Update emoji support

* Add constants for emojis
* Move emoji shortcode rendering to Markup
* Add documentation
* Add example
* Add tests
This commit is contained in:
Patrik Svensson
2020-09-18 01:58:55 +02:00
committed by Patrik Svensson
parent 090b30f731
commit eeb3f967b6
38 changed files with 17680 additions and 1878 deletions

View File

@ -1,3 +1,4 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
@ -10,52 +11,72 @@ using Scriban.Runtime;
using Spectre.Cli;
using Spectre.IO;
using Path = Spectre.IO.Path;
using SpectreEnvironment = Spectre.IO.Environment;
namespace Generator.Commands
{
public sealed class EmojiGeneratorCommand : AsyncCommand<GeneratorCommandSettings>
{
private readonly IFileSystem _fileSystem;
private readonly IEnvironment _environment;
private readonly IHtmlParser _parser;
private readonly Dictionary<string, string> _templates = new Dictionary<string, string>
{
{ "Templates/Emoji.Generated.template", "Emoji.Generated.cs" },
{ "Templates/Emoji.Json.template", "emojis.json" },
};
public EmojiGeneratorCommand()
{
_fileSystem = new FileSystem();
_environment = new SpectreEnvironment();
_parser = new HtmlParser();
}
public override async Task<int> ExecuteAsync(CommandContext context, GeneratorCommandSettings settings)
{
var output = new DirectoryPath(settings.Output);
if (!_fileSystem.Directory.Exists(settings.Output))
{
_fileSystem.Directory.Create(settings.Output);
}
var templatePath = new FilePath("Templates/Emoji.Generated.template");
var stream = await FetchEmojis(settings);
var document = await _parser.ParseDocumentAsync(stream);
var emojis = Emoji.Parse(document).OrderBy(x => x.Name)
.Where(emoji => !emoji.HasCombinators)
.ToList();
var emojis = await FetchEmojis("http://www.unicode.org/emoji/charts/emoji-list.html");
// Render all templates
foreach (var (templateFilename, outputFilename) in _templates)
{
var result = await RenderTemplate(new FilePath(templateFilename), emojis);
var result = await RenderTemplate(templatePath, emojis);
var outputPath = output.CombineWithFilePath(templatePath.GetFilename().ChangeExtension(".cs"));
await File.WriteAllTextAsync(outputPath.FullPath, result);
var outputPath = output.CombineWithFilePath(outputFilename);
await File.WriteAllTextAsync(outputPath.FullPath, result);
}
return 0;
}
private async Task<IReadOnlyCollection<Emoji>> FetchEmojis(string url)
private async Task<Stream> FetchEmojis(GeneratorCommandSettings settings)
{
using var http = new HttpClient();
var input = string.IsNullOrEmpty(settings.Input)
? _environment.WorkingDirectory
: new DirectoryPath(settings.Input);
var htmlStream = await http.GetStreamAsync(url);
var file = _fileSystem.File.Retrieve(input.CombineWithFilePath("emoji-list.html"));
if (!file.Exists)
{
using var http = new HttpClient();
using var httpStream = await http.GetStreamAsync("http://www.unicode.org/emoji/charts/emoji-list.html");
using var outStream = file.OpenWrite();
var document = await _parser.ParseDocumentAsync(htmlStream);
await httpStream.CopyToAsync(outStream);
}
return Emoji.Parse(document).OrderBy(x => x.Name).ToList();
return file.OpenRead();
}
private static async Task<string> RenderTemplate(Path path, IReadOnlyCollection<Emoji> emojis)
@ -63,7 +84,6 @@ namespace Generator.Commands
var text = await File.ReadAllTextAsync(path.FullPath);
var template = Template.Parse(text);
var templateContext = new TemplateContext
{
// Because of the insane amount of Emojis,
@ -72,9 +92,7 @@ namespace Generator.Commands
};
var scriptObject = new ScriptObject();
scriptObject.Import(new { Emojis = emojis });
templateContext.PushGlobal(scriptObject);
return await template.RenderAsync(templateContext);