt input result.</returns>
T Show(IAnsiConsole console);
/// <summary>
/// Shows the prompt asynchronously.
/// </summary>
/// <param name="console">The console.</param>
/// <param name="cancellationToken">The token to monitor for cancellation requests.</param>
/// <returns>The prompt input result.</returns>
Task<T> ShowAsync(IAnsiConsole console, CancellationToken cancellationToken);
}
}

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namespace Spectre.Console
{
/// <summary>
/// Represent a selection item.
/// </summary>
/// <typeparam name="T">The data type.</typeparam>
public interface ISelectionItem<T>
where T : notnull
{
/// <summary>
/// Adds a child to the item.
/// </summary>
/// <param name="child">The child to add.</param>
/// <returns>A new <see cref="ISelectionItem{T}"/> instance representing the child.</returns>
ISelectionItem<T> AddChild(T child);
}
}

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using System;
using System.Collections.Generic;
using Spectre.Console.Rendering;
namespace Spectre.Console
{
/// <summary>
/// Represents a strategy for a list prompt.
/// </summary>
/// <typeparam name="T">The list data type.</typeparam>
internal interface IListPromptStrategy<T>
where T : notnull
{
/// <summary>
/// Handles any input received from the user.
/// </summary>
/// <param name="key">The key that was pressed.</param>
/// <param name="state">The current state.</param>
/// <returns>A result representing an action.</returns>
ListPromptInputResult HandleInput(ConsoleKeyInfo key, ListPromptState<T> state);
/// <summary>
/// Calculates the page size.
/// </summary>
/// <param name="console">The console.</param>
/// <param name="totalItemCount">The total number of items.</param>
/// <param name="requestedPageSize">The requested number of items to show.</param>
/// <returns>The page size that should be used.</returns>
public int CalculatePageSize(IAnsiConsole console, int totalItemCount, int requestedPageSize);
/// <summary>
/// Builds a <see cref="IRenderable"/> from the current state.
/// </summary>
/// <param name="console">The console.</param>
/// <param name="scrollable">Whether or not the list is scrollable.</param>
/// <param name="cursorIndex">The cursor index.</param>
/// <param name="items">The visible items.</param>
/// <returns>A <see cref="IRenderable"/> representing the items.</returns>
public IRenderable Render(IAnsiConsole console, bool scrollable, int cursorIndex, IEnumerable<(int Index, ListPromptItem<T> Node)> items);
}
}

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using System;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Spectre.Console.Rendering;
namespace Spectre.Console
{
internal sealed class ListPrompt<T>
where T : notnull
{
private readonly IAnsiConsole _console;
private readonly IListPromptStrategy<T> _strategy;
public ListPrompt(IAnsiConsole console, IListPromptStrategy<T> strategy)
{
_console = console ?? throw new ArgumentNullException(nameof(console));
_strategy = strategy ?? throw new ArgumentNullException(nameof(strategy));
}
public async Task<ListPromptState<T>> Show(
ListPromptTree<T> tree,
CancellationToken cancellationToken,
int requestedPageSize = 15)
{
if (tree is null)
{
throw new ArgumentNullException(nameof(tree));
}
if (!_console.Profile.Capabilities.Interactive)
{
throw new NotSupportedException(
"Cannot show selection prompt since the current " +
"terminal isn't interactive.");
}
if (!_console.Profile.Capabilities.Ansi)
{
throw new NotSupportedException(
"Cannot show selection prompt since the current " +
"terminal does not support ANSI escape sequences.");
}
var nodes = tree.Traverse().ToList();
var state = new ListPromptState<T>(nodes, _strategy.CalculatePageSize(_console, nodes.Count, requestedPageSize));
var hook = new ListPromptRenderHook<T>(_console, () => BuildRenderable(state));
using (new RenderHookScope(_console, hook))
{
_console.Cursor.Hide();
hook.Refresh();
while (true)
{
var rawKey = await _console.Input.ReadKeyAsync(true, cancellationToken).ConfigureAwait(false);
if (rawKey == null)
{
continue;
}
var key = rawKey.Value;
var result = _strategy.HandleInput(key, state);
if (result == ListPromptInputResult.Submit)
{
break;
}
if (state.Update(key.Key) || result == ListPromptInputResult.Refresh)
{
hook.Refresh();
}
}
}
hook.Clear();
_console.Cursor.Show();
return state;
}
private IRenderable BuildRenderable(ListPromptState<T> state)
{
var pageSize = state.PageSize;
var middleOfList = pageSize / 2;
var skip = 0;
var take = state.ItemCount;
var cursorIndex = state.Index;
var scrollable = state.ItemCount > pageSize;
if (scrollable)
{
skip = Math.Max(0, state.Index - middleOfList);
take = Math.Min(pageSize, state.ItemCount - skip);
if (state.ItemCount - state.Index < middleOfList)
{
// Pointer should be below the end of the list
var diff = middleOfList - (state.ItemCount - state.Index);
skip -= diff;
take += diff;
cursorIndex = middleOfList + diff;
}
else
{
// Take skip into account
cursorIndex -= skip;
}
}
// Build the renderable
return _strategy.Render(
_console,
scrollable, cursorIndex,
state.Items.Skip(skip).Take(take)
.Select((node, index) => (index, node)));
}
}
}

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namespace Spectre.Console
{
internal sealed class ListPromptConstants
{
public const string Arrow = ">";
public const string Checkbox = "[[ ]]";
public const string SelectedCheckbox = "[[[blue]X[/]]]";
