mirror of
https://github.com/nsnail/FreeSql.git
synced 2025-04-24 03:32:50 +08:00
104 lines
2.1 KiB
C#
104 lines
2.1 KiB
C#
using SafeObjectPool;
|
||
using System;
|
||
using System.Data;
|
||
using System.Data.Common;
|
||
|
||
namespace FreeSql {
|
||
class UnitOfWork : IUnitOfWork {
|
||
|
||
protected IFreeSql _fsql;
|
||
protected Object<DbConnection> _conn;
|
||
protected DbTransaction _tran;
|
||
|
||
public UnitOfWork(IFreeSql fsql) {
|
||
_fsql = fsql;
|
||
}
|
||
|
||
void ReturnObject() {
|
||
_fsql.Ado.MasterPool.Return(_conn);
|
||
_tran = null;
|
||
_conn = null;
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
/// 是否启用工作单元
|
||
/// </summary>
|
||
public bool Enable { get; private set; } = true;
|
||
|
||
/// <summary>
|
||
/// 禁用工作单元
|
||
/// <exception cref="Exception"></exception>
|
||
/// <para></para>
|
||
/// 若已开启事务(已有Insert/Update/Delete操作),调用此方法将发生异常,建议在执行逻辑前调用
|
||
/// </summary>
|
||
public void Close()
|
||
{
|
||
if (_tran != null)
|
||
{
|
||
throw new Exception("已开启事务,不能禁用工作单元");
|
||
}
|
||
|
||
Enable = false;
|
||
}
|
||
|
||
public void Open()
|
||
{
|
||
Enable = true;
|
||
}
|
||
|
||
public IsolationLevel? IsolationLevel { get; set; }
|
||
|
||
public DbTransaction GetOrBeginTransaction(bool isCreate = true) {
|
||
|
||
if (_tran != null) return _tran;
|
||
if (isCreate == false) return null;
|
||
if (!Enable) return null;
|
||
if (_conn != null) _fsql.Ado.MasterPool.Return(_conn);
|
||
|
||
_conn = _fsql.Ado.MasterPool.Get();
|
||
try {
|
||
_tran = IsolationLevel == null ?
|
||
_conn.Value.BeginTransaction() :
|
||
_conn.Value.BeginTransaction(IsolationLevel.Value);
|
||
} catch {
|
||
ReturnObject();
|
||
throw;
|
||
}
|
||
return _tran;
|
||
}
|
||
|
||
public void Commit() {
|
||
if (_tran != null) {
|
||
try {
|
||
_tran.Commit();
|
||
} finally {
|
||
ReturnObject();
|
||
}
|
||
}
|
||
}
|
||
public void Rollback() {
|
||
if (_tran != null) {
|
||
try {
|
||
_tran.Rollback();
|
||
} finally {
|
||
ReturnObject();
|
||
}
|
||
}
|
||
}
|
||
~UnitOfWork() {
|
||
this.Dispose();
|
||
}
|
||
bool _isdisposed = false;
|
||
public void Dispose() {
|
||
if (_isdisposed) return;
|
||
try {
|
||
this.Rollback();
|
||
} finally {
|
||
_isdisposed = true;
|
||
GC.SuppressFinalize(this);
|
||
}
|
||
}
|
||
}
|
||
}
|