Files
NetAdmin/src/backend/NetAdmin.Infrastructure/Utils/RedLocker.cs
nsnail 0049536d2e build: 📦 完善构建脚本 (#66)
* style: 💄 代码样式

* style: 💄 代码格式整理

* build: 📦 完善构建脚本
2023-11-23 18:54:26 +08:00

98 lines
3.2 KiB
C#

using RedLockNet.SERedis;
using RedLockNet.SERedis.Configuration;
using StackExchange.Redis;
namespace NetAdmin.Infrastructure.Utils;
/// <summary>
/// Redis 分布锁
/// </summary>
#pragma warning disable DesignedForInheritance
public class RedLocker : IDisposable, ISingleton
#pragma warning restore DesignedForInheritance
{
// Track whether Dispose has been called.
private bool _disposed;
/// <summary>
/// Initializes a new instance of the <see cref="RedLocker" /> class.
/// </summary>
public RedLocker(IOptions<RedisOptions> redisOptions)
{
RedLockFactory = RedLockFactory.Create( //
new List<RedLockMultiplexer> //
{
ConnectionMultiplexer.Connect( //
redisOptions.Value.Instances.First(x => x.Name == Chars.FLG_REDIS_INSTANCE_DATA_CACHE).ConnStr)
});
}
/// <summary>
/// Finalizes an instance of the <see cref="RedLocker" /> class.
/// Use C# finalizer syntax for finalization code.
/// This finalizer will run only if the Dispose method
/// does not get called.
/// It gives your base class the opportunity to finalize.
/// Do not provide finalizer in types derived from this class.
/// </summary>
~RedLocker()
{
// Do not re-create Dispose clean-up code here.
// Calling Dispose(disposing: false) is optimal in terms of
// readability and maintainability.
Dispose(false);
}
/// <summary>
/// RedLockFactory
/// </summary>
public RedLockFactory RedLockFactory { get; }
/// <summary>
/// Implement IDisposable.
/// Do not make this method virtual.
/// A derived class should not be able to override this method.
/// </summary>
public void Dispose()
{
Dispose(true);
// This object will be cleaned up by the Dispose method.
// Therefore, you should call GC.SuppressFinalize to
// take this object off the finalization queue
// and prevent finalization code for this object
// from executing a second time.
GC.SuppressFinalize(this);
}
/// <summary>
/// Dispose(bool disposing) executes in two distinct scenarios.
/// If disposing equals true, the method has been called directly
/// or indirectly by a user's code. Managed and unmanaged resources
/// can be disposed.
/// If disposing equals false, the method has been called by the
/// runtime from inside the finalizer and you should not reference
/// other objects. Only unmanaged resources can be disposed.
/// </summary>
protected virtual void Dispose(bool disposing)
{
// Check to see if Dispose has already been called.
if (_disposed) {
return;
}
// If disposing equals true, dispose all managed
// and unmanaged resources.
if (disposing) {
RedLockFactory.Dispose();
}
// Call the appropriate methods to clean up
// unmanaged resources here.
// If disposing is false,
// only the following code is executed.
// Note disposing has been done.
_disposed = true;
}
}