public const string GroupSelectedCheckbox = "[[[grey]X[/]]]";
public const string InstructionsMarkup = "[grey](Press <space> to select, <enter> to accept)[/]";
public const string MoreChoicesMarkup = "[grey](Move up and down to reveal more choices)[/]";
}
}

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namespace Spectre.Console
{
internal enum ListPromptInputResult
{
None = 0,
Refresh = 1,
Submit = 2,
Abort = 3,
}
}

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using System.Collections.Generic;
namespace Spectre.Console
{
internal sealed class ListPromptItem<T> : IMultiSelectionItem<T>
where T : notnull
{
public T Data { get; }
public ListPromptItem<T>? Parent { get; }
public List<ListPromptItem<T>> Children { get; }
public int Depth { get; }
public bool IsSelected { get; set; }
public bool IsGroup => Children.Count > 0;
public ListPromptItem(T data, ListPromptItem<T>? parent = null)
{
Data = data;
Parent = parent;
Children = new List<ListPromptItem<T>>();
Depth = CalculateDepth(parent);
}
public IMultiSelectionItem<T> Select()
{
IsSelected = true;
return this;
}
public ISelectionItem<T> AddChild(T item)
{
var node = new ListPromptItem<T>(item, this);
Children.Add(node);
return node;
}
public IEnumerable<ListPromptItem<T>> Traverse(bool includeSelf)
{
var stack = new Stack<ListPromptItem<T>>();
if (includeSelf)
{
stack.Push(this);
}
else
{
foreach (var child in Children)
{
stack.Push(child);
}
}
while (stack.Count > 0)
{
var current = stack.Pop();
yield return current;
if (current.Children.Count > 0)
{
foreach (var child in current.Children.ReverseEnumerable())
{
stack.Push(child);
}
}
}
}
private static int CalculateDepth(ListPromptItem<T>? parent)
{
var level = 0;
while (parent != null)
{
level++;
parent = parent.Parent;
}
return level;
}
}
}

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using System;
using System.Collections.Generic;
using Spectre.Console.Rendering;
namespace Spectre.Console
{
internal sealed class ListPromptRenderHook<T> : IRenderHook
where T : notnull
{
private readonly IAnsiConsole _console;
private readonly Func<IRenderable> _builder;
private readonly LiveRenderable _live;
private readonly object _lock;
private bool _dirty;
public ListPromptRenderHook(
IAnsiConsole console,
Func<IRenderable> builder)
{
_console = console ?? throw new ArgumentNullException(nameof(console));
_builder = builder ?? throw new ArgumentNullException(nameof(builder));
_live = new LiveRenderable(console);
_lock = new object();
_dirty = true;
}
public void Clear()
{
_console.Write(_live.RestoreCursor());
}
public void Refresh()
{
_dirty = true;
_console.Write(new ControlCode(string.Empty));
}
public IEnumerable<IRenderable> Process(RenderContext context, IEnumerable<IRenderable> renderables)
{
lock (_lock)
{
if (!_live.HasRenderable || _dirty)
{
_live.SetRenderable(_builder());
_dirty = false;
}
yield return _live.PositionCursor();
foreach (var renderable in renderables)
{
yield return renderable;
}
yield return _live;
}
}
}
}

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using System;
using System.Collections.Generic;
namespace Spectre.Console
{
internal sealed class ListPromptState<T>
where T : notnull
{
public int Index { get; private set; }
public int ItemCount => Items.Count;
public int PageSize { get; }
public IReadOnlyList<ListPromptItem<T>> Items { get; }
public ListPromptItem<T> Current => Items[Index];
public ListPromptState(IReadOnlyList<ListPromptItem<T>> items, int pageSize)
{
Index = 0;
Items = items;
PageSize = pageSize;
}
public bool Update(ConsoleKey key)
{
var index = key switch
{
ConsoleKey.UpArrow => Index - 1,
ConsoleKey.DownArrow => Index + 1,
ConsoleKey.Home => 0,
ConsoleKey.End => ItemCount - 1,
ConsoleKey.PageUp => Index - PageSize,
ConsoleKey.PageDown => Index + PageSize,
_ => Index,
};
index = index.Clamp(0, ItemCount - 1);
if (index != Index)
{
Index = index;
return true;
}
return false;
}
}
}

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using System;
using System.Collections.Generic;
namespace Spectre.Console
{
internal sealed class ListPromptTree<T>
where T : notnull
{
private readonly List<ListPromptItem<T>> _roots;
private readonly IEqualityComparer<T> _comparer;
public ListPromptTree(IEqualityComparer<T> comparer)
{
_roots = new List<ListPromptItem<T>>();
_comparer = comparer ?? throw new ArgumentNullException(nameof(comparer));
}
public ListPromptItem<T>? Find(T item)
{
var stack = new Stack<ListPromptItem<T>>(_roots);
while (stack.Count > 0)
{
var current = stack.Pop();
if (_comparer.Equals(item, current.Data))
{
return current;
}
stack.PushRange(current.Children);
}
return null;
}
public void Add(ListPromptItem<T> node)
{
_roots.Add(node);
}
public IEnumerable<ListPromptItem<T>> Traverse()
{
foreach (var root in _roots)
{
var stack = new Stack<ListPromptItem<T>>();
stack.Push(root);
while (stack.Count > 0)
{
var current = stack.Pop();
yield return current;
foreach (var child in current.Children.ReverseEnumerable())
{
stack.Push(child);
}
}
}
}
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Spectre.Console.Rendering;
namespace Spectre.Console
{
/// <summary>
/// Represents a multi selection list prompt.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
public sealed class MultiSelectionPrompt<T> : IPrompt<List<T>>, IListPromptStrategy<T>
where T : notnull
{
/// <summary>
/// Gets or sets the title.
