Add support for hex colors

Closes #33
This commit is contained in:
Patrik Svensson
2020-08-11 07:54:00 +02:00
committed by Patrik Svensson
parent 9aa36c4cf0
commit bcfc495843
2 changed files with 80 additions and 91 deletions

View File

@ -126,108 +126,54 @@ namespace Spectre.Console.Tests.Unit
result.ShouldBeOfType<InvalidOperationException>();
result.Message.ShouldBe("Could not find color 'lol'.");
}
[Theory]
[InlineData("#FF0000 on #0000FF")]
[InlineData("#F00 on #00F")]
public void Should_Parse_Hex_Colors_Correctly(string style)
{
// Given, When
var result = Style.Parse(style);
// Then
result.Foreground.ShouldBe(Color.Red);
result.Background.ShouldBe(Color.Blue);
}
[Theory]
[InlineData("#", "Invalid hex color '#'.")]
[InlineData("#FF00FF00FF", "Invalid hex color '#FF00FF00FF'.")]
[InlineData("#FOO", "Invalid hex color '#FOO'. Could not find any recognizable digits.")]
public void Should_Return_Error_If_Hex_Color_Is_Invalid(string style, string expected)
{
// Given, When
var result = Record.Exception(() => Style.Parse(style));
// Then
result.ShouldNotBeNull();
result.Message.ShouldBe(expected);
}
}
public sealed class TheTryParseMethod
{
[Fact]
public void Default_Keyword_Should_Return_Default_Style()
public void Should_Return_True_If_Parsing_Succeeded()
{
// Given, When
var result = Style.TryParse("default", out var style);
var result = Style.TryParse("bold", out var style);
// Then
result.ShouldBeTrue();
style.ShouldNotBeNull();
style.Foreground.ShouldBe(Color.Default);
style.Background.ShouldBe(Color.Default);
style.Decoration.ShouldBe(Decoration.None);
}
[Theory]
[InlineData("bold", Decoration.Bold)]
[InlineData("dim", Decoration.Dim)]
[InlineData("italic", Decoration.Italic)]
[InlineData("underline", Decoration.Underline)]
[InlineData("invert", Decoration.Invert)]
[InlineData("conceal", Decoration.Conceal)]
[InlineData("slowblink", Decoration.SlowBlink)]
[InlineData("rapidblink", Decoration.RapidBlink)]
[InlineData("strikethrough", Decoration.Strikethrough)]
public void Should_Parse_Decoration(string text, Decoration decoration)
{
// Given, When
var result = Style.TryParse(text, out var style);
// Then
result.ShouldBeTrue();
style.ShouldNotBeNull();
style.Decoration.ShouldBe(decoration);
style.Decoration.ShouldBe(Decoration.Bold);
}
[Fact]
public void Should_Parse_Text_And_Decoration()
public void Should_Return_False_If_Parsing_Failed()
{
// Given, When
var result = Style.TryParse("bold underline blue on green", out var style);
// Then
result.ShouldBeTrue();
style.ShouldNotBeNull();
style.Decoration.ShouldBe(Decoration.Bold | Decoration.Underline);
style.Foreground.ShouldBe(Color.Blue);
style.Background.ShouldBe(Color.Green);
}
[Fact]
public void Should_Parse_Background_If_Foreground_Is_Set_To_Default()
{
// Given, When
var result = Style.TryParse("default on green", out var style);
// Then
result.ShouldBeTrue();
style.ShouldNotBeNull();
style.Decoration.ShouldBe(Decoration.None);
style.Foreground.ShouldBe(Color.Default);
style.Background.ShouldBe(Color.Green);
}
[Fact]
public void Should_Throw_If_Foreground_Is_Set_Twice()
{
// Given, When
var result = Style.TryParse("green yellow", out _);
// Then
result.ShouldBeFalse();
}
[Fact]
public void Should_Throw_If_Background_Is_Set_Twice()
{
// Given, When
var result = Style.TryParse("green on blue yellow", out _);
// Then
result.ShouldBeFalse();
}
[Fact]
public void Should_Throw_If_Color_Name_Could_Not_Be_Found()
{
// Given, When
var result = Style.TryParse("bold lol", out _);
// Then
result.ShouldBeFalse();
}
[Fact]
public void Should_Throw_If_Background_Color_Name_Could_Not_Be_Found()
{
// Given, When
var result = Style.TryParse("blue on lol", out _);
var result = Style.TryParse("lol", out _);
// Then
result.ShouldBeFalse();