2019-03-30 17:14:23 +08:00

84 lines
2.7 KiB
C#

using SafeObjectPool;
using System;
using System.Collections.Generic;
using System.Collections.Concurrent;
using System.Data.Common;
using System.Linq;
using System.Reflection;
using System.Linq.Expressions;
namespace FreeSql {
public abstract partial class DbContext : IDisposable {
internal IFreeSql _orm;
internal IFreeSql _fsql => _orm ?? throw new ArgumentNullException("请在 OnConfiguring 或 AddFreeDbContext 中配置 UseFreeSql");
UnitOfWork _uowPriv;
internal UnitOfWork _uow => _uowPriv ?? (_uowPriv = new UnitOfWork(_fsql));
static ConcurrentDictionary<Type, PropertyInfo[]> _dicGetDbSetProps = new ConcurrentDictionary<Type, PropertyInfo[]>();
protected DbContext() {
var builder = new DbContextOptionsBuilder();
OnConfiguring(builder);
_orm = builder._fsql;
var props = _dicGetDbSetProps.GetOrAdd(this.GetType(), tp =>
tp.GetProperties(BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Public)
.Where(a => a.PropertyType.IsGenericType &&
a.PropertyType == typeof(DbSet<>).MakeGenericType(a.PropertyType.GenericTypeArguments[0])).ToArray());
foreach (var prop in props) {
var set = this.Set(prop.PropertyType.GenericTypeArguments[0]);
prop.SetValue(this, set);
AllSets.Add(prop.Name, set);
}
}
protected virtual void OnConfiguring(DbContextOptionsBuilder builder) {
}
Dictionary<Type, object> _dicSet = new Dictionary<Type, object>();
public DbSet<TEntity> Set<TEntity>() where TEntity : class => this.Set(typeof(TEntity)) as DbSet<TEntity>;
public object Set(Type entityType) {
if (_dicSet.ContainsKey(entityType)) return _dicSet[entityType];
var sd = Activator.CreateInstance(typeof(BaseDbSet<>).MakeGenericType(entityType), this);
_dicSet.Add(entityType, sd);
return sd;
}
protected Dictionary<string, object> AllSets { get; } = new Dictionary<string, object>();
internal class ExecCommandInfo {
public ExecCommandInfoType actionType { get; set; }
public object dbSet { get; set; }
public Type stateType { get; set; }
public object state { get; set; }
}
internal enum ExecCommandInfoType { Insert, Update, Delete }
Queue<ExecCommandInfo> _actions = new Queue<ExecCommandInfo>();
internal long _affrows = 0;
internal void EnqueueAction(ExecCommandInfoType actionType, object dbSet, Type stateType, object state) {
_actions.Enqueue(new ExecCommandInfo { actionType = actionType, dbSet = dbSet, stateType = stateType, state = state });
}
~DbContext() {
this.Dispose();
}
bool _isdisposed = false;
public void Dispose() {
if (_isdisposed) return;
try {
_uow.Rollback();
} finally {
_isdisposed = true;
GC.SuppressFinalize(this);
}
}
}
}