/// </summary>
public string? Title { get; set; }
/// <summary>
/// Gets or sets the page size.
/// Defaults to <c>10</c>.
/// </summary>
public int PageSize { get; set; } = 10;
/// <summary>
/// Gets or sets the highlight style of the selected choice.
/// </summary>
public Style? HighlightStyle { get; set; }
/// <summary>
/// Gets or sets the converter to get the display string for a choice. By default
/// the corresponding <see cref="TypeConverter"/> is used.
/// </summary>
public Func<T, string>? Converter { get; set; }
/// <summary>
/// Gets or sets a value indicating whether or not
/// at least one selection is required.
/// </summary>
public bool Required { get; set; } = true;
/// <summary>
/// Gets or sets the text that will be displayed if there are more choices to show.
/// </summary>
public string? MoreChoicesText { get; set; }
/// <summary>
/// Gets or sets the text that instructs the user of how to select items.
/// </summary>
public string? InstructionsText { get; set; }
/// <summary>
/// Gets or sets the selection mode.
/// Defaults to <see cref="SelectionMode.Leaf"/>.
/// </summary>
public SelectionMode Mode { get; set; } = SelectionMode.Leaf;
internal ListPromptTree<T> Tree { get; }
/// <summary>
/// Initializes a new instance of the <see cref="MultiSelectionPrompt{T}"/> class.
/// </summary>
/// <param name="comparer">
/// The <see cref="IEqualityComparer{T}"/> implementation to use when comparing items,
/// or <c>null</c> to use the default <see cref="IEqualityComparer{T}"/> for the type of the item.
/// </param>
public MultiSelectionPrompt(IEqualityComparer<T>? comparer = null)
{
Tree = new ListPromptTree<T>(comparer ?? EqualityComparer<T>.Default);
}
/// <summary>
/// Adds a choice.
/// </summary>
/// <param name="item">The item to add.</param>
/// <returns>A <see cref="IMultiSelectionItem{T}"/> so that multiple calls can be chained.</returns>
public IMultiSelectionItem<T> AddChoice(T item)
{
var node = new ListPromptItem<T>(item);
Tree.Add(node);
return node;
}
/// <inheritdoc/>
public List<T> Show(IAnsiConsole console)
{
return ShowAsync(console, CancellationToken.None).GetAwaiter().GetResult();
}
/// <inheritdoc/>
public async Task<List<T>> ShowAsync(IAnsiConsole console, CancellationToken cancellationToken)
{
// Create the list prompt
var prompt = new ListPrompt<T>(console, this);
var result = await prompt.Show(Tree, cancellationToken, PageSize).ConfigureAwait(false);
if (Mode == SelectionMode.Leaf)
{
return result.Items
.Where(x => x.IsSelected && x.Children.Count == 0)
.Select(x => x.Data)
.ToList();
}
return result.Items
.Where(x => x.IsSelected)
.Select(x => x.Data)
.ToList();
}
/// <inheritdoc/>
ListPromptInputResult IListPromptStrategy<T>.HandleInput(ConsoleKeyInfo key, ListPromptState<T> state)
{
if (key.Key == ConsoleKey.Enter)
{
if (Required && state.Items.None(x => x.IsSelected))
{
// Selection not permitted
return ListPromptInputResult.None;
}
// Submit
return ListPromptInputResult.Submit;
}
if (key.Key == ConsoleKey.Spacebar)
{
var current = state.Items[state.Index];
var select = !current.IsSelected;
if (Mode == SelectionMode.Leaf)
{
// Select the node and all it's children
foreach (var item in current.Traverse(includeSelf: true))
{
item.IsSelected = select;
}
// Visit every parent and evaluate if it's selection
// status need to be updated
var parent = current.Parent;
while (parent != null)
{
parent.IsSelected = parent.Traverse(includeSelf: false).All(x => x.IsSelected);
parent = parent.Parent;
}
}
else
{
current.IsSelected = !current.IsSelected;
}
// Refresh the list
return ListPromptInputResult.Refresh;
}
return ListPromptInputResult.None;
}
/// <inheritdoc/>
int IListPromptStrategy<T>.CalculatePageSize(IAnsiConsole console, int totalItemCount, int requestedPageSize)
{
// The instructions take up two rows including a blank line
var extra = 2;
if (Title != null)
{
// Title takes up two rows including a blank line
extra += 2;
}
// Scrolling?
