Add autocomplete for text prompt

Closes #166
This commit is contained in:
Patrik Svensson
2020-12-21 03:21:02 +01:00
committed by Patrik Svensson
parent e280b82679
commit 1cf30f62fc
41 changed files with 218 additions and 104 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
namespace Spectre.Console
{
internal sealed class FigletCharacter
{
public int Code { get; }
public int Width { get; }
public int Height { get; }
public IReadOnlyList<string> Lines { get; }
public FigletCharacter(int code, IEnumerable<string> lines)
{
Code = code;
Lines = new List<string>(lines ?? throw new ArgumentNullException(nameof(lines)));
var min = Lines.Min(x => x.Length);
var max = Lines.Max(x => x.Length);
if (min != max)
{
throw new InvalidOperationException($"Figlet character #{code} has varying width");
}
Width = max;
Height = Lines.Count;
}
}
}

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using System;
using System.Collections.Generic;
using System.IO;
using Spectre.Console.Internal;
namespace Spectre.Console
{
/// <summary>
/// Represents a FIGlet font.
/// </summary>
public sealed class FigletFont
{
private const string StandardFont = "Spectre.Console/Widgets/Figlet/Fonts/Standard.flf";
private readonly Dictionary<int, FigletCharacter> _characters;
private static readonly Lazy<FigletFont> _standard;
/// <summary>
/// Gets the number of characters in the font.
/// </summary>
public int Count => _characters.Count;
/// <summary>
/// Gets the height of the font.
/// </summary>
public int Height { get; }
/// <summary>
/// Gets the font's baseline.
/// </summary>
public int Baseline { get; }
/// <summary>
/// Gets the font's maximum width.
/// </summary>
public int MaxWidth { get; }
/// <summary>
/// Gets the default FIGlet font.
/// </summary>
public static FigletFont Default => _standard.Value;
static FigletFont()
{
_standard = new Lazy<FigletFont>(() => Parse(
ResourceReader.ReadManifestData(StandardFont)));
}
internal FigletFont(IEnumerable<FigletCharacter> characters, FigletHeader header)
{
_characters = new Dictionary<int, FigletCharacter>();
foreach (var character in characters)
{
if (_characters.ContainsKey(character.Code))
{
throw new InvalidOperationException("Character already exist");
}
_characters[character.Code] = character;
}
Height = header.Height;
Baseline = header.Baseline;
MaxWidth = header.MaxLength;
}
/// <summary>
/// Loads a FIGlet font from the specified stream.
/// </summary>
/// <param name="stream">The stream to load the FIGlet font from.</param>
/// <returns>The loaded FIGlet font.</returns>
public static FigletFont Load(Stream stream)
{
using (var reader = new StreamReader(stream))
{
return Parse(reader.ReadToEnd());
}
}
/// <summary>
/// Loads a FIGlet font from disk.
/// </summary>
/// <param name="path">The path of the FIGlet font to load.</param>
/// <returns>The loaded FIGlet font.</returns>
public static FigletFont Load(string path)
{
return Parse(File.ReadAllText(path));
}
/// <summary>
/// Parses a FIGlet font from the specified <see cref="string"/>.
/// </summary>
/// <param name="source">The FIGlet font source.</param>
/// <returns>The parsed FIGlet font.</returns>
public static FigletFont Parse(string source)
{
return FigletFontParser.Parse(source);
}
internal int GetWidth(string text)
{
var width = 0;
foreach (var character in text)
{
width += GetCharacter(character)?.Width ?? 0;
}
return width;
}
internal FigletCharacter? GetCharacter(char character)
{
_characters.TryGetValue(character, out var result);
return result;
}
internal IEnumerable<FigletCharacter> GetCharacters(string text)
{
if (text is null)
{
throw new ArgumentNullException(nameof(text));
}
var result = new List<FigletCharacter>();
foreach (var character in text)
{
if (_characters.TryGetValue(character, out var figletCharacter))
{
result.Add(figletCharacter);
}
}
return result;
}
}
}

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using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
namespace Spectre.Console
{
internal static class FigletFontParser
{
public static FigletFont Parse(string source)
{
var lines = source.SplitLines();
var header = ParseHeader(lines.FirstOrDefault());
var characters = new List<FigletCharacter>();
var index = 32;
var indexOverridden = false;
var hasOverriddenIndex = false;
var buffer = new List<string>();
foreach (var line in lines.Skip(header.CommentLines + 1))
{
if (!line.EndsWith("@", StringComparison.Ordinal))
{
var words = line.SplitWords();
if (words.Length > 0 && TryParseIndex(words[0], out var newIndex))
{
index = newIndex;
indexOverridden = true;
hasOverriddenIndex = true;
continue;
}
continue;
}
if (hasOverriddenIndex && !indexOverridden)
{
throw new InvalidOperationException("Unknown index for FIGlet character");
}
buffer.Add(line.Replace('$', ' ').ReplaceExact("@", string.Empty));
if (line.EndsWith("@@", StringComparison.Ordinal))
{
characters.Add(new FigletCharacter(index, buffer));
buffer.Clear();
if (!hasOverriddenIndex)
{
index++;
}
// Reset the flag so we know if we're trying to parse
// a character that wasn't prefixed with an ASCII index.
indexOverridden = false;
}
}
return new FigletFont(characters, header);
}
private static bool TryParseIndex(string index, out int result)
{
var style = NumberStyles.Integer;
if (index.StartsWith("0x", StringComparison.OrdinalIgnoreCase))
{
// TODO: ReplaceExact should not be used
index = index.ReplaceExact("0x", string.Empty).ReplaceExact("0x", string.Empty);
style = NumberStyles.HexNumber;
}
return int.TryParse(index, style, CultureInfo.InvariantCulture, out result);
}
private static FigletHeader ParseHeader(string text)
{
if (string.IsNullOrWhiteSpace(text))
{
throw new InvalidOperationException("Invalid Figlet font");
}
var parts = text.SplitWords(StringSplitOptions.RemoveEmptyEntries);
if (parts.Length < 6)
{
throw new InvalidOperationException("Invalid Figlet font header");
}
if (!IsValidSignature(parts[0]))
{
throw new InvalidOperationException("Invalid Figlet font header signature");
}
return new FigletHeader
{
Hardblank = parts[0][5],
Height = int.Parse(parts[1], CultureInfo.InvariantCulture),
Baseline = int.Parse(parts[2], CultureInfo.InvariantCulture),
MaxLength = int.Parse(parts[3], CultureInfo.InvariantCulture),
OldLayout = int.Parse(parts[4], CultureInfo.InvariantCulture),
CommentLines = int.Parse(parts[5], CultureInfo.InvariantCulture),
};
}
private static bool IsValidSignature(string signature)
{
return signature.Length == 6
&& signature[0] == 'f' && signature[1] == 'l'
&& signature[2] == 'f' && signature[3] == '2'
&& signature[4] == 'a';
}
}
}

