Ocelot/test/Ocelot.AcceptanceTests/ConfigurationReloadTests.cs
Tom Pallister e5ee57bf24
Feat/net6.0 upgrade (#1558)
* +semver: major upgrading from net5.0 to net6.0

* packages upgraded

* removed global.json for ocelot sf sample

* update build image

* test new build

* remove make

* fix tests

* make test fail like in CI

* tests passing locally

* updated docs


Co-authored-by: TGP <thomasgardham-pallister@Thomass-MacBook-Pro-2.local>
2022-01-20 09:04:04 +00:00

91 lines
3.3 KiB
C#

using Ocelot.Configuration.File;
using System;
using Ocelot.Configuration.ChangeTracking;
using TestStack.BDDfy;
using Xunit;
namespace Ocelot.AcceptanceTests
{
public class ConfigurationReloadTests : IDisposable
{
private FileConfiguration _initialConfig;
private FileConfiguration _anotherConfig;
private Steps _steps;
public ConfigurationReloadTests()
{
_steps = new Steps();
_initialConfig = new FileConfiguration
{
GlobalConfiguration = new FileGlobalConfiguration
{
RequestIdKey = "initialKey"
}
};
_anotherConfig = new FileConfiguration
{
GlobalConfiguration = new FileGlobalConfiguration
{
RequestIdKey = "someOtherKey"
}
};
}
[Fact]
public void should_reload_config_on_change()
{
this.Given(x => _steps.GivenThereIsAConfiguration(_initialConfig))
.And(x => _steps.GivenOcelotIsRunningReloadingConfig(true))
.And(x => _steps.GivenThereIsAConfiguration(_anotherConfig))
.And(x => _steps.GivenIWait(5000))
.And(x => _steps.ThenConfigShouldBe(_anotherConfig))
.BDDfy();
}
[Fact]
public void should_not_reload_config_on_change()
{
this.Given(x => _steps.GivenThereIsAConfiguration(_initialConfig))
.And(x => _steps.GivenOcelotIsRunningReloadingConfig(false))
.And(x => _steps.GivenThereIsAConfiguration(_anotherConfig))
.And(x => _steps.GivenIWait(MillisecondsToWaitForChangeToken))
.And(x => _steps.ThenConfigShouldBe(_initialConfig))
.BDDfy();
}
[Fact]
public void should_trigger_change_token_on_change()
{
this.Given(x => _steps.GivenThereIsAConfiguration(_initialConfig))
.And(x => _steps.GivenOcelotIsRunningReloadingConfig(true))
.And(x => _steps.GivenIHaveAChangeToken())
.And(x => _steps.GivenThereIsAConfiguration(_anotherConfig))
.And(x => _steps.GivenIWait(MillisecondsToWaitForChangeToken))
.Then(x => _steps.TheChangeTokenShouldBeActive(true))
.BDDfy();
}
[Fact]
public void should_not_trigger_change_token_with_no_change()
{
this.Given(x => _steps.GivenThereIsAConfiguration(_initialConfig))
.And(x => _steps.GivenOcelotIsRunningReloadingConfig(false))
.And(x => _steps.GivenIHaveAChangeToken())
.And(x => _steps.GivenIWait(MillisecondsToWaitForChangeToken)) // Wait for prior activation to expire.
.And(x => _steps.GivenThereIsAConfiguration(_anotherConfig))
.And(x => _steps.GivenIWait(MillisecondsToWaitForChangeToken))
.Then(x => _steps.TheChangeTokenShouldBeActive(false))
.BDDfy();
}
private const int MillisecondsToWaitForChangeToken = (int) (OcelotConfigurationChangeToken.PollingIntervalSeconds*1000) - 100;
public void Dispose()
{
_steps.Dispose();
}
}
}