if (totalItemCount > requestedPageSize)
{
// The scrolling instructions takes up one row
extra++;
}
var pageSize = requestedPageSize;
if (pageSize > console.Profile.Height - extra)
{
pageSize = console.Profile.Height - extra;
}
return pageSize;
}
/// <inheritdoc/>
IRenderable IListPromptStrategy<T>.Render(IAnsiConsole console, bool scrollable, int cursorIndex, IEnumerable<(int Index, ListPromptItem<T> Node)> items)
{
var list = new List<IRenderable>();
var highlightStyle = HighlightStyle ?? new Style(foreground: Color.Blue);
if (Title != null)
{
list.Add(new Markup(Title));
}
var grid = new Grid();
grid.AddColumn(new GridColumn().Padding(0, 0, 1, 0).NoWrap());
if (Title != null)
{
grid.AddEmptyRow();
}
foreach (var item in items)
{
var current = item.Index == cursorIndex;
var style = current ? highlightStyle : Style.Plain;
var indent = new string(' ', item.Node.Depth * 2);
var prompt = item.Index == cursorIndex ? ListPromptConstants.Arrow : new string(' ', ListPromptConstants.Arrow.Length);
var text = (Converter ?? TypeConverterHelper.ConvertToString)?.Invoke(item.Node.Data) ?? item.Node.Data.ToString() ?? "?";
if (current)
{
text = text.RemoveMarkup();
}
var checkbox = item.Node.IsSelected
? (item.Node.IsGroup && Mode == SelectionMode.Leaf
? ListPromptConstants.GroupSelectedCheckbox : ListPromptConstants.SelectedCheckbox)
: ListPromptConstants.Checkbox;
grid.AddRow(new Markup(indent + prompt + " " + checkbox + " " + text, style));
}
list.Add(grid);
list.Add(Text.Empty);
if (scrollable)
{
// There are more choices
list.Add(new Markup(MoreChoicesText ?? ListPromptConstants.MoreChoicesMarkup));
}
// Instructions
list.Add(new Markup(InstructionsText ?? ListPromptConstants.InstructionsMarkup));
// Combine all items
return new Rows(list);
}
}
}

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using System;
using System.Collections.Generic;
namespace Spectre.Console
{
/// <summary>
/// Contains extension methods for <see cref="MultiSelectionPrompt{T}"/>.
/// </summary>
public static class MultiSelectionPromptExtensions
{
/// <summary>
/// Sets the selection mode.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="mode">The selection mode.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static MultiSelectionPrompt<T> Mode<T>(this MultiSelectionPrompt<T> obj, SelectionMode mode)
where T : notnull
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
obj.Mode = mode;
return obj;
}
/// <summary>
/// Adds a choice.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="choice">The choice to add.</param>
/// <param name="configurator">The configurator for the choice.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static MultiSelectionPrompt<T> AddChoices<T>(this MultiSelectionPrompt<T> obj, T choice, Action<IMultiSelectionItem<T>> configurator)
where T : notnull
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
if (configurator is null)
{
throw new ArgumentNullException(nameof(configurator));
}
var result = obj.AddChoice(choice);
configurator(result);
return obj;
}
/// <summary>
/// Adds multiple choices.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="choices">The choices to add.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static MultiSelectionPrompt<T> AddChoices<T>(this MultiSelectionPrompt<T> obj, params T[] choices)
where T : notnull
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
foreach (var choice in choices)
{
obj.AddChoice(choice);
}
return obj;
}
/// <summary>
/// Adds multiple choices.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="choices">The choices to add.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static MultiSelectionPrompt<T> AddChoices<T>(this MultiSelectionPrompt<T> obj, IEnumerable<T> choices)
where T : notnull
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
foreach (var choice in choices)
{
obj.AddChoice(choice);
}
return obj;
}
/// <summary>
/// Adds multiple grouped choices.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="group">The group.</param>
/// <param name="choices">The choices to add.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static MultiSelectionPrompt<T> AddChoiceGroup<T>(this MultiSelectionPrompt<T> obj, T group, IEnumerable<T> choices)
where T : notnull
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
var root = obj.AddChoice(group);
foreach (var choice in choices)
{
root.AddChild(choice);
}
return obj;
}
/// <summary>
/// Marks an item as selected.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="item">The item to select.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static MultiSelectionPrompt<T> Select<T>(this MultiSelectionPrompt<T> obj, T item)
where T : notnull
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
var node = obj.Tree.Find(item);
node?.Select();
return obj;
}
/// <summary>
/// Sets the title.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="title">The title markup text.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static MultiSelectionPrompt<T> Title<T>(this MultiSelectionPrompt<T> obj, string? title)
where T : notnull
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
obj.Title = title;
return obj;
}
/// <summary>
/// Sets how many choices that are displayed to the user.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="pageSize">The number of choices that are displayed to the user.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static MultiSelectionPrompt<T> PageSize<T>(this MultiSelectionPrompt<T> obj, int pageSize)
where T : notnull
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
if (pageSize <= 2)
{
throw new ArgumentException("Page size must be greater or equal to 3.", nameof(pageSize));
}
obj.PageSize = pageSize;
return obj;
}
/// <summary>
/// Sets the highlight style of the selected choice.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="highlightStyle">The highlight style of the selected choice.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static MultiSelectionPrompt<T> HighlightStyle<T>(this MultiSelectionPrompt<T> obj, Style highlightStyle)
where T : notnull
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
obj.HighlightStyle = highlightStyle;
return obj;
}
/// <summary>
/// Sets the text that will be displayed if there are more choices to show.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="text">The text to display.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static MultiSelectionPrompt<T> MoreChoicesText<T>(this MultiSelectionPrompt<T> obj, string? text)
where T : notnull
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
obj.MoreChoicesText = text;
return obj;
}
/// <summary>
/// Sets the text that instructs the user of how to select items.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="text">The text to display.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static MultiSelectionPrompt<T> InstructionsText<T>(this MultiSelectionPrompt<T> obj, string? text)
where T : notnull
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
obj.InstructionsText = text;
return obj;
}
/// <summary>
/// Requires no choice to be selected.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static MultiSelectionPrompt<T> NotRequired<T>(this MultiSelectionPrompt<T> obj)
where T : notnull
{
return Required(obj, false);
}
/// <summary>
/// Requires a choice to be selected.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static MultiSelectionPrompt<T> Required<T>(this MultiSelectionPrompt<T> obj)
where T : notnull
{
return Required(obj, true);
}
/// <summary>
/// Sets a value indicating whether or not at least one choice must be selected.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="required">Whether or not at least one choice must be selected.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static MultiSelectionPrompt<T> Required<T>(this MultiSelectionPrompt<T> obj, bool required)
where T : notnull
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
obj.Required = required;
return obj;
}
/// <summary>
/// Sets the function to create a display string for a given choice.