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namespace Spectre.Console
{
internal sealed class FigletHeader
{
public char Hardblank { get; set; }
public int Height { get; set; }
public int Baseline { get; set; }
public int MaxLength { get; set; }
public int OldLayout { get; set; }
public int CommentLines { get; set; }
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using Spectre.Console.Rendering;
namespace Spectre.Console
{
/// <summary>
/// Represents text rendered with a FIGlet font.
/// </summary>
public sealed class FigletText : Renderable, IAlignable
{
private readonly FigletFont _font;
private readonly string _text;
/// <summary>
/// Gets or sets the color of the text.
/// </summary>
public Color? Color { get; set; }
/// <inheritdoc/>
public Justify? Alignment { get; set; }
/// <summary>
/// Initializes a new instance of the <see cref="FigletText"/> class.
/// </summary>
/// <param name="text">The text.</param>
public FigletText(string text)
: this(FigletFont.Default, text)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="FigletText"/> class.
/// </summary>
/// <param name="font">The FIGlet font to use.</param>
/// <param name="text">The text.</param>
public FigletText(FigletFont font, string text)
{
_font = font ?? throw new ArgumentNullException(nameof(font));
_text = text ?? throw new ArgumentNullException(nameof(text));
}
/// <inheritdoc/>
protected override IEnumerable<Segment> Render(RenderContext context, int maxWidth)
{
var style = new Style(Color ?? Console.Color.Default);
var alignment = Alignment ?? Justify.Left;
foreach (var row in GetRows(maxWidth))
{
for (var index = 0; index < _font.Height; index++)
{
var line = new Segment(string.Concat(row.Select(x => x.Lines[index])), style);
var lineWidth = line.CellCount(context);
if (alignment == Justify.Left)
{
yield return line;
if (lineWidth < maxWidth)
{
yield return new Segment(new string(' ', maxWidth - lineWidth));
}
}
else if (alignment == Justify.Center)
{
var left = (maxWidth - lineWidth) / 2;
var right = left + ((maxWidth - lineWidth) % 2);
yield return new Segment(new string(' ', left));
yield return line;
yield return new Segment(new string(' ', right));
}
else if (alignment == Justify.Right)
{
if (lineWidth < maxWidth)
{
yield return new Segment(new string(' ', maxWidth - lineWidth));
}
yield return line;
}
yield return Segment.LineBreak;
}
}
}
private List<List<FigletCharacter>> GetRows(int maxWidth)
{
var result = new List<List<FigletCharacter>>();
var words = _text.SplitWords(StringSplitOptions.None);
var totalWidth = 0;
var line = new List<FigletCharacter>();
foreach (var word in words)
{
// Does the whole word fit?
var width = _font.GetWidth(word);
if (width + totalWidth < maxWidth)
{
// Add it to the line
line.AddRange(_font.GetCharacters(word));
totalWidth += width;
}
else
{
// Does it fit on it's own line?
if (width < maxWidth)
{
// Flush the line
result.Add(line);
line = new List<FigletCharacter>();
totalWidth = 0;
line.AddRange(_font.GetCharacters(word));
totalWidth += width;
}
else
{
// We need to split it up.
var queue = new Queue<FigletCharacter>(_font.GetCharacters(word));
while (queue.Count > 0)
{
var current = queue.Dequeue();
if (totalWidth + current.Width > maxWidth)
{
// Flush the line
result.Add(line);
line = new List<FigletCharacter>();
totalWidth = 0;
}
line.Add(current);
totalWidth += current.Width;
}
}
}
}
if (line.Count > 0)
{
result.Add(line);
}
return result;
}
}
}

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using System;
using Spectre.Console.Rendering;
namespace Spectre.Console
{
/// <summary>
/// A column showing task progress in percentage.
/// </summary>
public sealed class PercentageColumn : ProgressColumn
{
/// <summary>
/// Gets or sets the style for a non-complete task.
/// </summary>
public Style Style { get; set; } = Style.Plain;
/// <summary>
/// Gets or sets the style for a completed task.
/// </summary>
public Style CompletedStyle { get; set; } = new Style(foreground: Color.Green);
/// <inheritdoc/>
public override IRenderable Render(RenderContext context, ProgressTask task, TimeSpan deltaTime)
{
var percentage = (int)task.Percentage;
var style = percentage == 100 ? CompletedStyle : Style ?? Style.Plain;
return new Text($"{percentage}%", style).RightAligned();
}
/// <inheritdoc/>
public override int? GetColumnWidth(RenderContext context)
{
return 4;
}
}
}

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using System;
using Spectre.Console.Rendering;
namespace Spectre.Console
{
/// <summary>
/// A column showing task progress as a progress bar.
/// </summary>
public sealed class ProgressBarColumn : ProgressColumn
{
/// <summary>
/// Gets or sets the width of the column.
/// </summary>
public int? Width { get; set; } = 40;
/// <summary>
/// Gets or sets the style of completed portions of the progress bar.
/// </summary>
public Style CompletedStyle { get; set; } = new Style(foreground: Color.Yellow);
/// <summary>
/// Gets or sets the style of a finished progress bar.
/// </summary>
public Style FinishedStyle { get; set; } = new Style(foreground: Color.Green);
/// <summary>
/// Gets or sets the style of remaining portions of the progress bar.
/// </summary>
public Style RemainingStyle { get; set; } = new Style(foreground: Color.Grey);
/// <inheritdoc/>
public override IRenderable Render(RenderContext context, ProgressTask task, TimeSpan deltaTime)
{
return new ProgressBar
{
MaxValue = task.MaxValue,
Value = task.Value,
Width = Width,
CompletedStyle = CompletedStyle,
FinishedStyle = FinishedStyle,
RemainingStyle = RemainingStyle,
};
}
}
}

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using System;
using Spectre.Console.Rendering;
namespace Spectre.Console
{
/// <summary>
/// A column showing the remaining time of a task.
/// </summary>
public sealed class RemainingTimeColumn : ProgressColumn
{
/// <inheritdoc/>
protected internal override bool NoWrap => true;
/// <summary>
/// Gets or sets the style of the remaining time text.
/// </summary>
public Style Style { get; set; } = new Style(foreground: Color.Blue);
/// <inheritdoc/>
public override IRenderable Render(RenderContext context, ProgressTask task, TimeSpan deltaTime)
{
var remaining = task.RemainingTime;
if (remaining == null)
{
return new Markup("-:--:--");
}
return new Text($"{remaining.Value:h\\:mm\\:ss}", Style ?? Style.Plain);
}
/// <inheritdoc/>
public override int? GetColumnWidth(RenderContext context)
{
return 7;
}
}
}

