#1718 TestConsole can now be configured and accessed in CommandAppTester (#1803)

* TestConsole can now be configured and accessed in CommandAppTester
* Add test with mocked user inputs for interactive command
* Add documentation for using the CommandAppTester

Co-authored-by: Patrik Svensson <patriksvensson@users.noreply.github.com>
Co-authored-by: Marek Magath <Marek.Magath@solarwinds.com>
This commit is contained in:
Marek
2025-04-14 10:38:03 +02:00
committed by GitHub
parent 6105ee2a86
commit 57dd8ee410
4 changed files with 218 additions and 11 deletions

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@ -63,6 +63,90 @@ The following example validates the exit code and terminal output of a `Spectre.
}
```
The following example demonstrates how to mock user inputs for an interactive command.
This test (InteractiveCommand_WithMockedUserInputs_ProducesExpectedOutput) simulates user interactions by pushing predefined inputs to the console, then verifies that the resulting output is as expected.
```csharp
public sealed class InteractiveCommandTests
{
private sealed class InteractiveCommand : Command
{
private readonly IAnsiConsole _console;
public InteractiveCommand(IAnsiConsole console)
{
_console = console;
}
public override int Execute(CommandContext context)
{
var fruits = _console.Prompt(
new MultiSelectionPrompt<string>()
.Title("What are your [green]favorite fruits[/]?")
.NotRequired() // Not required to have a favorite fruit
.PageSize(10)
.MoreChoicesText("[grey](Move up and down to reveal more fruits)[/]")
.InstructionsText(
"[grey](Press [blue]<space>[/] to toggle a fruit, " +
"[green]<enter>[/] to accept)[/]")
.AddChoices(new[] {
"Apple", "Apricot", "Avocado",
"Banana", "Blackcurrant", "Blueberry",
"Cherry", "Cloudberry", "Coconut",
}));
var fruit = _console.Prompt(
new SelectionPrompt<string>()
.Title("What's your [green]favorite fruit[/]?")
.PageSize(10)
.MoreChoicesText("[grey](Move up and down to reveal more fruits)[/]")
.AddChoices(new[] {
"Apple", "Apricot", "Avocado",
"Banana", "Blackcurrant", "Blueberry",
"Cherry", "Cloudberry", "Cocunut",
}));
var name = _console.Ask<string>("What's your name?");
_console.WriteLine($"[{string.Join(',', fruits)};{fruit};{name}]");
return 0;
}
}
[Fact]
public void InteractiveCommand_WithMockedUserInputs_ProducesExpectedOutput()
{
// Given
TestConsole console = new();
console.Interactive();
// Your mocked inputs must always end with "Enter" for each prompt!
// Multi selection prompt: Choose first option
console.Input.PushKey(ConsoleKey.Spacebar);
console.Input.PushKey(ConsoleKey.Enter);
// Selection prompt: Choose second option
console.Input.PushKey(ConsoleKey.DownArrow);
console.Input.PushKey(ConsoleKey.Enter);
// Ask text prompt: Enter name
console.Input.PushTextWithEnter("Spectre Console");
var app = new CommandAppTester(null, new CommandAppTesterSettings(), console);
app.SetDefaultCommand<InteractiveCommand>();
// When
var result = app.Run();
// Then
result.ExitCode.ShouldBe(0);
result.Output.EndsWith("[Apple;Apricot;Spectre Console]");
}
}
```
## Testing console behaviour
`TestConsole` and `TestConsoleInput` are testable implementations of `IAnsiConsole` and `IAnsiConsoleInput`, allowing you fine-grain control over testing console output and interactivity.