Add support for moving the cursor

This commit is contained in:
Patrik Svensson
2020-10-28 10:51:25 +01:00
committed by Patrik Svensson
parent 93d1971f48
commit a1d11e9d0c
29 changed files with 543 additions and 116 deletions

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using System;
using System.IO;
using System.Text;
using Spectre.Console.Rendering;
namespace Spectre.Console.Internal
{
internal sealed class AnsiBackend : IAnsiConsole
{
private readonly TextWriter _out;
private readonly AnsiBuilder _ansiBuilder;
private readonly AnsiCursor _cursor;
public Capabilities Capabilities { get; }
public Encoding Encoding { get; }
public IAnsiConsoleCursor Cursor => _cursor;
public int Width
{
get
{
if (_out.IsStandardOut())
{
return ConsoleHelper.GetSafeBufferWidth(Constants.DefaultBufferWidth);
}
return Constants.DefaultBufferWidth;
}
}
public int Height
{
get
{
if (_out.IsStandardOut())
{
return ConsoleHelper.GetSafeBufferHeight(Constants.DefaultBufferHeight);
}
return Constants.DefaultBufferHeight;
}
}
public AnsiBackend(TextWriter @out, Capabilities capabilities, ILinkIdentityGenerator? linkHasher)
{
_out = @out ?? throw new ArgumentNullException(nameof(@out));
Capabilities = capabilities ?? throw new ArgumentNullException(nameof(capabilities));
Encoding = _out.IsStandardOut() ? System.Console.OutputEncoding : Encoding.UTF8;
_ansiBuilder = new AnsiBuilder(Capabilities, linkHasher);
_cursor = new AnsiCursor(this);
}
public void Clear(bool home)
{
Write(Segment.Control("\u001b[2J"));
if (home)
{
Cursor.SetPosition(0, 0);
}
}
public void Write(Segment segment)
{
var parts = segment.Text.NormalizeLineEndings().Split(new[] { '\n' });
foreach (var (_, _, last, part) in parts.Enumerate())
{
if (!string.IsNullOrEmpty(part))
{
_out.Write(_ansiBuilder.GetAnsi(part, segment.Style));
}
if (!last)
{
_out.Write(Environment.NewLine);
}
}
}
}
}

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using System;
using Spectre.Console.Rendering;
namespace Spectre.Console.Internal
{
internal sealed class AnsiCursor : IAnsiConsoleCursor
{
private readonly AnsiBackend _renderer;
public AnsiCursor(AnsiBackend renderer)
{
_renderer = renderer ?? throw new ArgumentNullException(nameof(renderer));
}
public void Show(bool show)
{
if (show)
{
_renderer.Write(Segment.Control("\u001b[?25h"));
}
else
{
_renderer.Write(Segment.Control("\u001b[?25l"));
}
}
public void Move(CursorDirection direction, int steps)
{
if (steps == 0)
{
return;
}
switch (direction)
{
case CursorDirection.Up:
_renderer.Write(Segment.Control($"\u001b[{steps}A"));
break;
case CursorDirection.Down:
_renderer.Write(Segment.Control($"\u001b[{steps}B"));
break;
case CursorDirection.Right:
_renderer.Write(Segment.Control($"\u001b[{steps}C"));
break;
case CursorDirection.Left:
_renderer.Write(Segment.Control($"\u001b[{steps}D"));
break;
}
}
public void SetPosition(int column, int line)
{
_renderer.Write(Segment.Control($"\u001b[{line};{column}H"));
}
}
}