Fix tree rendering

Fixes some tree rendering problems where lines were not properly drawn
at some levels during some circumstances.

* Change the API back to only allow one root.
* Now uses a stack based approach to rendering instead of recursion.
* Removes the need for measuring the whole tree in advance.
  Leave this up to each child to render.
This commit is contained in:
Patrik Svensson
2021-01-09 18:34:07 +01:00
committed by Patrik Svensson
parent 0e0f4b4220
commit 8261b25e5c
34 changed files with 697 additions and 446 deletions

View File

@ -1,23 +1,24 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Spectre.Console.Rendering;
namespace Spectre.Console
{
/// <summary>
/// Contains extension methods for <see cref="IHasCulture"/>.
/// Contains extension methods for <see cref="IHasTreeNodes"/>.
/// </summary>
public static class HasTreeNodeExtensions
{
/// <summary>
/// Adds a tree node.
/// </summary>
/// <typeparam name="T">An object type with tree nodes.</typeparam>
/// <param name="obj">The object that has tree nodes.</param>
/// <typeparam name="T">An object with tree nodes.</typeparam>
/// <param name="obj">The object to add the tree node to.</param>
/// <param name="markup">The node's markup text.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static T AddNode<T>(this T obj, string markup)
where T : class, IHasTreeNodes
/// <returns>The added tree node.</returns>
public static TreeNode AddNode<T>(this T obj, string markup)
where T : IHasTreeNodes
{
if (obj is null)
{
@ -35,31 +36,12 @@ namespace Spectre.Console
/// <summary>
/// Adds a tree node.
/// </summary>
/// <typeparam name="T">An object type with tree nodes.</typeparam>
/// <param name="obj">The object that has tree nodes.</param>
/// <param name="markup">The node's markup text.</param>
/// <param name="action">An action that can be used to configure the created node further.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static T AddNode<T>(this T obj, string markup, Action<TreeNode> action)
where T : class, IHasTreeNodes
{
if (markup is null)
{
throw new ArgumentNullException(nameof(markup));
}
return AddNode(obj, new Markup(markup), action);
}
/// <summary>
/// Adds a tree node.
/// </summary>
/// <typeparam name="T">An object type with tree nodes.</typeparam>
/// <param name="obj">The object that has tree nodes.</param>
/// <typeparam name="T">An object with tree nodes.</typeparam>
/// <param name="obj">The object to add the tree node to.</param>
/// <param name="renderable">The renderable to add.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static T AddNode<T>(this T obj, IRenderable renderable)
where T : class, IHasTreeNodes
/// <returns>The added tree node.</returns>
public static TreeNode AddNode<T>(this T obj, IRenderable renderable)
where T : IHasTreeNodes
{
if (obj is null)
{
@ -71,52 +53,20 @@ namespace Spectre.Console
throw new ArgumentNullException(nameof(renderable));
}
obj.Children.Add(new TreeNode(renderable));
return obj;
}
/// <summary>
/// Adds a tree node.
/// </summary>
/// <typeparam name="T">An object type with tree nodes.</typeparam>
/// <param name="obj">The object that has tree nodes.</param>
/// <param name="renderable">The renderable to add.</param>
/// <param name="action">An action that can be used to configure the created node further.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static T AddNode<T>(this T obj, IRenderable renderable, Action<TreeNode> action)
where T : class, IHasTreeNodes
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
if (renderable is null)
{
throw new ArgumentNullException(nameof(renderable));
}
if (action is null)
{
throw new ArgumentNullException(nameof(action));
}
var node = new TreeNode(renderable);
action(node);
obj.Children.Add(node);
return obj;
obj.Nodes.Add(node);
return node;
}
/// <summary>
/// Adds a tree node.
/// </summary>
/// <typeparam name="T">An object type with tree nodes.</typeparam>
/// <param name="obj">The object that has tree nodes.</param>
/// <typeparam name="T">An object with tree nodes.</typeparam>
/// <param name="obj">The object to add the tree node to.</param>
