Use file scoped namespace declarations

This commit is contained in:
Patrik Svensson
2021-12-21 11:06:46 +01:00
committed by Phil Scott
parent 1dbaf50935
commit ec1188b837
607 changed files with 28739 additions and 29245 deletions

View File

@ -1,62 +1,61 @@
using System.Collections.Generic;
using Spectre.Console.Rendering;
namespace Spectre.Console
namespace Spectre.Console;
internal sealed class LiveDisplayRenderer : IRenderHook
{
internal sealed class LiveDisplayRenderer : IRenderHook
private readonly IAnsiConsole _console;
private readonly LiveDisplayContext _context;
public LiveDisplayRenderer(IAnsiConsole console, LiveDisplayContext context)
{
private readonly IAnsiConsole _console;
private readonly LiveDisplayContext _context;
_console = console;
_context = context;
}
public LiveDisplayRenderer(IAnsiConsole console, LiveDisplayContext context)
{
_console = console;
_context = context;
}
public void Started()
{
_console.Cursor.Hide();
}
public void Started()
public void Completed(bool autoclear)
{
lock (_context.Lock)
{
_console.Cursor.Hide();
}
public void Completed(bool autoclear)
{
lock (_context.Lock)
if (autoclear)
{
if (autoclear)
_console.Write(_context.Live.RestoreCursor());
}
else
{
if (_context.Live.HasRenderable && _context.Live.DidOverflow)
{
// Redraw the whole live renderable
_console.Write(_context.Live.RestoreCursor());
}
else
{
if (_context.Live.HasRenderable && _context.Live.DidOverflow)
{
// Redraw the whole live renderable
_console.Write(_context.Live.RestoreCursor());
_context.Live.Overflow = VerticalOverflow.Visible;
_console.Write(_context.Live.Target);
}
_console.WriteLine();
_context.Live.Overflow = VerticalOverflow.Visible;
_console.Write(_context.Live.Target);
}
_console.Cursor.Show();
_console.WriteLine();
}
}
public IEnumerable<IRenderable> Process(RenderContext context, IEnumerable<IRenderable> renderables)
{
lock (_context.Lock)
{
yield return _context.Live.PositionCursor();
foreach (var renderable in renderables)
{
yield return renderable;
}
yield return _context.Live;
}
_console.Cursor.Show();
}
}
}
public IEnumerable<IRenderable> Process(RenderContext context, IEnumerable<IRenderable> renderables)
{
lock (_context.Lock)
{
yield return _context.Live.PositionCursor();
foreach (var renderable in renderables)
{
yield return renderable;
}
yield return _context.Live;
}
}
}