/// </summary>
/// <typeparam name="T">The prompt type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="displaySelector">The function to get a display string for a given choice.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static MultiSelectionPrompt<T> UseConverter<T>(this MultiSelectionPrompt<T> obj, Func<T, string>? displaySelector)
where T : notnull
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
obj.Converter = displaySelector;
return obj;
}
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Threading;
using System.Threading.Tasks;
using Spectre.Console.Rendering;
namespace Spectre.Console
{
/// <summary>
/// Represents a single list prompt.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
public sealed class SelectionPrompt<T> : IPrompt<T>, IListPromptStrategy<T>
where T : notnull
{
private readonly ListPromptTree<T> _tree;
/// <summary>
/// Gets or sets the title.
/// </summary>
public string? Title { get; set; }
/// <summary>
/// Gets or sets the page size.
/// Defaults to <c>10</c>.
/// </summary>
public int PageSize { get; set; } = 10;
/// <summary>
/// Gets or sets the highlight style of the selected choice.
/// </summary>
public Style? HighlightStyle { get; set; }
/// <summary>
/// Gets or sets the style of a disabled choice.
/// </summary>
public Style? DisabledStyle { get; set; }
/// <summary>
/// Gets or sets the converter to get the display string for a choice. By default
/// the corresponding <see cref="TypeConverter"/> is used.
/// </summary>
public Func<T, string>? Converter { get; set; }
/// <summary>
/// Gets or sets the text that will be displayed if there are more choices to show.
/// </summary>
public string? MoreChoicesText { get; set; }
/// <summary>
/// Gets or sets the selection mode.
/// Defaults to <see cref="SelectionMode.Leaf"/>.
/// </summary>
public SelectionMode Mode { get; set; } = SelectionMode.Leaf;
/// <summary>
/// Initializes a new instance of the <see cref="SelectionPrompt{T}"/> class.
/// </summary>
public SelectionPrompt()
{
_tree = new ListPromptTree<T>(EqualityComparer<T>.Default);
}
/// <summary>
/// Adds a choice.
/// </summary>
/// <param name="item">The item to add.</param>
/// <returns>A <see cref="ISelectionItem{T}"/> so that multiple calls can be chained.</returns>
public ISelectionItem<T> AddChoice(T item)
{
var node = new ListPromptItem<T>(item);
_tree.Add(node);
return node;
}
/// <inheritdoc/>
public T Show(IAnsiConsole console)
{
return ShowAsync(console, CancellationToken.None).GetAwaiter().GetResult();
}
/// <inheritdoc/>
public async Task<T> ShowAsync(IAnsiConsole console, CancellationToken cancellationToken)
{
// Create the list prompt
var prompt = new ListPrompt<T>(console, this);
var result = await prompt.Show(_tree, cancellationToken, PageSize).ConfigureAwait(false);
// Return the selected item
return result.Items[result.Index].Data;
}
/// <inheritdoc/>
ListPromptInputResult IListPromptStrategy<T>.HandleInput(ConsoleKeyInfo key, ListPromptState<T> state)
{
if (key.Key == ConsoleKey.Enter || key.Key == ConsoleKey.Spacebar)
{
// Selecting a non leaf in "leaf mode" is not allowed
if (state.Current.IsGroup && Mode == SelectionMode.Leaf)
{
return ListPromptInputResult.None;
}
return ListPromptInputResult.Submit;
}
return ListPromptInputResult.None;
}
/// <inheritdoc/>
int IListPromptStrategy<T>.CalculatePageSize(IAnsiConsole console, int totalItemCount, int requestedPageSize)
{
var extra = 0;
if (Title != null)
{
// Title takes up two rows including a blank line
extra += 2;
}
// Scrolling?
