Add global usings (#668)

* Use global usings

* Fix namespace declarations for test projects
This commit is contained in:
Patrik Svensson
2021-12-23 16:50:31 +01:00
committed by GitHub
parent eb6a9d8d04
commit 52c1d9122b
514 changed files with 10659 additions and 12441 deletions

View File

@ -1,61 +1,52 @@
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Spectre.Console.Testing;
using Spectre.Verify.Extensions;
using VerifyXunit;
using Xunit;
namespace Spectre.Console.Tests.Unit;
namespace Spectre.Console.Tests.Unit
[UsesVerify]
[ExpectationPath("Live/Status")]
public sealed class StatusTests
{
[UsesVerify]
[ExpectationPath("Live/Status")]
public sealed class StatusTests
public sealed class DummySpinner1 : Spinner
{
public sealed class DummySpinner1 : Spinner
{
public override TimeSpan Interval => TimeSpan.FromMilliseconds(100);
public override bool IsUnicode => true;
public override IReadOnlyList<string> Frames => new List<string> { "*", };
}
public sealed class DummySpinner2 : Spinner
{
public override TimeSpan Interval => TimeSpan.FromMilliseconds(100);
public override bool IsUnicode => true;
public override IReadOnlyList<string> Frames => new List<string> { "-", };
}
[Fact]
[Expectation("Render")]
public Task Should_Render_Status_Correctly()
{
// Given
var console = new TestConsole()
.Colors(ColorSystem.TrueColor)
.Width(10)
.Interactive()
.EmitAnsiSequences();
var status = new Status(console)
{
AutoRefresh = false,
Spinner = new DummySpinner1(),
};
// When
status.Start("foo", ctx =>
{
ctx.Refresh();
ctx.Spinner(new DummySpinner2());
ctx.Status("bar");
ctx.Refresh();
ctx.Spinner(new DummySpinner1());
ctx.Status("baz");
});
// Then
return Verifier.Verify(console.Output);
}
public override TimeSpan Interval => TimeSpan.FromMilliseconds(100);
public override bool IsUnicode => true;
public override IReadOnlyList<string> Frames => new List<string> { "*", };
}
}
public sealed class DummySpinner2 : Spinner
{
public override TimeSpan Interval => TimeSpan.FromMilliseconds(100);
public override bool IsUnicode => true;
public override IReadOnlyList<string> Frames => new List<string> { "-", };
}
[Fact]
[Expectation("Render")]
public Task Should_Render_Status_Correctly()
{
// Given
var console = new TestConsole()
.Colors(ColorSystem.TrueColor)
.Width(10)
.Interactive()
.EmitAnsiSequences();
var status = new Status(console)
{
AutoRefresh = false,
Spinner = new DummySpinner1(),
};
// When
status.Start("foo", ctx =>
{
ctx.Refresh();
ctx.Spinner(new DummySpinner2());
ctx.Status("bar");
ctx.Refresh();
ctx.Spinner(new DummySpinner1());
ctx.Status("baz");
});
// Then
return Verifier.Verify(console.Output);
}
}