Add method to get VT/ANSI codes for renderables

This commit is contained in:
Patrik Svensson
2021-04-23 00:36:43 +02:00
committed by Phil Scott
parent 01f707c78d
commit cba02070f9
4 changed files with 77 additions and 40 deletions

View File

@ -7,7 +7,6 @@ namespace Spectre.Console
{
internal sealed class AnsiConsoleBackend : IAnsiConsoleBackend
{
private readonly AnsiBuilder _builder;
private readonly IAnsiConsole _console;
public IAnsiConsoleCursor Cursor { get; }
@ -15,8 +14,6 @@ namespace Spectre.Console
public AnsiConsoleBackend(IAnsiConsole console)
{
_console = console ?? throw new ArgumentNullException(nameof(console));
_builder = new AnsiBuilder(_console.Profile);
Cursor = new AnsiConsoleCursor(this);
}
@ -33,33 +30,10 @@ namespace Spectre.Console
public void Write(IRenderable renderable)
{
var builder = new StringBuilder();
foreach (var segment in renderable.GetSegments(_console))
var result = AnsiBuilder.Build(_console, renderable);
if (result?.Length > 0)
{
if (segment.IsControlCode)
{
builder.Append(segment.Text);
continue;
}
var parts = segment.Text.NormalizeNewLines().Split(new[] { '\n' });
foreach (var (_, _, last, part) in parts.Enumerate())
{
if (!string.IsNullOrEmpty(part))
{
builder.Append(_builder.GetAnsi(part, segment.Style));
}
if (!last)
{
builder.Append(Environment.NewLine);
}
}
}
if (builder.Length > 0)
{
_console.Profile.Out.Writer.Write(builder.ToString());
_console.Profile.Out.Writer.Write(result);
_console.Profile.Out.Writer.Flush();
}
}