if (totalItemCount > requestedPageSize)
{
// The scrolling instructions takes up two rows
extra += 2;
}
if (requestedPageSize > console.Profile.Height - extra)
{
return console.Profile.Height - extra;
}
return requestedPageSize;
}
/// <inheritdoc/>
IRenderable IListPromptStrategy<T>.Render(IAnsiConsole console, bool scrollable, int cursorIndex, IEnumerable<(int Index, ListPromptItem<T> Node)> items)
{
var list = new List<IRenderable>();
var disabledStyle = DisabledStyle ?? new Style(foreground: Color.Grey);
var highlightStyle = HighlightStyle ?? new Style(foreground: Color.Blue);
if (Title != null)
{
list.Add(new Markup(Title));
}
var grid = new Grid();
grid.AddColumn(new GridColumn().Padding(0, 0, 1, 0).NoWrap());
if (Title != null)
{
grid.AddEmptyRow();
}
foreach (var item in items)
{
var current = item.Index == cursorIndex;
var prompt = item.Index == cursorIndex ? ListPromptConstants.Arrow : new string(' ', ListPromptConstants.Arrow.Length);
var style = item.Node.IsGroup && Mode == SelectionMode.Leaf
? disabledStyle
: current ? highlightStyle : Style.Plain;
var indent = new string(' ', item.Node.Depth * 2);
var text = (Converter ?? TypeConverterHelper.ConvertToString)?.Invoke(item.Node.Data) ?? item.Node.Data.ToString() ?? "?";
if (current)
{
text = text.RemoveMarkup();
}
grid.AddRow(new Markup(indent + prompt + " " + text, style));
}
list.Add(grid);
if (scrollable)
{
// (Move up and down to reveal more choices)
list.Add(Text.Empty);
list.Add(new Markup(MoreChoicesText ?? ListPromptConstants.MoreChoicesMarkup));
}
return new Rows(list);
}
}
}

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using System;
using System.Collections.Generic;
namespace Spectre.Console
{
/// <summary>
/// Contains extension methods for <see cref="SelectionPrompt{T}"/>.
/// </summary>
public static class SelectionPromptExtensions
{
/// <summary>
/// Sets the selection mode.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="mode">The selection mode.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static SelectionPrompt<T> Mode<T>(this SelectionPrompt<T> obj, SelectionMode mode)
where T : notnull
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
obj.Mode = mode;
return obj;
}
/// <summary>
/// Adds multiple choices.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="choices">The choices to add.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static SelectionPrompt<T> AddChoices<T>(this SelectionPrompt<T> obj, params T[] choices)
where T : notnull
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
foreach (var choice in choices)
{
obj.AddChoice(choice);
}
return obj;
}
/// <summary>
/// Adds multiple choices.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="choices">The choices to add.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static SelectionPrompt<T> AddChoices<T>(this SelectionPrompt<T> obj, IEnumerable<T> choices)
where T : notnull
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
foreach (var choice in choices)
{
obj.AddChoice(choice);
}
return obj;
}
/// <summary>
/// Adds multiple grouped choices.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="group">The group.</param>
/// <param name="choices">The choices to add.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static SelectionPrompt<T> AddChoiceGroup<T>(this SelectionPrompt<T> obj, T group, IEnumerable<T> choices)
where T : notnull
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
var root = obj.AddChoice(group);
foreach (var choice in choices)
{
root.AddChild(choice);
}
return obj;
}
/// <summary>
/// Sets the title.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="title">The title markup text.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static SelectionPrompt<T> Title<T>(this SelectionPrompt<T> obj, string? title)
where T : notnull
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
obj.Title = title;
return obj;
}
/// <summary>
/// Sets how many choices that are displayed to the user.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="pageSize">The number of choices that are displayed to the user.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static SelectionPrompt<T> PageSize<T>(this SelectionPrompt<T> obj, int pageSize)
where T : notnull
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
if (pageSize <= 2)
{
throw new ArgumentException("Page size must be greater or equal to 3.", nameof(pageSize));
}
obj.PageSize = pageSize;
return obj;
}
/// <summary>
/// Sets the highlight style of the selected choice.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="highlightStyle">The highlight style of the selected choice.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static SelectionPrompt<T> HighlightStyle<T>(this SelectionPrompt<T> obj, Style highlightStyle)
where T : notnull
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
obj.HighlightStyle = highlightStyle;
return obj;
}
/// <summary>
/// Sets the text that will be displayed if there are more choices to show.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="text">The text to display.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static SelectionPrompt<T> MoreChoicesText<T>(this SelectionPrompt<T> obj, string? text)
where T : notnull
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
obj.MoreChoicesText = text;
return obj;
}
/// <summary>
/// Sets the function to create a display string for a given choice.
/// </summary>
/// <typeparam name="T">The prompt type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="displaySelector">The function to get a display string for a given choice.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static SelectionPrompt<T> UseConverter<T>(this SelectionPrompt<T> obj, Func<T, string>? displaySelector)
where T : notnull
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
obj.Converter = displaySelector;
return obj;
}
}
}

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namespace Spectre.Console
{
/// <summary>
/// Represents how selections are made in a hierarchical prompt.
/// </summary>
public enum SelectionMode
{
/// <summary>
/// Will only return lead nodes in results.
/// </summary>
Leaf = 0,
/// <summary>
/// Allows selection of parent nodes, but each node
/// is independent of its parent and children.
/// </summary>
Independent = 1,
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace Spectre.Console
{
/// <summary>
/// Represents a prompt.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
public sealed class TextPrompt<T> : IPrompt<T>
{
private readonly string _prompt;
private readonly StringComparer? _comparer;
/// <summary>
/// Gets or sets the prompt style.
/// </summary>
public Style? PromptStyle { get; set; }
/// <summary>
/// Gets the list of choices.
/// </summary>
public List<T> Choices { get; } = new List<T>();
/// <summary>
/// Gets or sets the message for invalid choices.
