Fallback to default buffer size

Also fixes a bug when using Spectre.Console in GitHub Actions.
This commit is contained in:
Patrik Svensson
2020-08-28 11:12:23 +02:00
committed by Patrik Svensson
parent ab73d16583
commit a16daade6c
13 changed files with 222 additions and 63 deletions

View File

@ -2,75 +2,117 @@ using Spectre.Console;
namespace ColorExample
{
class Program
public static class Program
{
static void Main(string[] args)
public static void Main(string[] args)
{
/////////////////////////////////////////////////////////////////
// 4-BIT
/////////////////////////////////////////////////////////////////
AnsiConsole.ResetColors();
AnsiConsole.WriteLine();
AnsiConsole.MarkupLine("[bold underline]4-bit Colors[/]");
AnsiConsole.WriteLine();
for (var i = 0; i < 16; i++)
if (AnsiConsole.Capabilities.ColorSystem == ColorSystem.NoColors)
{
AnsiConsole.Background = Color.FromInt32(i);
AnsiConsole.Write(string.Format(" {0,-9}", AnsiConsole.Background.ToString()));
AnsiConsole.ResetColors();
if ((i + 1) % 8 == 0)
{
AnsiConsole.WriteLine();
}
/////////////////////////////////////////////////////////////////
// No colors
/////////////////////////////////////////////////////////////////
AnsiConsole.WriteLine("No colors are supported.");
return;
}
/////////////////////////////////////////////////////////////////
// 8-BIT
/////////////////////////////////////////////////////////////////
AnsiConsole.ResetColors();
AnsiConsole.WriteLine();
AnsiConsole.MarkupLine("[bold underline]8-bit Colors[/]");
AnsiConsole.WriteLine();
for (var i = 0; i < 16; i++)
if (AnsiConsole.Capabilities.Supports(ColorSystem.Legacy))
{
for (var j = 0; j < 16; j++)
/////////////////////////////////////////////////////////////////
// 3-BIT
/////////////////////////////////////////////////////////////////
AnsiConsole.ResetColors();
AnsiConsole.WriteLine();
AnsiConsole.MarkupLine("[bold underline]3-bit Colors[/]");
AnsiConsole.WriteLine();
for (var i = 0; i < 8; i++)
{
var number = i * 16 + j;
AnsiConsole.Background = Color.FromInt32(number);
AnsiConsole.Write(string.Format(" {0,-4}", number));
AnsiConsole.Background = Color.FromInt32(i);
AnsiConsole.Write(string.Format(" {0,-9}", AnsiConsole.Background.ToString()));
AnsiConsole.ResetColors();
if ((number + 1) % 16 == 0)
if ((i + 1) % 8 == 0)
{
AnsiConsole.WriteLine();
}
}
}
/////////////////////////////////////////////////////////////////
// 24-BIT
/////////////////////////////////////////////////////////////////
AnsiConsole.ResetColors();
AnsiConsole.WriteLine();
AnsiConsole.MarkupLine("[bold underline]24-bit Colors[/]");
AnsiConsole.WriteLine();
var index = 0;
for (var i = 0.0005; i < 1; i += 0.0025)
if (AnsiConsole.Capabilities.Supports(ColorSystem.Standard))
{
index++;
/////////////////////////////////////////////////////////////////
// 4-BIT
/////////////////////////////////////////////////////////////////
var color = Utilities.HSL2RGB(i, 0.5, 0.5);
AnsiConsole.Background = new Color(color.R, color.G, color.B);
AnsiConsole.Write(" ");
AnsiConsole.ResetColors();
AnsiConsole.WriteLine();
AnsiConsole.MarkupLine("[bold underline]4-bit Colors[/]");
AnsiConsole.WriteLine();
if (index % 50 == 0)
for (var i = 0; i < 16; i++)
{
AnsiConsole.WriteLine();
AnsiConsole.Background = Color.FromInt32(i);
AnsiConsole.Write(string.Format(" {0,-9}", AnsiConsole.Background.ToString()));
AnsiConsole.ResetColors();
if ((i + 1) % 8 == 0)
{
AnsiConsole.WriteLine();
}
}
}
if (AnsiConsole.Capabilities.Supports(ColorSystem.EightBit))
{
/////////////////////////////////////////////////////////////////
// 8-BIT
/////////////////////////////////////////////////////////////////
AnsiConsole.ResetColors();
AnsiConsole.WriteLine();
AnsiConsole.MarkupLine("[bold underline]8-bit Colors[/]");
AnsiConsole.WriteLine();
for (var i = 0; i < 16; i++)
{
for (var j = 0; j < 16; j++)
{
var number = i * 16 + j;
AnsiConsole.Background = Color.FromInt32(number);
AnsiConsole.Write(string.Format(" {0,-4}", number));
AnsiConsole.ResetColors();
if ((number + 1) % 16 == 0)
{
AnsiConsole.WriteLine();
}
}
}
}
if (AnsiConsole.Capabilities.Supports(ColorSystem.TrueColor))
{
/////////////////////////////////////////////////////////////////
// 24-BIT
/////////////////////////////////////////////////////////////////
AnsiConsole.ResetColors();
AnsiConsole.WriteLine();
AnsiConsole.MarkupLine("[bold underline]24-bit Colors[/]");
AnsiConsole.WriteLine();
var index = 0;
for (var i = 0.0005; i < 1; i += 0.0025)
{
index++;
var color = Utilities.HSL2RGB(i, 0.5, 0.5);
AnsiConsole.Background = new Color(color.R, color.G, color.B);
AnsiConsole.Write(" ");
if (index % 50 == 0)
{
AnsiConsole.WriteLine();
}
}
}
}

