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Fix tree rendering
Fixes some tree rendering problems where lines were not properly drawn at some levels during some circumstances. * Change the API back to only allow one root. * Now uses a stack based approach to rendering instead of recursion. * Removes the need for measuring the whole tree in advance. Leave this up to each child to render.
This commit is contained in:

committed by
Patrik Svensson

parent
0e0f4b4220
commit
8261b25e5c
26
src/Spectre.Console/Rendering/Tree/LineTreeGuide.cs
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26
src/Spectre.Console/Rendering/Tree/LineTreeGuide.cs
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using System;
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namespace Spectre.Console.Rendering
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{
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/// <summary>
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/// A tree guide made up of lines.
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/// </summary>
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public sealed class LineTreeGuide : TreeGuide
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{
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/// <inheritdoc/>
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public override TreeGuide? SafeTreeGuide => Ascii;
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/// <inheritdoc/>
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public override string GetPart(TreeGuidePart part)
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{
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return part switch
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{
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TreeGuidePart.Space => " ",
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TreeGuidePart.Continue => "│ ",
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TreeGuidePart.Fork => "├── ",
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TreeGuidePart.End => "└── ",
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_ => throw new ArgumentOutOfRangeException(nameof(part), part, "Unknown tree part."),
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};
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}
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}
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}
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