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using System;
using System.Linq;
using Spectre.Console.Internal;
using Spectre.Console.Rendering;
namespace Spectre.Console
{
/// <summary>
/// A column showing a spinner.
/// </summary>
public sealed class SpinnerColumn : ProgressColumn
{
private const string ACCUMULATED = "SPINNER_ACCUMULATED";
private const string INDEX = "SPINNER_INDEX";
private readonly object _lock;
private Spinner _spinner;
private int? _maxWidth;
/// <inheritdoc/>
protected internal override bool NoWrap => true;
/// <summary>
/// Gets or sets the <see cref="Console.Spinner"/>.
/// </summary>
public Spinner Spinner
{
get => _spinner;
set
{
lock (_lock)
{
_spinner = value ?? Spinner.Known.Default;
_maxWidth = null;
}
}
}
/// <summary>
/// Gets or sets the style of the spinner.
/// </summary>
public Style? Style { get; set; } = new Style(foreground: Color.Yellow);
/// <summary>
/// Initializes a new instance of the <see cref="SpinnerColumn"/> class.
/// </summary>
public SpinnerColumn()
: this(Spinner.Known.Default)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="SpinnerColumn"/> class.
/// </summary>
/// <param name="spinner">The spinner to use.</param>
public SpinnerColumn(Spinner spinner)
{
_spinner = spinner ?? throw new ArgumentNullException(nameof(spinner));
_lock = new object();
}
/// <inheritdoc/>
public override IRenderable Render(RenderContext context, ProgressTask task, TimeSpan deltaTime)
{
var useAscii = (context.LegacyConsole || !context.Unicode) && _spinner.IsUnicode;
var spinner = useAscii ? Spinner.Known.Ascii : _spinner ?? Spinner.Known.Default;
if (!task.IsStarted || task.IsFinished)
{
return new Markup(new string(' ', GetMaxWidth(context)));
}
var accumulated = task.State.Update<double>(ACCUMULATED, acc => acc + deltaTime.TotalMilliseconds);
if (accumulated >= spinner.Interval.TotalMilliseconds)
{
task.State.Update<double>(ACCUMULATED, _ => 0);
task.State.Update<int>(INDEX, index => index + 1);
}
var index = task.State.Get<int>(INDEX);
var frame = spinner.Frames[index % spinner.Frames.Count];
return new Markup(frame.EscapeMarkup(), Style ?? Style.Plain);
}
/// <inheritdoc/>
public override int? GetColumnWidth(RenderContext context)
{
return GetMaxWidth(context);
}
private int GetMaxWidth(RenderContext context)
{
lock (_lock)
{
if (_maxWidth == null)
{
var useAscii = (context.LegacyConsole || !context.Unicode) && _spinner.IsUnicode;
var spinner = useAscii ? Spinner.Known.Ascii : _spinner ?? Spinner.Known.Default;
_maxWidth = spinner.Frames.Max(frame => Cell.GetCellLength(context, frame));
}
return _maxWidth.Value;
}
}
}
}

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using System;
using Spectre.Console.Rendering;
namespace Spectre.Console
{
/// <summary>
/// A column showing the task description.
/// </summary>
public sealed class TaskDescriptionColumn : ProgressColumn
{
/// <inheritdoc/>
protected internal override bool NoWrap => true;
/// <inheritdoc/>
public override IRenderable Render(RenderContext context, ProgressTask task, TimeSpan deltaTime)
{
var text = task.Description?.RemoveNewLines()?.Trim();
return new Markup(text ?? string.Empty).Overflow(Overflow.Ellipsis).RightAligned();
}
}
}

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using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Spectre.Console.Internal;
using Spectre.Console.Rendering;
namespace Spectre.Console
{
/// <summary>
/// Represents a task list.
/// </summary>
public sealed class Progress
{
private readonly IAnsiConsole _console;
/// <summary>
/// Gets or sets a value indicating whether or not task list should auto refresh.
/// Defaults to <c>true</c>.
/// </summary>
public bool AutoRefresh { get; set; } = true;
/// <summary>
/// Gets or sets a value indicating whether or not the task list should
/// be cleared once it completes.
/// Defaults to <c>false</c>.
/// </summary>
public bool AutoClear { get; set; }
/// <summary>
/// Gets or sets the refresh rate if <c>AutoRefresh</c> is enabled.
/// Defaults to 10 times/second.
/// </summary>
public TimeSpan RefreshRate { get; set; } = TimeSpan.FromMilliseconds(100);
internal List<ProgressColumn> Columns { get; }
internal ProgressRenderer? FallbackRenderer { get; set; }
/// <summary>
/// Initializes a new instance of the <see cref="Progress"/> class.
/// </summary>
/// <param name="console">The console to render to.</param>
public Progress(IAnsiConsole console)
{
_console = console ?? throw new ArgumentNullException(nameof(console));
// Initialize with default columns
Columns = new List<ProgressColumn>
{
new TaskDescriptionColumn(),
new ProgressBarColumn(),
new PercentageColumn(),
};
}
/// <summary>
/// Starts the progress task list.
/// </summary>
/// <param name="action">The action to execute.</param>
public void Start(Action<ProgressContext> action)
{
var task = StartAsync(ctx =>
{
action(ctx);
return Task.CompletedTask;
});
task.GetAwaiter().GetResult();
}
/// <summary>
/// Starts the progress task list.
/// </summary>
/// <param name="action">The action to execute.</param>
/// <returns>A <see cref="Task"/> representing the asynchronous operation.</returns>
public async Task StartAsync(Func<ProgressContext, Task> action)
{
if (action is null)
{
throw new ArgumentNullException(nameof(action));
}
var renderer = CreateRenderer();
renderer.Started();
try
{
using (new RenderHookScope(_console, renderer))
{
var context = new ProgressContext(_console, renderer);
if (AutoRefresh)
{
using (var thread = new ProgressRefreshThread(context, renderer.RefreshRate))
{
await action(context).ConfigureAwait(false);
}
}
else
{
await action(context).ConfigureAwait(false);
}
context.Refresh();
}
}
finally
{
renderer.Completed(AutoClear);
}
}
private ProgressRenderer CreateRenderer()
{
var caps = _console.Capabilities;
var interactive = caps.SupportsInteraction && caps.SupportsAnsi;
if (interactive)
{
var columns = new List<ProgressColumn>(Columns);
return new DefaultProgressRenderer(_console, columns, RefreshRate);
}
else
{
return FallbackRenderer ?? new FallbackProgressRenderer();
}
}
}
}