/// <param name="node">The tree node to add.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static T AddNode<T>(this T obj, TreeNode node)
where T : class, IHasTreeNodes
/// <returns>The added tree node.</returns>
public static TreeNode AddNode<T>(this T obj, TreeNode node)
where T : IHasTreeNodes
{
if (obj is null)
{
@ -128,19 +78,18 @@ namespace Spectre.Console
throw new ArgumentNullException(nameof(node));
}
obj.Children.Add(node);
return obj;
obj.Nodes.Add(node);
return node;
}
/// <summary>
/// Add multiple tree nodes.
/// </summary>
/// <typeparam name="T">An object type with tree nodes.</typeparam>
/// <param name="obj">The object that has tree nodes.</param>
/// <typeparam name="T">An object with tree nodes.</typeparam>
/// <param name="obj">The object to add the tree nodes to.</param>
/// <param name="nodes">The tree nodes to add.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static T AddNodes<T>(this T obj, params string[] nodes)
where T : class, IHasTreeNodes
public static void AddNodes<T>(this T obj, params string[] nodes)
where T : IHasTreeNodes
{
if (obj is null)
{
@ -152,19 +101,17 @@ namespace Spectre.Console
throw new ArgumentNullException(nameof(nodes));
}
obj.Children.AddRange(nodes.Select(node => new TreeNode(new Markup(node))));
return obj;
obj.Nodes.AddRange(nodes.Select(node => new TreeNode(new Markup(node))));
}
/// <summary>
/// Add multiple tree nodes.
/// </summary>
/// <typeparam name="T">An object type with tree nodes.</typeparam>
/// <param name="obj">The object that has tree nodes.</param>
/// <typeparam name="T">An object with tree nodes.</typeparam>
/// <param name="obj">The object to add the tree nodes to.</param>
/// <param name="nodes">The tree nodes to add.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static T AddNodes<T>(this T obj, params TreeNode[] nodes)
where T : class, IHasTreeNodes
public static void AddNodes<T>(this T obj, IEnumerable<string> nodes)
where T : IHasTreeNodes
{
if (obj is null)
{
@ -176,8 +123,95 @@ namespace Spectre.Console
throw new ArgumentNullException(nameof(nodes));
}
obj.Children.AddRange(nodes);
return obj;
obj.Nodes.AddRange(nodes.Select(node => new TreeNode(new Markup(node))));
}
/// <summary>
/// Add multiple tree nodes.
/// </summary>
/// <typeparam name="T">An object with tree nodes.</typeparam>
/// <param name="obj">The object to add the tree nodes to.</param>
/// <param name="nodes">The tree nodes to add.</param>
public static void AddNodes<T>(this T obj, params IRenderable[] nodes)
where T : IHasTreeNodes
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
if (nodes is null)
{
throw new ArgumentNullException(nameof(nodes));
}
obj.Nodes.AddRange(nodes.Select(node => new TreeNode(node)));
}
/// <summary>
/// Add multiple tree nodes.
/// </summary>
/// <typeparam name="T">An object with tree nodes.</typeparam>
/// <param name="obj">The object to add the tree nodes to.</param>
/// <param name="nodes">The tree nodes to add.</param>
public static void AddNodes<T>(this T obj, IEnumerable<IRenderable> nodes)
where T : IHasTreeNodes
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
if (nodes is null)
{
throw new ArgumentNullException(nameof(nodes));
}
obj.Nodes.AddRange(nodes.Select(node => new TreeNode(node)));
}
/// <summary>
/// Add multiple tree nodes.
/// </summary>
/// <typeparam name="T">An object with tree nodes.</typeparam>
/// <param name="obj">The object to add the tree nodes to.</param>
/// <param name="nodes">The tree nodes to add.</param>
public static void AddNodes<T>(this T obj, params TreeNode[] nodes)
where T : IHasTreeNodes
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
if (nodes is null)
{
throw new ArgumentNullException(nameof(nodes));
}
obj.Nodes.AddRange(nodes);
}
/// <summary>
/// Add multiple tree nodes.
/// </summary>
/// <typeparam name="T">An object with tree nodes.</typeparam>
/// <param name="obj">The object to add the tree nodes to.</param>
/// <param name="nodes">The tree nodes to add.</param>
public static void AddNodes<T>(this T obj, IEnumerable<TreeNode> nodes)
where T : IHasTreeNodes
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
if (nodes is null)
{
throw new ArgumentNullException(nameof(nodes));
}
obj.Nodes.AddRange(nodes);
}
}
}