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@ -0,0 +1,14 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
<IsPackable>false</IsPackable>
<Description>Displays the capabilities of the current console.</Description>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\src\Spectre.Console\Spectre.Console.csproj" />
</ItemGroup>
</Project>

View File

@ -0,0 +1,18 @@
using System;
using Spectre.Console;
namespace Diagnostic
{
public class Program
{
public static void Main(string[] args)
{
AnsiConsole.MarkupLine("Color system: [bold]{0}[/]", AnsiConsole.Capabilities.ColorSystem);
AnsiConsole.MarkupLine("Supports ansi? [bold]{0}[/]", AnsiConsole.Capabilities.SupportsAnsi);
AnsiConsole.MarkupLine("Legacy console? [bold]{0}[/]", AnsiConsole.Capabilities.LegacyConsole);
AnsiConsole.WriteLine();
AnsiConsole.MarkupLine("Buffer width: [bold]{0}[/]", AnsiConsole.Console.Width);
AnsiConsole.MarkupLine("Buffer height: [bold]{0}[/]", AnsiConsole.Console.Height);
}
}
}

View File

@ -7,9 +7,8 @@ namespace PanelExample
static void Main(string[] args)
{
var content = new Markup(
"[underline]I[/] heard [underline on blue]you[/] like 📦\n\n\n\n" +
"So I put a 📦 in a 📦\n\n" +
"😅").Centered();
"[underline]I[/] heard [underline on blue]you[/] like panels\n\n\n\n" +
"So I put a panel in a panel").Centered();
AnsiConsole.Render(
new Panel(

View File

@ -41,16 +41,16 @@ namespace TableExample
table.AddColumn(new TableColumn("[blue]Bar[/]") { Alignment = Justify.Right, NoWrap = true });
// Add some rows
table.AddRow("[blue][underline]Hell[/]o[/]", "World 🌍");
table.AddRow("[blue][underline]Hell[/]o[/]", "World");
table.AddRow("[yellow]Patrik [green]\"Hello World\"[/] Svensson[/]", "Was [underline]here[/]!");
table.AddEmptyRow();
table.AddRow(
"Lorem ipsum dolor sit amet, consectetur adipiscing elit,sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. " +
"Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure " +
"dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat " +
"non proident, sunt in culpa qui officia deserunt mollit anim id est laborum", " Strange language");
"non proident, sunt in culpa qui officia deserunt mollit anim id est laborum", "<- Strange language");
table.AddEmptyRow();
table.AddRow("Hej 👋", "[green]Världen[/]");
table.AddRow("Hej", "[green]Världen[/]");
AnsiConsole.Render(table);
}
@ -81,7 +81,7 @@ namespace TableExample
table.AddColumn(new TableColumn(new Panel("[u]Baz[/]").SetBorderColor(Color.Blue)));
// Add some rows
table.AddRow(new Text("Hello").Centered(), new Markup("[red]World![/] 🌍"), Text.Empty);
table.AddRow(new Text("Hello").Centered(), new Markup("[red]World![/]"), Text.Empty);
table.AddRow(second, new Text("Whaaat"), new Text("Lol"));
table.AddRow(new Markup("[blue]Hej[/]").Centered(), new Markup("[yellow]Världen![/]"), Text.Empty);