/// </summary>
public string InvalidChoiceMessage { get; set; } = "[red]Please select one of the available options[/]";
/// <summary>
/// Gets or sets a value indicating whether input should
/// be hidden in the console.
/// </summary>
public bool IsSecret { get; set; }
/// <summary>
/// Gets or sets the validation error message.
/// </summary>
public string ValidationErrorMessage { get; set; } = "[red]Invalid input[/]";
/// <summary>
/// Gets or sets a value indicating whether or not
/// choices should be shown.
/// </summary>
public bool ShowChoices { get; set; } = true;
/// <summary>
/// Gets or sets a value indicating whether or not
/// default values should be shown.
/// </summary>
public bool ShowDefaultValue { get; set; } = true;
/// <summary>
/// Gets or sets a value indicating whether or not an empty result is valid.
/// </summary>
public bool AllowEmpty { get; set; }
/// <summary>
/// Gets or sets the converter to get the display string for a choice. By default
/// the corresponding <see cref="TypeConverter"/> is used.
/// </summary>
public Func<T, string>? Converter { get; set; } = TypeConverterHelper.ConvertToString;
/// <summary>
/// Gets or sets the validator.
/// </summary>
public Func<T, ValidationResult>? Validator { get; set; }
/// <summary>
/// Gets or sets the default value.
/// </summary>
internal DefaultPromptValue<T>? DefaultValue { get; set; }
/// <summary>
/// Initializes a new instance of the <see cref="TextPrompt{T}"/> class.
/// </summary>
/// <param name="prompt">The prompt markup text.</param>
/// <param name="comparer">The comparer used for choices.</param>
public TextPrompt(string prompt, StringComparer? comparer = null)
{
_prompt = prompt;
_comparer = comparer;
}
/// <summary>
/// Shows the prompt and requests input from the user.
/// </summary>
/// <param name="console">The console to show the prompt in.</param>
/// <returns>The user input converted to the expected type.</returns>
/// <inheritdoc/>
public T Show(IAnsiConsole console)
{
return ShowAsync(console, CancellationToken.None).GetAwaiter().GetResult();
}
/// <inheritdoc/>
public async Task<T> ShowAsync(IAnsiConsole console, CancellationToken cancellationToken)
{
if (console is null)
{
throw new ArgumentNullException(nameof(console));
}
return await console.RunExclusive(async () =>
{
var promptStyle = PromptStyle ?? Style.Plain;
var converter = Converter ?? TypeConverterHelper.ConvertToString;
var choices = Choices.Select(choice => converter(choice)).ToList();
var choiceMap = Choices.ToDictionary(choice => converter(choice), choice => choice, _comparer);
WritePrompt(console);
while (true)
{
var input = await console.ReadLine(promptStyle, IsSecret, choices, cancellationToken).ConfigureAwait(false);
// Nothing entered?
if (string.IsNullOrWhiteSpace(input))
{
if (DefaultValue != null)
{
console.Write(IsSecret ? "******" : converter(DefaultValue.Value), promptStyle);
console.WriteLine();
return DefaultValue.Value;
}
if (!AllowEmpty)
{
continue;
}
}
console.WriteLine();
T? result;
if (Choices.Count > 0)
{
if (choiceMap.TryGetValue(input, out result) && result != null)
{
return result;
}
else
{
console.MarkupLine(InvalidChoiceMessage);
WritePrompt(console);
continue;
}
}
else if (!TypeConverterHelper.TryConvertFromString<T>(input, out result) || result == null)
{
console.MarkupLine(ValidationErrorMessage);
WritePrompt(console);
continue;
}
// Run all validators
if (!ValidateResult(result, out var validationMessage))
{
console.MarkupLine(validationMessage);
WritePrompt(console);
continue;
}
return result;
}
}).ConfigureAwait(false);
}
/// <summary>
/// Writes the prompt to the console.
/// </summary>
/// <param name="console">The console to write the prompt to.</param>
private void WritePrompt(IAnsiConsole console)
{
if (console is null)
{
throw new ArgumentNullException(nameof(console));
}
var builder = new StringBuilder();
builder.Append(_prompt.TrimEnd());
var appendSuffix = false;
if (ShowChoices && Choices.Count > 0)
{
appendSuffix = true;
var converter = Converter ?? TypeConverterHelper.ConvertToString;
var choices = string.Join("/", Choices.Select(choice => converter(choice)));
builder.AppendFormat(CultureInfo.InvariantCulture, " [blue][[{0}]][/]", choices);
}
if (ShowDefaultValue && DefaultValue != null)
{
appendSuffix = true;
var converter = Converter ?? TypeConverterHelper.ConvertToString;
builder.AppendFormat(
CultureInfo.InvariantCulture,
" [green]({0})[/]",
IsSecret ? "******" : converter(DefaultValue.Value));
}
var markup = builder.ToString().Trim();
if (appendSuffix)
{
markup += ":";
}
console.Markup(markup + " ");
}
private bool ValidateResult(T value, [NotNullWhen(false)] out string? message)
{
if (Validator != null)
{
var result = Validator(value);
if (!result.Successful)
{
message = result.Message ?? ValidationErrorMessage;
return false;
}
}
message = null;
return true;
}
}
}

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using System;
using System.Collections.Generic;
namespace Spectre.Console
{
/// <summary>
/// Contains extension methods for <see cref="TextPrompt{T}"/>.
