mirror of
				https://github.com/nsnail/FreeSql.git
				synced 2025-11-04 17:20:49 +08:00 
			
		
		
		
	
		
			
				
	
	
		
			51 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
Images, layout descriptions, binary blobs and string dictionaries can be included 
 | 
						|
in your application as resource files.  Various Android APIs are designed to 
 | 
						|
operate on the resource IDs instead of dealing with images, strings or binary blobs 
 | 
						|
directly.
 | 
						|
 | 
						|
For example, a sample Android app that contains a user interface layout (main.xml),
 | 
						|
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png) 
 | 
						|
would keep its resources in the "Resources" directory of the application:
 | 
						|
 | 
						|
Resources/
 | 
						|
    drawable-hdpi/
 | 
						|
        icon.png
 | 
						|
 | 
						|
    drawable-ldpi/
 | 
						|
        icon.png
 | 
						|
 | 
						|
    drawable-mdpi/
 | 
						|
        icon.png
 | 
						|
 | 
						|
    layout/
 | 
						|
        main.xml
 | 
						|
 | 
						|
    values/
 | 
						|
        strings.xml
 | 
						|
 | 
						|
In order to get the build system to recognize Android resources, set the build action to
 | 
						|
"AndroidResource".  The native Android APIs do not operate directly with filenames, but 
 | 
						|
instead operate on resource IDs.  When you compile an Android application that uses resources, 
 | 
						|
the build system will package the resources for distribution and generate a class called
 | 
						|
"Resource" that contains the tokens for each one of the resources included. For example, 
 | 
						|
for the above Resources layout, this is what the Resource class would expose:
 | 
						|
 | 
						|
public class Resource {
 | 
						|
    public class drawable {
 | 
						|
        public const int icon = 0x123;
 | 
						|
    }
 | 
						|
 | 
						|
    public class layout {
 | 
						|
        public const int main = 0x456;
 | 
						|
    }
 | 
						|
 | 
						|
    public class strings {
 | 
						|
        public const int first_string = 0xabc;
 | 
						|
        public const int second_string = 0xbcd;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
You would then use R.drawable.icon to reference the drawable/icon.png file, or Resource.layout.main 
 | 
						|
to reference the layout/main.xml file, or Resource.strings.first_string to reference the first 
 | 
						|
string in the dictionary file values/strings.xml.
 |