Add autocomplete for text prompt

Closes #166
This commit is contained in:
Patrik Svensson
2020-12-21 03:21:02 +01:00
committed by Patrik Svensson
parent e280b82679
commit 1cf30f62fc
41 changed files with 218 additions and 104 deletions

View File

@ -1,4 +1,7 @@
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
namespace Spectre.Console
{
@ -7,7 +10,7 @@ namespace Spectre.Console
/// </summary>
public static partial class AnsiConsoleExtensions
{
internal static string ReadLine(this IAnsiConsole console, Style? style, bool secret)
internal static string ReadLine(this IAnsiConsole console, Style? style, bool secret, IEnumerable<string>? items = null)
{
if (console is null)
{
@ -15,35 +18,83 @@ namespace Spectre.Console
}
style ??= Style.Plain;
var text = string.Empty;
var autocomplete = new List<string>(items ?? Enumerable.Empty<string>());
var result = string.Empty;
while (true)
{
var key = console.Input.ReadKey(true);
if (key.Key == ConsoleKey.Enter)
{
return result;
return text;
}
if (key.Key == ConsoleKey.Tab && autocomplete.Count > 0)
{
var replace = AutoComplete(autocomplete, text);
if (!string.IsNullOrEmpty(replace))
{
// Render the suggestion
console.Write("\b \b".Repeat(text.Length), style);
console.Write(replace);
text = replace;
continue;
}
}
if (key.Key == ConsoleKey.Backspace)
{
if (result.Length > 0)
if (text.Length > 0)
{
result = result.Substring(0, result.Length - 1);
text = text.Substring(0, text.Length - 1);
console.Write("\b \b");
}
continue;
}
result += key.KeyChar.ToString();
if (!char.IsControl(key.KeyChar))
{
text += key.KeyChar.ToString();
console.Write(secret ? "*" : key.KeyChar.ToString(), style);
}
}
}
private static string AutoComplete(List<string> autocomplete, string text)
{
var found = autocomplete.Find(i => i == text);
var replace = string.Empty;
if (found == null)
{
// Get the closest match
var next = autocomplete.Find(i => i.StartsWith(text, true, CultureInfo.InvariantCulture));
if (next != null)
{
replace = next;
}
else if (string.IsNullOrEmpty(text))
{
// Use the first item
replace = autocomplete[0];
}
}
else
{
// Get the next match
var index = autocomplete.IndexOf(found) + 1;
if (index >= autocomplete.Count)
{
index = 0;
}
replace = autocomplete[index];
}
return replace;
}
}
}

View File

@ -1,266 +0,0 @@
using System;
namespace Spectre.Console
{
/// <summary>
/// Contains extension methods for <see cref="TextPrompt{T}"/>.
/// </summary>
public static class TextPromptExtensions
{
/// <summary>
/// Allow empty input.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TextPrompt<T> AllowEmpty<T>(this TextPrompt<T> obj)
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
obj.AllowEmpty = true;
return obj;
}
/// <summary>
/// Sets the prompt style.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="style">The prompt style.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TextPrompt<T> PromptStyle<T>(this TextPrompt<T> obj, Style style)
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
if (style is null)
{
throw new ArgumentNullException(nameof(style));
}
obj.PromptStyle = style;
return obj;
}
/// <summary>
/// Show or hide choices.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="show">Whether or not choices should be visible.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TextPrompt<T> ShowChoices<T>(this TextPrompt<T> obj, bool show)
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
obj.ShowChoices = show;
return obj;
}
/// <summary>
/// Shows choices.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TextPrompt<T> ShowChoices<T>(this TextPrompt<T> obj)
{
return ShowChoices(obj, true);
}
/// <summary>
/// Hides choices.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TextPrompt<T> HideChoices<T>(this TextPrompt<T> obj)
{
return ShowChoices(obj, false);
}
/// <summary>
/// Show or hide the default value.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="show">Whether or not the default value should be visible.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TextPrompt<T> ShowDefaultValue<T>(this TextPrompt<T> obj, bool show)
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
obj.ShowDefaultValue = show;
return obj;
}
/// <summary>
/// Shows the default value.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TextPrompt<T> ShowDefaultValue<T>(this TextPrompt<T> obj)
{
return ShowDefaultValue(obj, true);
}
/// <summary>
/// Hides the default value.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TextPrompt<T> HideDefaultValue<T>(this TextPrompt<T> obj)
{
return ShowDefaultValue(obj, false);
}
/// <summary>
/// Sets the validation error message for the prompt.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="message">The validation error message.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TextPrompt<T> ValidationErrorMessage<T>(this TextPrompt<T> obj, string message)
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
obj.ValidationErrorMessage = message;
return obj;
}
/// <summary>
/// Sets the "invalid choice" message for the prompt.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="message">The "invalid choice" message.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TextPrompt<T> InvalidChoiceMessage<T>(this TextPrompt<T> obj, string message)
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
obj.InvalidChoiceMessage = message;
return obj;
}
/// <summary>
/// Sets the default value of the prompt.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="value">The default value.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TextPrompt<T> DefaultValue<T>(this TextPrompt<T> obj, T value)
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
obj.DefaultValue = new TextPrompt<T>.DefaultValueContainer(value);
return obj;
}
/// <summary>
/// Sets the validation criteria for the prompt.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="validator">The validation criteria.</param>
/// <param name="message">The validation error message.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TextPrompt<T> Validate<T>(this TextPrompt<T> obj, Func<T, bool> validator, string? message = null)
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
obj.Validator = result =>
{
if (validator(result))
{
return ValidationResult.Success();
}
return ValidationResult.Error(message);
};
return obj;
}
/// <summary>
/// Sets the validation criteria for the prompt.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="validator">The validation criteria.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TextPrompt<T> Validate<T>(this TextPrompt<T> obj, Func<T, ValidationResult> validator)
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
obj.Validator = validator;
return obj;
}
/// <summary>
/// Adds a choice to the prompt.
/// </summary>
/// <typeparam name="T">The prompt result type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <param name="choice">The choice to add.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TextPrompt<T> AddChoice<T>(this TextPrompt<T> obj, T choice)
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
obj.Choices.Add(choice);
return obj;
}
/// <summary>
/// Replaces prompt user input with asterixes in the console.
/// </summary>
/// <typeparam name="T">The prompt type.</typeparam>
/// <param name="obj">The prompt.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TextPrompt<T> Secret<T>(this TextPrompt<T> obj)
{
if (obj is null)
{
throw new ArgumentNullException(nameof(obj));
}
obj.IsSecret = true;
return obj;
}
}
}