mirror of
https://github.com/nsnail/dot.git
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377 lines
13 KiB
C#
377 lines
13 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace Dot.Lang {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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public class Str {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Str() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Dot.Lang.Str", typeof(Str).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 单击鼠标左键复制颜色和坐标到剪贴板.
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/// </summary>
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public static string ClickCopyColor {
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get {
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return ResourceManager.GetString("ClickCopyColor", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 转换换行符为LF.
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/// </summary>
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public static string ConvertEndOfLineToLF {
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get {
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return ResourceManager.GetString("ConvertEndOfLineToLF", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to {0}(已复制到剪贴板).
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/// </summary>
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public static string Copied {
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get {
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return ResourceManager.GetString("Copied", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 文件通配符.
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/// </summary>
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public static string FileSearchPattern {
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get {
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return ResourceManager.GetString("FileSearchPattern", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 要处理的目录路径.
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/// </summary>
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public static string FolderPath {
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get {
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return ResourceManager.GetString("FolderPath", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to GUID工具.
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/// </summary>
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public static string GuidTool {
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get {
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return ResourceManager.GetString("GuidTool", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 输入文本为空.
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/// </summary>
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public static string InputTextIsEmpty {
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get {
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return ResourceManager.GetString("InputTextIsEmpty", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Local clock offset.
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/// </summary>
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public static string LocalClockOffset {
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get {
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return ResourceManager.GetString("LocalClockOffset", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to {0}, 本机时钟偏移: {1} ms.
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/// </summary>
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public static string LocalTimeOffset {
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get {
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return ResourceManager.GetString("LocalTimeOffset", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 本机时间已同步.
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/// </summary>
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public static string LocalTimeSyncDone {
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get {
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return ResourceManager.GetString("LocalTimeSyncDone", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 没有需要处理的文件.
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/// </summary>
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public static string NoFileToBeProcessed {
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get {
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return ResourceManager.GetString("NoFileToBeProcessed", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to {0} 通信中....
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/// </summary>
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public static string NtpCalling {
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get {
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return ResourceManager.GetString("NtpCalling", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 成功 {0}/{1} , 本机时钟偏移平均值: {2} ms.
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/// </summary>
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public static string NtpReceiveDone {
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get {
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return ResourceManager.GetString("NtpReceiveDone", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to {0}/{1} 个 NTP 服务器.
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/// </summary>
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public static string NtpServerCount {
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get {
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return ResourceManager.GetString("NtpServerCount", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 指定的路径“{0}”不存在.
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/// </summary>
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public static string PathNotFound {
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get {
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return ResourceManager.GetString("PathNotFound", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 按下任意键继续....
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/// </summary>
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public static string PressAnyKey {
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get {
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return ResourceManager.GetString("PressAnyKey", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to BitSet 1:[0-9],2:[a-z],4:[A-Z],8:[ascii.0x21-0x2F].
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/// </summary>
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public static string PwdGenerateTypes {
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get {
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return ResourceManager.GetString("PwdGenerateTypes", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 密码长度.
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/// </summary>
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public static string PwdLength {
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get {
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return ResourceManager.GetString("PwdLength", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 随机密码生成器.
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/// </summary>
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public static string RandomPasswordGenerator {
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get {
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return ResourceManager.GetString("RandomPasswordGenerator", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 只读模式(仅做测试,不实际修改).
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/// </summary>
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public static string ReadOnly {
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get {
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return ResourceManager.GetString("ReadOnly", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 移除文件尾部换行和空格.
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/// </summary>
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public static string RemoveTrailingWhiteSpaces {
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get {
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return ResourceManager.GetString("RemoveTrailingWhiteSpaces", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 屏幕坐标颜色选取工具.
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/// </summary>
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public static string ScreenPixelTool {
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get {
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return ResourceManager.GetString("ScreenPixelTool", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 查找文件....
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/// </summary>
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public static string SearchingFile {
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get {
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return ResourceManager.GetString("SearchingFile", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to {0} 个文件.
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/// </summary>
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public static string SearchingFileOK {
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get {
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return ResourceManager.GetString("SearchingFileOK", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Server.
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/// </summary>
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public static string Server {
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get {
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return ResourceManager.GetString("Server", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to NTP 标准网络时钟: {0}.
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/// </summary>
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public static string ServerTime {
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get {
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return ResourceManager.GetString("ServerTime", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 已读取:{0}/{1},处理:{2},跳过:{3}.
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/// </summary>
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public static string ShowMessageTemp {
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get {
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return ResourceManager.GetString("ShowMessageTemp", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Status.
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/// </summary>
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public static string Status {
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get {
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return ResourceManager.GetString("Status", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 同步本机时间.
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/// </summary>
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public static string SyncToLocalTime {
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get {
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return ResourceManager.GetString("SyncToLocalTime", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 要处理的文本(默认取取剪贴板值).
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/// </summary>
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public static string TextTobeProcessed {
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get {
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return ResourceManager.GetString("TextTobeProcessed", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 文本编码工具.
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/// </summary>
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public static string TextTool {
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get {
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return ResourceManager.GetString("TextTool", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 连接NTP服务器超时时间 (毫秒).
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/// </summary>
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public static string TimeoutMillSecs {
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get {
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return ResourceManager.GetString("TimeoutMillSecs", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 时间同步工具.
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/// </summary>
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public static string TimeTool {
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get {
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return ResourceManager.GetString("TimeTool", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 移除文件的uf8 bom.
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/// </summary>
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public static string TrimUtf8Bom {
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get {
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return ResourceManager.GetString("TrimUtf8Bom", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 使用大写输出.
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/// </summary>
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public static string UseUppercase {
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get {
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return ResourceManager.GetString("UseUppercase", resourceCulture);
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}
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}
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}
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} |