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using System;
using Spectre.Console.Rendering;
namespace Spectre.Console
{
/// <summary>
/// Represents a progress column.
/// </summary>
public abstract class ProgressColumn
{
/// <summary>
/// Gets a value indicating whether or not content should not wrap.
/// </summary>
protected internal virtual bool NoWrap { get; }
/// <summary>
/// Gets a renderable representing the column.
/// </summary>
/// <param name="context">The render context.</param>
/// <param name="task">The task.</param>
/// <param name="deltaTime">The elapsed time since last call.</param>
/// <returns>A renderable representing the column.</returns>
public abstract IRenderable Render(RenderContext context, ProgressTask task, TimeSpan deltaTime);
/// <summary>
/// Gets the width of the column.
/// </summary>
/// <param name="context">The context.</param>
/// <returns>The width of the column, or <c>null</c> to calculate.</returns>
public virtual int? GetColumnWidth(RenderContext context)
{
return null;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Spectre.Console.Internal;
namespace Spectre.Console
{
/// <summary>
/// Represents a context that can be used to interact with a <see cref="Progress"/>.
/// </summary>
public sealed class ProgressContext
{
private readonly List<ProgressTask> _tasks;
private readonly object _taskLock;
private readonly IAnsiConsole _console;
private readonly ProgressRenderer _renderer;
private int _taskId;
/// <summary>
/// Gets a value indicating whether or not all tasks have completed.
/// </summary>
public bool IsFinished => _tasks.All(task => task.IsFinished);
internal Encoding Encoding => _console.Encoding;
internal ProgressContext(IAnsiConsole console, ProgressRenderer renderer)
{
_tasks = new List<ProgressTask>();
_taskLock = new object();
_console = console ?? throw new ArgumentNullException(nameof(console));
_renderer = renderer ?? throw new ArgumentNullException(nameof(renderer));
}
/// <summary>
/// Adds a task.
/// </summary>
/// <param name="description">The task description.</param>
/// <param name="settings">The task settings.</param>
/// <returns>The task's ID.</returns>
public ProgressTask AddTask(string description, ProgressTaskSettings? settings = null)
{
lock (_taskLock)
{
settings ??= new ProgressTaskSettings();
var task = new ProgressTask(_taskId++, description, settings.MaxValue, settings.AutoStart);
_tasks.Add(task);
return task;
}
}
/// <summary>
/// Refreshes the current progress.
/// </summary>
public void Refresh()
{
_renderer.Update(this);
_console.Render(new ControlSequence(string.Empty));
}
internal IReadOnlyList<ProgressTask> GetTasks()
{
lock (_taskLock)
{
return new List<ProgressTask>(_tasks);
}
}
}
}

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using System;
using System.Threading;
namespace Spectre.Console.Internal
{
internal sealed class ProgressRefreshThread : IDisposable
{
private readonly ProgressContext _context;
private readonly TimeSpan _refreshRate;
private readonly ManualResetEvent _running;
private readonly ManualResetEvent _stopped;
private readonly Thread? _thread;
public ProgressRefreshThread(ProgressContext context, TimeSpan refreshRate)
{
_context = context ?? throw new ArgumentNullException(nameof(context));
_refreshRate = refreshRate;
_running = new ManualResetEvent(false);
_stopped = new ManualResetEvent(false);
_thread = new Thread(Run);
_thread.IsBackground = true;
_thread.Start();
}
public void Dispose()
{
if (_thread == null || !_running.WaitOne(0))
{
return;
}
_stopped.Set();
_thread.Join();
_stopped.Dispose();
_running.Dispose();
}
private void Run()
{
_running.Set();
try
{
while (!_stopped.WaitOne(_refreshRate))
{
_context.Refresh();
}
}
finally
{
_stopped.Reset();
_running.Reset();
}
}
}
}

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using System;
using System.Collections.Generic;
using Spectre.Console.Rendering;
namespace Spectre.Console.Internal
{
internal abstract class ProgressRenderer : IRenderHook
{
public abstract TimeSpan RefreshRate { get; }
public virtual void Started()
{
}
public virtual void Completed(bool clear)
{
}
public abstract void Update(ProgressContext context);
public abstract IEnumerable<IRenderable> Process(RenderContext context, IEnumerable<IRenderable> renderables);
}
}