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@ -0,0 +1,38 @@
using System;
using System.Collections.Generic;
namespace Spectre.Console
{
internal static class ListExtensions
{
public static void RemoveLast<T>(this List<T> list)
{
if (list is null)
{
throw new ArgumentNullException(nameof(list));
}
if (list.Count > 0)
{
list.RemoveAt(list.Count - 1);
}
}
public static void AddOrReplaceLast<T>(this List<T> list, T item)
{
if (list is null)
{
throw new ArgumentNullException(nameof(list));
}
if (list.Count == 0)
{
list.Add(item);
}
else
{
list[list.Count - 1] = item;
}
}
}
}

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@ -0,0 +1,44 @@
using System;
namespace Spectre.Console
{
/// <summary>
/// Contains extension methods for <see cref="Tree"/>.
/// </summary>
public static class TreeExtensions
{
/// <summary>
/// Sets the tree style.
/// </summary>
/// <param name="tree">The tree.</param>
/// <param name="style">The tree style.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static Tree Style(this Tree tree, Style? style)
{
if (tree is null)
{
throw new ArgumentNullException(nameof(tree));
}
tree.Style = style;
return tree;
}
/// <summary>
/// Sets the tree guide line appearance.
/// </summary>
/// <param name="tree">The tree.</param>
/// <param name="guide">The tree guide lines to use.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static Tree Guide(this Tree tree, TreeGuide guide)
{
if (tree is null)
{
throw new ArgumentNullException(nameof(tree));
}
tree.Guide = guide;
return tree;
}
}
}

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@ -0,0 +1,31 @@
using System;
namespace Spectre.Console.Rendering
{
/// <summary>
/// Contains extension methods for <see cref="TreeGuide"/>.
/// </summary>
public static class TreeGuideExtensions
{
/// <summary>
/// Gets the safe border for a border.
/// </summary>
/// <param name="guide">The tree guide to get the safe version for.</param>
/// <param name="safe">Whether or not to return the safe border.</param>
/// <returns>The safe border if one exist, otherwise the original border.</returns>
public static TreeGuide GetSafeTreeGuide(this TreeGuide guide, bool safe)
{
if (guide is null)
{
throw new ArgumentNullException(nameof(guide));
}
if (safe && guide.SafeTreeGuide != null)
{
return guide.SafeTreeGuide;
}
return guide;
}
}
}

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@ -0,0 +1,47 @@
using System;
namespace Spectre.Console
{
/// <summary>
/// Contains extension methods for <see cref="TreeNode"/>.
/// </summary>
public static class TreeNodeExtensions
{
/// <summary>
/// Expands the tree.
/// </summary>
/// <param name="node">The tree node.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TreeNode Expand(this TreeNode node)
{
return Expand(node, true);
}
/// <summary>
/// Collapses the tree.
/// </summary>
/// <param name="node">The tree node.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TreeNode Collapse(this TreeNode node)
{
return Expand(node, false);
}
/// <summary>
/// Sets whether or not the tree node should be expanded.
/// </summary>
/// <param name="node">The tree node.</param>
/// <param name="expand">Whether or not the tree node should be expanded.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TreeNode Expand(this TreeNode node, bool expand)
{
if (node is null)
{
throw new ArgumentNullException(nameof(node));
}
node.Expanded = expand;
return node;
}
}
}