Add global usings (#668)

* Use global usings

* Fix namespace declarations for test projects
This commit is contained in:
Patrik Svensson
2021-12-23 16:50:31 +01:00
committed by GitHub
parent eb6a9d8d04
commit 52c1d9122b
514 changed files with 10659 additions and 12441 deletions

View File

@ -1,52 +1,47 @@
using Shouldly;
using Spectre.Console.Testing;
using Xunit;
namespace Spectre.Console.Tests.Unit;
namespace Spectre.Console.Tests.Unit
public partial class AnsiConsoleTests
{
public partial class AnsiConsoleTests
public sealed class Cursor
{
public sealed class Cursor
public sealed class TheMoveMethod
{
public sealed class TheMoveMethod
[Theory]
[InlineData(CursorDirection.Up, "HelloWorld")]
[InlineData(CursorDirection.Down, "HelloWorld")]
[InlineData(CursorDirection.Right, "HelloWorld")]
[InlineData(CursorDirection.Left, "HelloWorld")]
public void Should_Return_Correct_Ansi_Code(CursorDirection direction, string expected)
{
[Theory]
[InlineData(CursorDirection.Up, "HelloWorld")]
[InlineData(CursorDirection.Down, "HelloWorld")]
[InlineData(CursorDirection.Right, "HelloWorld")]
[InlineData(CursorDirection.Left, "HelloWorld")]
public void Should_Return_Correct_Ansi_Code(CursorDirection direction, string expected)
{
// Given
var console = new TestConsole().EmitAnsiSequences();
// Given
var console = new TestConsole().EmitAnsiSequences();
// When
console.Write("Hello");
console.Cursor.Move(direction, 2);
console.Write("World");
// When
console.Write("Hello");
console.Cursor.Move(direction, 2);
console.Write("World");
// Then
console.Output.ShouldBe(expected);
}
// Then
console.Output.ShouldBe(expected);
}
}
public sealed class TheSetPositionMethod
public sealed class TheSetPositionMethod
{
[Fact]
public void Should_Return_Correct_Ansi_Code()
{
[Fact]
public void Should_Return_Correct_Ansi_Code()
{
// Given
var console = new TestConsole().EmitAnsiSequences();
// Given
var console = new TestConsole().EmitAnsiSequences();
// When
console.Write("Hello");
console.Cursor.SetPosition(5, 3);
console.Write("World");
// When
console.Write("Hello");
console.Cursor.SetPosition(5, 3);
console.Write("World");
// Then
console.Output.ShouldBe("HelloWorld");
}
// Then
console.Output.ShouldBe("HelloWorld");
}
}
}
}
}