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using System;
namespace Spectre.Console.Internal
{
internal readonly struct ProgressSample
{
public double Value { get; }
public DateTime Timestamp { get; }
public ProgressSample(DateTime timestamp, double value)
{
Timestamp = timestamp;
Value = value;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using Spectre.Console.Internal;
namespace Spectre.Console
{
/// <summary>
/// Represents a progress task.
/// </summary>
public sealed class ProgressTask
{
private readonly List<ProgressSample> _samples;
private readonly object _lock;
private double _maxValue;
private string _description;
/// <summary>
/// Gets the task ID.
/// </summary>
public int Id { get; }
/// <summary>
/// Gets or sets the task description.
/// </summary>
public string Description
{
get => _description;
set => Update(description: value);
}
/// <summary>
/// Gets or sets the max value of the task.
/// </summary>
public double MaxValue
{
get => _maxValue;
set => Update(maxValue: value);
}
/// <summary>
/// Gets the value of the task.
/// </summary>
public double Value { get; private set; }
/// <summary>
/// Gets the start time of the task.
/// </summary>
public DateTime? StartTime { get; private set; }
/// <summary>
/// Gets the stop time of the task.
/// </summary>
public DateTime? StopTime { get; private set; }
/// <summary>
/// Gets the task state.
/// </summary>
public ProgressTaskState State { get; }
/// <summary>
/// Gets a value indicating whether or not the task has started.
/// </summary>
public bool IsStarted => StartTime != null;
/// <summary>
/// Gets a value indicating whether or not the task has finished.
/// </summary>
public bool IsFinished => Value >= MaxValue;
/// <summary>
/// Gets the percentage done of the task.
/// </summary>
public double Percentage => GetPercentage();
/// <summary>
/// Gets the speed measured in steps/second.
/// </summary>
public double? Speed => GetSpeed();
/// <summary>
/// Gets the elapsed time.
/// </summary>
public TimeSpan? ElapsedTime => GetElapsedTime();
/// <summary>
/// Gets the remaining time.
/// </summary>
public TimeSpan? RemainingTime => GetRemainingTime();
internal ProgressTask(int id, string description, double maxValue, bool autoStart)
{
_samples = new List<ProgressSample>();
_lock = new object();
_maxValue = maxValue;
_description = description?.RemoveNewLines()?.Trim() ?? throw new ArgumentNullException(nameof(description));
if (string.IsNullOrWhiteSpace(_description))
{
throw new ArgumentException("Task name cannot be empty", nameof(description));
}
Id = id;
State = new ProgressTaskState();
Value = 0;
StartTime = autoStart ? DateTime.Now : null;
}
/// <summary>
/// Starts the task.
/// </summary>
public void StartTask()
{
lock (_lock)
{
StartTime = DateTime.Now;
StopTime = null;
}
}
/// <summary>
/// Stops the task.
/// </summary>
public void StopTask()
{
lock (_lock)
{
var now = DateTime.Now;
if (StartTime == null)
{
StartTime = now;
}
StopTime = now;
}
}
/// <summary>
/// Increments the task's value.
/// </summary>
/// <param name="value">The value to increment with.</param>
public void Increment(double value)
{
Update(increment: value);
}
private void Update(
string? description = null,
double? maxValue = null,
double? increment = null)
{
lock (_lock)
{
var startValue = Value;
if (description != null)
{
description = description?.RemoveNewLines()?.Trim();
if (string.IsNullOrWhiteSpace(description))
{
throw new InvalidOperationException("Task name cannot be empty.");
}
_description = description;
}
if (maxValue != null)
{
_maxValue = maxValue.Value;
}
if (increment != null)
{
Value += increment.Value;
}
// Need to cap the max value?
if (Value > _maxValue)
{
Value = _maxValue;
}
var timestamp = DateTime.Now;
var threshold = timestamp - TimeSpan.FromSeconds(30);
// Remove samples that's too old
while (_samples.Count > 0 && _samples[0].Timestamp < threshold)
{
_samples.RemoveAt(0);
}
// Keep maximum of 1000 samples
while (_samples.Count > 1000)
{
_samples.RemoveAt(0);
}
_samples.Add(new ProgressSample(timestamp, Value - startValue));
}
}
private double GetPercentage()
{
var percentage = (Value / MaxValue) * 100;
percentage = Math.Min(100, Math.Max(0, percentage));
return percentage;
}
private double? GetSpeed()
{
lock (_lock)
{
if (StartTime == null)
{
return null;
}
if (_samples.Count == 0)
{
return null;
}
var totalTime = _samples.Last().Timestamp - _samples[0].Timestamp;
if (totalTime == TimeSpan.Zero)
{
return null;
}
var totalCompleted = _samples.Sum(x => x.Value);
return totalCompleted / totalTime.TotalSeconds;
}
}
private TimeSpan? GetElapsedTime()
{
lock (_lock)
{
if (StartTime == null)
{
return null;
}
if (StopTime != null)
{
return StopTime - StartTime;
}
return DateTime.Now - StartTime;
}
}
private TimeSpan? GetRemainingTime()
{
lock (_lock)
{
if (IsFinished)
{
return TimeSpan.Zero;
}
var speed = GetSpeed();
if (speed == null)
{
return null;
}
// If the speed is zero, the estimate below
// will return infinity (since it's a double),
// so let's set the speed to 1 in that case.
if (speed == 0)
{
speed = 1;
}
var estimate = (MaxValue - Value) / speed.Value;
return TimeSpan.FromSeconds(estimate);
}
}
}
}

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namespace Spectre.Console
{
/// <summary>
/// Represents settings for a progress task.
/// </summary>
public sealed class ProgressTaskSettings
{
/// <summary>
/// Gets or sets the task's max value.
/// Defaults to <c>100</c>.
/// </summary>
public double MaxValue { get; set; } = 100;
/// <summary>
/// Gets or sets a value indicating whether or not the task
/// will be auto started. Defaults to <c>true</c>.
/// </summary>
public bool AutoStart { get; set; } = true;
}
}

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using System;
using System.Collections.Generic;
namespace Spectre.Console
{
/// <summary>
/// Represents progress task state.
/// </summary>
public sealed class ProgressTaskState
{
private readonly Dictionary<string, object> _state;
private readonly object _lock;
/// <summary>
/// Initializes a new instance of the <see cref="ProgressTaskState"/> class.
/// </summary>
public ProgressTaskState()
{
_state = new Dictionary<string, object>();
_lock = new object();
}
/// <summary>
/// Gets the state value for the specified key.
/// </summary>
/// <typeparam name="T">The state value type.</typeparam>
/// <param name="key">The state key.</param>
/// <returns>The value for the specified key.</returns>
public T Get<T>(string key)
where T : struct
{
lock (_lock)
{
if (!_state.TryGetValue(key, out var value))
{
return default;
}
if (!(value is T))
{
throw new InvalidOperationException("State value is of the wrong type.");
}
return (T)value;
}
}
/// <summary>
/// Updates a task state value.
/// </summary>
/// <typeparam name="T">The state value type.</typeparam>
/// <param name="key">The key.</param>
/// <param name="func">The transformation function.</param>
/// <returns>The updated value.</returns>
public T Update<T>(string key, Func<T, T> func)
where T : struct
{
lock (_lock)
{
if (func is null)
{
throw new ArgumentNullException(nameof(func));
}
var old = default(T);
if (_state.TryGetValue(key, out var value))
{
if (!(value is T))
{
throw new InvalidOperationException("State value is of the wrong type.");
}
old = (T)value;
}
_state[key] = func(old);
return (T)_state[key];
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using Spectre.Console.Rendering;
namespace Spectre.Console.Internal
{
internal sealed class DefaultProgressRenderer : ProgressRenderer
{
private readonly IAnsiConsole _console;
private readonly List<ProgressColumn> _columns;
private readonly LiveRenderable _live;
private readonly object _lock;
private readonly Stopwatch _stopwatch;
private TimeSpan _lastUpdate;
public override TimeSpan RefreshRate { get; }
public DefaultProgressRenderer(IAnsiConsole console, List<ProgressColumn> columns, TimeSpan refreshRate)
{
_console = console ?? throw new ArgumentNullException(nameof(console));
_columns = columns ?? throw new ArgumentNullException(nameof(columns));
_live = new LiveRenderable();
_lock = new object();
_stopwatch = new Stopwatch();
_lastUpdate = TimeSpan.Zero;
RefreshRate = refreshRate;
}
public override void Started()
{
_console.Cursor.Hide();
}
public override void Completed(bool clear)
{
lock (_lock)
{
if (clear)
{
_console.Render(_live.RestoreCursor());
}
else
{
_console.WriteLine();
}
_console.Cursor.Show();
}
}
public override void Update(ProgressContext context)
{
lock (_lock)
{
if (!_stopwatch.IsRunning)
{
_stopwatch.Start();
}
var renderContext = new RenderContext(_console.Encoding, _console.Capabilities.LegacyConsole);
var delta = _stopwatch.Elapsed - _lastUpdate;
_lastUpdate = _stopwatch.Elapsed;
var grid = new Grid();
for (var columnIndex = 0; columnIndex < _columns.Count; columnIndex++)
{
var column = new GridColumn().PadRight(1);
var columnWidth = _columns[columnIndex].GetColumnWidth(renderContext);
if (columnWidth != null)
{
column.Width = columnWidth;
}
if (_columns[columnIndex].NoWrap)
{
column.NoWrap();
}
// Last column?
if (columnIndex == _columns.Count - 1)
{
column.PadRight(0);
}
grid.AddColumn(column);
}
// Add rows
foreach (var task in context.GetTasks())
{
var columns = _columns.Select(column => column.Render(renderContext, task, delta));
grid.AddRow(columns.ToArray());
}
_live.SetRenderable(new Padder(grid, new Padding(0, 1)));
}
}
public override IEnumerable<IRenderable> Process(RenderContext context, IEnumerable<IRenderable> renderables)
{
lock (_lock)
{
yield return _live.PositionCursor();
foreach (var renderable in renderables)
{
yield return renderable;
}
yield return _live;
}
}
}
}