/// </summary>
public static class TextPromptExtensions
{
/// <summary>
/// Allow empty input.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TextPrompt<T> AllowEmpty<T>(this TextPrompt<T> obj)
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
obj.AllowEmpty = true;
return obj;
}
/// <summary>
/// Sets the prompt style.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="style">The prompt style.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TextPrompt<T> PromptStyle<T>(this TextPrompt<T> obj, Style style)
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
if (style is null)
{
throw new ArgumentNullException(nameof(style));
}
obj.PromptStyle = style;
return obj;
}
/// <summary>
/// Show or hide choices.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="show">Whether or not choices should be visible.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TextPrompt<T> ShowChoices<T>(this TextPrompt<T> obj, bool show)
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
obj.ShowChoices = show;
return obj;
}
/// <summary>
/// Shows choices.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TextPrompt<T> ShowChoices<T>(this TextPrompt<T> obj)
{
return ShowChoices(obj, true);
}
/// <summary>
/// Hides choices.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TextPrompt<T> HideChoices<T>(this TextPrompt<T> obj)
{
return ShowChoices(obj, false);
}
/// <summary>
/// Show or hide the default value.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="show">Whether or not the default value should be visible.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TextPrompt<T> ShowDefaultValue<T>(this TextPrompt<T> obj, bool show)
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
obj.ShowDefaultValue = show;
return obj;
}
/// <summary>
/// Shows the default value.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TextPrompt<T> ShowDefaultValue<T>(this TextPrompt<T> obj)
{
return ShowDefaultValue(obj, true);
}
/// <summary>
/// Hides the default value.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TextPrompt<T> HideDefaultValue<T>(this TextPrompt<T> obj)
{
return ShowDefaultValue(obj, false);
}
/// <summary>
/// Sets the validation error message for the prompt.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="message">The validation error message.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TextPrompt<T> ValidationErrorMessage<T>(this TextPrompt<T> obj, string message)
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
obj.ValidationErrorMessage = message;
return obj;
}
/// <summary>
/// Sets the "invalid choice" message for the prompt.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="message">The "invalid choice" message.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TextPrompt<T> InvalidChoiceMessage<T>(this TextPrompt<T> obj, string message)
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
obj.InvalidChoiceMessage = message;
return obj;
}
/// <summary>
/// Sets the default value of the prompt.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="value">The default value.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TextPrompt<T> DefaultValue<T>(this TextPrompt<T> obj, T value)
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
obj.DefaultValue = new DefaultPromptValue<T>(value);
return obj;
}
/// <summary>
/// Sets the validation criteria for the prompt.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="validator">The validation criteria.</param>
/// <param name="message">The validation error message.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TextPrompt<T> Validate<T>(this TextPrompt<T> obj, Func<T, bool> validator, string? message = null)
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
obj.Validator = result =>
{
if (validator(result))
{
return ValidationResult.Success();
}
return ValidationResult.Error(message);
};
return obj;
}
/// <summary>
/// Sets the validation criteria for the prompt.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="validator">The validation criteria.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TextPrompt<T> Validate<T>(this TextPrompt<T> obj, Func<T, ValidationResult> validator)
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
obj.Validator = validator;
return obj;
}
/// <summary>
/// Adds a choice to the prompt.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="choice">The choice to add.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TextPrompt<T> AddChoice<T>(this TextPrompt<T> obj, T choice)
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
obj.Choices.Add(choice);
return obj;
}
/// <summary>
/// Adds multiple choices to the prompt.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="choices">The choices to add.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TextPrompt<T> AddChoices<T>(this TextPrompt<T> obj, IEnumerable<T> choices)
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
if (choices is null)
{
throw new ArgumentNullException(nameof(choices));
}
foreach (var choice in choices)
{
obj.Choices.Add(choice);
}
return obj;
}
/// <summary>
/// Replaces prompt user input with asterixes in the console.
/// </summary>
/// <typeparam name="T">The prompt type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TextPrompt<T> Secret<T>(this TextPrompt<T> obj)
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
obj.IsSecret = true;
return obj;
}
/// <summary>
/// Sets the function to create a display string for a given choice.
/// </summary>
/// <typeparam name="T">The prompt type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="displaySelector">The function to get a display string for a given choice.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TextPrompt<T> WithConverter<T>(this TextPrompt<T> obj, Func<T, string>? displaySelector)
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
obj.Converter = displaySelector;
return obj;
}
}
}

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@ -0,0 +1,43 @@
namespace Spectre.Console
{
/// <summary>
/// Represents a prompt validation result.
/// </summary>
public sealed class ValidationResult
{
/// <summary>
/// Gets a value indicating whether or not validation was successful.
/// </summary>
public bool Successful { get; }
/// <summary>
/// Gets the validation error message.
/// </summary>
public string? Message { get; }
private ValidationResult(bool successful, string? message)
{
Successful = successful;
Message = message;
}
/// <summary>
/// Returns a <see cref="ValidationResult"/> representing successful validation.
/// </summary>
/// <returns>The validation result.</returns>
public static ValidationResult Success()
{
return new ValidationResult(true, null);
}
/// <summary>
/// Returns a <see cref="ValidationResult"/> representing a validation error.
/// </summary>
/// <param name="message">The validation error message, or <c>null</c> to show the default validation error message.</param>
/// <returns>The validation result.</returns>
public static ValidationResult Error(string? message = null)
{
return new ValidationResult(false, message);
}
}
}