dot/src/Lang/Str.Designer.cs
nsnail f2e8b8b891
1.1.2 (#7)
* <feat> + 屏幕坐标颜色选取工具
2022-12-05 16:05:58 +08:00

377 lines
13 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Dot.Lang {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class Str {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Str() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Dot.Lang.Str", typeof(Str).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to 单击鼠标左键复制颜色和坐标到剪贴板.
/// </summary>
public static string ClickCopyColor {
get {
return ResourceManager.GetString("ClickCopyColor", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 转换换行符为LF.
/// </summary>
public static string ConvertEndOfLineToLF {
get {
return ResourceManager.GetString("ConvertEndOfLineToLF", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to {0}(已复制到剪贴板).
/// </summary>
public static string Copied {
get {
return ResourceManager.GetString("Copied", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 文件通配符.
/// </summary>
public static string FileSearchPattern {
get {
return ResourceManager.GetString("FileSearchPattern", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 要处理的目录路径.
/// </summary>
public static string FolderPath {
get {
return ResourceManager.GetString("FolderPath", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to GUID工具.
/// </summary>
public static string GuidTool {
get {
return ResourceManager.GetString("GuidTool", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 输入文本为空.
/// </summary>
public static string InputTextIsEmpty {
get {
return ResourceManager.GetString("InputTextIsEmpty", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Local clock offset.
/// </summary>
public static string LocalClockOffset {
get {
return ResourceManager.GetString("LocalClockOffset", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to {0}, 本机时钟偏移: {1} ms.
/// </summary>
public static string LocalTimeOffset {
get {
return ResourceManager.GetString("LocalTimeOffset", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 本机时间已同步.
/// </summary>
public static string LocalTimeSyncDone {
get {
return ResourceManager.GetString("LocalTimeSyncDone", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 没有需要处理的文件.
/// </summary>
public static string NoFileToBeProcessed {
get {
return ResourceManager.GetString("NoFileToBeProcessed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to {0} 通信中....
/// </summary>
public static string NtpCalling {
get {
return ResourceManager.GetString("NtpCalling", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 成功 {0}/{1} , 本机时钟偏移平均值: {2} ms.
/// </summary>
public static string NtpReceiveDone {
get {
return ResourceManager.GetString("NtpReceiveDone", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to {0}/{1} 个 NTP 服务器.
/// </summary>
public static string NtpServerCount {
get {
return ResourceManager.GetString("NtpServerCount", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 指定的路径“{0}”不存在.
/// </summary>
public static string PathNotFound {
get {
return ResourceManager.GetString("PathNotFound", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 按下任意键继续....
/// </summary>
public static string PressAnyKey {
get {
return ResourceManager.GetString("PressAnyKey", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to BitSet 1[0-9]2[a-z]4[A-Z]8[ascii.0x21-0x2F].
/// </summary>
public static string PwdGenerateTypes {
get {
return ResourceManager.GetString("PwdGenerateTypes", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 密码长度.
/// </summary>
public static string PwdLength {
get {
return ResourceManager.GetString("PwdLength", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 随机密码生成器.
/// </summary>
public static string RandomPasswordGenerator {
get {
return ResourceManager.GetString("RandomPasswordGenerator", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 只读模式(仅做测试,不实际修改).
/// </summary>
public static string ReadOnly {
get {
return ResourceManager.GetString("ReadOnly", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 移除文件尾部换行和空格.
/// </summary>
public static string RemoveTrailingWhiteSpaces {
get {
return ResourceManager.GetString("RemoveTrailingWhiteSpaces", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 屏幕坐标颜色选取工具.
/// </summary>
public static string ScreenPixelTool {
get {
return ResourceManager.GetString("ScreenPixelTool", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 查找文件....
/// </summary>
public static string SearchingFile {
get {
return ResourceManager.GetString("SearchingFile", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to {0} 个文件.
/// </summary>
public static string SearchingFileOK {
get {
return ResourceManager.GetString("SearchingFileOK", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Server.
/// </summary>
public static string Server {
get {
return ResourceManager.GetString("Server", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to NTP 标准网络时钟: {0}.
/// </summary>
public static string ServerTime {
get {
return ResourceManager.GetString("ServerTime", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 已读取:{0}/{1},处理:{2},跳过:{3}.
/// </summary>
public static string ShowMessageTemp {
get {
return ResourceManager.GetString("ShowMessageTemp", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Status.
/// </summary>
public static string Status {
get {
return ResourceManager.GetString("Status", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 同步本机时间.
/// </summary>
public static string SyncToLocalTime {
get {
return ResourceManager.GetString("SyncToLocalTime", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 要处理的文本(默认取取剪贴板值).
/// </summary>
public static string TextTobeProcessed {
get {
return ResourceManager.GetString("TextTobeProcessed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 文本编码工具.
/// </summary>
public static string TextTool {
get {
return ResourceManager.GetString("TextTool", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 连接NTP服务器超时时间 (毫秒).
/// </summary>
public static string TimeoutMillSecs {
get {
return ResourceManager.GetString("TimeoutMillSecs", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 时间同步工具.
/// </summary>
public static string TimeTool {
get {
return ResourceManager.GetString("TimeTool", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 移除文件的uf8 bom.
/// </summary>
public static string TrimUtf8Bom {
get {
return ResourceManager.GetString("TrimUtf8Bom", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 使用大写输出.
/// </summary>
public static string UseUppercase {
get {
return ResourceManager.GetString("UseUppercase", resourceCulture);
}
}
}
}