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using System;
using System.Collections.Generic;
using Spectre.Console.Rendering;
namespace Spectre.Console.Internal
{
internal sealed class FallbackProgressRenderer : ProgressRenderer
{
private const double FirstMilestone = 25;
private static readonly double?[] _milestones = new double?[] { FirstMilestone, 50, 75, 95, 96, 97, 98, 99, 100 };
private readonly Dictionary<int, double> _taskMilestones;
private readonly object _lock;
private IRenderable? _renderable;
private DateTime _lastUpdate;
public override TimeSpan RefreshRate => TimeSpan.FromSeconds(1);
public FallbackProgressRenderer()
{
_taskMilestones = new Dictionary<int, double>();
_lock = new object();
}
public override void Update(ProgressContext context)
{
lock (_lock)
{
var hasStartedTasks = false;
var updates = new List<(string, double)>();
foreach (var task in context.GetTasks())
{
if (!task.IsStarted || task.IsFinished)
{
return;
}
hasStartedTasks = true;
if (TryAdvance(task.Id, task.Percentage))
{
updates.Add((task.Description, task.Percentage));
}
}
// Got started tasks but no updates for 30 seconds?
if (hasStartedTasks && updates.Count == 0 && (DateTime.Now - _lastUpdate) > TimeSpan.FromSeconds(30))
{
foreach (var task in context.GetTasks())
{
updates.Add((task.Description, task.Percentage));
}
}
if (updates.Count > 0)
{
_lastUpdate = DateTime.Now;
}
_renderable = BuildTaskGrid(updates);
}
}
public override IEnumerable<IRenderable> Process(RenderContext context, IEnumerable<IRenderable> renderables)
{
lock (_lock)
{
var result = new List<IRenderable>();
result.AddRange(renderables);
if (_renderable != null)
{
result.Add(_renderable);
}
_renderable = null;
return result;
}
}
private bool TryAdvance(int task, double percentage)
{
if (!_taskMilestones.TryGetValue(task, out var milestone))
{
_taskMilestones.Add(task, FirstMilestone);
return true;
}
if (percentage > milestone)
{
var nextMilestone = GetNextMilestone(percentage);
if (nextMilestone != null && _taskMilestones[task] != nextMilestone)
{
_taskMilestones[task] = nextMilestone.Value;
return true;
}
}
return false;
}
private static double? GetNextMilestone(double percentage)
{
return Array.Find(_milestones, p => p > percentage);
}
private static IRenderable? BuildTaskGrid(List<(string Name, double Percentage)> updates)
{
if (updates.Count > 0)
{
var renderables = new List<IRenderable>();
foreach (var (name, percentage) in updates)
{
renderables.Add(new Markup($"[blue]{name}[/]: {(int)percentage}%"));
}
return new Rows(renderables);
}
return null;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using Spectre.Console.Rendering;
namespace Spectre.Console.Internal
{
internal sealed class StatusFallbackRenderer : ProgressRenderer
{
private readonly object _lock;
private IRenderable? _renderable;
private string? _lastStatus;
public override TimeSpan RefreshRate => TimeSpan.FromMilliseconds(100);
public StatusFallbackRenderer()
{
_lock = new object();
}
public override void Update(ProgressContext context)
{
lock (_lock)
{
var task = context.GetTasks().SingleOrDefault();
if (task != null)
{
// Not same description?
if (_lastStatus != task.Description)
{
_lastStatus = task.Description;
_renderable = new Markup(task.Description + Environment.NewLine);
return;
}
}
_renderable = null;
return;
}
}
public override IEnumerable<IRenderable> Process(RenderContext context, IEnumerable<IRenderable> renderables)
{
lock (_lock)
{
var result = new List<IRenderable>();
result.AddRange(renderables);
if (_renderable != null)
{
result.Add(_renderable);
}
_renderable = null;
return result;
}
}
}
}

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using System;
using System.Collections.Generic;
namespace Spectre.Console
{
/// <summary>
/// Represents a spinner used in a <see cref="SpinnerColumn"/>.
/// </summary>
public abstract partial class Spinner
{
/// <summary>
/// Gets the update interval for the spinner.
/// </summary>
public abstract TimeSpan Interval { get; }
/// <summary>
/// Gets a value indicating whether or not the spinner
/// uses Unicode characters.
/// </summary>
public abstract bool IsUnicode { get; }
/// <summary>
/// Gets the spinner frames.
/// </summary>
public abstract IReadOnlyList<string> Frames { get; }
}
}

