Ocelot/test/Ocelot.AcceptanceTests/ConfigurationReloadTests.cs
Tom Pallister 86e8d66daf
Activate ChangeToken when Ocelot's configuration changes #1037
* Add configuration change token (#1036)

* Add IOptionsMonitor<IInternalConfiguration>

* Activate change token from *ConfigurationRepository instead of FileAndInternalConfigurationSetter; add acceptance & integration tests

* Update documentation

* Use IWebHostEnvironment as IHostingEnvironment deprecated

Co-authored-by: Chris Swinchatt <chrisswinchatt@gmail.com>
2020-02-04 20:50:40 +00:00

91 lines
3.3 KiB
C#

using Ocelot.Configuration.File;
using System;
using Ocelot.Configuration.ChangeTracking;
using TestStack.BDDfy;
using Xunit;
namespace Ocelot.AcceptanceTests
{
public class ConfigurationReloadTests : IDisposable
{
private FileConfiguration _initialConfig;
private FileConfiguration _anotherConfig;
private Steps _steps;
public ConfigurationReloadTests()
{
_steps = new Steps();
_initialConfig = new FileConfiguration
{
GlobalConfiguration = new FileGlobalConfiguration
{
RequestIdKey = "initialKey"
}
};
_anotherConfig = new FileConfiguration
{
GlobalConfiguration = new FileGlobalConfiguration
{
RequestIdKey = "someOtherKey"
}
};
}
[Fact]
public void should_reload_config_on_change()
{
this.Given(x => _steps.GivenThereIsAConfiguration(_initialConfig))
.And(x => _steps.GivenOcelotIsRunningReloadingConfig(true))
.And(x => _steps.GivenThereIsAConfiguration(_anotherConfig))
.And(x => _steps.GivenIWait(2500))
.And(x => _steps.ThenConfigShouldBe(_anotherConfig))
.BDDfy();
}
[Fact]
public void should_not_reload_config_on_change()
{
this.Given(x => _steps.GivenThereIsAConfiguration(_initialConfig))
.And(x => _steps.GivenOcelotIsRunningReloadingConfig(false))
.And(x => _steps.GivenThereIsAConfiguration(_anotherConfig))
.And(x => _steps.GivenIWait(2500))
.And(x => _steps.ThenConfigShouldBe(_initialConfig))
.BDDfy();
}
[Fact]
public void should_trigger_change_token_on_change()
{
this.Given(x => _steps.GivenThereIsAConfiguration(_initialConfig))
.And(x => _steps.GivenOcelotIsRunningReloadingConfig(true))
.And(x => _steps.GivenIHaveAChangeToken())
.And(x => _steps.GivenThereIsAConfiguration(_anotherConfig))
.And(x => _steps.GivenIWait(MillisecondsToWaitForChangeToken))
.Then(x => _steps.TheChangeTokenShouldBeActive(true))
.BDDfy();
}
[Fact]
public void should_not_trigger_change_token_with_no_change()
{
this.Given(x => _steps.GivenThereIsAConfiguration(_initialConfig))
.And(x => _steps.GivenOcelotIsRunningReloadingConfig(false))
.And(x => _steps.GivenIHaveAChangeToken())
.And(x => _steps.GivenIWait(MillisecondsToWaitForChangeToken)) // Wait for prior activation to expire.
.And(x => _steps.GivenThereIsAConfiguration(_anotherConfig))
.And(x => _steps.GivenIWait(MillisecondsToWaitForChangeToken))
.Then(x => _steps.TheChangeTokenShouldBeActive(false))
.BDDfy();
}
private const int MillisecondsToWaitForChangeToken = (int) (OcelotConfigurationChangeToken.PollingIntervalSeconds*1000) - 100;
public void Dispose()
{
_steps.Dispose();
}
}
}