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using System;
using System.Threading.Tasks;
using Spectre.Console.Internal;
namespace Spectre.Console
{
/// <summary>
/// Represents a status display.
/// </summary>
public sealed class Status
{
private readonly IAnsiConsole _console;
/// <summary>
/// Gets or sets the spinner.
/// </summary>
public Spinner? Spinner { get; set; }
/// <summary>
/// Gets or sets the spinner style.
/// </summary>
public Style? SpinnerStyle { get; set; } = new Style(foreground: Color.Yellow);
/// <summary>
/// Gets or sets a value indicating whether or not status
/// should auto refresh. Defaults to <c>true</c>.
/// </summary>
public bool AutoRefresh { get; set; } = true;
/// <summary>
/// Initializes a new instance of the <see cref="Status"/> class.
/// </summary>
/// <param name="console">The console.</param>
public Status(IAnsiConsole console)
{
_console = console ?? throw new ArgumentNullException(nameof(console));
}
/// <summary>
/// Starts a new status display.
/// </summary>
/// <param name="status">The status to display.</param>
/// <param name="action">he action to execute.</param>
public void Start(string status, Action<StatusContext> action)
{
var task = StartAsync(status, ctx =>
{
action(ctx);
return Task.CompletedTask;
});
task.GetAwaiter().GetResult();
}
/// <summary>
/// Starts a new status display.
/// </summary>
/// <param name="status">The status to display.</param>
/// <param name="action">he action to execute.</param>
/// <returns>A <see cref="Task"/> representing the asynchronous operation.</returns>
public async Task StartAsync(string status, Func<StatusContext, Task> action)
{
// Set the progress columns
var spinnerColumn = new SpinnerColumn(Spinner ?? Spinner.Known.Default)
{
Style = SpinnerStyle ?? Style.Plain,
};
var progress = new Progress(_console)
{
FallbackRenderer = new StatusFallbackRenderer(),
AutoClear = true,
AutoRefresh = AutoRefresh,
};
progress.Columns(new ProgressColumn[]
{
spinnerColumn,
new TaskDescriptionColumn(),
});
await progress.StartAsync(async ctx =>
{
var statusContext = new StatusContext(ctx, ctx.AddTask(status), spinnerColumn);
await action(statusContext).ConfigureAwait(false);
}).ConfigureAwait(false);
}
}
}

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using System;
namespace Spectre.Console
{
/// <summary>
/// Represents a context that can be used to interact with a <see cref="Status"/>.
/// </summary>
public sealed class StatusContext
{
private readonly ProgressContext _context;
private readonly ProgressTask _task;
private readonly SpinnerColumn _spinnerColumn;
/// <summary>
/// Gets or sets the current status.
/// </summary>
public string Status
{
get => _task.Description;
set => SetStatus(value);
}
/// <summary>
/// Gets or sets the current spinner.
/// </summary>
public Spinner Spinner
{
get => _spinnerColumn.Spinner;
set => SetSpinner(value);
}
/// <summary>
/// Gets or sets the current spinner style.
/// </summary>
public Style? SpinnerStyle
{
get => _spinnerColumn.Style;
set => _spinnerColumn.Style = value;
}
internal StatusContext(ProgressContext context, ProgressTask task, SpinnerColumn spinnerColumn)
{
_context = context ?? throw new ArgumentNullException(nameof(context));
_task = task ?? throw new ArgumentNullException(nameof(task));
_spinnerColumn = spinnerColumn ?? throw new ArgumentNullException(nameof(spinnerColumn));
}
/// <summary>
/// Refreshes the status.
/// </summary>
public void Refresh()
{
_context.Refresh();
}
private void SetStatus(string status)
{
if (status is null)
{
throw new ArgumentNullException(nameof(status));
}
_task.Description = status;
}
private void SetSpinner(Spinner spinner)
{
if (spinner is null)
{
throw new ArgumentNullException(nameof(spinner));
}
_spinnerColumn.Spinner = spinner;
}
}
}

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namespace Spectre.Console
{
internal sealed class DefaultPromptValue<T>
{
public T Value { get; }
public DefaultPromptValue(T value)
{
Value = value;
}
}
}

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namespace Spectre.Console
{
/// <summary>
/// Represents a prompt.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
public interface IPrompt<T>
{
/// <summary>
/// Shows the prompt.
/// </summary>
/// <param name="console">The console.</param>
/// <returns>The prompt input result.</returns>
T Show(IAnsiConsole console);
}
}

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using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Linq;
using System.Text;
using Spectre.Console.Internal;
namespace Spectre.Console
{
/// <summary>
/// Represents a prompt.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
public sealed class TextPrompt<T> : IPrompt<T>
{
private readonly string _prompt;
/// <summary>
/// Gets or sets the prompt style.
/// </summary>
public Style? PromptStyle { get; set; }
/// <summary>
/// Gets the list of choices.
/// </summary>
public HashSet<T> Choices { get; }
/// <summary>
/// Gets or sets the message for invalid choices.
/// </summary>
public string InvalidChoiceMessage { get; set; } = "[red]Please select one of the available options[/]";
/// <summary>
/// Gets or sets a value indicating whether input should
/// be hidden in the console.
/// </summary>
public bool IsSecret { get; set; }
/// <summary>
/// Gets or sets the validation error message.
/// </summary>
public string ValidationErrorMessage { get; set; } = "[red]Invalid input[/]";
/// <summary>
/// Gets or sets a value indicating whether or not
/// choices should be shown.
/// </summary>
public bool ShowChoices { get; set; } = true;
/// <summary>
/// Gets or sets a value indicating whether or not
/// default values should be shown.
/// </summary>
public bool ShowDefaultValue { get; set; } = true;
/// <summary>
/// Gets or sets a value indicating whether or not an empty result is valid.
/// </summary>
public bool AllowEmpty { get; set; }
/// <summary>
/// Gets or sets the validator.
/// </summary>
public Func<T, ValidationResult>? Validator { get; set; }
/// <summary>
/// Gets or sets the default value.
/// </summary>
internal DefaultPromptValue<T>? DefaultValue { get; set; }
/// <summary>
/// Initializes a new instance of the <see cref="TextPrompt{T}"/> class.
/// </summary>
/// <param name="prompt">The prompt markup text.</param>
/// <param name="comparer">The comparer used for choices.</param>
public TextPrompt(string prompt, IEqualityComparer<T>? comparer = null)
{
_prompt = prompt;
Choices = new HashSet<T>(comparer ?? EqualityComparer<T>.Default);
}
/// <summary>
/// Shows the prompt and requests input from the user.
/// </summary>
/// <param name="console">The console to show the prompt in.</param>
/// <returns>The user input converted to the expected type.</returns>
/// <inheritdoc/>
public T Show(IAnsiConsole console)
{
if (console is null)
{
throw new ArgumentNullException(nameof(console));
}
var promptStyle = PromptStyle ?? Style.Plain;
var choices = Choices.Select(choice => TypeConverterHelper.ConvertToString(choice));
WritePrompt(console);
while (true)
{
var input = console.ReadLine(promptStyle, IsSecret, choices);
// Nothing entered?
if (string.IsNullOrWhiteSpace(input))
{
if (DefaultValue != null)
{
console.Write(TypeConverterHelper.ConvertToString(DefaultValue.Value), promptStyle);
console.WriteLine();
return DefaultValue.Value;
}
if (!AllowEmpty)
{
continue;
}
}
console.WriteLine();
// Try convert the value to the expected type.
if (!TypeConverterHelper.TryConvertFromString<T>(input, out var result) || result == null)
{
console.MarkupLine(ValidationErrorMessage);
WritePrompt(console);
continue;
}
if (Choices.Count > 0)
{
if (Choices.Contains(result))
{
return result;
}
else
{
console.MarkupLine(InvalidChoiceMessage);
WritePrompt(console);
continue;
}
}
// Run all validators
if (!ValidateResult(result, out var validationMessage))
{
console.MarkupLine(validationMessage);
WritePrompt(console);
continue;
}
return result;
}
}
/// <summary>
/// Writes the prompt to the console.
/// </summary>
/// <param name="console">The console to write the prompt to.</param>
private void WritePrompt(IAnsiConsole console)
{
if (console is null)
{
throw new ArgumentNullException(nameof(console));
}
var builder = new StringBuilder();
builder.Append(_prompt.TrimEnd());
if (ShowChoices && Choices.Count > 0)
{
var choices = string.Join("/", Choices.Select(choice => TypeConverterHelper.ConvertToString(choice)));
builder.AppendFormat(CultureInfo.InvariantCulture, " [blue][[{0}]][/]", choices);
}
if (ShowDefaultValue && DefaultValue != null)
{
builder.AppendFormat(
CultureInfo.InvariantCulture,
" [green]({0})[/]",
TypeConverterHelper.ConvertToString(DefaultValue.Value));
}
var markup = builder.ToString().Trim();
if (!markup.EndsWith("?", StringComparison.OrdinalIgnoreCase) &&
!markup.EndsWith(":", StringComparison.OrdinalIgnoreCase))
{
markup += ":";
}
console.Markup(markup + " ");
}
private bool ValidateResult(T value, [NotNullWhen(false)] out string? message)
{
if (Validator != null)
{
var result = Validator(value);
if (!result.Successful)
{
message = result.Message ?? ValidationErrorMessage;
return false;
}
}
message = null;
return true;
}
}
}

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using System;
namespace Spectre.Console
{
/// <summary>
/// Contains extension methods for <see cref="TextPrompt{T}"/>.
/// </summary>
public static class TextPromptExtensions
{
/// <summary>
/// Allow empty input.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TextPrompt<T> AllowEmpty<T>(this TextPrompt<T> obj)
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
obj.AllowEmpty = true;
return obj;
}
/// <summary>
/// Sets the prompt style.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="style">The prompt style.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TextPrompt<T> PromptStyle<T>(this TextPrompt<T> obj, Style style)
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
if (style is null)
{
throw new ArgumentNullException(nameof(style));
}
obj.PromptStyle = style;
return obj;
}
/// <summary>
/// Show or hide choices.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="show">Whether or not choices should be visible.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TextPrompt<T> ShowChoices<T>(this TextPrompt<T> obj, bool show)
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
obj.ShowChoices = show;
return obj;
}
/// <summary>
/// Shows choices.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TextPrompt<T> ShowChoices<T>(this TextPrompt<T> obj)
{
return ShowChoices(obj, true);
}
/// <summary>
/// Hides choices.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TextPrompt<T> HideChoices<T>(this TextPrompt<T> obj)
{
return ShowChoices(obj, false);
}
/// <summary>
/// Show or hide the default value.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="show">Whether or not the default value should be visible.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TextPrompt<T> ShowDefaultValue<T>(this TextPrompt<T> obj, bool show)
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
obj.ShowDefaultValue = show;
return obj;
}
/// <summary>
/// Shows the default value.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TextPrompt<T> ShowDefaultValue<T>(this TextPrompt<T> obj)
{
return ShowDefaultValue(obj, true);
}
/// <summary>
/// Hides the default value.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TextPrompt<T> HideDefaultValue<T>(this TextPrompt<T> obj)
{
return ShowDefaultValue(obj, false);
}
/// <summary>
/// Sets the validation error message for the prompt.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="message">The validation error message.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TextPrompt<T> ValidationErrorMessage<T>(this TextPrompt<T> obj, string message)
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
obj.ValidationErrorMessage = message;
return obj;
}
/// <summary>
/// Sets the "invalid choice" message for the prompt.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="message">The "invalid choice" message.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TextPrompt<T> InvalidChoiceMessage<T>(this TextPrompt<T> obj, string message)
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
obj.InvalidChoiceMessage = message;
return obj;
}
/// <summary>
/// Sets the default value of the prompt.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="value">The default value.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TextPrompt<T> DefaultValue<T>(this TextPrompt<T> obj, T value)
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
obj.DefaultValue = new DefaultPromptValue<T>(value);
return obj;
}
/// <summary>
/// Sets the validation criteria for the prompt.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="validator">The validation criteria.</param>
/// <param name="message">The validation error message.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TextPrompt<T> Validate<T>(this TextPrompt<T> obj, Func<T, bool> validator, string? message = null)
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
obj.Validator = result =>
{
if (validator(result))
{
return ValidationResult.Success();
}
return ValidationResult.Error(message);
};
return obj;
}
/// <summary>
/// Sets the validation criteria for the prompt.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="validator">The validation criteria.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TextPrompt<T> Validate<T>(this TextPrompt<T> obj, Func<T, ValidationResult> validator)
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
obj.Validator = validator;
return obj;
}
/// <summary>
/// Adds a choice to the prompt.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="choice">The choice to add.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TextPrompt<T> AddChoice<T>(this TextPrompt<T> obj, T choice)
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
obj.Choices.Add(choice);
return obj;
}
/// <summary>
/// Replaces prompt user input with asterixes in the console.
/// </summary>
/// <typeparam name="T">The prompt type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TextPrompt<T> Secret<T>(this TextPrompt<T> obj)
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
obj.IsSecret = true;
return obj;
}
}
}

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@ -0,0 +1,43 @@
namespace Spectre.Console
{
/// <summary>
/// Represents a prompt validation result.
/// </summary>
public sealed class ValidationResult
{
/// <summary>
/// Gets a value indicating whether or not validation was successful.
/// </summary>
public bool Successful { get; }
/// <summary>
/// Gets the validation error message.
/// </summary>
public string? Message { get; }
private ValidationResult(bool successful, string? message)
{
Successful = successful;
Message = message;
}
/// <summary>
/// Returns a <see cref="ValidationResult"/> representing successful validation.
/// </summary>
/// <returns>The validation result.</returns>
public static ValidationResult Success()
{
return new ValidationResult(true, null);
}
/// <summary>
/// Returns a <see cref="ValidationResult"/> representing a validation error.
/// </summary>
/// <param name="message">The validation error message, or <c>null</c> to show the default validation error message.</param>
/// <returns>The validation result.</returns>
public static ValidationResult Error(string? message = null)
{
return new ValidationResult(false, message);
}
}
}